Super Street Fighter IV AE/Makoto: Difference between revisions

From SuperCombo Wiki
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Revision as of 23:18, 1 June 2011

Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Moves

The Basics

Combos

Strategy

Matchups

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Stand Jab.gif HL 30 50 20 sp/su 4 4 5 +2 +5
Stand Strong.gif HL 60 100 40 sp/su 5 7 7 +2 +5
Stand Fierce.gif HL 80 200 60 sp/su 6 3 24 -9 -5
Stand Short.gif HL 40 50 20 sp/su 5 3 8 0 +3
Stand Forward.gif HL 70 100 40 sp/su 6 4 12 -2 +1
Stand Roundhouse.gif HL 100 250 60 su 8 8 12 -2 +2
Right.gif+Jab.gif HL 30 50 20 sp/su 3 4 7 0 +3
Right.gif+Strong.gif HL 90 100 40 su 7 6 8 0 +3
Right.gif+Fierce.gif HL 90 200 60 - 13 8 18 -8 -4
Right.gif+Short.gif HL 40 50 20 - 7 3 12 -4 -1
Right.gif+Forward.gif HL 90 100 40 - 15 3 16 -1 +2
Right.gif+Roundhouse.gif L 110 200 60 - 19 3 23 -8 -
crouch Jab.gif HL 20 50 20 ch/sp/su 4 4 6 +1 +4
crouch Strong.gif HL 60 100 40 sp/su 7 6 9 -1 +2
crouch Fierce.gif L 90 100 60 - 7 3 24 -9 -
crouch Short.gif L 30 50 20 sp/su 4 4 7 0 +3
crouch Forward.gif HL 70 100 40 - 7 6 8 0 +3
crouch Roundhouse.gif HL 90 100 60 - 9 4 17 -3 +1
Jump up Jab.gif H 50 50 20 - 4 9 - - -
Jump up Strong.gif H 80 100 40 - 5 6 - - -
Jump up Fierce.gif H 100 250 60 - 8 2 - - -
Jump up Short.gif H 40 50 20 - 4 9 - - -
Jump up Forward.gif H 80 100 40 - 7 10 - - -
Jump up Roundhouse.gif H 100 200 60 - 7 5 - - -
Jump forward Jab.gif H 50 50 20 -- 4 9 - - -
Jump forward Strong.gif H 80 100 40 - 5 6 - - -
Jump forward Fierce.gif H 100 200 60 - 6 5 - - -
Jump forward Short.gif H 40 50 40 - 4 9 - - -
Jump forward Forward.gif H 80 100 40 - 7 5 - - -
Jump forward Roundhouse.gif H 100 200 60 - 9 5 - - -
Yamase (Right.gif+Fierce.gif > Fierce.gif) HL 50*80 50*100 20*20 - 7 3(3)5 18 -5 -1
Short.gif > Forward.gif HL 50 100 40 - 2 4 14 -4 -1
Right.gif+Forward.gif > Roundhouse.gif HL 100 200 60 - 8 7 14 -3 +1
Focus Attack LVL1 HL 60 100 20 - 21 2 35 -21 -21
Focus Attack LVL2 HL 80 150 40 - 17+12 2 35 -15 -
Focus Attack LVL3 - 140 200 60 - 64 2 35 - -
Forward Throw 0.90 100 200 40 - 3 2 20 - +1
Back Throw 0.90 130 120 40 - 3 2 20 - -
Fukiage Jab.gif HL 100 160 30/40 su 8 8 31 - -
Fukiage Strong.gif HL 100 160 30/40 su 10 8 32 - -
Fukiage Fierce.gif HL 100 160 30/40 su 13 8 32 - -
Fukiage EX.gif HL 140 200 -250/0 su 10 8 32 - -
Hayate Jab.gif (Lv1) HL 90 120 20/40 su 8 5 23 -8 0
Hayate Jab.gif (Lv2) HL 105 135 20/40 su 4+8 5 23 -7 +1
Hayate Jab.gif (Lv3) HL 120 150 20/40 su 24+8 5 23 -6 +2
Hayate Jab.gif (Lv4) HL 135 165 20/40 su 44+8 5 23 -5 -
Hayate Jab.gif (Lv5) HL 150 180 20/40 su 64+8 5 23 -4 -
Hayate Strong.gif (Lv1) HL 100 120 20/40 su 15 5 21 -7 +1
Hayate Strong.gif (Lv2) HL 115 135 20/40 su 4+15 5 21 -6 +2
Hayate Strong.gif (Lv3) HL 130 150 20/40 su 24+15 5 21 -5 +3
Hayate Strong.gif (Lv4) HL 145 165 20/40 su 44+15 5 21 -4 -
Hayate Strong.gif (Lv5) HL 160 180 20/40 su 64+15 5 21 -3 -
Hayate Fierce.gif (Lv1) HL 110 120 20/40 su 20 5 19 -6 +2
Hayate Fierce.gif (Lv2) HL 125 135 20/40 su 4+20 5 19 -5 +3
Hayate Fierce.gif (Lv3) HL 140 150 20/40 su 24+20 5 19 -4 +4
Hayate Fierce.gif (Lv4) HL 155 165 20/40 su 44+20 5 19 -3 -
Hayate Fierce.gif (Lv5) HL 170 180 20/40 su 64+20 5 19 -2 -
Hayate EX.gif HL 120 150 -250/0 su 13 6 16 -4 -
Hayate Cancel - - - - - - - 12 - -
Oroshi Jab.gif H 90 200 30/30 su 22 6 16 -4 +4
Oroshi Strong.gif H 100 200 30/30 su 23 6 15 -5 +5
Oroshi Fierce.gif H 150 200 30/30 su 24 6 14 -5 -
Oroshi EX.gif H 120 200 -250/0 su 18 6 19 -4 -
Karakusa ??? 40 80 20/40 - ??? 2 47 - +12
Karakusa EX.gif 0.98 60 120 -250/0 - 5 2 47 - +12
Tsurugi Short.gif HL 90 120 10/40 - 11 4 11 - -
Tsurugi Forward.gif HL 100 140 10/40 - 13 4 11 - -
Tsurugi Roundhouse.gif HL 150 200 10/40 - 15 4 11 - -
Tsurugi EX.gif H 60*100 100*120 -250/0 - 15 1*4 11 - -
Super Combo HL - - -1000/0 - 1+0 720 11 - -
Ultra Combo 1 HL 75*405 0 0/0 - 0+6 3 47 -29 -
Ultra Combo 2 HL 105*75*60*150[60*45*45*60] 0 0/0 ??? ??? ??? 26 -28 -
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Notes: