Nickelodeon All-Star Brawl 2/Korra: Difference between revisions

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{{NickBrawl2 Character Intro|char=Korra |full=Korra|short=Korra
{{NickBrawl2 Character Intro|char=Korra |full=[[File:NASB2_KorraStock.png|x30px]] Korra|short=Korra


| franchise = The Legend of Korra
| franchise = The Legend of Korra
| homestage =  
| homestage = Harmonic Convergence
| weight = PLACEHOLDER
| weight = 0.97
| fallspeed = PLACEHOLDER
| fallspeed = 1.48
| gravity = PLACEHOLDER
| gravity = 1.17
| runspeed = PLACEHOLDER
| runspeed = 1.35
| airspeed = PLACEHOLDER
| airspeed = 0.93
| placeholderone =  
| placeholderone =  
| placeholdertwo =  
| placeholdertwo =  
| placeholderthree =  
| placeholderthree =  
| charactercord =
| charactercord = [https://discord.gg/gNYSpBcpcB KorraCord]


|content=
|content=
Line 18: Line 18:


== About ==
== About ==
PLACEHOLDER
The powerful Avatar of a new generation. 


== Gameplay ==
== Playstyle ==
PLACEHOLDER
Korra is a fast, heavy, strong and incredibly versatile character, capable of controlling the pace of the match like almost nobody else. Korra's suite of disjointed aerials and nigh unmatched aerial mobility between Air Side Special and her incredible fall speed enable some of the most non-linear and difficult to assess approach options in the game; this combined with solid grounded spacing tools in Forward Light and Forward Strong allow her to apply pressure in a variety of ways. Alongside these traditionally strong traits exists a smorgasbord of more situational options, such as her grounded Neutral Special laying a bed of traction reducing ice on the ground, Grounded Up Special, a strong shield pressure tool and "Shine"-like attack on hit. Her primary weaknesses lie within her well-above average Fall Speed leading to her being combo food versus a skilled opponent, and her exploitable, linear recovery from below causing her to struggle to return to the stage when spiked.


|content2=
|content2=
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}}
}}
}}
}}


----
----


{{ProConTable
{{ProConTable
|pros=
|pros=
* '''PLACEHOLDER:''' PLACEHOLDER.
* '''PLACEHOLDER:''' PLACEHOLDER.
* '''PLACEHOLDER:''' PLACEHOLDER.
* '''PLACEHOLDER:''' PLACEHOLDER.
* '''PLACEHOLDER:''' PLACEHOLDER.
* '''PLACEHOLDER:''' PLACEHOLDER.


|cons=
|cons=
* '''PLACEHOLDER:''' PLACEHOLDER.
* '''Fall Speed:''' Korra's insane fall speed leads to some of the most devastating, consistent & hard to escape combos in the game.
* '''PLACEHOLDER:''' PLACEHOLDER.
* '''Linear Recovery:''' Korra's Up Special is one of the few that doesn't snap ledge until the animation has completed, allowing for disjointed pokes that cover the ledge to make recovering a living nightmare for our avatar.
* '''PLACEHOLDER:''' PLACEHOLDER.
* '''PLACEHOLDER:''' PLACEHOLDER.


