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{{MKXHeader}} | {{MKXHeader}} | ||
[[File: | |||
[[File:Jacqui Briggs Loadscreen Render.png|575px|frameless|border]] | |||
==Biography== | ==Biography== | ||
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Like her father, Jax, Specialist Jacqueline Sonya ("Jacqui") Briggs has dedicated her life to soldiering, and excels at it. Unlike Cassie Cage, her best friend, Jacqui does not have her father's approval regarding her decision to join a secret Special Forces offshoot. After Jax's horrific experiences as a revenant in the service of Quan Chi, he wants to protect his daughter from a similar fate. Jacqui loves her father but yearns to help Earthrealm in its fight against hostile realms. A part of her wants revenge on those who hurt Jax. | Like her father, Jax, Specialist Jacqueline Sonya ("Jacqui") Briggs has dedicated her life to soldiering, and excels at it. Unlike Cassie Cage, her best friend, Jacqui does not have her father's approval regarding her decision to join a secret Special Forces offshoot. After Jax's horrific experiences as a revenant in the service of Quan Chi, he wants to protect his daughter from a similar fate. Jacqui loves her father but yearns to help Earthrealm in its fight against hostile realms. A part of her wants revenge on those who hurt Jax. | ||
== | ==Variationless== | ||
===Basic=== | ===Basic=== | ||
Line 158: | Line 157: | ||
|- | |- | ||
| *Downward Hammer | | *Downward Hammer | ||
| F+3 | | F+3~B+2 | ||
| Overhead | | Overhead | ||
| 7.00% | | 7.00% | ||
Line 170: | Line 169: | ||
|- | |- | ||
| *Toe Stomp | | *Toe Stomp | ||
| F+3 | | F+3~B+4 | ||
| Low | | Low | ||
| 7.00% | | 7.00% | ||
Line 230: | Line 229: | ||
|- | |- | ||
| *Downward Hammer | | *Downward Hammer | ||
| F+4 | | F+4~B+2 | ||
| Overhead | | Overhead | ||
| 7.00% | | 7.00% | ||
Line 242: | Line 241: | ||
|- | |- | ||
| *Toe Stomp | | *Toe Stomp | ||
| F+4 | | F+4~B+4 | ||
| Low | | Low | ||
| 7.00% | | 7.00% | ||
Line 278: | Line 277: | ||
|- | |- | ||
| Jump Front Punch | | Jump Front Punch | ||
| | | J+1 | ||
| Overhead | | Overhead | ||
| 5.00% | | 5.00% | ||
Line 290: | Line 289: | ||
|- | |- | ||
| Jump Back Punch | | Jump Back Punch | ||
| | | J+2 | ||
| Overhead | | Overhead | ||
| 5.00% | | 5.00% | ||
Line 302: | Line 301: | ||
|- | |- | ||
| Jump Front Kick | | Jump Front Kick | ||
| | | J+3 | ||
| Overhead | | Overhead | ||
| 7.00% | | 7.00% | ||
Line 314: | Line 313: | ||
|- | |- | ||
| Jump Back Kick | | Jump Back Kick | ||
| | | J+4 | ||
| Overhead | | Overhead | ||
| 7.00% | | 7.00% | ||
Line 326: | Line 325: | ||
|- | |- | ||
| Jump Up Punch | | Jump Up Punch | ||
| | | NJP | ||
| Overhead | | Overhead | ||
| 7.00% | | 7.00% | ||
Line 338: | Line 337: | ||
|- | |- | ||
| Jump Up Kick | | Jump Up Kick | ||
| | | NJK | ||
| Overhead | | Overhead | ||
| 7.00% | | 7.00% | ||
Line 349: | Line 348: | ||
| 0 | | 0 | ||
|- | |- | ||
| Throw ( | | Throw (Towards) | ||
| F+TH | | F+TH/1+3 | ||
| Throw | | Throw | ||
| 12.00% | | 12.00% | ||
| | | 2.00% | ||
| 10 | | 10 | ||
| 2 | | 2 | ||
| 24 | | 24 | ||
| | | 0 | ||
| 0 | | 0 | ||
| 34 | | 34 | ||
|- | |- | ||
| * | | *Enhance | ||
| | | Throw~BL | ||
| Throw | | Throw | ||
| 0.00% | | 0.00% | ||
Line 373: | Line 372: | ||
| 0 | | 0 | ||
|- | |- | ||
| Throw ( | | Throw (Away) | ||
| TH/ | | TH/1+3 | ||
| Throw | | Throw | ||
| 12.00% | | 12.00% | ||
| | | 2.00% | ||
| 10 | | 10 | ||
| 2 | | 2 | ||
| 24 | | 24 | ||
| | | 0 | ||
| 0 | | 0 | ||
| 32 | | 32 | ||
|- | |- | ||
| * | | *Enhance | ||
| | | Throw~BL | ||
| Throw | | Throw | ||
| 0.00% | | 0.00% | ||
Line 802: | Line 801: | ||
|} | |} | ||
== | ==High Tech== | ||
Gains short range Plasma Blasts and Plasma Gauntlet attacks get enhanced. | |||
===Kombo=== | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
Line 843: | Line 842: | ||
| 2 | | 2 | ||
| 35 | | 35 | ||
| 0 | |||
|- | |||
|} | |||
===Kombo=== | |||
{| class="wikitable sortable" | |||
! style="font-weight: bold;" | Name | |||
! style="font-weight: bold;" | Sequence | |||
! style="font-weight: bold;" | Move Type | |||
! style="font-weight: bold;" | Damage | |||
! style="font-weight: bold;" | Block Damage | |||
! style="font-weight: bold;" | Start-Up | |||
! style="font-weight: bold;" | Active | |||
! style="font-weight: bold;" | Recover | |||
! style="font-weight: bold;" | Block Adv. | |||
! style="font-weight: bold;" | Hit Adv. | |||
! style="font-weight: bold;" | Cancel | |||
|- | |||
| Forces Rush | |||
| BF+1 | |||
| High | |||
| 7.70-9.84-12.89% | |||
| 1.25-1.49-1.73% | |||
| 12 | |||
| 6 | |||
| 42 | |||
| -27 | |||
| 21 | |||
| 0 | |||
|- | |||
| Forces Charge | |||
| BF+1+BL | |||
| High | |||
| 10.70-13.20-16.65% | |||
| 1.63-2.23-2.83% | |||
| 12 | |||
| 6 | |||
| 42 | |||
| -27 | |||
| 21 | |||
| 0 | | 0 | ||
|- | |- | ||
| Gauntlet Spark | | Gauntlet Spark | ||
| | | DB+2 | ||
| N/A | | N/A | ||
| 0.00% | | 0.00% | ||
Line 853: | Line 893: | ||
| 0 | | 0 | ||
| 60 | | 60 | ||
| | | 0 | ||
| | | 0 | ||
| 0 | | 0 | ||
|- | |- | ||
| Gauntlet Ignite | | Gauntlet Ignite | ||
| | | DB+2+BL | ||
| N/A | | N/A | ||
| 0.00% | | 0.00% | ||
Line 865: | Line 905: | ||
| 0 | | 0 | ||
| 60 | | 60 | ||
| | | 0 | ||
| | | 0 | ||
| 0 | | 0 | ||
|- | |- | ||
| Quick Burst | | Quick Burst | ||
| | | DF+2 | ||
| Mid | | Mid | ||
| 10.00% | | 10.00% | ||
Line 877: | Line 917: | ||
| 7 | | 7 | ||
| 19 | | 19 | ||
| | | -1 | ||
| 14 | | 14 | ||
| 0 | | 0 | ||
|- | |- | ||
| *Charge Level 1 | | *Charge Level 1 | ||
| Hold | | DF+Hold 2 (13f) | ||
