Super Street Fighter IV AE/Rufus: Difference between revisions

From SuperCombo Wiki
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|  |Jatotsu Nature [[File:Jab.gif]]
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| align="center"  |40x5
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|  |Jatotsu Nature [[File:Strong.gif]]
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| align="center"  |40x7
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|  |Jatotsu Nature [[File:Fierce.gif]]
|  |Snake Strike [[File:Fierce.gif]]
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|  |Jatotsu Nature [[File:EX.gif]]
|  |Snake Strike [[File:EX.gif]]
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| align="center"  |30x7
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Revision as of 23:04, 1 June 2011

Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Moves

The Basics

Combos

Strategy

Matchups

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close Jab.gif HL 30 50 20 ch/sp/su 4 2 7 +2 +5
Close Strong.gif HL 80 100 40 sp/su 5 2 10 +2 +5
Close Fierce.gif HL 100 200 60 sp/su 6 2 23 -7 -2
Close Short.gif HL 30 50 20 - 4 2 6 +3 +6
Close Forward.gif HL 30*50 50*50 40*20 sp/su 7 2(4)3 11 0 +3
Close Roundhouse.gif HL 110 200 60 su 8 2 21 -5 0
Far Jab.gif HL 20 50 20 ch/sp/su 5 2 5 +4 +7
Far Strong.gif HL 90 100 40 - 7 2 12 0 +3
Far Fierce.gif HL 120 200 60 - 9 3 16 0 +4
Far Short.gif HL 40 50 20 - 6 2 7 +2 +5
Far Forward.gif HL 70 100 40 - 10 1 17 -4 -1
Far Roundhouse.gif HL 90 150 60 - 17 2 14 +2 -
crouch Jab.gif HL 30 50 20 ch/sp/su 4 2 8 +1 +4
crouch Strong.gif HL 80 100 40 sp/su 7 3 10 +1 +4
crouch Fierce.gif HL 100 200 60 - 14 2 30 -14 -10
crouch Short.gif L 20 50 20 ch/sp/su 4 2 9 0 +3
crouch Forward.gif L 70 100 40 sp/su 6 1 16 -3 0
crouch Roundhouse.gif L 110 200 60 - 12 2 22 -6 -
Jump up Jab.gif H 50 50 20 - 5 7 - - -
Jump up Strong.gif H 80 100 40 - 6 5 - - -
Jump up Fierce.gif H 100 200 60 - 5 7 - - -
Jump up Short.gif H 50 50 20 - 5 6 - - -
Jump up Forward.gif H 90 100 40 - 4 6 - - -
Jump up Roundhouse.gif H 110 200 60 - 6 4 - - -
Jump forward Jab.gif H 50 50 20 - 6 6 - - -
Jump forward Strong.gif H 80 100 40 - 6 9 - - -
Jump forward Fierce.gif H 100 200 60 - 7 5 - - -
Jump forward Short.gif H 50 50 20 - 6 7 - - -
Jump forward Forward.gif H 80 100 40 - 7 5 - - -
Jump forward Roundhouse.gif H 50*40 50*100 60*20 - 7 3(4)3 - - -
Right.gif+Forward.gif L 60 50 40 - 21 2 16 -4 -1
Downright.gif+Forward.gif H 50 50 40 - 21 2 12 0 +3
Right.gif+Fierce.gif HL 100 150 60 - 19 5 18 -5 -
Downright.gif+Forward.gif(air) HL 70 100 40 - 11 Until ground - +7 -
Target Combo 1 HL 70 100 30 - 8 2 21 -5 -
Focus Attack LVL 1 HL 80 100 20 - 21 2 35 -21 -21
Focus attack LVL 2 HL 100 150 40 - 17+12 2 35 -15 -
Focus attack LVL 3 - 160 200 60 - 58 2 35 - -
Forward Throw 0.90 150 120 40 - 3 2 20 - -
Back throw 0.90 130 160 40 - 3 2 20 - -
Messiah Kick Short.gif HL 80 100 20/30 - 24 2 8+20 -9 -5
Messiah Kick Forward.gif HL 80 100 20/30 - 26 2 11+20 -12 -8
Messiah Kick Roundhouse.gif HL 80 100 20/30 - 35 2 5+20 -6 -2
Messiah Kick EX.gif HL 15x4*20 10x4*50 -250/0 - 11 3(1)2(1)2(1)2(8)2 6+27 -14 -10
Messiah Kick Short.gif followup HL 60 100 20/30 su 12 4 14+21 -18 -
Messiah Kick Forward.gif followup L 80 100 20/30 - 19 2 19 0 -
Messiah Kick Roundhouse.gif followup H 90 150 20/30 - 26 5 20 -1 -
Tornado Galaxy Jab.gif HL 40*50 50*50 20/10*20 su 10 8(6)2 20 -1 -
Tornado Galaxy Strong.gif HL 50*20*40 50x3 20/10*10*20 su 14 10*11(5)2 20 -1 -
Tornado Galaxy Fierce.gif HL 50*20*50 50x3 20/10*10*20 su 15 10*11(5)2 20 -1 -
Tornado Galaxy EX.gif HL 0*130 0*100 -250/0 su 11 19(3)1 20 -2 -
Snake Strike Jab.gif HL 40x5 40x5 20/16x7 - 8 1(3)1(3)1(4)1(3)1 1+17 +2 +6
Snake Strike Strong.gif HL 40x7 40x7 20/16x7 - 7 1(3)1(2)2(3)1(3)1(3)1(3)2 2+17 0 +4
Snake Strike Fierce.gif HL 40x7 40x7 20/16x7 - 6 1(3)1(2)1(3)2(2)1(3)1(3)1 4+17 -1 +3
Snake Strike EX.gif HL 30x7 30x7 -250/0 - 7 1(1)2(1)1(2)2(1)1(2)1(2)1 15+17 - -
Super Combo Jab.gif HL 100*80*150 0 -1000/0 - 1+6 1(14)1 29 -9 -
Super Combo Strong.gif HL 100*80*150 0 -1000/0 - 1+13 2(14)1 29 -9 -
Super Combo Fierce.gif HL 100*80*150 0 -1000/0 - 1+15 3(14)1 29 -9 -
Ultra Combo 1 HL 30*30*38x7*134 0 0/0 - 0+9 3(6)3(10)3(22)3(17)2(6)3(9)3(2)3(14)2 32 -13 -
Ultra Combo 2 HL 47*373 0 0/0 - 0+11 88 87 -74 -
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Notes: