Mortal Kombat X/Jacqui Briggs: Difference between revisions

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{{MKXHeader}}
{{MKXHeader}}
[[File:80%25.gif]]
 
[[File:Jacqui Briggs Loadscreen Render.png|575px|frameless|border]]


==Biography==
==Biography==
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Like her father, Jax, Specialist Jacqueline Sonya ("Jacqui") Briggs has dedicated her life to soldiering, and excels at it. Unlike Cassie Cage, her best friend, Jacqui  does not have her father's approval regarding her decision to join a secret Special Forces offshoot. After Jax's horrific experiences as a revenant in the service of Quan Chi, he wants to protect his daughter from a similar fate. Jacqui loves her father but yearns to help Earthrealm in its fight against hostile realms. A part of her wants revenge on those who hurt Jax.
Like her father, Jax, Specialist Jacqueline Sonya ("Jacqui") Briggs has dedicated her life to soldiering, and excels at it. Unlike Cassie Cage, her best friend, Jacqui  does not have her father's approval regarding her decision to join a secret Special Forces offshoot. After Jax's horrific experiences as a revenant in the service of Quan Chi, he wants to protect his daughter from a similar fate. Jacqui loves her father but yearns to help Earthrealm in its fight against hostile realms. A part of her wants revenge on those who hurt Jax.


==Move List==
==Variationless==
 
 


===Basic===
===Basic===
Line 158: Line 157:
|-
|-
| *Downward Hammer
| *Downward Hammer
| F+3 > B+2
| F+3~B+2
| Overhead
| Overhead
| 7.00%
| 7.00%
Line 170: Line 169:
|-
|-
| *Toe Stomp
| *Toe Stomp
| F+3 > B+4
| F+3~B+4
| Low
| Low
| 7.00%
| 7.00%
Line 230: Line 229:
|-
|-
| *Downward Hammer
| *Downward Hammer
| F+4 > B+2
| F+4~B+2
| Overhead
| Overhead
| 7.00%
| 7.00%
Line 242: Line 241:
|-
|-
| *Toe Stomp
| *Toe Stomp
| F+4 > B+4
| F+4~B+4
| Low
| Low
| 7.00%
| 7.00%
Line 278: Line 277:
|-
|-
| Jump Front Punch
| Jump Front Punch
| Back/Foward Jump+1
| J+1
| Overhead
| Overhead
| 5.00%
| 5.00%
Line 290: Line 289:
|-
|-
| Jump Back Punch
| Jump Back Punch
| Back/Foward Jump+2
| J+2
| Overhead
| Overhead
| 5.00%
| 5.00%
Line 302: Line 301:
|-
|-
| Jump Front Kick
| Jump Front Kick
| Back/Foward Jump+3
| J+3
| Overhead
| Overhead
| 7.00%
| 7.00%
Line 314: Line 313:
|-
|-
| Jump Back Kick
| Jump Back Kick
| Back/Foward Jump+4
| J+4
| Overhead
| Overhead
| 7.00%
| 7.00%
Line 326: Line 325:
|-
|-
| Jump Up Punch
| Jump Up Punch
| Neutral Jump+1/2
| NJP
| Overhead
| Overhead
| 7.00%
| 7.00%
Line 338: Line 337:
|-
|-
| Jump Up Kick
| Jump Up Kick
| Neutral Jump+3/4
| NJK
| Overhead
| Overhead
| 7.00%
| 7.00%
Line 349: Line 348:
| 0
| 0
|-
|-
| Throw (towards)
| Throw (Towards)
| F+TH
| F+TH/1+3
| Throw
| Throw
| 12.00%
| 12.00%
| 0.00%
| 2.00%
| 10
| 10
| 2
| 2
| 24
| 24
| -8
| 0
| 0
| 0
| 34
| 34
|-
|-
| *Throw (towards)
| *Enhance
| F+TH~BL
| Throw~BL
| Throw
| Throw
| 0.00%
| 0.00%
Line 373: Line 372:
| 0
| 0
|-
|-
| Throw (away)
| Throw (Away)
| TH/B+TH
| TH/1+3
| Throw
| Throw
| 12.00%
| 12.00%
| 0.00%
| 2.00%
| 10
| 10
| 2
| 2
| 24
| 24
| -8
| 0
| 0
| 0
| 32
| 32
|-
|-
| *Throw (away)
| *Enhance
| TH/B+TH~BL
| Throw~BL
| Throw
| Throw
| 0.00%
| 0.00%
Line 802: Line 801:
|}
|}


===Variations===
==High Tech==


====High Tech====
Gains short range Plasma Blasts and Plasma Gauntlet attacks get enhanced.


Gains short range Plasma Blasts and Plasma Gauntlet attacks get enhanced.
===Kombo===


{| class="wikitable sortable"
{| class="wikitable sortable"
Line 844: Line 843:
| 35
| 35
| 0
| 0
|-
|}
===Kombo===
{| class="wikitable sortable"
! style="font-weight: bold;" | Name
! style="font-weight: bold;" | Sequence
! style="font-weight: bold;" | Move Type
! style="font-weight: bold;" | Damage
! style="font-weight: bold;" | Block Damage
! style="font-weight: bold;" | Start-Up
! style="font-weight: bold;" | Active
! style="font-weight: bold;" | Recover
! style="font-weight: bold;" | Block Adv.
! style="font-weight: bold;" | Hit Adv.
! style="font-weight: bold;" | Cancel
|-
|-
| Forces Rush
| Forces Rush
Line 929: Line 945:
| 0
| 0
|-
|-
| *Cancel
| **Cancel
| Dash during Charge
| Dash during Charge
| N/A
| N/A
Line 954: Line 970:
|}
|}


====Shotgun====
==Shotgun==


Gains medium range Shotgun Blast and Low Shotgun Blast.
Gains medium range Shotgun Blast and Low Shotgun Blast.


===Kombo===
{| class="wikitable sortable"
{| class="wikitable sortable"
! style="font-weight: bold;" | Name
! style="font-weight: bold;" | Name
Line 972: Line 989:
|-
|-
| Back Shot
| Back Shot
| F FP, BP, BP+BK
| F+12~2+4
| High
| High
| 5.00%
| 5.00%
| 1.25%
| 0.00%
| 11
| 11
| 1
| 1
| 18
| 18
| -5
| 0
| 55
| 60
| 0
| 0
|-
|}
===Special===
{| class="wikitable sortable"
! style="font-weight: bold;" | Name
! style="font-weight: bold;" | Sequence
! style="font-weight: bold;" | Move Type
! style="font-weight: bold;" | Damage
! style="font-weight: bold;" | Block Damage
! style="font-weight: bold;" | Start-Up
! style="font-weight: bold;" | Active
! style="font-weight: bold;" | Recover
! style="font-weight: bold;" | Block Adv.
! style="font-weight: bold;" | Hit Adv.
! style="font-weight: bold;" | Cancel
|-
|-
| Single Barrel
| Single Barrel
| D F BP
| DF+2
| High
| High
| 9.00%
| 9.00%
Line 992: Line 1,025:
| 25
| 25
| -1
| -1
| 1
| 17
| 0
| 0
|-
|-
| Double Barrel
| Double Barrel
| D F BP+BL
| DF+2+BL
| High
| High
| 14.70%
| 14.70%
| 4.25%
| 4.26%
| 12
| 12
| 21
| 21
| 29
| 29
| -5
| -1
| 39
| 39
| 0
| 0
|-
|-
| Low Blow
| Low Blow
| D B BP
| DB+2
| Low
| Low (Close)/Mid (Far)
| 5.00%
| 5.00% (Close)/1.00% (Far)
| 1.62%
| 1.63%
| 18
| 18
| 6
| 6
| 28
| 28
| -6
| -11
| 17
| 17
| 0
| 0
|-
|-
| Low Blast
| Low Blast
| D B BP+BL
| DB+2+BL
| Low
| Low (Close)/Mid (Far)
| 9.00%
| 9.00% (Close)/1.00% (Far)
| 1.62%
| 1.63%
| 13
| 13
| 6
| 6
| 28
| 28
| -6
| -11
| 17
| 40
| 0
| 0
|}
|}


====Full Auto====
==Full Auto==


Gains Long range Machine Gun and Rocket attacks.
Gains Long range Machine Gun and Rocket attacks.
===Special===


{| class="wikitable sortable"
{| class="wikitable sortable"
Line 1,048: Line 1,083:
! style="font-weight: bold;" | Hit Adv.
! style="font-weight: bold;" | Hit Adv.
! style="font-weight: bold;" | Cancel
! style="font-weight: bold;" | Cancel
|-
| Forces Rush
| BF+1
| High
| 8.65%
| 1.25%
| 12
| 6
| 42
| -27
| 21
| 0
|-
| Forces Charge
| BF+1+BL
| High
| 11.65%
| 1.64%
| 12
| 6
| 42
| -27
| 21
| 0
|-
|-
| Hand Cannon
| Hand Cannon
| D F BP
| DF+2
| High
| High
| 7.42%
| 7.41%
| 5.00%
| 5.00%
| 14
| 14
Line 1,062: Line 1,121:
|-
|-
| *Enhance
| *Enhance
| BL
| DF+2~BL
| Mid
| Mid
| 7.00%
| 7.00%
| 1.88%
| 1.88%
| 9
| 9
| 200
| 71
| -149
| -20
| -15
| -15
| 22
| 22
Line 1,074: Line 1,133:
|-
|-
| Low Rocket
| Low Rocket
| D B FK
| DB+3
| Low
| Low
| 8.00%
| 8.00%
Line 1,086: Line 1,145:
|-
|-
| Rocket Crater
| Rocket Crater
| D B FK+BL
| DB+3+BL
| Low
| Low
| 12.00%
| 12.00%
Line 1,098: Line 1,157:
|-
|-
| *Delay
| *Delay
| (hold) FK
| DB+3+BL~Hold 3
| High
| N/A
| 100.00%
| 0.00%
| 100.00%
| 0.00%
| 1
| 0
| 1
| 0
| 1
| 0
| 1
| 0
| -1
| 0
| 1
| 0
|-
|-
| Up Rocket
| Up Rocket
| D B BP
| DB+2
| High
| High
| 8.00%
| 8.00%
| 2.00%
| 2.00%
| 12
| 12
| 200
| 71
| -174
| -45
| 11
| -3
| 44
| 44
| 0
| 0
|-
|-
| Rocket Power
| Rocket Power
| D B BP+BL
| DB+2+BL
| High
| High
| 8.00%
| 11.70%
| 2.00%
| 3.50%
| 12
| 32
| 200
| 15
| -174
| -1
| 11
| 7
| 44
| 81
| 0
| 0
|}
|}
===Finishing Moves===
 
==Finishing Moves==
 
{| class="wikitable sortable"
! style="font-weight: bold;" | Name
! style="font-weight: bold;" | Sequence
| style="font-weight: bold;" | Easy Input
! style="font-weight: bold;" | Available Variations
! style="font-weight: bold;" | Move Type
! style="font-weight: bold;" | Requirements
|-
| Blown Out (Close)
| BFBF+2
| BL+Hold 1
| All
| Fatality
| Winning (Anywhere)
|-
| Fist Pump (Close)
| FDB+4
| BL+Hold 2
| All
| Fatality
| Winning (Anywhere)
|-
| Stage Fatality (Close)
| DFD+4
| None
| All
| Fatality
| Winning (depends on the stage)
|-
| Mind Blown
| BF+2+BL
| None
| All
| Brutality
| Final hit must be: Bionic Blast (BF+2+BL). Must perform FFF (Foward, Foward, Foward) during final hit
|-
| Gun Show
| BF+4+BL
| None
| All
| Brutality
| Final hit must be Gauntlet Flurry (BF+4+BL). Must Hold 4 during final hit
|-
| Shrapnel
| DB+2
| None
| Shotgun
| Brutality
| Must use 3 stage interactions during the match. Final hit must be from either: Low Blow (DB+2) or Low Blast (DB+2+BL)
|-
| Heavy Artillery
| DF+2
| None
| Full Auto
| Brutality
| Must land 3 Up-Rockets (DB+2) during the match. Final hit must be: Hand Cannon (DF+2)
|-
| Aftershock
| (Air) DD+4
| None
| High Tech
| Brutality
| Gauntlet Spark (DB+3) or Gauntlet Ignite (DB+2+BL) must be active. Final hit must be either: Air Ground Smash (Air DD+4) or Air Ground Tremor (Air DD+4+BL)
|-
|}
 
==Other pages==
 
{{MKXFooter}}
 
[[Category: Mortal Kombat X]]
[[Category: Mortal Kombat X]]

Latest revision as of 13:55, 24 May 2023

Mkx-logo.png

Jacqui Briggs Loadscreen Render.png

Biography

Like her father, Jax, Specialist Jacqueline Sonya ("Jacqui") Briggs has dedicated her life to soldiering, and excels at it. Unlike Cassie Cage, her best friend, Jacqui does not have her father's approval regarding her decision to join a secret Special Forces offshoot. After Jax's horrific experiences as a revenant in the service of Quan Chi, he wants to protect his daughter from a similar fate. Jacqui loves her father but yearns to help Earthrealm in its fight against hostile realms. A part of her wants revenge on those who hurt Jax.

Variationless

Basic

Name Sequence Move Type Damage Block Damage Start-Up Active Recover Block Adv. Hit Adv. Cancel
Quick Jab 1 High 2.00% 0.40% 6 2 10 2 12 16
Light Kut B+1 Mid 3.00% 0.60% 16 3 23 2 19 27
Sledge Fist F+1 Mid 5.00% 1.0% 15 4 14 0 21 25
Low Metal D+1 Mid 2.00% 0.40% 7 2 13 -4 13 17
Spec Hook 2 High 3.00% 0.60% 13 2 17 -1 26 19
Downward Hammer B+2 Overhead 7.00% 1.40% 17 3 34 -5 33 30
Turnaround Punch F+2 Mid 3.00% 0.60% 17 4 25 -1 16 26
Rising Steel D+2 High 14.00% 2.80% 9 5 39 -18 26 0
Side Boot 3 High 5.00% 1.00% 14 2 21 -4 13 21
Steel Toe B+3 Low 3.00% 0.60% 16 2 21 -2 13 25
Roundhouse F+3 Mid 9.00% 1.80% 24 3 30 -5 45 0
*Downward Hammer F+3~B+2 Overhead 7.00% 1.40% 17 3 34 -5 33 26
*Toe Stomp F+3~B+4 Low 7.00% 1.40% 16 2 21 -2 13 25
Low Heel D+3 Low 2.00% 0.40% 8 2 15 -4 11 15
Fast Knee 4 Mid 5.00% 1.00% 8 3 28 -13 9 15
Helicopter B+4 Low 7.00% 1.40% 17 2 27 -6 22 0
Hop Kick F+4 Mid 9.00% 1.80% 35 3 15 2 47 0
*Downward Hammer F+4~B+2 Overhead 7.00% 1.40% 17 3 34 -5 33 30
*Toe Stomp F+4~B+4 Low 7.00% 1.40% 16 2 21 -2 13 25
Deep Sweep D+4 Low 3.00% 0.60% 13 2 22 -6 18 22
Stanky Leg 4~U+4 Mid 9.00% 1.80% 9 5 13 2 63 0
Jump Front Punch J+1 Overhead 5.00% 1.00% 8 4 25 2 12 35
Jump Back Punch J+2 Overhead 5.00% 1.00% 11 5 25 2 21 39
Jump Front Kick J+3 Overhead 7.00% 1.40% 9 12 25 -4 49 37
Jump Back Kick J+4 Overhead 7.00% 1.40% 7 10 25 -2 51 33
Jump Up Punch NJP Overhead 7.00% 1.40% 9 7 27 -8 51 0
Jump Up Kick NJK Overhead 7.00% 1.40% 11 3 27 -5 35 0
Throw (Towards) F+TH/1+3 Throw 12.00% 2.00% 10 2 24 0 0 34
*Enhance Throw~BL Throw 0.00% 0.00% 1 0 0 0 0 0
Throw (Away) TH/1+3 Throw 12.00% 2.00% 10 2 24 0 0 32
*Enhance Throw~BL Throw 0.00% 0.00% 1 0 0 0 0 0

Kombo

Name Sequence Move Type Damage Block Damage Start-Up Active Recover Block Adv. Hit Adv. Cancel
Quick Steel 11 Mid 3.00% 0.60% 7 2 13 2 31 17
Trained Killer 114 Mid 5.00% 1.00% 9 3 23 2 47 20
Operative 12 Mid 3.00% 0.60% 9 4 15 2 27 17
Tank 121 Mid 2.00% 0.40% 15 3 24 1 22 25
Bouncing Betty 1212 Mid 5.00% 1.00% 16 2 22 2 9 28
Cranked B+12 Mid 9.65% 0.60% 16 1 30 -3 23 0
Gunner B+14 Low 2.00% 0.40% 17 2 21 2 29 22
Hawkeye B+142 Mid 7.00% 1.40% 24 2 33 -7 17 0
Red Team F+12 Mid 3.00% 0.60% 20 1 17 2 33 27
The Trenches F+121 Overhead 5.00% 0.00% 18 2 20 0 6 0
Danger Zone 21 Mid 2.00% 0.40% 14 1 12 2 29 21
Fully United 212 Mid 7.00% 1.40% 20 2 23 -2 38 0
Snake Eater 23 Mid 2.00% 0.40% 12 2 21 -5 14 18
Artillery 233 Mid 3.00% 0.60% 14 2 25 -9 26 23
Buck Up 2334 Mid 7.00% 1.40% 24 2 19 2 51 0
VTOL F+2~U+2 Mid 7.00% 1.40% 16 6 31 -9 41 25
War Ship F+2~U+2~2+4 Overhead 7.00% 1.40% 22 1 28 2 35 0
Dog Tags 33 Mid 7.00% 1.40% 22 3 36 -11 0 31
Jacqui's Justice B+33 Low 7.00% 1.40% 18 2 18 -7 32 23

Special

Name Sequence Move Type Damage Block Damage Start-Up Active Recover Block Adv. Hit Adv. Cancel
Air Ground Smash (Air) DD+4 Low 9.00% 2.13% 33 3 27 0 23 0
Air Ground Tremor (Air) DD+4+BL Low 12.00% 2.50% 33 3 27 0 63 0
Air Fake Out (Air) DU+4 N/A 0.00% 0.00% 1 0 28 0 0 0
Forces Rush BF+1 High 9.60% 1.25% 12 6 42 -27 21 0
Forces Charge BF+1+BL High 12.60% 1.63% 12 6 42 -27 21 0
Bionic Dash BF+2 Mid 6.00% 1.75% 25 4 33 -9 41 0
Bionic Blast BF+2+BL Mid 16.00% 1.38% 22 3 35 0 20 0
Gauntlet Strike BF+4 Mid 15.00% 1.38% 16 3 45 -31 10 0
Gauntlet Flurry BF+4+BL Mid 17.00% 1.38% 16 3 45 -31 -2 0
Tech Shield DB+1 N/A 0.00% 0.00% 11 28 3 0 0 0
Advanced Tech DB+1+BL N/A 0.00% 0.00% 11 28 3 0 0 0
Chest Kavity SS+BL Mid 6.00% 3.50% 22 2 27 7 0 0

High Tech

Gains short range Plasma Blasts and Plasma Gauntlet attacks get enhanced.

Kombo

Name Sequence Move Type Damage Block Damage Start-Up Active Recover Block Adv. Hit Adv. Cancel
Cranked B+12 Mid 11.26-13.77-18.08% 0.60-0.96-1.32% 16 1 30 -3 23 0
War Ship F+2~U+2~2+4 Overhead 13.69-16.46-19.24% 1.00-1.40-1.80% 22 1 28 2 35 0

Kombo

Name Sequence Move Type Damage Block Damage Start-Up Active Recover Block Adv. Hit Adv. Cancel
Forces Rush BF+1 High 7.70-9.84-12.89% 1.25-1.49-1.73% 12 6 42 -27 21 0
Forces Charge BF+1+BL High 10.70-13.20-16.65% 1.63-2.23-2.83% 12 6 42 -27 21 0
Gauntlet Spark DB+2 N/A 0.00% 0.00% 1 0 60 0 0 0
Gauntlet Ignite DB+2+BL N/A 0.00% 0.00% 1 0 60 0 0 0
Quick Burst DF+2 Mid 10.00% 2.25% 15 7 19 -1 14 0
*Charge Level 1 DF+Hold 2 (13f) Mid 12.00% 2.50% 28 7 19 8 14 0
*Charge Level 2 DF+Hold 2 (39f) Mid 14.00% 2.75% 54 7 19 7 14 0
**Cancel Dash during Charge N/A 0.00% 0.00% 0 0 0 0 0 0
Plasma Burst DF+2+BL Mid 14.30% 3.88% 16 27 27 2 31 0

Shotgun

Gains medium range Shotgun Blast and Low Shotgun Blast.

Kombo

Name Sequence Move Type Damage Block Damage Start-Up Active Recover Block Adv. Hit Adv. Cancel
Back Shot F+12~2+4 High 5.00% 0.00% 11 1 18 0 60 0

Special

Name Sequence Move Type Damage Block Damage Start-Up Active Recover Block Adv. Hit Adv. Cancel
Single Barrel DF+2 High 9.00% 2.13% 12 4 25 -1 17 0
Double Barrel DF+2+BL High 14.70% 4.26% 12 21 29 -1 39 0
Low Blow DB+2 Low (Close)/Mid (Far) 5.00% (Close)/1.00% (Far) 1.63% 18 6 28 -11 17 0
Low Blast DB+2+BL Low (Close)/Mid (Far) 9.00% (Close)/1.00% (Far) 1.63% 13 6 28 -11 40 0

Full Auto

Gains Long range Machine Gun and Rocket attacks.

Special

Name Sequence Move Type Damage Block Damage Start-Up Active Recover Block Adv. Hit Adv. Cancel
Forces Rush BF+1 High 8.65% 1.25% 12 6 42 -27 21 0
Forces Charge BF+1+BL High 11.65% 1.64% 12 6 42 -27 21 0
Hand Cannon DF+2 High 7.41% 5.00% 14 224 -172 -10 8 58
*Enhance DF+2~BL Mid 7.00% 1.88% 9 71 -20 -15 22 0
Low Rocket DB+3 Low 8.00% 2.00% 31 4 15 -1 57 0
Rocket Crater DB+3+BL Low 12.00% 2.50% 31 4 15 -1 57 0
*Delay DB+3+BL~Hold 3 N/A 0.00% 0.00% 0 0 0 0 0 0
Up Rocket DB+2 High 8.00% 2.00% 12 71 -45 -3 44 0
Rocket Power DB+2+BL High 11.70% 3.50% 32 15 -1 7 81 0

Finishing Moves

Name Sequence Easy Input Available Variations Move Type Requirements
Blown Out (Close) BFBF+2 BL+Hold 1 All Fatality Winning (Anywhere)
Fist Pump (Close) FDB+4 BL+Hold 2 All Fatality Winning (Anywhere)
Stage Fatality (Close) DFD+4 None All Fatality Winning (depends on the stage)
Mind Blown BF+2+BL None All Brutality Final hit must be: Bionic Blast (BF+2+BL). Must perform FFF (Foward, Foward, Foward) during final hit
Gun Show BF+4+BL None All Brutality Final hit must be Gauntlet Flurry (BF+4+BL). Must Hold 4 during final hit
Shrapnel DB+2 None Shotgun Brutality Must use 3 stage interactions during the match. Final hit must be from either: Low Blow (DB+2) or Low Blast (DB+2+BL)
Heavy Artillery DF+2 None Full Auto Brutality Must land 3 Up-Rockets (DB+2) during the match. Final hit must be: Hand Cannon (DF+2)
Aftershock (Air) DD+4 None High Tech Brutality Gauntlet Spark (DB+3) or Gauntlet Ignite (DB+2+BL) must be active. Final hit must be either: Air Ground Smash (Air DD+4) or Air Ground Tremor (Air DD+4+BL)

Other pages


Mortal Kombat X

AlienBo' Rai ChoCassie CageD'VorahErmacErron BlackFerra/TorrGoroJacqui BriggsJasonJaxJohnny CageKanoKenshiKitanaKotal KahnKung LaoKung JinLeatherfaceLiu KangMileenaPredatorQuan ChiRaidenReptileScorpionShinnokSonya BladeSub-ZeroTakedaTanyaTremorTriborg

System FAQ

BasicsMovement/CancelingOffenseAttack AttributesDefenseFatalitiesStagesTier List