| Mid | | Mid | ||
| | | 12.00% | ||
| 2. | | 2.50% | ||
| | | 28 | ||
| 7 | | 7 | ||
| 19 | | 19 | ||
| | | 8 | ||
| 14 | | 14 | ||
| 0 | | 0 | ||
|- | |- | ||
| *Charge Level 2 | | *Charge Level 2 | ||
| Hold | | DF+Hold 2 (39f) | ||
| Mid | | Mid | ||
| | | 14.00% | ||
| 2. | | 2.75% | ||
| | | 54 | ||
| 7 | | 7 | ||
| 19 | | 19 | ||
| | | 7 | ||
| 14 | | 14 | ||
| 0 | |||
|- | |||
| **Cancel | |||
| Dash during Charge | |||
| N/A | |||
| 0.00% | |||
| 0.00% | |||
| 0 | |||
| 0 | |||
| 0 | |||
| 0 | |||
| 0 | |||
| 0 | | 0 | ||
|- | |- | ||
| Plasma Burst | | Plasma Burst | ||
| | | DF+2+BL | ||
| Mid | | Mid | ||
| 14.30% | | 14.30% | ||
Line 924: | Line 964: | ||
| 16 | | 16 | ||
| 27 | | 27 | ||
| | | 27 | ||
| 2 | |||
| 31 | | 31 | ||
| 0 | | 0 | ||
|} | |} | ||
==Shotgun== | |||
Gains medium range Shotgun Blast and Low Shotgun Blast. | Gains medium range Shotgun Blast and Low Shotgun Blast. | ||
===Kombo=== | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! style="font-weight: bold;" | Name | ! style="font-weight: bold;" | Name | ||
Line 948: | Line 989: | ||
|- | |- | ||
| Back Shot | | Back Shot | ||
| F | | F+12~2+4 | ||
| High | | High | ||
| 5.00% | | 5.00% | ||
| | | 0.00% | ||
| 11 | | 11 | ||
| 1 | | 1 | ||
| 18 | | 18 | ||
| 0 | | 0 | ||
| 60 | |||
| 0 | |||
|- | |||
|} | |||
===Special=== | |||
{| class="wikitable sortable" | |||
! style="font-weight: bold;" | Name | |||
! style="font-weight: bold;" | Sequence | |||
! style="font-weight: bold;" | Move Type | |||
! style="font-weight: bold;" | Damage | |||
! style="font-weight: bold;" | Block Damage | |||
! style="font-weight: bold;" | Start-Up | |||
! style="font-weight: bold;" | Active | |||
! style="font-weight: bold;" | Recover | |||
! style="font-weight: bold;" | Block Adv. | |||
! style="font-weight: bold;" | Hit Adv. | |||
! style="font-weight: bold;" | Cancel | |||
|- | |- | ||
| Single Barrel | | Single Barrel | ||
| | | DF+2 | ||
| High | | High | ||
| 9.00% | | 9.00% | ||
Line 968: | Line 1,025: | ||
| 25 | | 25 | ||
| -1 | | -1 | ||
| | | 17 | ||
| 0 | | 0 | ||
|- | |- | ||
| Double Barrel | | Double Barrel | ||
| | | DF+2+BL | ||
| High | | High | ||
| 14.70% | | 14.70% | ||
| 4. | | 4.26% | ||
| 12 | | 12 | ||
| 21 | | 21 | ||
| 29 | | 29 | ||
| - | | -1 | ||
| 39 | | 39 | ||
| 0 | | 0 | ||
|- | |- | ||
| Low Blow | | Low Blow | ||
| | | DB+2 | ||
| Low | | Low (Close)/Mid (Far) | ||
| 5.00% | | 5.00% (Close)/1.00% (Far) | ||
| 1. | | 1.63% | ||
| 18 | | 18 | ||
| 6 | | 6 | ||
| 28 | | 28 | ||
| - | | -11 | ||
| 17 | | 17 | ||
| 0 | | 0 | ||
|- | |- | ||
| Low Blast | | Low Blast | ||
| | | DB+2+BL | ||
| Low | | Low (Close)/Mid (Far) | ||
| 9.00% | | 9.00% (Close)/1.00% (Far) | ||
| 1. | | 1.63% | ||
| 13 | | 13 | ||
| 6 | | 6 | ||
