Garou: Mark of the Wolves/Hokutomaru: Difference between revisions

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=Frame Data=
=Frame Data=
To come.
 
Legend : <BR>
'''Command''' = the input for the attack.<BR>
'''Start Up''' = How many start up frames an attack has. <BR>
'''Hit''' = When the attack hits. <BR>
'''Block''' = When the attack is blocked. <BR>
'''+''' signifies how many advantage frames the attacker has. <BR>
'''-''' signifies how many disadvantage frames the attacker has. <BR>
'''KD''' means the attack will knock the opponent down.
 
{| border="1em" cellspacing="0" width="50%" style="border: 1px solid #999; background: #F2F2F2;"
|-
| '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard'''
|-
| Close [[File:Snka.gif]] || '''4''' || '''+6''' || '''+6'''
|-
| Close [[File:Snkb.gif]] || '''4''' || '''+3''' || '''+3'''
|-
| Close [[File:Snkc.gif]] || '''5''' || '''+2''' || '''+2'''
|-
| Close [[File:Snkd.gif]] || '''3''' || '''-1''' || '''-1'''
|-
| Far [[File:Snka.gif]] || '''4''' || '''+5''' || '''+5'''
|-
| Far [[File:Snkb.gif]] || '''6''' || '''+1''' || '''+1'''
|-
| Far [[File:Snkc.gif]] || '''11''' || '''-10''' || '''-10'''
|-
| Far [[File:Snkd.gif]] || '''11''' || '''-3''' || '''-3'''
|-
| [[File:down.gif]] [[File:Snka.gif]] || '''4''' || '''+5''' || '''+5'''
|-
| [[File:down.gif]] [[File:Snkb.gif]] || '''5''' || '''+1''' || '''+2'''
|-
| [[File:down.gif]] [[File:Snkc.gif]] || '''6''' || '''-20''' || '''-20'''
|-
| [[File:down.gif]] [[File:Snkd.gif]] || '''10''' || '''KD''' || '''-14'''
|-
| [[File:Snka.gif]] + [[File:Snkb.gif]] || '''18''' || '''-1''' || '''+5'''
|-
| [[File:down.gif]] + [[File:Snka.gif]] + [[File:Snkb.gif]] || '''10''' || '''+1''' || '''+7'''
|-
| ---[[File:Snkb.gif]] + [[File:Snkc.gif]] ||  || '''-12''' || '''-6'''
|-
| [[File:df.gif]] + [[File:Snkb.gif]] || '''7''' || '''KD''' || '''-15'''
|-
| [[File:df.gif]] + [[File:Snkd.gif]] || '''8''' || '''KD''' || '''-13'''
|-
| [[File:qcf.gif]] + [[File:Snkb.gif]] || '''11''' || '''KD''' || '''-12'''
|-
| [[File:qcf.gif]] + [[File:Snkb.gif]] (Break) || '''11''' || '''KD''' || '''+5'''
|-
| [[File:qcf.gif]] + [[File:Snkd.gif]] || '''16''' || '''KD''' || '''-9'''
|-
| [[File:qcf.gif]] + [[File:Snkd.gif]] (Break) || '''16''' || '''KD''' || '''+5'''
|-
| [[File:Qcf.gif]] + [[File:Snka.gif]] || '''12''' || '''-2''' || '''-2'''
|-
| [[File:Qcf.gif]] + [[File:Snkc.gif]] || '''18''' || '''-2''' || '''-2'''
|-
| [[File:dp.gif]] + [[File:Snka.gif]] || '''7''' || '''KD''' || '''-24'''
|-
| [[File:qcb.gif]] + [[File:Snkd.gif]] || '''28''' || '''KD''' || '''-22'''
|-
| [[File:qcb.gif]] + [[File:Snka.gif]] || '''19''' || '''KD''' || '''-10'''
|-
| [[File:qcb.gif]] + [[File:Snkc.gif]] || '''30''' || '''KD''' || '''-18'''
|-
| [[File:Snkc.gif]][[File:Snkd.gif]] || '''10''' || '''KD''' || '''-34'''
|-
| [[File:Qcf.gif]], [[File:Qcf.gif]] + [[File:Snka.gif]] || '''10''' || '''KD''' || '''-34'''
|-
| [[File:Qcf.gif]], [[File:Qcf.gif]] + [[File:Snkc.gif]] || '''10''' || '''KD''' || '''-34'''
|-
| [[File:Qcf.gif]], [[File:Qcf.gif]] + [[File:Snkb.gif]] || '''1''' || '''KD''' || '''-60'''
|-
| [[File:Qcf.gif]], [[File:Qcf.gif]] + [[File:Snkd.gif]] || '''0''' || '''KD''' || '''-54'''
|}
Data from [http://www14.ocn.ne.jp/~yosimizu/garoumowhokutomaru.htm Howard's Arena]


=Attack Notes=
=Attack Notes=

Revision as of 19:31, 8 March 2011

Hoku.PNG

Hokutomaru

Chou Hissatsu Tatsumaki-
S. Power does a total of 32 points of damage.
P. Power does a total of 47 points of damage.

Chou Hissatsu Shuriken-
This S. Power does a total of 33 points of damage, if the final shuriken isn't fired early.
Chou Hissatsu Kunai-
This S. Power does a total of 45 points of damage, if the final kunai isn't fired early.

Introduction

Introduction

To come.