}}
}}


----
----


== Moveset ==
== Moveset ==
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{{MoveData
{{MoveData
|image= NASB2_Korra_LightNeutral-ElementalCombo.png
|image= NASB2_Korra_LightNeutral-ElementalCombo.png
|caption= CAPTION PLACEHOLDER
|caption=
|name= Elemental Combo
|name= Elemental Combo
|input= Light
|input= Light
|data=
|data=
{{AttackData-NickBrawl2
{{AttackData-NickBrawl2
|Damage=00%
|Damage= 3%
|Startup=0
|Startup= 4
|Active=0-0
|Active= 4-5
|Total Frames=0
|Total Frames= 21
|Safety=-0
|Safety= -5
|description=  
|description=  
* DESCRIPTION PLACEHOLDER
* Korra's fastest attack.
* DESCRIPTION PLACEHOLDER
* 4 Hit Jab Combo, more data necessary to input, lotta cancel windows.
* Can be Combo'd into itself at mid percents, and Up Charge at mid to high percents.
}}
}}
}}<br>
}}<br>
Line 79: Line 72:
{{MoveData
{{MoveData
|image= NASB2_Korra_LightForward-WaterWhips.png
|image= NASB2_Korra_LightForward-WaterWhips.png
|caption= CAPTION PLACEHOLDER
|caption= "Footsies"
|name= Water Whips
|name= Water Whips
|input= Forward+Light
|input= Forward+Light
|data=
|data=
{{AttackData-NickBrawl2
{{AttackData-NickBrawl2
|Damage=00%
|Damage= 10%
|Startup=0
|Startup= 10
|Active=0-0
|Active= 10-17
|Total Frames=0
|Total Frames= 32
|Safety=-0
|Safety= -14
|description=  
|description=  
* DESCRIPTION PLACEHOLDER
* Korra whips her arms around and bends water outwards
* DESCRIPTION PLACEHOLDER
* Doesn't kill, but is disjointed and fairly long range. Can be slime cancelled into your imagination.
}}
}}
}}<br>
}}<br>
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{{MoveData
{{MoveData
|image= NASB2_Korra_LightUp-RisingKick.png
|image= NASB2_Korra_LightUp-RisingKick.png
|caption= CAPTION PLACEHOLDER
|caption=
|name= Rising Kick
|name= Rising Kick
|input= Up+Light
|input= Up+Light
|data=
|data=
{{AttackData-NickBrawl2
{{AttackData-NickBrawl2
|Damage=00%
|Damage= 00%
|Startup=0
|Startup= 0
|Active=0-0
|Active= 0-0
|Total Frames=0
|Total Frames= 0
|Safety=-0
|Safety= -0
|description=  
|description=  
* DESCRIPTION PLACEHOLDER
* DESCRIPTION PLACEHOLDER
Line 115: Line 108:
{{MoveData
{{MoveData
|image= NASB2_Korra_LightDown-EarthShatteringPunch.png
|image= NASB2_Korra_LightDown-EarthShatteringPunch.png
|caption= CAPTION PLACEHOLDER
|caption=
|name= Earth Shattering Punch
|name= Earth Shattering Punch
|input= Down+Light
|input= Down+Light
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{{MoveData
{{MoveData
|image= NASB2_Korra_DashAttack-WaterbendingSlide.png
|image= NASB2_Korra_DashAttack-WaterbendingSlide.png
|caption= CAPTION PLACEHOLDER
|caption=
|name= Waterbending Slide
|name= Waterbending Slide
|input= Light(While Dashing)
|input= Light (Running)
|data=
|data=
{{AttackData-NickBrawl2
{{AttackData-NickBrawl2
Line 155: Line 148:
{{MoveData
{{MoveData
|image= NASB2_Korra_LightNeutralAir-SpinningSpiritKick.png
|image= NASB2_Korra_LightNeutralAir-SpinningSpiritKick.png
|caption= CAPTION PLACEHOLDER
|caption=
|name= Spinning Spirit Kick
|name= Spinning Spirit Kick
|input= Jump+Light
|input= Light (Airborne)
|data=
{{AttackData-NickBrawl2
|Damage=00%
|Startup=0
|Active=0-0
|Total Frames=0
|Safety=-0
|description=
* Default Neutral Air Light.
* Perform after using a '''Water Attack'''.
}}
}}
{{MoveData
|image= NASB2_Korra_LightNeutralAir-SpinningSpiritKick_Earth.png
|input= <small><small>Light (Airborne)</small></small>
|data=
|data=
{{AttackData-NickBrawl2
{{AttackData-NickBrawl2
Line 166: Line 174:
|Safety=-0
|Safety=-0
|description=  
|description=  
* DESCRIPTION PLACEHOLDER
* Perform after using an '''Earth Attack'''.
* DESCRIPTION PLACEHOLDER
}}
}}
{{MoveData
|image= NASB2_Korra_LightNeutralAir-SpinningSpiritKick_Fire.png
|input= <small><small>Light (Airborne)</small></small>
|data=
{{AttackData-NickBrawl2
|Damage=00%
|Startup=0
|Active=0-0
|Total Frames=0
|Safety=-0
|description=
* Perform after using a '''Fire Attack'''.
}}
}}
{{MoveData
|image= NASB2_Korra_LightNeutralAir-SpinningSpiritKick_Air.png
|input= <small><small>Light (Airborne)</small></small>
|data=
{{AttackData-NickBrawl2
|Damage=00%
|Startup=0
|Active=0-0
|Total Frames=0
|Safety=-0
|description=
* Perform after using an '''Air Attack'''.
}}
}}
}}<br>
}}<br>
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{{MoveData
{{MoveData
|image= NASB2_Korra_LightForwardAir-FireDaggers.png
|image= NASB2_Korra_LightForwardAir-FireDaggers.png
|caption= CAPTION PLACEHOLDER
|caption=
|name= Fire Daggers
|name= Fire Daggers
|input= Jump+Forward+Light
|input= Forward+Light (Airborne)
|data=
|data=
{{AttackData-NickBrawl2
{{AttackData-NickBrawl2
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{{MoveData
{{MoveData
|image= NASB2_Korra_LightBackAir-ColdEdge.png
|image= NASB2_Korra_LightBackAir-ColdEdge.png
|caption= CAPTION PLACEHOLDER
|caption=
|name= Cold Edge
|name= Cold Edge
|input= Jump+Back+Light
|input= Back+Light (Airborne)
|data=
|data=
{{AttackData-NickBrawl2
{{AttackData-NickBrawl2
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{{MoveData
{{MoveData
|image= NASB2_Korra_LightUpAir-SkyHunter.png
|image= NASB2_Korra_LightUpAir-SkyHunter.png
|caption= CAPTION PLACEHOLDER
|caption=
|name= Sky Hunter
|name= Sky Hunter
|input= Jump+Up+Light
|input= Up+Light (Airborne)
|data=
|data=
{{AttackData-NickBrawl2
{{AttackData-NickBrawl2
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{{MoveData
{{MoveData
|image= NASB2_Korra_LightDownAir-EarthSpike.png
|image= NASB2_Korra_LightDownAir-EarthSpike.png
|caption= CAPTION PLACEHOLDER
|caption= "Ganondorf would be proud"
|name= Earth Spike
|name= Earth Spike
|input= Jump+Down+Light
|input= Down+Light (Airborne)
|data=
|data=
{{AttackData-NickBrawl2
{{AttackData-NickBrawl2
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{{MoveData
{{MoveData
|image= NASB2_Korra_ChargeForward-Inferno.png
|image= NASB2_Korra_ChargeForward-Inferno.png
|caption= CAPTION PLACEHOLDER
|caption= "Footsies, but deadlier this time"
|name= Inferno
|name= Inferno
|input= Strong
|input= Strong
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{{AttackData-NickBrawl2
{{AttackData-NickBrawl2
|Damage=00%
|Damage=00%
|Startup=0
|Startup=18
|Active=0-0
|Active=0-0
|Total Frames=0
|Total Frames=0
|Safety=-0
|Safety=-0
|description=  
|description=  
* DESCRIPTION PLACEHOLDER
* Amazingly disjointed grounded poke and kill option.
* DESCRIPTION PLACEHOLDER
* Go-to ledge trapping too for antsy opponents who love attacking from the ledge (or can't ledgedash).
}}
}}
}}<br>
}}<br>
Line 267: Line 302:
{{MoveData
{{MoveData
|image= NASB2_Korra_ChargeUp-CrescentGaleKick.png
|image= NASB2_Korra_ChargeUp-CrescentGaleKick.png
|caption= CAPTION PLACEHOLDER
|caption=
|name= Crescent Gale Kick
|name= Crescent Gale Kick
|input= Up+Strong
|input= Up+Strong
Line 285: Line 320:
{{MoveData
{{MoveData
|image= NASB2_Korra_ChargeDown-AxeStomp.png
|image= NASB2_Korra_ChargeDown-AxeStomp.png
|caption= CAPTION PLACEHOLDER
|caption=
|name= Axe Stomp
|name= Axe Stomp
|input= Down+Strong
|input= Down+Strong
Line 307: Line 342:
{{MoveData
{{MoveData
|image= NASB2_Korra_ChargeForwardAir-FlameCannon.png
|image= NASB2_Korra_ChargeForwardAir-FlameCannon.png
|caption= CAPTION PLACEHOLDER
|caption= "THE Combo Ender"
|name= Flame Cannon
|name= Flame Cannon
|input= Jump+Strong
|input= Strong (Airborne)
|data=
|data=
{{AttackData-NickBrawl2
{{AttackData-NickBrawl2
|Damage=00%
|Damage=14%
|Startup=0
|Startup=15
|Active=0-0
|Active=18-27
|Total Frames=0
|Total Frames=57
|Safety=-0
|Safety=-25
|description=  
|description=  
* DESCRIPTION PLACEHOLDER
* Kills absurdly early and consistently, AND is extremely convenient to route into
* DESCRIPTION PLACEHOLDER
* Useful after a Grounded Up Special to catch high recoveries surprisingly fast
}}
}}
}}<br>
}}<br>
Line 325: Line 360:
{{MoveData
{{MoveData
|image= NASB2_Korra_ChargeUpAir-AerialEarthbending.png
|image= NASB2_Korra_ChargeUpAir-AerialEarthbending.png
|caption= CAPTION PLACEHOLDER
|caption= "A bit of an oxymoron"
|name= Aerial Earthbending
|name= Aerial Earthbending
|input= Jump+Up+Strong
|input= Up+Strong (Airborne)
|data=
|data=
{{AttackData-NickBrawl2
{{AttackData-NickBrawl2
Line 343: Line 378:
{{MoveData
{{MoveData
|image= NASB2_Korra_ChargeDownAir-DiveBlast.png
|image= NASB2_Korra_ChargeDownAir-DiveBlast.png
|caption= CAPTION PLACEHOLDER
|caption=
|name= Dive Blast
|name= Dive Blast
|input= Jump+Down+Strong
|input= Down+Strong (Airborne)
|data=
|data=
{{AttackData-NickBrawl2
{{AttackData-NickBrawl2
Line 365: Line 400:
{{MoveData
{{MoveData
|image= NASB2_Korra_SpecialNeutral-Waterbend.png
|image= NASB2_Korra_SpecialNeutral-Waterbend.png
|caption= CAPTION PLACEHOLDER
|caption=
|name= Waterbend
|name= Waterbend
|input= Special
|input= Special
Line 377: Line 412:
|description=  
|description=  
* Korra surrounds herself with a water ring, then sends it down.
* Korra surrounds herself with a water ring, then sends it down.
* Leaves a bed of ice on the ground that heavily reduces traction for anyone (or thing) on it.
}}
}}
{{MoveData
|image= NASB2_Korra_SpecialNeutral-WaterbendAir.png
|input= <small><small>Special (Airborne)</small></small>
|data=
{{AttackData-NickBrawl2
|Damage=00%
|Startup=0
|Active=0-0
|Total Frames=0
|Safety=-0
|description=
* Perform the move in the air to send the water forward.
* Perform the move in the air to send the water forward.
* The '''Slime''' version sends the water up and then crashing down.
* '''Jump Cancelable''' while she whips it around her body for some reason, useful for this tricky grab setups.
* Good for killing off the side of the screen when you don't want to risk/don't have the time to follow up.
}}
}}
{{MoveData
|image= NASB2_Korra_SpecialNeutral-WaterbendSlime.png
|input= <small><small>Slime+Special</small></small>
|data=
{{AttackData-NickBrawl2
|Damage=00%
|Startup=0
|Active=0-0
|Total Frames=0
|Safety=-0
|description=
* The '''Slime''' version, sends the water up and then crashing down.
* Pops up for potential combos at the start, has a heavily disjointed and powerful spike near the end, also has a "splash" hitbox at the very end that kills off the side.
}}
}}
}}<br>
}}<br>
Line 384: Line 449:
{{MoveData
{{MoveData
|image= NASB2_Korra_SpecialForward-BurningTackle.png
|image= NASB2_Korra_SpecialForward-BurningTackle.png
|caption= CAPTION PLACEHOLDER
|caption= "The party starter"
|name= Burning Tackle
|name= Burning Tackle
|input= Forward+Special
|input= Forward+Special
Line 402: Line 467:
{{MoveData
{{MoveData
|image= NASB2_Korra_SpecialDown-Metalbending.png
|image= NASB2_Korra_SpecialDown-Metalbending.png
|caption= CAPTION PLACEHOLDER
|caption=
|name= Metalbending
|name= Metalbending
|input= Down+Special
|input= Down+Special
Line 415: Line 480:
* Korra performs a frontal attack with a metal wire.
* Korra performs a frontal attack with a metal wire.
* If the tip connects, she drags her opponent back to her.
* If the tip connects, she drags her opponent back to her.
* Grounded version is useful for clashing with/calling out your opponent using grounded projectiles, it functions as inconsistent combo starter however.
}}
}}
{{MoveData
|image= NASB2_Korra_SpecialDown-Metalbending_Air.png
|input= <small><small>Down+Special (Airborne)</small></small>
|data=
{{AttackData-NickBrawl2
|Damage=00%
|Startup=0
|Active=0-0
|Total Frames=0
|Safety=-0
|description=
* Combos into literally everything on a good connect, '''Up Air Light''' for combo extension, '''Air Strong''' for killing.
* Fantastic tool for catching recovering opponents since it reaches through the stage and pulls them around the ledge into your loving arms.
}}
}}
}}<br>
}}<br>
Line 420: Line 501:
{{MoveData
{{MoveData
|image= NASB2_Korra_SpecialUp-EarthAirImpulse.png
|image= NASB2_Korra_SpecialUp-EarthAirImpulse.png
|caption= CAPTION PLACEHOLDER
|caption=
|name= Earth / Air Impulse
|name =Air Impulse
|input= Up+Special
|input= Up+Special
|data=
{{AttackData-NickBrawl2
|Damage= 6%
|Startup= 13
|Active= 13-32
|Total Frames= 32
|Safety= +20
|description=
* Korra propels herself upwards with a rock while on the ground.
* Cancellable into any action as early as '''Frame 15'''.
* Fantastic combo tool when used after a '''Slime Cancel'''.
* Massively plus on block if Korra cancels as soon as she can. By airdodgeing downwards, Korra can perform another Earth Impulse on an opponents shield with as little as a '''3 Frame''' gap in pressure.
}}
}}
{{MoveData
|image= NASB2_Korra_SpecialUp-EarthAirImpulseAir.png
|input= <small><small>Up+Special (Airborne)</small></small>
|data=
{{AttackData-NickBrawl2
|Damage=00%
|Startup=13
|Active=0-0
|Total Frames=0
|Safety=-0
|description=
* Korra propels herself upwards with a gust of wind while in the air. '''Slime''' Version overshoots ledge and often lands you mid-stage, important tool for recovering.
* Leaves her in special fall.
* Does not snap to ledge.
* Inconsistent tool for killing off the top. I can see you attempting it, don't do it.
}}
}}<br>
=== Grab/Throws ===
{{MoveData
|image= NASB2_Korra_Grab.png
|caption=
|name= Grab
|input= Grab
|data=
|data=
{{AttackData-NickBrawl2
{{AttackData-NickBrawl2
Line 431: Line 553:
|Safety=-0
|Safety=-0
|description=  
|description=  
* Korra propels herself upwards with a rock while on the ground, or with a gust of wind while in the air.
* DESCRIPTION PLACEHOLDER
* DESCRIPTION PLACEHOLDER
* DESCRIPTION PLACEHOLDER
}}
}}
}}<br>
}}<br>


{{MoveData
|image= NASB2_Korra_DashGrab.png
|caption=
|name= Dash Grab
|input= Grab (Running)
|data=
{{AttackData-NickBrawl2
|Damage=00%
|Startup=0
|Active=0-0
|Total Frames=0
|Safety=-0
|description=
* DESCRIPTION PLACEHOLDER
* DESCRIPTION PLACEHOLDER
}}
}}<br>
{{MoveData
|image= NASB2_Korra_Pummel.png
|caption=
|name= Grab Pummel
|input= Light (Grabbing)
|data=
{{AttackData-NickBrawl2
|Damage=00%
|Startup=0
|Active=0-0
|Total Frames=0
|Safety=-0
|description=
* DESCRIPTION PLACEHOLDER
* DESCRIPTION PLACEHOLDER
}}
}}<br>


=== Super ===
{{MoveData
|image= NASB2_Korra_UpThrow.png
|caption=
|name= Up Throw
|input= Up (Grabbing)
|data=
{{AttackData-NickBrawl2
|Damage=00%
|Startup=0
|Active=0-0
|Total Frames=0
|Safety=-0
|description=
* DESCRIPTION PLACEHOLDER
* DESCRIPTION PLACEHOLDER
}}
}}<br>


{{MoveData
|image= NASB2_Korra_ForwardThrow.png
|caption=
|name= Forward Throw
|input= Forward (Grabbing)
|data=
{{AttackData-NickBrawl2
|Damage=00%
|Startup=0
|Active=0-0
|Total Frames=0
|Safety=-0
|description=
* DESCRIPTION PLACEHOLDER
* DESCRIPTION PLACEHOLDER
}}
}}<br>


{{MoveData
{{MoveData
|image= NASB2_Korra_Super.png
|image= NASB2_Korra_DownThrow.png
|caption= CAPTION PLACEHOLDER
|caption=
|name= NAME PLACEHOLDER
|name= Down Throw
|input= Slime+Light
|input= Down (Grabbing)
|data=
{{AttackData-NickBrawl2
|Damage=00%
|Startup=0
|Active=0-0
|Total Frames=0
|Safety=-0
|description=
* DESCRIPTION PLACEHOLDER
* DESCRIPTION PLACEHOLDER
}}
}}<br>
 
