Garou: Mark of the Wolves/Kevin Rian: Difference between revisions

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*QCB+'''A''' [Charge to MAX]-->QCFx2+'''D'''-->QCB+'''A''' [Charge to MAX]<br>
*QCB+'''A''' [Charge to MAX]-->QCFx2+'''D'''-->QCB+'''A''' [Charge to MAX]<br>
*Jumping '''C'''-->Standing '''C'''-->QCF+'''B''', Break-->QCB+'''A''' [Charge quickly]-->QCFx2+'''A'''-->QCB+'''A''' [Charge quickly]-->QCFx2+'''A'''-->QCB+'''A''' [Charge quickly to MAX]
*Jumping '''C'''-->Standing '''C'''-->QCF+'''B''', Break-->QCB+'''A''' [Charge quickly]-->QCFx2+'''A'''-->QCB+'''A''' [Charge quickly]-->QCFx2+'''A'''-->QCB+'''A''' [Charge quickly to MAX]
*
*s.C>rotor cancel s.C> rotor cancel s.C> rotor cancel c.C> qcf+D(break), qcb+A, qcf,qcf+D, finish with charged hell rotor or hell snipe


=T.O.P. Notes=
=T.O.P. Notes=

Revision as of 04:13, 10 April 2006

Introduction

To come.

Gameplay Overview

To come.

Move List

Command Normal Moves

PloiKick: Forward+B

Special Command Moves

Hell Trap: QCF+K
Hell Arrest: HCF+P next to opponent
Hell Rotor: QCB+P (C)
Creeper: QCB+B, attack with A or B, or cancel move with C
Abide Mine: QCB+D
Hell Snipe: F, D, DF+P

Super Moves

Lucky Strike: QCFx2+P

  • S. Power juggles the opponent.
  • P. Power does more damage if performed a distance away from the opponent.

Gattling Freezer: QCFx2+K

  • This super will 'freeze' the opponent allowing you for a free combo.
  • P. Power is most likely the P. Power with THE FASTEST start-up.
  • S. Power does 17.5% damage, while P. Power does around 30% damage.

Attributes

To come.

Frame Data

To come.

Attack Notes

To come.

Combos

Anywhere:-

  • Jumping C-->Standing C-->QCB+A
  • Jumping C-->Standing C-->QCF+K, Break-->F, D, DF+A
  • Jumping C-->Standing C-->QCFx2+A-->QCB+A [Charge] or F, D, DF+A
  • Jumping C-->Standing C-->QCFx2+C
  • Jumping C-->Standing C-->QCFx2+D-->Jumping C-->Down+AB-->QCF+K, Break-->F, D, DF+A
  • Jumping C-->Standing C-->QCF+K, Break-->QCFx2+D-->QCB+A [Charge]
  • QCB+A [Charge to MAX]-->QCFx2+D-->F, D, DF+A
  • s.C>qcf+K(break),qcb+A(charge level 1, it does work with both kicks)
  • s.C>qcb+A(hold)>C+D(causes standing C)>qcb+A(hold)>C+D(causes standing C)>qcf+K(break),qcb+A(charge level 1) (Call this Rotor cancel)

Corner only:-

  • Jumping C-->Standing C-->QCFx2+B-->Jumping C-->Down+AB-->QCFx2+B-->Jumping C-->Standing C-->QCF+K, Break-->F, D, DF+A
  • Jumping C-->Standing C-Feint->Down+AB-->QCFx2+C
  • QCB+A [Charge to MAX]-->QCFx2+D-->QCB+A [Charge to MAX]
  • Jumping C-->Standing C-->QCF+B, Break-->QCB+A [Charge quickly]-->QCFx2+A-->QCB+A [Charge quickly]-->QCFx2+A-->QCB+A [Charge quickly to MAX]
  • s.C>rotor cancel s.C> rotor cancel s.C> rotor cancel c.C> qcf+D(break), qcb+A, qcf,qcf+D, finish with charged hell rotor or hell snipe

T.O.P. Notes

To come.

Overall Strategy

To come.

Matchup Notes

To come.

Advanced Tactics

To come.

Return to The Characters

Return to The Characters Menu