Garou: Mark of the Wolves/Hokutomaru: Difference between revisions

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=Attributes=
=Attributes=
To come.
 
When a move can be canceled, it can either be canceled into a special/super/feint. Some moves that can't be canceled when they hit can be canceled when the opponent blocks while some moves that can be Special/Super canceled cannot be Feint Canceled.
 
{| border="1em" cellspacing="0" width="50%" style="border: 1px solid #999; background: #F2F2F2;"
|-
| '''Command''' || '''Cancel on Hit''' || '''Cancel on Block''' || '''Feint Cancel'''
|-
| Far A || O || O || O
|-
| Far B || O || O || O
|-
| Far C || X || X || X
|-
| Far D || X || X || X
|-
| Close A || O || O || O
|-
| Close B || O || O || O
|-
| Close C || O || O || O
|-
| Close D || O || O || O
|-
| dA || O || O || O
|-
| dB || O || O || O
|-
| dC || X || X || X
|-
| dD || X || X || X
|-
| jump A || O || O || NA
|-
| jump B || O || O || NA
|-
| jump C || O || O || NA
|-
| jump D || O || O || NA
|-
| hop A || X || X || X
|-
| hop B || X || X || X
|-
| hop C || X || X || X
|-
| hop D || X || X || X
|-
| A+B || X || X || X
|-
| d+A+B || O || X || O
|-
| df + B || X || X || X
|-
| df + D || X || X || NA
|-
| Close B, D || O || O || O
|-
| Close A, C || O || O || O
|}


=Frame Data=
=Frame Data=

Revision as of 08:47, 21 August 2010

Hoku.PNG

Hokutomaru

Chou Hissatsu Tatsumaki-
S. Power does a total of 32 points of damage.
P. Power does a total of 47 points of damage.

Chou Hissatsu Shuriken-
This S. Power does a total of 33 points of damage, if the final shuriken isn't fired early.
Chou Hissatsu Kunai-
This S. Power does a total of 45 points of damage, if the final kunai isn't fired early.

Introduction

Introduction

To come.

Character Colors

File:Garouhokutomaru.png

Gameplay Overview

To come.

Move List

Command Normal Moves

Slide Kick: DF+B
Kutten Keri (Double Kick): DF+D
Double Jump: Press Up in the air

Special Command Moves

Command Move Weak Damage Strong Damage
qcf + P Shuriken 10 15
qcf + P (air) Shuriken 12 12
qcf + K Kuuha-dan 11 18
qcf + K (Break) Kuuha-dan 6 7
qcb + K (air) Rakka-zan 0 20
qcb + P Karakusa-Giri 20 28
qcfx2 + P Chou Hissatsu Shuriken 33 45
qcfx2 + K Hissatsu Tatsumaki 32 47

Attributes

When a move can be canceled, it can either be canceled into a special/super/feint. Some moves that can't be canceled when they hit can be canceled when the opponent blocks while some moves that can be Special/Super canceled cannot be Feint Canceled.

Command Cancel on Hit Cancel on Block Feint Cancel
Far A O O O
Far B O O O
Far C X X X
Far D X X X
Close A O O O
Close B O O O
Close C O O O
Close D O O O
dA O O O
dB O O O
dC X X X
dD X X X
jump A O O NA
jump B O O NA
jump C O O NA
jump D O O NA
hop A X X X
hop B X X X
hop C X X X
hop D X X X
A+B X X X
d+A+B O X O
df + B X X X
df + D X X NA
Close B, D O O O
Close A, C O O O

Frame Data

To come.

Attack Notes

To come.

Combos

Anywhere:-
1- Jumping D-->Standing B, D (Chain)-->QCB+A
2- Jumping D-->Standing B, D (Chain)-->QCFx2+P
3- Down+AB-->QCF+D, Break-->DF+DxxQCB+D
4- Standing D-Feint->Down+AB-->QCFx2+P

Corner only:-
5- Jumping D-->Standing D-->QCF+D, Break-->DF+DxxQCB+D
6- Jumping D-->Standing D-->QCF+D, Break-->DF+DQCFx2+K
7- Jumping D-->Standing D-Feint->Down+AB-->QCFx2+P

T.O.P. Notes

This is a rising attack that is good for one hit and travels at a 45 degree angle. It has a slow start and can be used as an anti-air. Don't ever get this attack blocked!

Overall Strategy

To come.

Matchup Notes

To come.

Advanced Tactics

To come.
Template:Garou: Mark of the Wolves