{{MoveData
|image= NASB2_Korra_BackThrow.png
|caption=
|name= Back Throw
|input= Back (Grabbing)
|data=
|data=
{{AttackData-NickBrawl2
{{AttackData-NickBrawl2
Line 455: Line 663:
* DESCRIPTION PLACEHOLDER
* DESCRIPTION PLACEHOLDER
* DESCRIPTION PLACEHOLDER
* DESCRIPTION PLACEHOLDER
}}
}}<br>
=== Super ===
{{MoveData
|image= NASB2_Korra_Super.png
|caption= "Time to Use the Avatar State!"
|name= Super
|input= Slime+Light
|data=
{{AttackData-NickBrawl2
|Damage= 40%
|Startup= 26
|Active= 1 or 4?
|Total Frames= 48
|Safety= N/A
|description=
* Invincible on startup, extremely funny (and surprisingly useful) tool for disrespecting your opponent's pressure.
* Time to Use the Avatar State!
}}
}}
}}<br>
}}<br>
Line 464: Line 694:
{{MoveData
{{MoveData
|image= NASB2_Korra_TauntNeutral.png
|image= NASB2_Korra_TauntNeutral.png
|caption= CAPTION PLACEHOLDER
|caption= "I'm the Avatar, you gotta deal with it!"
|name= NAME PLACEHOLDER
|name= Taunt
|input= Taunt
|input= Taunt
|data=
|data=
Line 482: Line 712:
{{MoveData
{{MoveData
|image= NASB2_Korra_TauntDown.png
|image= NASB2_Korra_TauntDown.png
|caption= CAPTION PLACEHOLDER
|caption= "You are very... muscular for a woman"
|name= NAME PLACEHOLDER
|name= Down Taunt
|input= Down+Taunt
|input= Down+Taunt
|data=
|data=
Line 500: Line 730:
{{MoveData
{{MoveData
|image= NASB2_Korra_TauntUp.png
|image= NASB2_Korra_TauntUp.png
|caption= CAPTION PLACEHOLDER
|caption= "Who do you think you are?"
|name= NAME PLACEHOLDER
|name= Up Taunt
|input= Up+Taunt
|input= Up+Taunt
|data=
|data=
Line 515: Line 745:
}}
}}
}}<br>
}}<br>


----
----




== Combos ==
== Strategy ==


* PLACEHOLDER
* PLACEHOLDER
Line 530: Line 759:




== Matchups ==
== Techniques ==
{| class="wikitable"
|-
| +2 || PLACEHOLDER
|-
| +1|| PLACEHOLDER
|-
| 0 || PLACEHOLDER
|-
| -1 || PLACEHOLDER
|-
| -2 || PLACEHOLDER
|}
 
 
----
 
 
== Strategy ==


* PLACEHOLDER
* PLACEHOLDER
Line 558: Line 769:




== Techniques ==
== Combos ==


* PLACEHOLDER
* PLACEHOLDER
Line 564: Line 775:
* PLACEHOLDER
* PLACEHOLDER


----
== Matchups ==
{| class="wikitable"
|-
| '''+2''' ||
|-
| '''+1'''  ||
|-
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* PLACEHOLDER
* PLACEHOLDER
* PLACEHOLDER
* PLACEHOLDER
=== Videos ===
PLACEHOLDER





Latest revision as of 00:53, 30 June 2024

About

The powerful Avatar of a new generation.

Playstyle

Korra is a fast, heavy, strong and incredibly versatile character, capable of controlling the pace of the match like almost nobody else. Korra's suite of disjointed aerials and nigh unmatched aerial mobility between Air Side Special and her incredible fall speed enable some of the most non-linear and difficult to assess approach options in the game; this combined with solid grounded spacing tools in Forward Light and Forward Strong allow her to apply pressure in a variety of ways. Alongside these traditionally strong traits exists a smorgasbord of more situational options, such as her grounded Neutral Special laying a bed of traction reducing ice on the ground, Grounded Up Special, a strong shield pressure tool and "Shine"-like attack on hit. Her primary weaknesses lie within her well-above average Fall Speed leading to her being combo food versus a skilled opponent, and her exploitable, linear recovery from below causing her to struggle to return to the stage when spiked.

NASB2 KorraStock.png Korra

NASB2 Korra Costume00.png
Franchise

The Legend of Korra

Home Stage

Harmonic Convergence

Weight

0.97

Fall Speed

1.48

Gravity

1.17

Run Speed

1.35

Air Speed

0.93

Charactercord

KorraCord


Strengths Weaknesses
  • PLACEHOLDER: PLACEHOLDER.
  • PLACEHOLDER: PLACEHOLDER.
  • Fall Speed: Korra's insane fall speed leads to some of the most devastating, consistent & hard to escape combos in the game.
  • Linear Recovery: Korra's Up Special is one of the few that doesn't snap ledge until the animation has completed, allowing for disjointed pokes that cover the ledge to make recovering a living nightmare for our avatar.

