Garou: Mark of the Wolves/Hokutomaru: Difference between revisions

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'''Double Jump''': ''Press '''Up''' in the air''<br>
'''Double Jump''': ''Press '''Up''' in the air''<br>


== '''Special Moves''' ==
== '''Special Command Moves''' ==
'''Shuriken''': ''QCF+P'' (A)<br>
{| border="1em" cellspacing="0" width="50%" style="border: 1px solid #999; background: #F2F2F2;"
'''Kuuha-dan''' ('''Sonic Split'''): ''QCF+K''<br>
|-
'''Karakusa-giri''' ('''Wooden Sword Slash'''): ''QCB+P (Hold P to cancel)''<br>
| '''Command''' || '''Move''' || '''Weak Damage'''|| '''Strong Damage'''
'''Rakka-zan''' ('''Surprise Slash'''): ''QCB+K (A)''<BR>
|-
| qcf + P (air) || '''Shuriken''' || 13 || 14
|-
| qcb + P || '''Kuuha-dan''' || 18 || 22
|-
| qcf + K || '''Hien Shippu-Kyaku''' || 16 || 17
|-
| qcb + K (air) || '''Rakka-zan''' || 10 || 10
|-
| dp + P (Break) || '''Kohou''' || 10 || 10
|-
| qcb + A/B || '''Harai''' || 15 || NA
|-
| Ch. C/D lv1 || '''Sen''' || NA || 15
|}


== '''Super Moves''' ==
== '''Super Moves''' ==

Revision as of 08:29, 21 August 2010

Hoku.PNG

Hokutomaru

Chou Hissatsu Tatsumaki-
S. Power does a total of 32 points of damage.
P. Power does a total of 47 points of damage.

Chou Hissatsu Shuriken-
This S. Power does a total of 33 points of damage, if the final shuriken isn't fired early.
Chou Hissatsu Kunai-
This S. Power does a total of 45 points of damage, if the final kunai isn't fired early.

Introduction

Introduction

To come.

Character Colors

File:Garouhokutomaru.png

Gameplay Overview

To come.

Move List

Command Normal Moves

Slide Kick: DF+B
Kutten Keri (Double Kick): DF+D
Double Jump: Press Up in the air

Special Command Moves

Command Move Weak Damage Strong Damage
qcf + P (air) Shuriken 13 14
qcb + P Kuuha-dan 18 22
qcf + K Hien Shippu-Kyaku 16 17
qcb + K (air) Rakka-zan 10 10
dp + P (Break) Kohou 10 10
qcb + A/B Harai 15 NA
Ch. C/D lv1 Sen NA 15

Super Moves

Chou Hissatsu Shuriken (Super Deadly Shurikens): QCFx2+A

  • This is an S. Power super.
  • Hokutomaru fires 4 small Shurikens and finishes with a big 5th Shuriken.
  • You can cancel/end this super earilier by pressing AB anytime during the super for Hokutomaru to send out the big Shuriken. Doing this however, will cause VERY little damage.

Chou Hissatsu Tatsumaki (Super Deadly Tornado): QCFx2+B

  • This is an S. Power super.
  • This super is best used as an anti-air.
  • Combo-able after a DF+D at the corner.

Chou Baku-en Kunai (Super Explosive Kuanis): QCFx2+C

  • This is a P. Power super.
  • Hokutomaru fires 4 small blazing Kunais and finishes with a big 5th Kunai.
  • You can cancel/end this super earilier by pressing AB anytime during the super for Hokutomaru to send out the last Kunai. Doing this however, will cause VERY little damage.

Chou Baku-en Tatsumaki (Super Flaming Tornado): QCFx2+D

  • This is a P. Power super.
  • This super is best used as an anti-air.
  • Combo-able after a DF+D at the corner.

Attributes

To come.

Frame Data

To come.

Attack Notes

To come.

Combos

Anywhere:-
1- Jumping D-->Standing B, D (Chain)-->QCB+A
2- Jumping D-->Standing B, D (Chain)-->QCFx2+P
3- Down+AB-->QCF+D, Break-->DF+DxxQCB+D
4- Standing D-Feint->Down+AB-->QCFx2+P

Corner only:-
5- Jumping D-->Standing D-->QCF+D, Break-->DF+DxxQCB+D
6- Jumping D-->Standing D-->QCF+D, Break-->DF+DQCFx2+K
7- Jumping D-->Standing D-Feint->Down+AB-->QCFx2+P

T.O.P. Notes

This is a rising attack that is good for one hit and travels at a 45 degree angle. It has a slow start and can be used as an anti-air. Don't ever get this attack blocked!

Overall Strategy

To come.

Matchup Notes

To come.

Advanced Tactics

To come.
Template:Garou: Mark of the Wolves