Super Street Fighter IV AE/Seth: Difference between revisions

From SuperCombo Wiki
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|  |Sonic Boom EX
|  |Sonic Boom [[File:EX.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |45*45
| align="center"  |45*45
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|  |Shoryuken EX
|  |Shoryuken [[File:EX.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |100*50
| align="center"  |100*50
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|  |Hyakuretsu EX
|  |Hyakuretsu [[File:EX.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |20*100
| align="center"  |20*100
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|  |Tandem Engine EX
|  |Tandem Engine [[File:EX.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |0
| align="center"  |0
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|  |Spinning Pile Driver EX
|  |Spinning Pile Driver [[File:EX.gif]]
| align="center"  |1.13
| align="center"  |1.13
| align="center"  |170
| align="center"  |170

Revision as of 00:36, 2 June 2011

Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Moves

The Basics

Combos

Strategy

Matchups

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close Jab.gif HL 30 50 20 ch/sp/su 4 2 5 +4 +7
Close Strong.gif HL 75 100 40 sp/su 5 2 10 +2 +5
Close Fierce.gif HL 90[80] 200[150] 60 sp/su 4 5 20 -7 -2
Close Short.gif HL 35 50 20 - 4 2 6 +3 +6
Close Forward.gif HL 70 100 40 sp/su 7 2 12 0 +3
Close Roundhouse.gif HL 40*70 125*75 60*20 su 7 2*2 16 0 +5
Far Jab.gif HL 30 50 20 ch/sp/su 5 2 5 +4 +7
Far Strong.gif HL 60 100 40 su 6 2 13 -1 +2
Far Fierce.gif HL 80 200 60 - 13 3 30 -15 -11
Far Short.gif HL 40 50 20 - 4 2 8 +1 +4
Far Forward.gif HL 60 100 40 - 8 3 12 -1 +2
Far Roundhouse.gif HL 90 200 60 - 10 3 18 -3 +1
crouch Jab.gif HL 20 50 20 ch/sp/su 4 2 6 +3 +6
crouch Strong.gif HL 50 100 40 sp/su 5 2 11 -1 +3
crouch Fierce.gif HL 60*30 100*100 60*20 sp/su 10 2(2)2 19 -3 -
crouch Short.gif L 20 50 20 ch/sp/su 5 2 8 +1 +4
crouch Forward.gif L 50 100 40 sp/su 7 3 14 -5 -1
crouch Roundhouse.gif L 80 100 60 - 8 2 25 -9 -
Jump up Jab.gif H 50 50 20 - 5 5 - - -
Jump up Strong.gif H 80 100 40 - 6 4 - - -
Jump up Fierce.gif H 80 200 60 - 4 2 - - -
Jump up Short.gif H 45 50 20 - 5 6 - - -
Jump up Forward.gif H 80 100 40 - 6 9 - - -
Jump up Roundhouse.gif H 100 200 60 - 7 4 - - -
Jump forward Jab.gif H 50 50 20 - 4 10 - - -
Jump forward Strong.gif H 50*30 50*50 40*20 - 4 2*3 - - -
Jump forward Fierce.gif H 80 200 60 - 4 4 - - -
Jump forward Short.gif H 45 50 20 - 6 8 - - -
Jump forward Forward.gif H 70 100 40 - 6 5 - - -
Jump forward Roundhouse.gif H 90 200 60 - 6 8 - - -
Head Stomp (1) H 50 50 40 - 3 3 7 - -
Head Stomp (2) H 30 50 40 - 4 3 7 - -
Head Stomp (3) H 35 50 40 - 5 3 7 - -
Dive Kick H 60 100 60 - 12 Until ground - - -
Triangle Jump - - - - - - - - - -
Focus Attack LVL 1 HL 65 100 20 - 21 2 35 -21 -21
Focus attack LVL 2 HL 85 150 40 - 17+12 2 35 -15 -
Focus attack LVL 3 - 150 200 60 - 65 2 35 - -
Forward Throw 0.9 130 150 40 - 3 2 20 - -
Back throw 0.9 130 150 40 - 3 2 20 - -
Sonic Boom (all) HL 60 50 10/20 su 14 - 47 -5 -1
Sonic Boom EX.gif HL 45*45 50*50 -250/0 su 14 - 58 -3 +1
Shoryuken Jab.gif HL 80*60 100*50 30/40*10*10 su 5 2*16 11+13 -19 -
Shoryuken Strong.gif HL 90*60 100*50 30/40*10*10 su 5 2*16 21+13 -29 -
Shoryuken Fierce.gif HL 100*80 100*50 30/40*10*10 su 5 2*16 24+13 -32 -
Shoryuken EX.gif HL 100*50 100*50 -250/0 su 5 2*16 26+13 -34 -
Shoryuken (2nd) HL 40 25 0/10 - 4 8 13 - -
Shoryuken (3rd) HL 10[20x5] 10[10x5] 0/10[0] - 4 20[4x5] 13 - -
Hyakuretsu Short.gif HL 10*110 0*100 20/10*35 - 12 2 36 -24 -
Hyakuretsu Forward.gif HL 10*120 0*150 20/10*35 - 14 2 36 -24 -
Hyakuretsu Roundhouse.gif HL 20*130 0*200 20/10*35 - 16 2 36 -24 -
Hyakuretsu EX.gif HL 20*100 0*250 -250/0 - 16 2 36 -24 -
Tandem Engine Jab.gif 2.50 0 0 10/1 - 21 24 25 +19 +23
Tandem Engine Strong.gif 3.50 0 0 10/1 - 24 25 25 +19 +23
Tandem Engine Fierce.gif 4.50 0 0 10/1 - 26 25 25 +19 +23
Tandem Engine EX.gif HL 0 0 -500/0 - 23 24 25 +19 +23
Spinning Pile Driver ??? 130 200 30/80 - 3 2 49 - -
Spinning Pile Driver EX.gif 1.13 170 200 -250/0 - 3 2 49 - -
Yoga Teleport - 0 0 - - - - 48 - -
Super Combo HL 10x20*120 0 -1000/0 - 1+5 80 81 -45 -
Ultra Combo 1 HL 380 0 0/0 - 1+10 - 66 -25 -
Ultra Combo 2 HL 0*24x13*60 0 0/0 - 1+10 80 104 -89 -
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Notes: