Garou: Mark of the Wolves/Gato: Difference between revisions

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== '''Special Command Moves''' ==
== '''Special Command Moves''' ==
{| border="1em" cellspacing="0" width="50%" style="border: 1px solid #999; background: #F2F2F2;"
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: #F2F2F2;"
|-
|-
| '''Command''' || '''Move''' || '''Weak Damage'''|| '''Strong Damage'''
| '''Command''' || '''Move''' || '''Weak Damage'''|| '''Strong Damage'''
|-
|-
| qcf + P || '''Shin-ga''' || 10 || 12  
| [[File:qcf.gif]] + [[File:punch.gif]] || '''Shin-ga''' || 10 || 12  
|-
|-
| ---f,f + P || '''Shin-ga''' || 10 || 11
| ---[[File:f.gif]], [[File:f.gif]] + [[File:punch.gif]] || '''Shin-ga''' || 10 || 11
|-
|-
| qcb - K || '''Fuu-ga''' || 10 || 10
| [[File:qcb.gif]] - K || '''Fuu-ga''' || 10 || 10
|-
|-
| ---A || '''Kou-Ga''' || 15 || NA
| ---[[File:Snka.gif]] || '''Kou-Ga''' || 15 || NA
|-
|-
| ---B || '''Sen-Ga''' || 12 || NA
| ---[[File:Snkb.gif]] || '''Sen-Ga''' || 12 || NA
|-
|-
| ---C || '''Kyuu-Ga''' || NA || 13
| ---[[File:Snkc.gif]] || '''Kyuu-Ga''' || NA || 13
|-
|-
| ---D || '''Katsu-Ga''' || NA || 15
| ---[[File:Snkd.gif]] || '''Katsu-Ga''' || NA || 15
|-
|-
| dp + K || '''Rai-ga''' || 16 || 20
| [[File:dp.gif]] + [[File:kick.gif]] || '''Rai-ga''' || 16 || 20
|-
|-
| dp + K (Break) || '''Rai-ga''' || 5 || 5
| [[File:dp.gif]] + [[File:kick.gif]] (Break) || '''Rai-ga''' || 5 || 5
|-
|-
| charge d,u + C || '''Houzan Sai Heki-ga''' || NA || 20
| charge [[File:down.gif]], [[File:up1.gif]] + [[File:snkc.gif]]|| '''Houzan Sai Heki-ga''' || NA || 20
|-
|-
| qcfx2 + P || '''Rei-Ga''' || 35 || 48
| [[File:qcf.gif]], [[File:qcf.gif]] + [[File:punch.gif]] || '''Rei-Ga''' || 35 || 48
|-
|-
| qcfx2 + K || '''Ryuu-Ga'''' || 32 || 43
| [[File:qcf.gif]], [[File:qcf.gif]] + [[File:kick.gif]] || '''Ryuu-Ga'''' || 32 || 43
|-
|-
| dp + AB || '''Tenryuu Retsu-Ga''' || NA || 14
| [[File:dp.gif]] + [[File:Snka.gif]][[File:Snkb.gif]] || '''Tenryuu Retsu-Ga''' || NA || 14
|-
|-
| ---dp + AB || '''Tenryuu Retsu-Ga''' || NA || 17
| ---[[File:dp.gif]] + [[File:Snka.gif]][[File:Snkb.gif]] || '''Tenryuu Retsu-Ga''' || NA || 17
|-
|-
| -----dp + AB || '''Tenryuu Retsu-Ga''' || NA || 32
| -----[[File:dp.gif]] + [[File:Snka.gif]][[File:Snkb.gif]] || '''Tenryuu Retsu-Ga''' || NA || 32
|}
|}



Revision as of 07:30, 17 February 2011

Gato.PNG

Introduction

A powerful fighter who has lost all memories, including those of his family. The huge scars on his back prompt him to become an assassin, and he travels the world defeating warriors. One day he finds himself in Southtown, where he enters the tournament. He does well, but near the finals he comes up against someone with the same fighting skills as himself. Winning, his opponent disappears. Gato realizes that it was an image of his father.

Character Colors

Gatocolors.JPG

Gameplay Overview

To come.

Move List

Command Moves

Muran-geri (Hop Kick): F+B
Crossover: Press CD in the air
Sai-gaku (Hammer Smash): F+A

Special Command Moves

Command Move Weak Damage Strong Damage
Qcf.gif + Punch.gif Shin-ga 10 12
---F.gif, F.gif + Punch.gif Shin-ga 10 11
Qcb.gif - K Fuu-ga 10 10
---Snka.gif Kou-Ga 15 NA
---Snkb.gif Sen-Ga 12 NA
---Snkc.gif Kyuu-Ga NA 13
---Snkd.gif Katsu-Ga NA 15
Dp.gif + Kick.gif Rai-ga 16 20
Dp.gif + Kick.gif (Break) Rai-ga 5 5
charge Down.gif, Up1.gif + Snkc.gif Houzan Sai Heki-ga NA 20
Qcf.gif, Qcf.gif + Punch.gif Rei-Ga 35 48
Qcf.gif, Qcf.gif + Kick.gif Ryuu-Ga' 32 43
Dp.gif + Snka.gifSnkb.gif Tenryuu Retsu-Ga NA 14
---Dp.gif + Snka.gifSnkb.gif Tenryuu Retsu-Ga NA 17
-----Dp.gif + Snka.gifSnkb.gif Tenryuu Retsu-Ga NA 32

Attributes

When a move can be canceled, it can either be canceled into a special/super/feint. Some moves that can't be canceled when they hit can be canceled when the opponent blocks while some moves that can be Special/Super canceled cannot be Feint Canceled.