Moveset

Ground Light Attacks

Elemental Combo
Light
NASB2 Korra LightNeutral-ElementalCombo.png
Damage Startup Active Frames Total Frames Safety
3% 4 4-5 21 -5
  • Korra's fastest attack.
  • 4 Hit Jab Combo, more data necessary to input, lotta cancel windows.
  • Can be Combo'd into itself at mid percents, and Up Charge at mid to high percents.


Water Whips
Forward+Light
NASB2 Korra LightForward-WaterWhips.png
"Footsies"
Damage Startup Active Frames Total Frames Safety
10% 10 10-17 32 -14
  • Korra whips her arms around and bends water outwards
  • Doesn't kill, but is disjointed and fairly long range. Can be slime cancelled into your imagination.


Rising Kick
Up+Light
NASB2 Korra LightUp-RisingKick.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Earth Shattering Punch
Down+Light
NASB2 Korra LightDown-EarthShatteringPunch.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Waterbending Slide
Light (Running)
NASB2 Korra DashAttack-WaterbendingSlide.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER



Air Light Attacks

Spinning Spirit Kick
Light (Airborne)
NASB2 Korra LightNeutralAir-SpinningSpiritKick.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Default Neutral Air Light.
  • Perform after using a Water Attack.
Light (Airborne)
NASB2 Korra LightNeutralAir-SpinningSpiritKick Earth.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Perform after using an Earth Attack.
Light (Airborne)
NASB2 Korra LightNeutralAir-SpinningSpiritKick Fire.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Perform after using a Fire Attack.
Light (Airborne)
NASB2 Korra LightNeutralAir-SpinningSpiritKick Air.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Perform after using an Air Attack.


Fire Daggers
Forward+Light (Airborne)
NASB2 Korra LightForwardAir-FireDaggers.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Cold Edge
Back+Light (Airborne)
NASB2 Korra LightBackAir-ColdEdge.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Sky Hunter
Up+Light (Airborne)
NASB2 Korra LightUpAir-SkyHunter.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Earth Spike
Down+Light (Airborne)
NASB2 Korra LightDownAir-EarthSpike.png
"Ganondorf would be proud"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER



Ground Strong Attacks

Inferno
Strong
NASB2 Korra ChargeForward-Inferno.png
"Footsies, but deadlier this time"
Damage Startup Active Frames Total Frames Safety
00% 18 0-0 0 -0
  • Amazingly disjointed grounded poke and kill option.
  • Go-to ledge trapping too for antsy opponents who love attacking from the ledge (or can't ledgedash).


Crescent Gale Kick
Up+Strong
NASB2 Korra ChargeUp-CrescentGaleKick.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Axe Stomp
Down+Strong
NASB2 Korra ChargeDown-AxeStomp.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER



Air Strong Attacks

Flame Cannon
Strong (Airborne)
NASB2 Korra ChargeForwardAir-FlameCannon.png
"THE Combo Ender"
Damage Startup Active Frames Total Frames Safety
14% 15 18-27 57 -25
  • Kills absurdly early and consistently, AND is extremely convenient to route into
  • Useful after a Grounded Up Special to catch high recoveries surprisingly fast


Aerial Earthbending
Up+Strong (Airborne)
NASB2 Korra ChargeUpAir-AerialEarthbending.png
"A bit of an oxymoron"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Dive Blast
Down+Strong (Airborne)
NASB2 Korra ChargeDownAir-DiveBlast.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER



Special Attacks

Waterbend
Special
NASB2 Korra SpecialNeutral-Waterbend.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Korra surrounds herself with a water ring, then sends it down.
  • Leaves a bed of ice on the ground that heavily reduces traction for anyone (or thing) on it.
Special (Airborne)
NASB2 Korra SpecialNeutral-WaterbendAir.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Perform the move in the air to send the water forward.
  • Jump Cancelable while she whips it around her body for some reason, useful for this tricky grab setups.
  • Good for killing off the side of the screen when you don't want to risk/don't have the time to follow up.
Slime+Special
NASB2 Korra SpecialNeutral-WaterbendSlime.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • The Slime version, sends the water up and then crashing down.
  • Pops up for potential combos at the start, has a heavily disjointed and powerful spike near the end, also has a "splash" hitbox at the very end that kills off the side.


Burning Tackle
Forward+Special
NASB2 Korra SpecialForward-BurningTackle.png
"The party starter"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Metalbending
Down+Special
NASB2 Korra SpecialDown-Metalbending.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Korra performs a frontal attack with a metal wire.
  • If the tip connects, she drags her opponent back to her.
  • Grounded version is useful for clashing with/calling out your opponent using grounded projectiles, it functions as inconsistent combo starter however.
Down+Special (Airborne)
NASB2 Korra SpecialDown-Metalbending Air.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Combos into literally everything on a good connect, Up Air Light for combo extension, Air Strong for killing.
  • Fantastic tool for catching recovering opponents since it reaches through the stage and pulls them around the ledge into your loving arms.


Air Impulse
Up+Special
NASB2 Korra SpecialUp-EarthAirImpulse.png
Damage Startup Active Frames Total Frames Safety
6% 13 13-32 32 +20
  • Korra propels herself upwards with a rock while on the ground.
  • Cancellable into any action as early as Frame 15.
  • Fantastic combo tool when used after a Slime Cancel.
  • Massively plus on block if Korra cancels as soon as she can. By airdodgeing downwards, Korra can perform another Earth Impulse on an opponents shield with as little as a 3 Frame gap in pressure.
Up+Special (Airborne)
NASB2 Korra SpecialUp-EarthAirImpulseAir.png
Damage Startup Active Frames Total Frames Safety
00% 13 0-0 0 -0
  • Korra propels herself upwards with a gust of wind while in the air. Slime Version overshoots ledge and often lands you mid-stage, important tool for recovering.
  • Leaves her in special fall.
  • Does not snap to ledge.
  • Inconsistent tool for killing off the top. I can see you attempting it, don't do it.



Grab/Throws

Grab
Grab
NASB2 Korra Grab.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Dash Grab
Grab (Running)
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Grab Pummel
Light (Grabbing)
NASB2 Korra Pummel.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Up Throw
Up (Grabbing)
NASB2 Korra UpThrow.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Forward Throw
Forward (Grabbing)
NASB2 Korra ForwardThrow.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Down Throw
Down (Grabbing)
NASB2 Korra DownThrow.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Back Throw
Back (Grabbing)
NASB2 Korra BackThrow.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER



Super

Super
Slime+Light
NASB2 Korra Super.png
"Time to Use the Avatar State!"
Damage Startup Active Frames Total Frames Safety
40% 26 1 or 4? 48 N/A
  • Invincible on startup, extremely funny (and surprisingly useful) tool for disrespecting your opponent's pressure.
  • Time to Use the Avatar State!



Taunts

Taunt
Taunt
NASB2 Korra TauntNeutral.png
"I'm the Avatar, you gotta deal with it!"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Down Taunt
Down+Taunt
NASB2 Korra TauntDown.png
"You are very... muscular for a woman"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Up Taunt
Up+Taunt
NASB2 Korra TauntUp.png
"Who do you think you are?"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER




Strategy

  • PLACEHOLDER
  • PLACEHOLDER
  • PLACEHOLDER




Techniques

  • PLACEHOLDER
  • PLACEHOLDER
  • PLACEHOLDER




Combos

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  • PLACEHOLDER
  • PLACEHOLDER



Matchups

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0 NASB2 Sponge Icon.png NASB2 Patrick Icon.png NASB2 Squidward Icon.png NASB2 Plankton Icon.png NASB2 ElTigre Icon.png NASB2 Rocko Icon.png NASB2 Jimmy Icon.png NASB2 Lucy Icon.png NASB2 Beavers-Daggett Icon.png NASB2 Beavers-Norbert Icon.png NASB2 Garfield Icon.png NASB2 Aang Icon.png NASB2 Korra Icon.png NASB2 Azula Icon.png NASB2 Raphael Icon.png NASB2 Donatello Icon.png NASB2 April Icon.png NASB2 Danny Icon.png NASB2 Ember Icon.png NASB2 Gertie Icon.png NASB2 Gerald Icon.png NASB2 Nigel Icon.png NASB2 Zim Icon.png NASB2 Jenny Icon.png NASB2 Reptar Icon.png NASB2 RenStimpy Icon.png NASB2 Krabs Icon.png NASB2 Zuko Icon.png
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Other Resources

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Videos

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Costumes

NASB2 Korra Costume01.png NASB2 Korra Costume02.png NASB2 Korra Costume03.png NASB2 Korra Costume04.png NASB2 Korra Costume05.png


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