| 28 | | 28 | ||
| - | | -11 | ||
| | | 40 | ||
| 0 | | 0 | ||
|} | |} | ||
==Full Auto== | |||
Gains Long range Machine Gun and Rocket attacks. | Gains Long range Machine Gun and Rocket attacks. | ||
===Special=== | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
Line 1,024: | Line 1,083: | ||
! style="font-weight: bold;" | Hit Adv. | ! style="font-weight: bold;" | Hit Adv. | ||
! style="font-weight: bold;" | Cancel | ! style="font-weight: bold;" | Cancel | ||
|- | |||
| Forces Rush | |||
| BF+1 | |||
| High | |||
| 8.65% | |||
| 1.25% | |||
| 12 | |||
| 6 | |||
| 42 | |||
| -27 | |||
| 21 | |||
| 0 | |||
|- | |||
| Forces Charge | |||
| BF+1+BL | |||
| High | |||
| 11.65% | |||
| 1.64% | |||
| 12 | |||
| 6 | |||
| 42 | |||
| -27 | |||
| 21 | |||
| 0 | |||
|- | |- | ||
| Hand Cannon | | Hand Cannon | ||
| | | DF+2 | ||
| High | | High | ||
| 7. | | 7.41% | ||
| 5.00% | | 5.00% | ||
| 14 | | 14 | ||
Line 1,038: | Line 1,121: | ||
|- | |- | ||
| *Enhance | | *Enhance | ||
| BL | | DF+2~BL | ||
| Mid | | Mid | ||
| 7.00% | | 7.00% | ||
| 1.88% | | 1.88% | ||
| 9 | | 9 | ||
| | | 71 | ||
| - | | -20 | ||
| -15 | | -15 | ||
| 22 | | 22 | ||
Line 1,050: | Line 1,133: | ||
|- | |- | ||
| Low Rocket | | Low Rocket | ||
| | | DB+3 | ||
| Low | | Low | ||
| 8.00% | | 8.00% | ||
Line 1,062: | Line 1,145: | ||
|- | |- | ||
| Rocket Crater | | Rocket Crater | ||
| | | DB+3+BL | ||
| Low | | Low | ||
| 12.00% | | 12.00% | ||
Line 1,074: | Line 1,157: | ||
|- | |- | ||
| *Delay | | *Delay | ||
| | | DB+3+BL~Hold 3 | ||
| | | N/A | ||
| | | 0.00% | ||
| | | 0.00% | ||
| | | 0 | ||
| | | 0 | ||
| | | 0 | ||
| | | 0 | ||
| | | 0 | ||
| | | 0 | ||
|- | |- | ||
| Up Rocket | | Up Rocket | ||
| | | DB+2 | ||
| High | | High | ||
| 8.00% | | 8.00% | ||
| 2.00% | | 2.00% | ||
| 12 | | 12 | ||
| | | 71 | ||
| - | | -45 | ||
| | | -3 | ||
| 44 | | 44 | ||
| 0 | | 0 | ||
|- | |- | ||
| Rocket Power | | Rocket Power | ||
| | | DB+2+BL | ||
| High | | High | ||
| | | 11.70% | ||
| | | 3.50% | ||
| | | 32 | ||
| | | 15 | ||
| - | | -1 | ||
| | | 7 | ||
| | | 81 | ||
| 0 | | 0 | ||
|} | |} | ||
==Finishing Moves== | |||
{| class="wikitable sortable" | |||
! style="font-weight: bold;" | Name | |||
! style="font-weight: bold;" | Sequence | |||
| style="font-weight: bold;" | Easy Input | |||
! style="font-weight: bold;" | Available Variations | |||
! style="font-weight: bold;" | Move Type | |||
! style="font-weight: bold;" | Requirements | |||
|- | |||
| Blown Out (Close) | |||
| BFBF+2 | |||
| BL+Hold 1 | |||
| All | |||
| Fatality | |||
| Winning (Anywhere) | |||
|- | |||
| Fist Pump (Close) | |||
| FDB+4 | |||
| BL+Hold 2 | |||
| All | |||
| Fatality | |||
| Winning (Anywhere) | |||
|- | |||
| Stage Fatality (Close) | |||
| DFD+4 | |||
| None | |||
| All | |||
| Fatality | |||
| Winning (depends on the stage) | |||
|- | |||
| Mind Blown | |||
| BF+2+BL | |||
| None | |||
| All | |||
| Brutality | |||
| Final hit must be: Bionic Blast (BF+2+BL). Must perform FFF (Foward, Foward, Foward) during final hit | |||
|- | |||
| Gun Show | |||
| BF+4+BL | |||
| None | |||
| All | |||
| Brutality | |||
| Final hit must be Gauntlet Flurry (BF+4+BL). Must Hold 4 during final hit | |||
|- | |||
| Shrapnel | |||
| DB+2 | |||
| None | |||
| Shotgun | |||
| Brutality | |||
| Must use 3 stage interactions during the match. Final hit must be from either: Low Blow (DB+2) or Low Blast (DB+2+BL) | |||
|- | |||
| Heavy Artillery | |||
| DF+2 | |||
| None | |||
| Full Auto | |||
| Brutality | |||
| Must land 3 Up-Rockets (DB+2) during the match. Final hit must be: Hand Cannon (DF+2) | |||
|- | |||
| Aftershock | |||
| (Air) DD+4 | |||
| None | |||
| High Tech | |||
| Brutality | |||
| Gauntlet Spark (DB+3) or Gauntlet Ignite (DB+2+BL) must be active. Final hit must be either: Air Ground Smash (Air DD+4) or Air Ground Tremor (Air DD+4+BL) | |||
|- | |||
|} | |||
==Other pages== | |||
{{MKXFooter}} | |||
[[Category: Mortal Kombat X]] | [[Category: Mortal Kombat X]] |
Latest revision as of 13:55, 24 May 2023
Biography
Like her father, Jax, Specialist Jacqueline Sonya ("Jacqui") Briggs has dedicated her life to soldiering, and excels at it. Unlike Cassie Cage, her best friend, Jacqui does not have her father's approval regarding her decision to join a secret Special Forces offshoot. After Jax's horrific experiences as a revenant in the service of Quan Chi, he wants to protect his daughter from a similar fate. Jacqui loves her father but yearns to help Earthrealm in its fight against hostile realms. A part of her wants revenge on those who hurt Jax.
Variationless
Basic
Name | Sequence | Move Type | Damage | Block Damage | Start-Up | Active | Recover | Block Adv. | Hit Adv. | Cancel |
---|---|---|---|---|---|---|---|---|---|---|
Quick Jab | 1 | High | 2.00% | 0.40% | 6 | 2 | 10 | 2 | 12 | 16 |
Light Kut | B+1 | Mid | 3.00% | 0.60% | 16 | 3 | 23 | 2 | 19 | 27 |
Sledge Fist | F+1 | Mid | 5.00% | 1.0% | 15 | 4 | 14 | 0 | 21 | 25 |
Low Metal | D+1 | Mid | 2.00% | 0.40% | 7 | 2 | 13 | -4 | 13 | 17 |
Spec Hook | 2 | High | 3.00% | 0.60% | 13 | 2 | 17 | -1 | 26 | 19 |
Downward Hammer | B+2 | Overhead | 7.00% | 1.40% | 17 | 3 | 34 | -5 | 33 | 30 |
Turnaround Punch | F+2 | Mid | 3.00% | 0.60% | 17 | 4 | 25 | -1 | 16 | 26 |
Rising Steel | D+2 | High | 14.00% | 2.80% | 9 | 5 | 39 | -18 | 26 | 0 |
Side Boot | 3 | High | 5.00% | 1.00% | 14 | 2 | 21 | -4 | 13 | 21 |
Steel Toe | B+3 | Low | 3.00% | 0.60% | 16 | 2 | 21 | -2 | 13 | 25 |
Roundhouse | F+3 | Mid | 9.00% | 1.80% | 24 | 3 | 30 | -5 | 45 | 0 |