Command Cancel on Hit Cancel on Block Feint Cancel
Far A O O O
Far B O O O
Far C X X X
Far D X O O (on block)
Close A O O O
Close B O O O
Close C O O O
Close D O(1st hit) O(1st hit) O (1st hit)
dA O O O
dB X X X
dC O O O
dD X X X
jump A NA NA NA
jump B NA NA NA
jump C NA NA NA
jump D NA NA NA
hop A NA NA NA
hop B NA NA NA
hop C NA NA NA
hop D NA NA NA
A+B NA NA NA
d+A+B O X O
f + A X X X
f + B X X X

Frame Data

Normals

Name SU FA BFA dmg
Close A 3 +6 +6 4
Close B 5 +6 +6 6
Close C 5 +3 +3 10
Close D 3 +5 +5 6+6
Far A 3 +1 +1 5
Far B 6 -3 -3 7
Far C 10 -4 -4 14
Far D 13 -1 -1 14
Crouch A 4 +6 +6 4
Crouch B 4 +4 +4 6
Crouch C 7 -1 -1 10
Crouch D 8 dwn -10 10
Air A 5
Air B 5
Air C 10
Air D 10

Commands

Name SU FA BFA dmg
HEM 9 -5 +1 10
LEM 8 -3 +3 6+6
Sai-Gaku 19 +1 +1 10
Muran-Geri 13 +1 +1 11
Mouko Kouba San 21 dwn -19 17

Specials

Name SU FA BFA dmg
Shin-Ga A 7 -1 -1 10
--Follow-up dwn -9 10
Shin-Ga C 16 -5 -5 12
--Follow-up dwn -11 11
Rai-Ga B 3 dwn -37(+6) 5+4*4(5)
Rai-Ga D 3 dwn -38 (+6) 5+4*4+7(5)
Fuu-Ga B 6 -11 -11 10
Fuu-Ga D 7 dwn -19 10
--Kou-Ga 11 15
--Sen-Ga 4 dwn 12
--Kyuu-Ga 9 13
--Katsu-Ga 7 dwn -9 5
Houzan Sai Heki-ga 5 dwn 20

Supers

Name SU FA BFA DMG
Rei-Ga A 0 dwn -8 10+28
Rei-Ga C 0 dwn -8 10+20+25
Ryuu-Ga A 4 dwn -55 7+6*6
Ryuu-Ga C 4 dwn -78 7*9
Tenryuu Retsu-Ga 11 -9 -9 14
--1st Follow-up -14 -14 17
--2nd Follow-up dwn -21 32
  • SU are the amount of frames for the move to start.
  • FA are the amount of frames advantage on hit.
  • BFA are the amount of frames advantage on block.
  • DMG is the amount of unprorated damage a move does.
  • dwn means that the opponent gets downed by the hit.

Attack Notes

To come.

Combos

Anywhere:-
1- Jumping C-->Crouching C-->QCF+C then F, F+C

  • This one of Gato's best (if not the best) BnB combo as it does a good amount of damage & gives you a good amount of power guage energy.

2- Jumping C-->Down+AB-->F, D, DF+AB 3 times

3- Standing C-->QCB+B then A

  • A rather odd looking combo, just press the A button a split second after the QCB+B for the combo to work.

4- Standing/Crouching A 2 times-->QCFx2+P

Corner only:-
5- Jumping C-->Down+AB-->QCB+B then C-->QCFx2+P

  • You must time pressing the C button & then quickly input the super as Gato lands.

5b- Jumping C-->Down+AB-->QCB+B then C-->Standing A-->QCFx2+P

  • A small alteration of the above combo, if you're fast you can link a Standing A before the super.

6- Jumping C-->Standing C-->F, D, DF+B-->QCFx2+P

  • An easy corner super which does a fair amount of damage.

7- Jumping C-->Down+AB-->QCB+D then B-->QCB+B then B (only the follow-up will hit, but do this move 1 or 4 times)-->F, D, DF+B-->QCFx2+P

  • Gato's most powerful combo! If your timing is right you can add up to 4 B follow-ups of the QCB+B! You can get usually 1 follow-up, but even with that this combo does around 75% damage! The only other hard part is comboing the F, D, DF+B & then properly inputting the super as Gato lands.

T.O.P. Notes

To Come.

Overall Strategy

To Come.

Matchup Notes

To come.

Advanced Tactics

To come.

Template:Garou: Mark of the Wolves