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| {{AttackDataCargo-MK1/Query|quan_chi_1}} | | {{AttackDataCargo-MK1/Query|quan_chi_1}} |
| A mediocre jab by itself, with average range and recovery but slightly longer startup. Mostly hampered by its abject lack of gapless followups - every single cancel option will leave an armorable gap, including kameo summons. Has two followup routes: | | A mediocre jab by itself, with average range and recovery but slightly longer startup. Like most of Quan's normals, every single cancel option will leave an armorable gap, including kameo summons. Has two followup routes: |
| * 122 follows up with slow but massive claw attacks, creating enormous pushback (with a gap). The third hit is a high, but it jails from the mid second hit. Flawless blocking does not appear to affect the pushback or frame data in any way, only mitigating the chip. Superb for creating some space on turn, as long as the enemy does not mash, and it leaves the fighters at 0 on block for a true neutral reset. 12 has curiously long cancel advantage on hit, allowing it to combo into nearly anything. In particular, 12 is the only string that can combo into Cyrax Net by itself, giving Quan all the time he needs for setups. Without Cyrax, 12 can be confirmed into EX Psycho Skull for a less expensive route than EX From the Fog (low tentacle). | | * 122 follows up with slow but massive claw attacks, creating enormous pushback (with a gap). The third hit is a high, but it jails from the mid second hit. Flawless blocking does not appear to affect the pushback or frame data in any way, only mitigating the chip. Superb for creating some space on turn, as long as the enemy does not mash, and it leaves the fighters at 0 on block for a true neutral reset. 12 has curiously long cancel advantage on hit, allowing it to combo into nearly anything - in particular, 12 is one of the only strings that can combo into Cyrax Net by itself, giving Quan all the time he needs for setups. Without Cyrax, 12 can be confirmed into EX Psycho Skull for a less expensive route than EX From the Fog (low tentacle). |
| * 13 is an overhead that gives a meterless bounce. Crucial for close range punishes and combo construction. Eminently reactable on its own, but can be combined with From the Fog for a rewarding, if expensive and fuzzyable 50/50. Unlike Shao's 12 bounce string it will work on airborne opponents, but the second 13 in a combo will splat the enemy. | | * 13 is an overhead that gives a meterless bounce. Crucial for close range punishes and combo construction. Eminently reactable on its own, but can be combined with From the Fog for a rewarding, if expensive and fuzzyable 50/50. Unlike Shao's 12 bounce string it will work on airborne opponents, but the second 13 in a combo will splat the enemy. |
| }} | | }} |
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| <!--d2--> | | =====<font style="visibility:hidden; float:right">B2</font>===== |
| | <tabber> |
| | |-|Tap= |
| | {{MoveDataCargo |
| | | title = |
| | | subtitle = |
| | | input = B2 |
| | | images = |
| | {{MoveDataCargoImage|imageHeight=180px|quan_chi_b2|caption=}} |
| | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|quan_chi_b2|caption=}} |
| | | info = |
| | {{AttackDataCargo-MK1/Query|quan_chi_b2}} |
| | An awful overhead on paper, but a plethora of applications when combined with setups gives it more usefulness then expected. Make no mistake though - it is indisputably terrible when used as a conventional attack by itself, being reactable, short ranged, death on block, lacking cheap or safe followups, and having an annoying effect where the enemy stumbles backwards during the reeling animation and causes most kameo followups to whiff. When used by itself, it should only be applied as a rare surprise attack. Don't even think about using the fully charged version by itself - you will eat a full combo for trying it.<br><br> |
| | Kameos will not exactly improve the reactibility, but will give the safety and reward on hit necessary for B2 to be a usable common option. Attack kameo setups like Sektor Missile will allow B2 to be turned into a cheap combo and pressure on block, while cancelling into a safe ender like Jax Energy Wave or Sub-Zero Shoulder allow him to mostly escape full combo punishment (albeit with an armorable gap). While many summon combo starters will whiff when cancelled from B2 due to the stumble reaction on hit, the ones that do work are absolute godsends and should always be applied instead of EX Low Tentacle. Certain kameo starters will also let Quan incorporate a fully charged B2 into the combo.<br><br> |
| | The new armor portal (Zone of Waste, DF3) finally gives the fully charged B2 a definitive use outside of combos as an oki tool. On a knockdown with the portal, Quan can charge B2, armor through the enemy's armored wakeup, and then punish them with the fully charged attack for a full combo into the same situation. If the enemy blocks or delays getup, Quan will be +8. The solution to this is to getup with a string, a jump, or a multi-hitting special, but it is highly matchup dependent and Quan can shut that down with Zone of Fear instead. |
| | }} |
| | |-|Charge= |
| | {{MoveDataCargo |
| | | title = |
| | | subtitle = |
| | | input = B2 |
| | | images = |
| | {{MoveDataCargoImage|imageHeight=180px|quan_chi_b2c|caption=}} |
| | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|quan_chi_b2c|caption=}} |
| | | info = |
| | {{AttackDataCargo-MK1/Query|quan_chi_b2c}} |
| | An awful overhead on paper, but a plethora of applications when combined with setups gives it more usefulness then expected. Make no mistake though - it is indisputably terrible when used as a conventional attack by itself, being reactable, short ranged, death on block, lacking cheap or safe followups, and having an annoying effect where the enemy stumbles backwards during the reeling animation and causes most kameo followups to whiff. When used by itself, it should only be applied as a rare surprise attack. Don't even think about using the fully charged version by itself - you will eat a full combo for trying it.<br><br> |
| | Kameos will not exactly improve the reactibility, but will give the safety and reward on hit necessary for B2 to be a usable common option. Attack kameo setups like Sektor Missile will allow B2 to be turned into a cheap combo and pressure on block, while cancelling into a safe ender like Jax Energy Wave or Sub-Zero Shoulder allow him to mostly escape full combo punishment (albeit with an armorable gap). While many summon combo starters will whiff when cancelled from B2 due to the stumble reaction on hit, the ones that do work are absolute godsends and should always be applied instead of EX Low Tentacle. Certain kameo starters will also let Quan incorporate a fully charged B2 into the combo.<br><br> |
| | The new armor portal (Zone of Waste, DF3) finally gives the fully charged B2 a definitive use outside of combos as an oki tool. On a knockdown with the portal, Quan can charge B2, armor through the enemy's armored wakeup, and then punish them with the fully charged attack for a full combo into the same situation. If the enemy blocks or delays getup, Quan will be +8. The solution to this is to getup with a string, a jump, or a multi-hitting special, but it is highly matchup dependent and Quan can shut that down with Zone of Fear instead. |
| | }} |
| | </tabber> |
| | <br> |
| | |
| | =====<font style="visibility:hidden; float:right">F2</font>===== |
| | <tabber> |
| | |-|F2= |
| | {{MoveDataCargo |
| | | title = |
| | | subtitle = |
| | | input = F2 |
| | | images = |
| | {{MoveDataCargoImage|imageHeight=180px|quan_chi_f2|caption=}} |
| | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|quan_chi_f2|caption=}} |
| | | info = |
| | {{AttackDataCargo-MK1/Query|quan_chi_f2}} |
| | Not a bad mid by itself, being disjoint, active, and decently ranged. Useful as a more defensive option to cover space against approaching enemies, or as an a lower-commit oki normal from a distance. Mostly suffers from a lack of decent followups - the F21 string followup, while leaving no gap, is unsafe at point blank and causes next to no pushback, and his natural cancel options are either unsafe or will not combo on hit. A safe, comboing kameo followup will give it a dependable cancel option, but some will whiff if done from too far away. Mid-combo, F21 can be used as a fullscreen ender if F44 would whiff, but the longer knockdown of F44 means that it is usually the better option if applicable - the exception being in some long combos where F21 will deal a tiny bit more damage for some unknown reason. |
| | }} |
| | |-|F21= |
| | {{MoveDataCargo |
| | | title = |
| | | subtitle = |
| | | input = F21 |
| | | images = |
| | {{MoveDataCargoImage|imageHeight=180px|quan_chi_f21|caption=}} |
| | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|quan_chi_f21|caption=}} |
| | | info = |
| | {{AttackDataCargo-MK1/Query|quan_chi_f21}} |
| | Not a bad mid by itself, being disjoint, active, and decently ranged. Useful as a more defensive option to cover space against approaching enemies, or as an a lower-commit oki normal from a distance. Mostly suffers from a lack of decent followups - the F21 string followup, while leaving no gap, is unsafe at point blank and causes next to no pushback, and his natural cancel options are either unsafe or will not combo on hit. A safe, comboing kameo followup will give it a dependable cancel option, but some will whiff if done from too far away. Mid-combo, F21 can be used as a fullscreen ender if F44 would whiff, but the longer knockdown of F44 means that it is always the better option if applicable. |
| | }} |
| | </tabber> |
| | <br> |
| | |
| | =====<font style="visibility:hidden; float:right">F2</font>===== |
| {{MoveDataCargo | | {{MoveDataCargo |
| | title = | | | title = |
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| {{MoveDataCargoImage|imageHeight=180px|quan_chi_d2|caption=}} | | {{MoveDataCargoImage|imageHeight=180px|quan_chi_d2|caption=}} |
| | hitboxes = | | | hitboxes = |
| {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|reiko_d2|caption=}} | | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|quan_chi_d2|caption=}} |
| | info = | | | info = |
| {{AttackDataCargo-MK1/Query|quan_chi_d2}} | | {{AttackDataCargo-MK1/Query|quan_chi_d2}} |
| | | Solid antiair if S3 would be too slow. Not as wide as the biggest D2s, but the disjoint is still useful. Quan barely moves his body during the attack, making it less likely to accidentally step forward into the enemy's jump trajectory. If fully prepared to antiair, S3 should be used instead for greater reward. |
| }} | | }} |
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| =====<font style="visibility:hidden; float:right">3</font>===== | | =====<font style="visibility:hidden; float:right">3</font>===== |
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| | info = | | | info = |
| {{AttackDataCargo-MK1/Query|quan_chi_3}} | | {{AttackDataCargo-MK1/Query|quan_chi_3}} |
| | Licc.<br><br> |
| | One of Quan's best tools - a huge, disjoint attack that sweeps the air and gives easy combo followups. Superb for space covering and whiff punishing. Many of Quan's moves will entice the enemy to jump, chief among them being Bone Cage and Slow EX Skull - S3 completes these moves by giving Quan a highly rewarding, near-incontestable defense against jump-ins when prepared. Also safe on block, and if properly spaced a blocked S3 can lead into another raw S3 to catch overeager enemies.<br><br> |
| | Being a meterless jump cancel, S3 is crucial for combo pathing and can be used for kara jump cancels, usually to set up a portal with a combo extending kameo. Hold up while in the recovery of S3, and cancel the prejump frames into the desired move. Best used with the Scorpion or Janet kameos, who provide lengthy suspends for additional followups. |
| | }} |
| | <br> |
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| | =====<font style="visibility:hidden; float:right">B3</font>===== |
| | {{MoveDataCargo |
| | | title = |
| | | subtitle = |
| | | input = B3 |
| | | images = |
| | {{MoveDataCargoImage|imageHeight=180px|quan_chi_b3|caption=}} |
| | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|quan_chi_b3|caption=}} |
| | | info = |
| | {{AttackDataCargo-MK1/Query|quan_chi_b3}} |
| | Extraordinarily important string: low, advancing, mostly safe, and confirmable. As such, it is Quan's go-to string for a number of situations (tbc) |
| }} | | }} |
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| <!--d3--> | | <!--d3--> |