Character Colors

Hokucolors.JPG

Gameplay Overview

To come.

Move List

Command Normal Moves

Slide Kick: Df.gif + Snkb.gif
Kutten Keri (Double Kick): Df.gif + Snkd.gif
Double Jump: Up1.gif, Up1.gif

Special Command Moves

Command Move Weak Damage Strong Damage
Qcf.gif + Punch.gif Shuriken 10 15
Qcf.gif + Punch.gif (air) Shuriken 12 12
Qcf.gif + Kick.gif Kuuha-dan 11 18
Qcf.gif + Kick.gif (Break) Kuuha-dan 6 7
Qcb.gif + Kick.gif (air) Rakka-zan 0 20
Qcb.gif + Punch.gif Karakusa-Giri 20 28
Qcf.gif, Qcf.gif + Punch.gif Chou Hissatsu Shuriken 33 45
Qcf.gif, Qcf.gif + Kick.gif Hissatsu Tatsumaki 32 47

Attributes

When a move can be canceled, it can either be canceled into a special/super/feint. Some moves that can't be canceled when they hit can be canceled when the opponent blocks while some moves that can be Special/Super canceled cannot be Feint Canceled.

Command Cancel on Hit Cancel on Block Feint Cancel
Far Snka.gif O O O
Far Snkb.gif O O O
Far Snkc.gif X X X
Far Snkd.gif X X X
Close Snka.gif O O O
Close Snkb.gif O O O
Close Snkc.gif O O O
Close Snkd.gif O O O
Down.gif Snka.gif O O O
Down.gif Snkb.gif O O O
Down.gif Snkc.gif X X X
Down.gif Snkd.gif X X X
jump Snka.gif O O NA
jump Snkb.gif O O NA
jump Snkc.gif O O NA
jump Snkd.gif O O NA
hop Snka.gif X X NA
hop Snkb.gif X X NA
hop Snkc.gif X X NA
hop Snkd.gif X X NA
Snka.gif + Snkb.gif X X NA
Down.gif + Snka.gif + Snkb.gif O X O
Df.gif + Snkb.gif X X X
Df.gif + Snkd.gif X X NA
Close Snkb.gif, Snkd.gif O O O
Close Snka.gif, Snkc.gif O O O

Frame Data

Legend :
Command = the input for the attack.
Start Up = How many start up frames an attack has.
Hit = When the attack hits.
Block = When the attack is blocked.
+ signifies how many advantage frames the attacker has.
- signifies how many disadvantage frames the attacker has.
KD means the attack will knock the opponent down.

Command Start Up Hit Guard
Close Snka.gif 4 +6 +6
Close Snkb.gif 4 +3 +3
Close Snkc.gif 5 +2 +2
Close Snkd.gif 3 -1 -1
Far Snka.gif 4 +5 +5
Far Snkb.gif 6 +1 +1
Far Snkc.gif 11 -10 -10
Far Snkd.gif 11 -3 -3
Down.gif Snka.gif 4 +5 +5
Down.gif Snkb.gif 5 +1 +2
Down.gif Snkc.gif 6 -20 -20
Down.gif Snkd.gif 10 KD -14
Snka.gif + Snkb.gif 18 -1 +5
Down.gif + Snka.gif + Snkb.gif 10 +1 +7
---Snkb.gif + Snkc.gif -12 -6
Df.gif + Snkb.gif 7 KD -15
Df.gif + Snkd.gif 8 KD -13
Qcf.gif + Snkb.gif 11 KD -12
Qcf.gif + Snkb.gif (Break) 11 KD +5
Qcf.gif + Snkd.gif 16 KD -9
Qcf.gif + Snkd.gif (Break) 16 KD +5
Qcf.gif + Snka.gif 12 -2 -2
Qcf.gif + Snkc.gif 18 -2 -2
Dp.gif + Snka.gif 7 KD -24
Qcb.gif + Snkd.gif 28 KD -22
Qcb.gif + Snka.gif 19 KD -10
Qcb.gif + Snkc.gif 30 KD -18
Snkc.gifSnkd.gif 10 KD -34
Qcf.gif, Qcf.gif + Snka.gif 10 KD -34
Qcf.gif, Qcf.gif + Snkc.gif 10 KD -34
Qcf.gif, Qcf.gif + Snkb.gif 1 KD -60
Qcf.gif, Qcf.gif + Snkd.gif 0 KD -54

Data from Howard's Arena

Attack Notes

To come.

Combos

Anywhere:-
1- Jumping D-->Standing B, D (Chain)-->QCB+A
2- Jumping D-->Standing B, D (Chain)-->QCFx2+P
3- Down+AB-->QCF+D, Break-->DF+DxxQCB+D
4- Standing D-Feint->Down+AB-->QCFx2+P

Corner only:-
5- Jumping D-->Standing D-->QCF+D, Break-->DF+DxxQCB+D
6- Jumping D-->Standing D-->QCF+D, Break-->DF+DQCFx2+K
7- Jumping D-->Standing D-Feint->Down+AB-->QCFx2+P

T.O.P. Notes

This is a rising attack that is good for one hit and travels at a 45 degree angle. It has a slow start and can be used as an anti-air. Don't ever get this attack blocked!

Overall Strategy

To come.

Matchup Notes

To come.

Advanced Tactics

To come.
Template:Garou: Mark of the Wolves