Super Street Fighter IV AE/Sagat: Difference between revisions

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* Tiger Uppercut's damage is increased when connected at the 1st or 2nd active frames.
* Tiger Uppercut's damage is increased when connected at the 1st or 2nd active frames.
* Angry Scar now changed to Kick button
* Angry Scar now changed to Kick button


==The Basics==  
==The Basics==  

Revision as of 17:18, 2 June 2011

Super Street Fighter IV AESSFIVAE.png
Super Street Fighter IV AE#CharactersSuper Street Fighter IV AE/Controls and TerminologySuper Street Fighter IV AE/Basic ElementsSuper Street Fighter IV AE/Universal AbilitiesSuper Street Fighter IV AE/Game SystemsSSFIVAEHeaderButtons.png


Sagat

SSFIV-Sagat Face.jpg

Sagat held the title of World Champion of the Street Fighter circuit until his defeat at the hands of Ryu. The defeat not only scarred him physically, but mentally as well as Sagat became obsessed with revenge. In fact, his desire to defeat Ryu grew so strong that he joined M. Bison's Shadaloo organization solely on the promise of a rematch with Ryu. However, as Sagat's goals of defeating Ryu continued, he began to question himself and whether the obsession was eating away at his very soul. After seeing what effects the desire for revenge had on Dan Hibiki, Sagat slowly began turning his hatred of Ryu into a form respect. Has Sagat turned a new leaf?


In a nutshell

Depiste being toned down from the previous iteration of Street Fighter IV, Sagat still remains an effective zoning character who relies a lot on his strength to defeat his opponents. By carefully using both the High and Low Tiger Shots, Sagat can easily force his opponents into mistakes of which he can punish with huge damage. Many people sleep on Sagat because he has been toned down, but those who still main Sagat know he still has a ton of potential to be dangerous.


Moves

Unique Attacks

Name
Command
Notes
Heavy Tiger Elbow
f + hp
high
Low Step Kick
f + lk
low
High Step Kick
f + hk
Fake Kick
immediately press hk again after performing hk

Throws

Name
Command
Notes
Tiger Rage
f or n + lp + lk
throw
Tiger Carry
b + lp + lk
throw

Special Moves

Name
Command
Notes
High Tiger Shot
qcf + p
ex
Low Tiger Shot
qcf + k
ex
Tiger Uppercut
dp + p
ex
Tiger Knee Crush
dp + k
ex armorbreak
Angry Charge
qcb qcb + k
Consumes 1/4 Super Combo Gauge; Powers up next Tiger Uppercut

Super Combo

Name
Command
Notes
Tiger Genocide
qcf qcf + p

Ultra Combos

Name
Command
Notes
Tiger Destruction
qcf qcf + 3k
Tiger Cannon
qcf qcf + 3p


AE Changes

  • Damage on Standing Light Kick is increased when both hits get connected
  • Tiger Uppercut's damage is increased when connected at the 1st or 2nd active frames.
  • Angry Scar now changed to Kick button


The Basics

Combos

Strategy

Matchups

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close Jab.gif HL 40 50 20 sp/su 6 3 4 +4 +7
Close Strong.gif HL 85 100 40 sp/su 7 4 11 -1 +2
Close Fierce.gif HL 110 200 60 - 10 3 15 0 +4
Close Short.gif HL 20*30 30*20 20*20 sp/su 4 1*3 9 -1 +2
Close Forward.gif HL 60*60 50*50 40*40 sp/su 7 2*2 12 0 +3
Close Roundhouse.gif HL 80*40 100*100 60*20 sp/su 5 2*3 18 -3 +1
Far Jab.gif HL 40 50 20 sp/su 5 3 5 +3 +6
Far Strong.gif HL 90 100 40 - 10 4 9 +1 +4
Far Fierce.gif HL 120 200 60 - 10 3 15 0 +4
Far Short.gif HL 20*30 30*20 20*20 sp/su 5 1*3 9 -1 +2
Far Forward.gif HL 80 100 40 - 9 3 11 0 +3
Far Roundhouse.gif HL 80*40 100*100 60*20 su 5 2*3 18 -3 +1
crouch Jab.gif HL 30 50 20 sp/su 3 2 9 0 +3
crouch Strong.gif HL 70 100 40 sp/su 5 3 10 +1 +4
crouch Fierce.gif HL 110 200 60 - 8 3 15 0 +4
crouch Short.gif L 30 50 20 sp/su 5 3 5 +3 +6
crouch Forward.gif L 65 100 40 sp/su 7 3 15 -4 -1
crouch Roundhouse.gif L 100 100 60 - 8 3 21 -6 -
Jump up Jab.gif H 50 50 20 - 5 12 - - -
Jump up Strong.gif H 90 100 40 - 6 4 - - -
Jump up Fierce.gif H 140 200 60 - 7 5 - - -
Jump up Short.gif H 50 50 20 - 7 7 - - -
Jump up Forward.gif H 90 100 40 - 5 6 - - -
Jump up Roundhouse.gif H 130 200 60 - 7 6 - - -
Jump forward Jab.gif H 50 50 20 - 7 7 - - -
Jump forward Strong.gif H 90 100 40 - 11 10 - - -
Jump forward Fierce.gif H 120 200 60 - 7 5 - - -
Jump forward Short.gif H 50 50 20 - 7 6 - - -
Jump forward Forward.gif H 90 100 40 - 7 11 - - -
Jump forward Roundhouse.gif H 120 200 60 - 7 4 - - -
Overhead Right.gif+Fierce.gif H 100 150 60 - 20 5 16 -3 +2
Right.gif+Short.gif L 50 50 20 sp/su 16 3 16 -1 +3
Right.gif+Roundhouse.gif HL 100 200 60 sp/su 13 3 16 -1 +3
Fake Kick - - - - - - - 16 - -
Focus Attack LVL 1 HL 60 100 20 - 21 2 35 -21 -21
Focus attack LVL 2 HL 90 150 40 - 17+12 2 35 -15 -
Focus attack LVL 3 - 150 200 60 - 64 2 35 - -
Forward Throw 0.94 140 160 40 - 3 2 20 - -
Back throw 0.94 140 120 40 - 3 2 20 - -
Tiger Shot Punch.gif HL 65 100 10/20 su 11 - 39 -2 +2
Tiger Shot Punch.gif EX.gif HL 70*50 50*50 -250/0 su 11 - 39 +1 -
Tiger Shot Kick.gif HL 60 100 10/20 su 12 - 45 -7 -3
Tiger Shot Kick.gif EX.gif HL 70*50 50*50 -250/0 su 12 - 45 -4 -
Tiger Uppercut Jab.gif HL 120[130](AC140) 200[100] 30/40 su 5 8 28+16 -31 -
Tiger Uppercut Strong.gif HL 120[140](AC160) 200[100] 30/40 su 5 10 28+16 -33 -
Tiger Uppercut Fierce.gif HL 120[160](AC180) 200[100] 30/40 su 5 12 27+16 -34 -
Tiger Uppercut EX.gif HL 120*20x4 150*20x4 -250/0 su 5 5*2x4 30+17 -39 -
Tiger Knee Short.gif HL 90*30 100*100 20/16*16 su 7 2*12 3+13 -10 -
Tiger Knee Forward.gif HL 100*40 100*100 20/16*16 su 7 2*14 3+14 -13 -
Tiger Knee Roundhouse.gif HL 110*50 100*100 20/16*16 su 7 2*12 8+16 -18 -
Tiger Knee EX.gif HL 100*40*40 100*50*50 -250/0 su 7 3*6*6 3+10 -1 -
Angry Scar - - - -250/- - 1+0 - 13 - -
Super Combo Jab.gif HL 50x7 0 -1000/0 - 1+0 3(1)3(2)3(16)2(1)3(1)2(1)2 43+14 -38 -
Super Combo Strong.gif HL 50x7 0 -1000/0 - 1+1 3(1)3(2)3(16)2(1)3(1)2(1)2 39+14 -34 -
Super Combo Fierce.gif HL 50x7 0 -1000/0 - 1+2 3(1)3(2)3(16)2(1)3(1)2(1)2 45+15 -42 -
Ultra Combo 1 HL 35x7*42x5*45 0 0/0 - 0+10 5x4(12)3(2)3*10 15+36 -48 -
Ultra Combo 2 HL 48x8 0 0/0 - 0+11 - 104 -25 -
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes


Notes: