Super Street Fighter IV AE/Yun: Difference between revisions

From SuperCombo Wiki
Line 33: Line 33:
{{SSFIVMoveListHeader}}
{{SSFIVMoveListHeader}}
{{SSFIVMoveListRow | Zesshou Hohou | qcf + p | ex }}
{{SSFIVMoveListRow | Zesshou Hohou | qcf + p | ex }}
{{SSFIVMoveListRow | Kobokushi | qcb + p | p p to feint }}
{{SSFIVMoveListRow | Kobokushi | qcb + p | p p to feint armorbreak }}
{{SSFIVMoveListRow | Nishou Kyaku | dp + k | ex  }}
{{SSFIVMoveListRow | Nishou Kyaku | dp + k | ex  }}
{{SSFIVMoveListRow | Zenpo Tenshin | hcb + k | Grab move, does no damage.  ex  }}
{{SSFIVMoveListRow | Zenpo Tenshin | hcb + k | Grab move, does no damage.  ex  }}

Revision as of 03:20, 3 June 2011

Super Street Fighter IV AESSFIVAE.png
Super Street Fighter IV AE#CharactersSuper Street Fighter IV AE/Controls and TerminologySuper Street Fighter IV AE/Basic ElementsSuper Street Fighter IV AE/Universal AbilitiesSuper Street Fighter IV AE/Game SystemsSSFIVAEHeaderButtons.png


Yun

SSFIV-Yun Face.jpg

-


In a nutshell

-


Moves

Unique Attacks

Name
Command
Notes
Raigekishuu
Jump df + k
Dakai
f + hp
Senpuukyaku
f + mk
Overhead
Launcher
Close mk
Target Combo 1
uf + lp --- f + hp
Target Combo 2
d + mp --- d + hp
Target Combo 3
d + hk --- hk
Target Combo 4
mp --- hp --- b + hp
Target Combo 5
close lp --- lk --- mp

Throws

Name
Command
Notes
f or n + lp + lk
throw
b + lp + lk
throw

Special Moves

Name
Command
Notes
Zesshou Hohou
qcf + p
ex
Kobokushi
qcb + p
p p to feint armorbreak
Nishou Kyaku
dp + k
ex
Zenpo Tenshin
hcb + k
Grab move, does no damage. ex
Tetsuzan Kou
dp + p
ex

Super Combo

Name
Command
Notes
Genei Jin
qcf qcf + p

Ultra Combos

Name
Command
Notes
Youhou
qcf qcf + 3p
Sourai Rengeki
qcf qcf + 3k


The Basics

Combos

Strategy

Matchups

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close Jab.gif HL 20 50 20 ch/sp/su 3 2 7 +3 +6
Close Strong.gif HL 60 100 40 sp/su 4 4 10 +2 +4
Close Fierce.gif HL 70*50 80*120 30*30 sp/su 6 1*3 20 -5 0
Close Short.gif HL 30 50 20 sp/su 4 3 7 +1 +4
Close Forward.gif HL 60 80 40 SJ 7 4 15 -5 -
Close Roundhouse.gif HL 110 200 60 - 12 4 21 -7 -
Far Jab.gif HL 20 50 20 ch/sp/su 4 2 6 +3 +6
Far Strong.gif HL 50 80 40 sp/su 5 5 14 -5 -2
Far Fierce.gif HL 120 200 60 - 9 3 20 -5 -1
Far Short.gif HL 30 50 20 sp/su 4 3 7 +1 +4
Far Forward.gif HL 70 100 40 - 6 3 13 -2 +1
Far Roundhouse.gif HL 110 200 60 - 12 4 16 -4 -
crouch Jab.gif HL 30 50 20 ch/sp/su 3 2 8 +2 +4
crouch Strong.gif HL 60 100 40 sp/su 5 4 6 +2 +6
crouch Fierce.gif HL 50*60 100*80 30*30 - 6 2(4)4 17 -3 +1
crouch Short.gif L 20 50 20 ch/sp/su 4 2 8 +1 +4
crouch Forward.gif L 60 100 40 sp/su 5 3 14 -3 0
crouch Roundhouse.gif L 80 100 60 - 10 4 23 -12 -
Jump Jab.gif H 35 50 20 - 3 13 - - -
Jump Strong.gif H 80 100 40 - 4 6[8] - - -
Jump Fierce.gif H 110 200 60 - 6 4 - - -
Jump Short.gif H 40 50 20 - 4 10 - - -
Jump Forward.gif H 70 100 40 - 7 8 - - -
Jump Roundhouse.gif H 100 200 60 - 5 4 - - -
Jump up Fierce.gif H 110 200 60 - 5 5 - - -
Senpuukyaku (Right.gif+Forward.gif) H 70 100 40 - 20 4 13 -1 +2
Dakai (Right.gif+Fierce.gif) HL 110 200 60 - 14 6 20 -8 -
Raigekishuu (Downright.gif+Short.gif) HL 60 100 20 - 7 until ground ??4 -3 +3
Raigekishuu (Downright.gif+Forward.gif) HL 60 100 20 - 8 until ground ??4 -3 +3
Raigekishuu (Downright.gif+Roundhouse.gif) HL 60 100 20 - 7 until ground ??4 -4 +2
far Jab.gif > Short.gif HL 30 50 20 - 4 2 8 +1 +4
far Jab.gif > Short.gif > Strong.gif HL 50 80 40 sp/su 5 5 14 -2 -1
Strong.gif > Fierce.gif HL 50 50 30 - 9 3 18 -3 +1
Strong.gif > Fierce.gif > Left.gif+Fierce.gif HL 75 62 30 su 13 5 24 -8 -
crouch Strong.gif > crouch Fierce.gif HL 40*50 50*100 30*30 su 5 2(4)4 18 -4 0
crouch Short.gif > Short.gif HL 70 100 40 - 7 4 24 -9 -
Jump Strong.gif Jab.gif > Right.gif+Fierce.gif H 90 150 60 - 3 5 - - -
Focus Attack LVL1 HL 60 100 20 - 21 2 35 -21 -21
Focus Attack LVL2 HL 80 150 40 - 17+12 2 35 -15 -
Focus Attack LVL3 - 140 200 60 - 65 2 34 - -
Forward Throw 0.9 110 150 40 - 3 2 20 - -
Back Throw 0.9 130 110 40 - 3 2 20 - -
Zesshou Hohou Jab.gif HL 90 150 30/30 su 9 7 10+12 -9 -
Zesshou Hohou Strong.gif HL 110 150 30/30 su 14 9 6+11 -7 -
Zesshou Hohou Fierce.gif HL 130 150 30/30 su 17 11 8+6 -9 -
Zesshou Hohou EX.gif HL 80*60 100*100 -250/0 su 17 7*2 4+11 +1 -
Tetsuzan Kou Jab.gif HL 100 200 30/60 su 16 6 14 -3 +2
Tetsuzan Kou Strong.gif HL 125 200 30/60 su 21 5 18 -6 -
Tetsuzan Kou Fierce.gif HL 140 200 30/60 su 25 4 22 -7 -
Tetsuzan Kou EX.gif HL 80*70 150*100 -250/0 su 13 1(1)4 20 -6 -
Kobokushi(???) - - - - - - - 23 - -
Kobokushi HL 160 250 30/60 su 23 15 5 +1 -
Kobokushi EX.gif HL 160 300 30/60 su 23 13 21 -13 -
Nishou Kyaku Short.gif HL 70*50 100*50 30/20*20 - 5 2(6)4 14+8 -5 -
Nishou Kyaku Forward.gif HL 70*60 100*50 30/30*20 - 6 2(6)4 18+14 -23 -
Nishou Kyaku Roundhouse.gif HL 70*70 100*100 30/30*30 - 8 2(6)4 24+14 -29 -
Nishou Kyaku EX.gif HL 60*40 100*100 -250/0 - 4 2(6)4 18+14 -23 -
Zenpou Tenshin 1.1 0 0 20/30 - 7 2 45 - +7
Zenpou Tenshin EX.gif 1.3 0 0 -250/0 - 5 2 45 - +7
Super Combo - - - -1000/0 - 1+0 430 8 - -
Ultra Combo 1 HL 105*45x2*135[375] 0 0/0 - 0+9 3(14)3(20)4(34)3 39 -21 -
Ultra Combo 2 HL 60*45x3*255 0 0/0 - 0+10 3(6)3(7)3(10)3(9)1 46 -26 -
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes

Frame Data Genei Jin

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close Jab.gif HL 20 0 0 ch/sp/J 3 2 5 +7 +7
Close Strong.gif HL 40 0 0 ch/sp/J 4 2 7 +5 +8
Close Fierce.gif HL 40*30 0 0 ch/sp/J 6 1*3 7 +8 +13
Close Short.gif HL 30 0 0 ch/sp/J 4 2 7 +5 +5
Close Forward.gif HL 50 0 0 ch/sp/J 5 4 15 -5 -
Close Roundhouse.gif HL 65 0 0 ch/sp/J 8 4 21 -7 -
Far Jab.gif HL 20 0 0 ch/sp/J 4 2 6 +6 +6
Far Strong.gif HL 40 0 0 ch/sp/J 5 4 7 +3 +6
Far Fierce.gif HL 60 0 0 ch/sp/J 6 3 7 +8 +13
Far Short.gif HL 30 0 0 ch/sp/J 4 2 7 +5 +5
Far Forward.gif HL 50 0 0 ch/sp/J 6 3 15 -4 +1
Far Roundhouse.gif HL 60 0 0 ch/sp/J 8 4 21 -7 -
crouch Jab.gif HL 20 0 0 ch/sp/J 4 2 8 +4 +4
crouch Strong.gif HL 40 0 0 ch/sp/J 4 3 6 +5 +8
crouch Fierce.gif HL 30*30 0 0 ch/sp/J 3 2(3)3 7 +4 +8
crouch Short.gif L 20 0 0 ch/sp/J 3 2 8 +4 +4
crouch Forward.gif L 50 0 0 ch/sp/J 4 3 14 -3 0
crouch Roundhouse.gif L 80 0 0 ch/sp/J 8 3 21 -6 -
Jump Jab.gif H 30 0 0 - 3 13 - - -
Jump Strong.gif H 60 0 0 - 4 6[8] - - -
Jump Fierce.gif H 90 0 0 - 6 4 - - -
Jump Short.gif H 40 0 0 - 4 10 - - -
Jump Forward.gif H 70 0 0 - 7 8 - - -
Jump Roundhouse.gif H 100 0 0 - 5 4 - - -
Jump up Fierce.gif H 90 0 0 - 7 5 - - -
Senpuukyaku (Right.gif+Forward.gif) H 85 0 0 - 13 6 9 +1 +2
Dakai (Right.gif+Fierce.gif) HL 65 0 0 - 10 3 12 +3 -
Raigekishuu (Downright.gif+Short.gif) HL 50 0 0 - 7 until ground ??4 -1 +3
Raigekishuu (Downright.gif+Forward.gif) HL 50 0 0 - 7 until ground ??4 -1 +3
Raigekishuu (Downright.gif+Roundhouse.gif) HL 50 0 0 - 7 until ground ??4 -2 +2
far Jab.gif > Short.gif HL 30 0 0 - 4 2 8 +1 +4
far Jab.gif > Short.gif > Strong.gif HL 40 0 0 sp/su 5 5 10 0 +3
crouch Strong.gif > crouch Fierce.gif HL 30*30 0 0 su 3 2(3)3 9 +2 +6
Jump Jab.gif > Right.gif+Fierce.gif H 70 0 0 - 3 5 - - -
Focus Attack LVL1 HL 60 0 0 - 21 2 35 -21 -21
Focus Attack LVL2 HL 80 0 0 - 17+12 2 35 -15 -
Focus Attack LVL3 - 140 0 0 - 65 2 34 - -
Forward Throw 0.9 110 150 0 - 3 2 20 - -
Back Throw 0.9 130 110 0 - 3 2 20 - -
Zesshou Hohou Jab.gif HL 25*25*10 0 0 - 7 4*3*4 5+5 -2 +2
Zesshou Hohou Strong.gif HL 25*25*10 0 0 - 7 4*3*4 5+5 -2 +2
Zesshou Hohou Fierce.gif HL 25*25*10 0 0 - 7 4*3*4 5+5 -2 +2
Tetsuzan Kou Jab.gif HL 40*30 0 0 - 9 2(1)4 13 +2 +1
Tetsuzan Kou Strong.gif HL 40*30 0 0 - 11 2(1)5 14 0 -
Tetsuzan Kou Fierce.gif HL 40*30 0 0 - 13 2(1)6 16 -3 -
Kobokushi(???) - - 0 0 - - - 23 - -
Kobokushi HL 100 0 0 su 11 1- 5 +6 -
Nishou Kyaku Short.gif HL 40*40 0 0 - 6 2(4)4 14+11 -14 -
Nishou Kyaku Forward.gif HL 40*60 0 0 - 6 2(4)4 19+10 -18 -
Nishou Kyaku Roundhouse.gif HL 40*80 0 0 - 6 2(4)4 24+12 -25 -
Zenpou Tenshin 1.1 0 0 0 - 5 2 45 - +7
Ultra Combo 1 HL 75*45x2*135 0 0/0 - 0+9 3(14)3(20)4(34)3 39 -21 -
Ultra Combo 2 HL 60*45x3*75*45*45 0 0/0 - 0+10 3(6)3(7)3(10)3(9)1 46 -26 -
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Notes: