Super Street Fighter IV AE/Adon: Difference between revisions

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{{SSFIVMoveListRow | Jaguar Avalanche | qcf qcf + 3k | armorbreak }}
{{SSFIVMoveListRow | Jaguar Avalanche | qcf qcf + 3k | armorbreak }}
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== AE Changes ==
==The Basics==
==Combos==
==Strategy==
==Matchups==





Revision as of 04:55, 2 June 2011

Super Street Fighter IV AESSFIVAE.png
Super Street Fighter IV AE#CharactersSuper Street Fighter IV AE/Controls and TerminologySuper Street Fighter IV AE/Basic ElementsSuper Street Fighter IV AE/Universal AbilitiesSuper Street Fighter IV AE/Game SystemsSSFIVAEHeaderButtons.png


Adon

SSFIV-Adon Face.jpg

Adon, a master of Muay Thai, has always lived in the shadow of his teacher and master Sagat. Adon believed his master invincible, until Sagat's defeat at the hands of Ryu. This led Adon to believe that perhaps it was his time to reign as the world's greatest Muay Thai warrior, and he has lost respect for Sagat and aims to pass him up. In learning more about the man who defeated his master, Adon also learned about Akuma and the Satsui no Hado, and now aims to integrate the killing intent into his own Muay Thai art form.


In a nutshell

Adon has one of the strongest controls of space in Super Street Fighter IV. Between his excellent Stand Hard Kick poke, a great sweep in Crouch Hard Kick, extremely fast Jaguar Kicks that cannot be Focused, and a quality anti-air Hard Kick Rising Jaguar, Adon's ability to control a match through proper spacing is immense. To be an Adon player, you must be controlled and patient, and understand your distances well. And once you get on the offense, you can use his tricky jump arc for ambiguous cross-ups. Adon takes a lot of precision to play and is light on shenanigans, but can be a joy to use if you enjoy zoning your opponent and controlling the pace.


Moves

Unique Attacks

Name
Command
Notes
Jaguar Crunch
f + mp
high

Throws

Name
Command
Notes
Jaguar Carry
f or n + lp + lk
throw
Jaguar Slam
b + lp + lk
throw

Special Moves

Name
Command
Notes
Jaguar Kick
rdp + k
ex armorbreak
Airborne Jaguar Kick
(during vertical or forward jump) qcb + k
ex
Rising Jaguar
dp + k
ex
Jaguar Tooth
hcb + k
ex armorbreak

Super Combo

Name
Command
Notes
Jaguar Varied Assault
qcf qcf + p
   Thousand Jaguars
Press p repeatedly
Perform during Jaguar Varied Assault
   Jaguar Assassin
k
Perform during Jaguar Varied Assault

Ultra Combos

Name
Command
Notes
Jaguar Revolver
qcb qcb + 3k
armorbreak
Jaguar Avalanche
qcf qcf + 3k
armorbreak


AE Changes

The Basics

Combos

Strategy

Matchups

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close Jab.gif HL 30 50 20 ch/sp/su 4 3 5 +3 +6
Close Strong.gif HL 70 100 40 sp/su 5 5 15 -6 +6
Close Fierce.gif HL 90 200 60 sp/su 8 4 15 -1 +4
Close Short.gif HL 35 50 20 sp/su 5 3 7 +1 +4
Close Forward.gif HL 75 100 40 sp/su 6 6 9 -1 +5
Close Roundhouse.gif HL 120 200 60 - 7 3 21 -6 -2
Far Jab.gif HL 30 50 20 ch/sp/su 3 3 6 +2 +5
Far Strong.gif HL 80 100 40 su 7 4 13 -3 0
Far Fierce.gif HL 120 200 60 - 8 3 14 +1 +5
Far Short.gif HL 40 50 20 sp/su 5 3 8 0 +3
Far Forward.gif HL 75 100 40 - 8 4 13 -3 0
Far Roundhouse.gif HL 40*80 100*100 40*40 - 9 2*4 17 -3 +1
crouch Jab.gif HL 30 50 20 sp/su 3 3 6 +2 +5
crouch Strong.gif HL 60 100 40 sp/su 5 2 11 +1 +4
crouch Fierce.gif HL 100 200 60 su 9 3 16 -1 +4
crouch Short.gif L 40 50 20 sp/su 4 2 7 +2 +5
crouch Forward.gif L 70 100 40 sp/su 6 2 14 -2 +1
crouch Roundhouse.gif L 110 200 60 - 9 2 21 -5 -
Jump up Jab.gif H 40 50 20 - 4 10 - - -
Jump up Strong.gif H 80 100 40 - 6 7 - - -
Jump up Fierce.gif H 100 200 60 - 7 3 - - -
Jump up Short.gif H 45 50 20 - 4 16 - - -
Jump up Forward.gif H 85 100 40 sp 5 8 - - -
Jump up Roundhouse.gif H 110 200 60 - 5 6 - - -
Jump forward Jab.gif H 40 50 20 - 4 9 - - -
Jump forward Strong.gif H 80 100 40 - 7 7 - - -
Jump forward Fierce.gif H 100 200 60 - 8 5 - - -
Jump forward Short.gif H 45 50 20 - 4 12 - - -
Jump forward Forward.gif H 85 100 40 - 7 4 - - -
Jump forward Roundhouse.gif H 110 200 60 - 10 3 - - -
Jaguar Crunch (Right.gif+Strong.gif) H 30*50 50*50 40*20 - 23 2*2 13 -2 +4
Focus Attack LVL1 HL 60 100 20 - 21 2 39 -25 -25
Focus Attack LVL2 HL 80 150 40 - 17+12 2 39 -19 -
Focus Attack LVL3 - 140 200 60 - 61 2 44 - -
Forward Throw 0.93 130 140 40 - 3 2 20 - -
Back Throw 1.05 130 120 40 - 3 2 20 - -
Jaguar Kick Short.gif HL 140 180 20/40 - 20 6 21 -3 -2
Jaguar Kick Forward.gif HL 140 180 20/40 - 21 7 20 -3 -2
Jaguar Kick Roundhouse.gif HL 140 180 20/40 - 22 8 20 -4 -2
Jaguar Kick EX.gif H 80*70 90*110 -250/0 - 20 2*3 1+21 -2 -
Air Jaguar Kick Short.gif HL 80 80 10/20 - 14 7 ???12 - -
Air Jaguar Kick Forward.gif HL 80 160 10/20 - 15 5 ???12 - -
Air Jaguar Kick Roundhouse.gif HL 80 160 10/20 - 16 3 ???12 - -
Air Jaguar Kick EX.gif HL 90*70 110*90 -250/0 - 11 5*2 ???12 - -
Rising Jaguar Short.gif HL 50*80 100*70 30/20*20 su 4 2(6)4 17+13 -13 -
Rising Jaguar Forward.gif HL 90*50 110*70 30/20*20 su 5 2(6)5 22+13 -19 -
Rising Jaguar Roundhouse.gif HL 50*100 70*120 30/20*20 su 5 2(6)9 22+13 -23 -
Rising Jaguar EX.gif HL 80*40*40 100*60*60 -250/0 su 5 4(8)2*6 24+10 -33 -
Jaguar Tooth Short.gif HL 120 150 10/40 - ???12 4 ???20 -4 +1
Jaguar Tooth Forward.gif HL 120 150 10/40 - ???13 5 ???17 -1 +3
Jaguar Tooth Roundhouse.gif HL 120 150 10/40 - ???14 7 ???18 -2 0
Jaguar Tooth EX.gif HL 120 200 -250/0 - ???7 7 ???20 -5 -
Jaguar Varied Assault HL 50x5*70 0 -1000/0 - 1+7 3(9)2(11)2(11)2(18)3(39)3 40 -64 -
Thousand Jaguar HL 30*12xN 0 0/0 - 20 3(14)1(2)2(2)1(3)1(2)2 31 -12 -
Assassin Jaguar HL 30x3*60 0 0/0 - 19 3(17)4(6)3(8)5 41+27 -83 -
Ultra Combo 1 HL 60x3*330 0 0/0 - 0+12 7(18)4(18)4 34 -17 -
Ultra Combo 2 HL 60x2*45*265 0 0/0 - 0+10 4(6)5(23)2 25+38 -82 -
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Notes: