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| ==Introduction==
| | {{SSFIVAEHeader}} |
| | {{SSFIVCharacterHeader|Balrog|Balrog| |
| | There is nothing Balrog loves more than money and women. Banned from the professional boxing circuit for being too ruthless in his matches (many opponents ended up hospitalized), Balrog's attempts to become rich through boxing came to a crashing halt. However, his pure strength and unadulterated power did not go unnoticed by one important individual: the leader of Shadaloo, M. Bison. Promised riches beyond all dreams, Balrog now does much of the dirty work for M. Bison as one of his top henchmen with gleeful pleasure. |
| | | |
| | Balrog is the character of extremes. Balrog has a killer defense if he sacrifices his offense and has a killer offense if he sacrifices his defense. Between Dash Straights that are difficult to punish by opponents and awesome pressure from his Standing Jabs and Standing Roundhouse, Balrog can rush down an opponent effectively. Yet at a moment's notice, thanks to the defensive Crouching Jab and defensive Crouch Roundhouse and an array of effentive anti-air options, Balrog can turtle you to death at the same time. Learning how to carefully weave back and forth between mind sets will be key to victory with Balrog.}} |
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| ==Move Analysis==
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| ===Normal Moves=== | | == Moves == |
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| ===Normal Throws=== | | ==== Throws ==== |
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| ===Command Normals===
| | {{SSFIVMoveListHeader}} |
| | {{SSFIVMoveListRow | Head Bomber | f or n + lp + lk | throw }} |
| | {{SSFIVMoveListRow | Lever Break | b + lp + lk | throw }} |
| | {{MoveListFooter}} |
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| ===Focus / Saving Attack=== | | ==== Special Moves ==== |
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| ===Special Moves===
| | {{SSFIVMoveListHeader}} |
| | {{SSFIVMoveListRow | Dash Straight | b (charge) f + p | ex version gains armor; ex }} |
| | {{SSFIVMoveListRow | Dash Upper | b (charge) f + k | ex version gains armor; ex }} |
| | {{SSFIVMoveListRow | Dash Low Straight | b (charge) df + p | ex version gains armor; low ex }} |
| | {{SSFIVMoveListRow | Dash Low Smash | b (charge) df + k | ex version gains armor; ex armorbreak }} |
| | {{SSFIVMoveListRow | Dash Swing Blow | b (charge) df + p (hold p) | ex version gains armor; high ex armorbreak }} |
| | {{SSFIVMoveListRow | Buffalo Headbutt | d (charge) u + p | ex }} |
| | {{SSFIVMoveListRow | Turn Punch | hold 3p or 3k and release | The longer buttons are held (charge) the more damage move will do; armorbreak }} |
| | {{MoveListFooter}} |
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| ===Super Move=== | | ==== Super Combo ==== |
| | {{SSFIVMoveListHeader}} |
| | {{SSFIVMoveListRow | Crazy Buffalo | b (charge) f b f + p | armorbreak }} |
| | {{MoveListFooter}} |
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| ===Ultra Moves=== | | ==== Ultra Combos ==== |
| | {{SSFIVMoveListHeader}} |
| | {{SSFIVMoveListRow | Violent Buffalo | b (charge) f b f + 3p | armorbreak }} |
| | {{SSFIVMoveListRow | Dirty Bull | 360 360 + 3p | throw }} |
| | {{MoveListFooter}} |
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| ==The Basics==
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| ==Combos==
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| ==Strategy==
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| ==Matchups==
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| ==Frame Data== | | ==Frame Data== |
Balrog
There is nothing Balrog loves more than money and women. Banned from the professional boxing circuit for being too ruthless in his matches (many opponents ended up hospitalized), Balrog's attempts to become rich through boxing came to a crashing halt. However, his pure strength and unadulterated power did not go unnoticed by one important individual: the leader of Shadaloo, M. Bison. Promised riches beyond all dreams, Balrog now does much of the dirty work for M. Bison as one of his top henchmen with gleeful pleasure.
In a nutshell
Balrog is the character of extremes. Balrog has a killer defense if he sacrifices his offense and has a killer offense if he sacrifices his defense. Between Dash Straights that are difficult to punish by opponents and awesome pressure from his Standing Jabs and Standing Roundhouse, Balrog can rush down an opponent effectively. Yet at a moment's notice, thanks to the defensive Crouching Jab and defensive Crouch Roundhouse and an array of effentive anti-air options, Balrog can turtle you to death at the same time. Learning how to carefully weave back and forth between mind sets will be key to victory with Balrog.
Moves
Throws
Head Bomber
f or n + lp + lk
throw
Lever Break
b + lp + lk
throw
Special Moves
Dash Straight
b (charge) f + p
ex version gains armor; ex
Dash Upper
b (charge) f + k
ex version gains armor; ex
Dash Low Straight
b (charge) df + p
ex version gains armor; low ex
Dash Low Smash
b (charge) df + k
ex version gains armor; ex armorbreak
Dash Swing Blow
b (charge) df + p (hold p)
ex version gains armor; high ex armorbreak
Buffalo Headbutt
d (charge) u + p
ex
Turn Punch
hold 3p or 3k and release
The longer buttons are held (charge) the more damage move will do; armorbreak
Super Combo
Crazy Buffalo
b (charge) f b f + p
armorbreak
Ultra Combos
Violent Buffalo
b (charge) f b f + 3p
armorbreak
Dirty Bull
360 360 + 3p
throw
Frame Data
|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|
Close
|
HL
|
20
|
50
|
20
|
ch/sp/su
|
4
|
2
|
7
|
+2
|
+5
|
|
|
Close
|
HL
|
70
|
100
|
40
|
sp/su
|
6
|
4
|
12
|
-2
|
+4
|
|
|
Close
|
HL
|
120
|
200
|
60
|
su
|
5
|
5
|
16
|
-3
|
+2
|
|
|
Close
|
HL
|
40
|
50
|
20
|
ch/sp/su
|
3
|
2
|
7
|
+2
|
+5
|
|
|
Close
|
HL
|
90
|
100
|
40
|
sp/su
|
5
|
4
|
13
|
-3
|
0
|
|
|
Close
|
HL
|
100
|
200
|
60
|
su
|
7
|
2
|
13
|
+3
|
+7
|
|
|
Far
|
HL
|
20
|
50
|
20
|
ch/sp/su
|
4
|
2
|
4
|
+5
|
+8
|
|
|
Far
|
HL
|
90
|
100
|
40
|
su
|
7
|
2
|
16
|
-4
|
-1
|
|
|
Far
|
HL
|
100
|
200
|
60
|
-
|
9
|
4
|
21
|
-7
|
-3
|
|
|
Far
|
HL
|
40
|
50
|
20
|
ch/su
|
4
|
2
|
10
|
-1
|
+2
|
|
|
Far
|
HL
|
90
|
100
|
40
|
su
|
9
|
3
|
12
|
-1
|
+2
|
|
|
Far
|
HL
|
110
|
200
|
60
|
-
|
8
|
2
|
20
|
-4
|
0
|
|
|
crouch
|
HL
|
20
|
50
|
20
|
ch/sp/su
|
3
|
2
|
5
|
+4
|
+7
|
|
|
crouch
|
HL
|
70
|
100
|
40
|
sp/su
|
7
|
4
|
12
|
-2
|
+1
|
|
|
crouch
|
HL
|
90
|
200
|
60
|
su
|
7
|
5
|
21
|
-8
|
-3
|
|
|
crouch
|
L
|
30
|
50
|
20
|
sp/su
|
4
|
2
|
9
|
0
|
+3
|
|
|
crouch
|
L
|
70
|
100
|
40
|
su
|
8
|
2
|
8
|
+4
|
+7
|
|
|
crouch
|
L
|
90
|
120
|
60
|
su
|
8
|
2
|
22
|
-6
|
-
|
|
|
Jump up
|
H
|
50
|
50
|
20
|
-
|
5
|
2
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
90
|
100
|
40
|
-
|
5
|
4
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
110
|
200
|
60
|
-
|
5
|
9
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
50
|
50
|
20
|
-
|
5
|
3
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
80
|
100
|
40
|
-
|
6
|
2
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
110
|
200
|
60
|
-
|
5
|
2
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
50
|
50
|
20
|
-
|
4
|
3
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
80
|
100
|
40
|
-
|
7
|
3
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
90
|
200
|
60
|
-
|
6
|
7
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
50
|
50
|
20
|
-
|
5
|
6
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
80
|
100
|
40
|
-
|
7
|
2
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
100
|
200
|
60
|
-
|
8
|
6
|
-
|
-
|
-
|
|
|
Focus Attack LVL 1
|
HL
|
90
|
100
|
20
|
-
|
21
|
2
|
35
|
-21
|
-21
|
|
|
Focus attack LVL 2
|
HL
|
120
|
150
|
40
|
-
|
17+12
|
2
|
35
|
-15
|
-
|
|
|
Focus attack LVL 3
|
-
|
170
|
200
|
60
|
-
|
65
|
2
|
35
|
-
|
-
|
|
|
Forward Throw
|
0.93
|
130
|
160
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
|
|
Back throw
|
0.93
|
130
|
100
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
|
|
Dash Straight
|
HL
|
100
|
100
|
20/30
|
su
|
13[4]
|
7
|
17
|
-3
|
-2
|
|
|
Dash Straight
|
HL
|
110
|
150
|
20/30
|
su
|
22[7]
|
6
|
19
|
-6
|
-1
|
|
|
Dash Straight
|
HL
|
120
|
200
|
20/30
|
su
|
35[7]
|
6
|
20
|
-8
|
-1
|
|
|
Dash Straight
|
HL
|
120
|
200
|
-250/0
|
su
|
35[7]
|
6
|
17
|
-2
|
+2
|
|
|
Dash Upper
|
HL
|
100
|
100
|
20/30
|
su
|
14[5]
|
4
|
20
|
-3
|
-1
|
|
|
Dash Upper
|
HL
|
110
|
150
|
20/30
|
su
|
22[7]
|
4
|
20
|
-5
|
+1
|
|
|
Dash Upper
|
HL
|
120
|
200
|
20/30
|
su
|
35[7]
|
4
|
21
|
-7
|
+1
|
|
|
Dash Upper
|
HL
|
120
|
200
|
-250/0
|
su
|
35[7]
|
4
|
18
|
-1
|
+4
|
|
|
Dash Ground Straight
|
L
|
90
|
100
|
20/30
|
su
|
22[13]
|
8
|
21
|
-8
|
-
|
|
|
Dash Ground Straight
|
L
|
100
|
150
|
20/30
|
su
|
29[14]
|
8
|
21
|
-10
|
-
|
|
|
Dash Ground Straight
|
L
|
110
|
200
|
20/30
|
su
|
42[14]
|
8
|
21
|
-11
|
-
|
|
|
Dash Ground Straight
|
L
|
110
|
200
|
-250/0
|
su
|
42[14]
|
8
|
17
|
-3
|
-
|
|
|
Dash Swing Blow
|
H
|
80
|
100
|
20/30
|
su
|
31[22]
|
5
|
21
|
-5
|
+10
|
|
|
Dash Swing Blow
|
H
|
90
|
150
|
20/30
|
su
|
38[23]
|
5
|
21
|
-7
|
+10
|
|
|
Dash Swing Blow
|
H
|
100
|
200
|
20/30
|
su
|
51[23]
|
5
|
21
|
-8
|
+10
|
|
|
Dash Swing Blow
|
H
|
100
|
200
|
-250/0
|
su
|
51[23]
|
5
|
21
|
-5
|
+10
|
|
|
Dash Ground Smash
|
HL
|
100
|
100
|
20/30
|
su
|
21[12]
|
8
|
20
|
-5
|
-
|
|
|
Dash Ground Smash
|
HL
|
110
|
150
|
20/30
|
su
|
28[13]
|
8
|
20
|
-7
|
-
|
|
|
Dash Ground Smash
|
HL
|
120
|
200
|
20/30
|
su
|
41[13]
|
8
|
20
|
-9
|
-
|
|
|
Dash Ground Smash
|
HL
|
120
|
200
|
-250/0
|
su
|
41[13]
|
8
|
16
|
-3
|
-
|
|
|
Buffalo Headbutt
|
HL
|
100
|
200
|
30/40
|
-
|
8
|
11
|
10+22
|
-22
|
-
|
|
|
Buffalo Headbutt
|
HL
|
100
|
200
|
30/40
|
-
|
10
|
11
|
10+22
|
-22
|
-
|
|
|
Buffalo Headbutt
|
HL
|
100
|
200
|
30/40
|
-
|
12
|
11
|
10+22
|
-21
|
-
|
|
|
Buffalo Headbutt
|
HL
|
100
|
200
|
-250/0
|
-
|
12
|
11
|
10+22
|
-21
|
-
|
|
|
Turn Punch LVL1
|
HL
|
130
|
200
|
30/40
|
su
|
30
|
7
|
13
|
-2
|
+2
|
|
|
Turn Punch LVL2
|
HL
|
150
|
210
|
30/40
|
su
|
30
|
7
|
16
|
-5
|
-1
|
|
|
Turn Punch LVL3
|
HL
|
180
|
220
|
30/40
|
su
|
30
|
8
|
18
|
-8
|
-4
|
|
|
Turn Punch LVL4
|
HL
|
210
|
230
|
30/40
|
su
|
30
|
9
|
21
|
-12
|
-8
|
|
|
Turn Punch LVL5
|
HL
|
250
|
240
|
30/40
|
su
|
30
|
10
|
22
|
-14
|
-10
|
|
|
Turn Punch LVL6
|
HL
|
280
|
250
|
30/40
|
su
|
30
|
11
|
24
|
-17
|
-13
|
|
|
Turn Punch LVL7
|
HL
|
410
|
260
|
30/40
|
su
|
30
|
12
|
26
|
-20
|
-16
|
|
|
Turn Punch LVL8
|
HL
|
460
|
270
|
30/40
|
su
|
30
|
13
|
29
|
-24
|
-20
|
|
|
Turn Punch LVL9
|
HL
|
510
|
280
|
30/40
|
su
|
30
|
15
|
32
|
-29
|
-25
|
|
|
Turn Punch Final
|
HL
|
560
|
290
|
30/40
|
su
|
30
|
16
|
36
|
-34
|
-30
|
|
|
Super Combo
|
HL
|
60x4*105
|
0
|
-1000/0
|
-
|
1+9
|
6(8)6(7)6(8)6(15)3
|
31
|
-14
|
-
|
|
|
Super Combo (???)
|
HL
|
60x4*105
|
0
|
-1000/0
|
-
|
1+7
|
6(8)6(8)6(8)6(16)3
|
31
|
|
-
|
|
|
Ultra Combo 1
|
HL
|
45x2*38x2*45x2*38x2*53x3
|
0
|
0/0
|
-
|
0+11
|
3*3(8)3*3(7)3*3(8)3*3(15)1x3
|
39
|
-26
|
-
|
|
|
Ultra Combo 1 (???)
|
HL
|
45x2*38x2*45x2*38x2*53x3
|
0
|
0/0
|
-
|
0+10
|
3*3(8)3*3(7)3*3(8)3*3(16)1x3
|
39
|
-26
|
-
|
|
|
Ultra Combo 2
|
1.09
|
300
|
700
|
0/0
|
-
|
0+1
|
3
|
58
|
-
|
-
|
|
|
|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|
Notes: