Garou: Mark of the Wolves/Gato: Difference between revisions

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=Frame Data=
=Frame Data=
'''Normals'''
 
{|
Legend : <BR>
|-
'''Command''' = the attack for the attack.<BR>
| ''' Name ''' || ''' SU ''' || '''FA''' || '''BFA''' || '''dmg''' ||
'''Start Up''' = How many start up frames an attack has. <BR>
'''Hit''' = When the attack hits. <BR>
'''Block''' = When the attack is blocked. <BR>
'''+''' signifies how many advantage frames the attacker has. <BR>
'''-''' signifies how many disadvantage frames the attacker has. <BR>
'''KD''' means the attack will knock the opponent down.
 
{| border="1em" cellspacing="0" width="40%" style="border: 1px solid #999; background: #F2F2F2;"
|-
|-
| ''Close A'' || 3 || +6 || +6 || 4 ||
| '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard'''
|-
|-
| ''Close B'' || 5 || +6 || +6 || 6 ||
| Close [[File:Snka.gif]] || '''3''' || '''+6''' || '''+6'''
|-
|-
| ''Close C'' || 5 || +3 || +3 || 10 ||
| Close [[File:Snkb.gif]] || '''5''' || '''+6''' || '''+6'''
|-
|-
| ''Close D'' || 3 || +5 || +5 || 6+6 ||
| Close [[File:Snkc.gif]] || '''5''' || '''+3''' || '''+3'''
|-
|-
| ''Far A'' || 3 || +1 || +1 || 5 ||
| Close [[File:Snkd.gif]] || '''3''' || '''+5''' || '''+5'''
|-
|-
| ''Far B'' || 6 || -3 || -3 || 7 ||
| Far [[File:Snka.gif]]|| '''3''' || '''+1''' || '''+1'''
|-
|-
| ''Far C'' || 10 || -4 || -4 || 14 ||
| Far [[File:Snkb.gif]] || '''6''' || '''-3''' || '''-3'''
|-
| ''Far D'' || 13 || -1 || -1 || 14 ||
|-
|-
| ''Crouch A'' || 4 || +6 || +6 || 4 ||
| Far [[File:Snkc.gif]] || '''10''' || '''-4''' || '''-4'''
|-
|-
| ''Crouch B'' || 4 || +4 || +4 || 6 ||
| Far [[File:Snkd.gif]] || '''13''' || '''-1''' || '''-1'''
|-
|-
| ''Crouch C'' || 7 || -1 || -1 || 10 ||
| [[File:down.gif]] [[File:Snka.gif]] || '''4''' || '''+6''' || '''+6'''
|-
|-
| ''Crouch D'' || 8 || dwn || -10 || 10 ||
| [[File:down.gif]] [[File:Snkb.gif]] || '''4''' || '''+4''' || '''+4'''
|-
|-
| ''Air A'' || || || || 5 ||
| [[File:down.gif]] [[File:Snkc.gif]] || '''7''' || '''-1''' || '''-1'''
|-
|-
| ''Air B'' || || || || 5 ||
| [[File:down.gif]] [[File:Snkd.gif]]|| '''8''' || '''KD''' || '''-10'''
|-
|-
| ''Air C'' || || || || 10 ||
| [[File:Snka.gif]] + [[File:Snkb.gif]] || '''8''' || '''-1''' || '''+3'''
|-
|-
| ''Air D'' || || || || 10 ||
| [[File:down.gif]] + [[File:Snka.gif]] + [[File:Snkb.gif]] || '''9''' || '''-5''' || '''-1'''
|-
|-
|}
| [[File:f.gif]] + [[File:Snka.gif]] || '''19''' || '''+1''' || '''+1'''
'''Commands'''
{|
| ''' Name ''' || ''' SU ''' || '''FA''' || '''BFA''' || '''dmg''' ||
|-
|-
| ''HEM'' || 9 || -5 || +1 || 10 ||
| [[File:f.gif]] + [[File:Snkb.gif]] || '''13''' || '''+1''' || '''+1'''
|-
|-
| ''LEM'' || 8 || -3 || +3 || 6+6 ||
| [[File:qcf.gif]] + [[File:snka.gif]] || '''7''' || '''-1''' || '''-1'''
|-
|-
| ''Sai-Gaku'' || 19 || +1 || +1 || 10 ||
| [[File:f.gif]], [[File:f.gif]] + [[File:punch.gif]] || '''NA''' || '''KD''' || '''-9'''
|-
|-
| ''Muran-Geri'' || 13 || +1 || +1 || 11 ||
| [[File:qcf.gif]] + [[File:snkc.gif]] || '''16''' || '''-5''' || '''-5'''
|-
|-
| ''Mouko Kouba San'' || 21 || dwn || -19 || 17 ||
| [[File:f.gif]], [[File:f.gif]] + [[File:punch.gif]] || '''NA''' || '''KD''' || '''-11'''
|-
|-
|}
| [[File:dp.gif]] + [[File:snkb.gif]] || '''3''' || '''KD''' || '''-37'''
 
'''Specials'''
{|
| ''' Name ''' || ''' SU ''' || '''FA''' || '''BFA''' || '''dmg''' ||
|-
|-
| ''Shin-Ga A'' || 7 || -1 || -1 || 10 ||
| [[File:dp.gif]] + [[File:snkb.gif]] (Break) || '''3''' || '''KD''' || '''+6'''
|-
|-
| ''--Follow-up'' || || dwn || -9 || 10 ||
| [[File:dp.gif]] + [[File:snkd.gif]] || '''3''' || '''KD''' || '''-38'''
|-
|-
| ''Shin-Ga C'' || 16 || -5 || -5 || 12 ||
| [[File:dp.gif]] + [[File:snkd.gif]] (Break) || '''3''' || '''KD''' || '''+6'''
|-
|-
| ''--Follow-up'' || || dwn || -11 || 11 ||
| [[File:qcb.gif]] + [[File:snkb.gif]] || '''6''' || '''-11''' || '''-11'''
|-
|-
| ''Rai-Ga B'' || 3 || dwn || -37(+6) || 5+4*4(5) ||
| [[File:qcb.gif]] + [[File:snkd.gif]] || '''7''' || '''KD''' || '''-19'''
|-
|-
| ''Rai-Ga D'' || 3 || dwn || -38 (+6) || 5+4*4+7(5) ||
| ----[[File:snka.gif]] || '''11''' || '''NA''' ||  
|-
|-
| ''Fuu-Ga B'' || 6 || -11 || -11 || 10 ||
| ----[[File:snkb.gif]] || '''4''' || '''KD''' ||  
|-
|-
| ''Fuu-Ga D'' || 7 || dwn || -19 || 10 ||
| ----[[File:snkc.gif]] || '''9''' || '''NA''' ||  
|-
|-
| ''--Kou-Ga'' || 11 || || || 15 ||
| ----[[File:snkd.gif]] || '''7''' || '''KD''' ||  
|-
|-
| ''--Sen-Ga'' || 4 || dwn || || 12 ||
| [[File:snkc.gif]][[File:snkd.gif]] || '''21''' || '''KD''' || '''-19'''
|-
|-
| ''--Kyuu-Ga'' || 9 || || || 13 ||  
| [[File:qcf.gif]], [[File:qcf.gif]] + [[File:snka.gif]] || '''0''' || '''KD''' || '''-8'''
|-
|-
| ''--Katsu-Ga'' || 7 || dwn || -9 || 5 ||
| [[File:qcf.gif]], [[File:qcf.gif]] + [[File:snkc.gif]] || '''0''' || '''KD''' || '''-8'''
|-
|-
| ''Houzan Sai Heki-ga'' || 5 || dwn || || 20 ||
| [[File:qcf.gif]], [[File:qcf.gif]] + [[File:snkb.gif]] || '''4''' || '''KD''' || '''-55'''
|-
|-
|}
| [[File:qcf.gif]], [[File:qcf.gif]] + [[File:snkd.gif]] || '''4''' || '''KD''' || '''-79'''
 
|-
'''Supers'''
| [[File:dp.gif]] + [[File:snka.gif]] + [[File:snkb.gif]] || '''11''' || '''-9''' || '''-9'''
{|
| ''' Name ''' || ''' SU ''' || '''FA''' || '''BFA''' || '''DMG''' ||
|-
| ''Rei-Ga A'' || 0 || dwn || -8 || 10+28 ||
|-
| ''Rei-Ga C'' || 0 || dwn || -8 || 10+20+25 ||
|-
| ''Ryuu-Ga A'' || 4 || dwn || -55 || 7+6*6 ||
|-
| ''Ryuu-Ga C'' || 4 || dwn || -78 || 7*9 ||
|-
| ''Tenryuu Retsu-Ga'' || 11 || -9 || -9 || 14 ||
|-
|-
| ''--1st Follow-up'' || || -14 || -14 || 17 ||
| [[File:dp.gif]] + [[File:snka.gif]] + [[File:snkb.gif]] || || '''-14''' || '''-14'''
|-
|-
| ''--2nd Follow-up'' || || dwn || -21 || 32 ||
| [[File:dp.gif]] + [[File:snka.gif]] + [[File:snkb.gif]] ||  || '''KD''' || '''-21'''
|-
|-
|}
|}
* '''SU''' are the amount of frames for the move to start.
* '''FA''' are the amount of frames advantage on hit.
*'''BFA''' are the amount of frames advantage on block.
*'''DMG''' is the amount of unprorated damage a move does.
*'''dwn''' means that the opponent gets downed by the hit.


=Attack Notes=
=Attack Notes=

Revision as of 06:02, 8 March 2011

Gato.PNG

Introduction

A powerful fighter who has lost all memories, including those of his family. The huge scars on his back prompt him to become an assassin, and he travels the world defeating warriors. One day he finds himself in Southtown, where he enters the tournament. He does well, but near the finals he comes up against someone with the same fighting skills as himself. Winning, his opponent disappears. Gato realizes that it was an image of his father.

Character Colors

Gatocolors.JPG

Gameplay Overview

To come.

Move List

Command Moves

Muran-geri (Hop Kick): F.gif + Snkb.gif
Crossover: Snkc.gifSnkd.gif in the air
Sai-gaku (Hammer Smash): F.gif + Snka.gif

Special Command Moves

Command Move Weak Damage Strong Damage
Qcf.gif + Punch.gif Shin-ga 10 12
---F.gif, F.gif + Punch.gif Shin-ga 10 11
Qcb.gif + Kick.gif Fuu-ga 10 10
---Snka.gif Kou-Ga 15 NA
---Snkb.gif Sen-Ga 12 NA
---Snkc.gif Kyuu-Ga NA 13
---Snkd.gif Katsu-Ga NA 15
Dp.gif + Kick.gif Rai-ga 16 20
Dp.gif + Kick.gif (Break) Rai-ga 5 5
charge Down.gif, Up1.gif + Snkc.gif Houzan Sai Heki-ga NA 20
Qcf.gif, Qcf.gif + Punch.gif Rei-Ga 35 48
Qcf.gif, Qcf.gif + Kick.gif Ryuu-Ga' 32 43
Dp.gif + Snka.gifSnkb.gif Tenryuu Retsu-Ga NA 14
---Dp.gif + Snka.gifSnkb.gif Tenryuu Retsu-Ga NA 17
-----Dp.gif + Snka.gifSnkb.gif Tenryuu Retsu-Ga NA 32

Attributes

When a move can be canceled, it can either be canceled into a special/super/feint. Some moves that can't be canceled when they hit can be canceled when the opponent blocks while some moves that can be Special/Super canceled cannot be Feint Canceled.

Command Cancel on Hit Cancel on Block Feint Cancel
Far Snka.gif O O O
Far Snkb.gif O O O
Far Snkc.gif X X X
Far Snkd.gif X O O (on block)
Close Snka.gif O O O
Close Snkb.gif O O O
Close Snkc.gif O O O
Close Snkd.gif O(1st hit) O(1st hit) O (1st hit)
Down.gif Snka.gif O O O
Down.gif Snkb.gif X X X
Down.gif Snkc.gif O O O
Down.gif Snkd.gif X X X
jump Snka.gif NA NA NA
jump Snkb.gif NA NA NA
jump Snkc.gif NA NA NA
jump Snkd.gif NA NA NA
hop Snka.gif NA NA NA
hop Snkb.gif NA NA NA
hop Snkc.gif NA NA NA
hop Snkd.gif NA NA NA
Snka.gif + Snkb.gif NA NA NA
Down.gif + Snka.gif + Snkb.gif O X O
F.gif + Snka.gif X X X
F.gif + Snkb.gif X X X

Frame Data

Legend :
Command = the attack for the attack.
Start Up = How many start up frames an attack has.
Hit = When the attack hits.
Block = When the attack is blocked.
+ signifies how many advantage frames the attacker has.
- signifies how many disadvantage frames the attacker has.
KD means the attack will knock the opponent down.

Command Start Up Hit Guard
Close Snka.gif 3 +6 +6
Close Snkb.gif 5 +6 +6
Close Snkc.gif 5 +3 +3
Close Snkd.gif 3 +5 +5
Far Snka.gif 3 +1 +1
Far Snkb.gif 6 -3 -3
Far Snkc.gif 10 -4 -4
Far Snkd.gif 13 -1 -1
Down.gif Snka.gif 4 +6 +6
Down.gif Snkb.gif 4 +4 +4
Down.gif Snkc.gif 7 -1 -1
Down.gif Snkd.gif 8 KD -10
Snka.gif + Snkb.gif 8 -1 +3
Down.gif + Snka.gif + Snkb.gif 9 -5 -1
F.gif + Snka.gif 19 +1 +1
F.gif + Snkb.gif 13 +1 +1
Qcf.gif + Snka.gif 7 -1 -1
F.gif, F.gif + Punch.gif NA KD -9
Qcf.gif + Snkc.gif 16 -5 -5
F.gif, F.gif + Punch.gif NA KD -11
Dp.gif + Snkb.gif 3 KD -37
Dp.gif + Snkb.gif (Break) 3 KD +6
Dp.gif + Snkd.gif 3 KD -38
Dp.gif + Snkd.gif (Break) 3 KD +6
Qcb.gif + Snkb.gif 6 -11 -11
Qcb.gif + Snkd.gif 7 KD -19
----Snka.gif 11 NA
----Snkb.gif 4 KD
----Snkc.gif 9 NA
----Snkd.gif 7 KD
Snkc.gifSnkd.gif 21 KD -19
Qcf.gif, Qcf.gif + Snka.gif 0 KD -8
Qcf.gif, Qcf.gif + Snkc.gif 0 KD -8
Qcf.gif, Qcf.gif + Snkb.gif 4 KD -55
Qcf.gif, Qcf.gif + Snkd.gif 4 KD -79
Dp.gif + Snka.gif + Snkb.gif 11 -9 -9
Dp.gif + Snka.gif + Snkb.gif -14 -14
Dp.gif + Snka.gif + Snkb.gif KD -21

Attack Notes

To come.

Combos

Anywhere:-
1- Jumping C-->Crouching C-->QCF+C then F, F+C

  • This one of Gato's best (if not the best) BnB combo as it does a good amount of damage & gives you a good amount of power guage energy.

2- Jumping C-->Down+AB-->F, D, DF+AB 3 times

3- Standing C-->QCB+B then A

  • A rather odd looking combo, just press the A button a split second after the QCB+B for the combo to work.

4- Standing/Crouching A 2 times-->QCFx2+P

Corner only:-
5- Jumping C-->Down+AB-->QCB+B then C-->QCFx2+P

  • You must time pressing the C button & then quickly input the super as Gato lands.

5b- Jumping C-->Down+AB-->QCB+B then C-->Standing A-->QCFx2+P

  • A small alteration of the above combo, if you're fast you can link a Standing A before the super.

6- Jumping C-->Standing C-->F, D, DF+B-->QCFx2+P

  • An easy corner super which does a fair amount of damage.

7- Jumping C-->Down+AB-->QCB+D then B-->QCB+B then B (only the follow-up will hit, but do this move 1 or 4 times)-->F, D, DF+B-->QCFx2+P

  • Gato's most powerful combo! If your timing is right you can add up to 4 B follow-ups of the QCB+B! You can get usually 1 follow-up, but even with that this combo does around 75% damage! The only other hard part is comboing the F, D, DF+B & then properly inputting the super as Gato lands.

T.O.P. Notes

To Come.

Overall Strategy

To Come.

Matchup Notes

To come.

Advanced Tactics

Stomp Cancel

Gato's stomp cancel is mainly used to build meter. To preform the stomp cancel you need to do Qcb.gif + Kick.gif, Snka.gif. The [[File:snka.gif] follow-up will throw a projectile that will hit the ground, but if you time it just right, Gato won't leave the ground, he'll just stay on the floor. The proper timing is when Gato has his arms fully stretched out during his Qcb.gif + Kick.gif you hit Snka.gif, any later/earlier and you'll get nothing, or his projectile.

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