*Downward Hammer | F+3~B+2 | Overhead | 7.00% | 1.40% | 17 | 3 | 34 | -5 | 33 | 26 |
*Toe Stomp | F+3~B+4 | Low | 7.00% | 1.40% | 16 | 2 | 21 | -2 | 13 | 25 |
Low Heel | D+3 | Low | 2.00% | 0.40% | 8 | 2 | 15 | -4 | 11 | 15 |
Fast Knee | 4 | Mid | 5.00% | 1.00% | 8 | 3 | 28 | -13 | 9 | 15 |
Helicopter | B+4 | Low | 7.00% | 1.40% | 17 | 2 | 27 | -6 | 22 | 0 |
Hop Kick | F+4 | Mid | 9.00% | 1.80% | 35 | 3 | 15 | 2 | 47 | 0 |
*Downward Hammer | F+4~B+2 | Overhead | 7.00% | 1.40% | 17 | 3 | 34 | -5 | 33 | 30 |
*Toe Stomp | F+4~B+4 | Low | 7.00% | 1.40% | 16 | 2 | 21 | -2 | 13 | 25 |
Deep Sweep | D+4 | Low | 3.00% | 0.60% | 13 | 2 | 22 | -6 | 18 | 22 |
Stanky Leg | 4~U+4 | Mid | 9.00% | 1.80% | 9 | 5 | 13 | 2 | 63 | 0 |
Jump Front Punch | J+1 | Overhead | 5.00% | 1.00% | 8 | 4 | 25 | 2 | 12 | 35 |
Jump Back Punch | J+2 | Overhead | 5.00% | 1.00% | 11 | 5 | 25 | 2 | 21 | 39 |
Jump Front Kick | J+3 | Overhead | 7.00% | 1.40% | 9 | 12 | 25 | -4 | 49 | 37 |
Jump Back Kick | J+4 | Overhead | 7.00% | 1.40% | 7 | 10 | 25 | -2 | 51 | 33 |
Jump Up Punch | NJP | Overhead | 7.00% | 1.40% | 9 | 7 | 27 | -8 | 51 | 0 |
Jump Up Kick | NJK | Overhead | 7.00% | 1.40% | 11 | 3 | 27 | -5 | 35 | 0 |
Throw (Towards) | F+TH/1+3 | Throw | 12.00% | 2.00% | 10 | 2 | 24 | 0 | 0 | 34 |
*Enhance | Throw~BL | Throw | 0.00% | 0.00% | 1 | 0 | 0 | 0 | 0 | 0 |
Throw (Away) | TH/1+3 | Throw | 12.00% | 2.00% | 10 | 2 | 24 | 0 | 0 | 32 |
*Enhance | Throw~BL | Throw | 0.00% | 0.00% | 1 | 0 | 0 | 0 | 0 | 0 |
Kombo
Name | Sequence | Move Type | Damage | Block Damage | Start-Up | Active | Recover | Block Adv. | Hit Adv. | Cancel |
---|---|---|---|---|---|---|---|---|---|---|
Quick Steel | 11 | Mid | 3.00% | 0.60% | 7 | 2 | 13 | 2 | 31 | 17 |
Trained Killer | 114 | Mid | 5.00% | 1.00% | 9 | 3 | 23 | 2 | 47 | 20 |
Operative | 12 | Mid | 3.00% | 0.60% | 9 | 4 | 15 | 2 | 27 | 17 |
Tank | 121 | Mid | 2.00% | 0.40% | 15 | 3 | 24 | 1 | 22 | 25 |
Bouncing Betty | 1212 | Mid | 5.00% | 1.00% | 16 | 2 | 22 | 2 | 9 | 28 |
Cranked | B+12 | Mid | 9.65% | 0.60% | 16 | 1 | 30 | -3 | 23 | 0 |
Gunner | B+14 | Low | 2.00% | 0.40% | 17 | 2 | 21 | 2 | 29 | 22 |
Hawkeye | B+142 | Mid | 7.00% | 1.40% | 24 | 2 | 33 | -7 | 17 | 0 |
Red Team | F+12 | Mid | 3.00% | 0.60% | 20 | 1 | 17 | 2 | 33 | 27 |
The Trenches | F+121 | Overhead | 5.00% | 0.00% | 18 | 2 | 20 | 0 | 6 | 0 |
Danger Zone | 21 | Mid | 2.00% | 0.40% | 14 | 1 | 12 | 2 | 29 | 21 |
Fully United | 212 | Mid | 7.00% | 1.40% | 20 | 2 | 23 | -2 | 38 | 0 |
Snake Eater | 23 | Mid | 2.00% | 0.40% | 12 | 2 | 21 | -5 | 14 | 18 |
Artillery | 233 | Mid | 3.00% | 0.60% | 14 | 2 | 25 | -9 | 26 | 23 |
Buck Up | 2334 | Mid | 7.00% | 1.40% | 24 | 2 | 19 | 2 | 51 | 0 |
VTOL | F+2~U+2 | Mid | 7.00% | 1.40% | 16 | 6 | 31 | -9 | 41 | 25 |
War Ship | F+2~U+2~2+4 | Overhead | 7.00% | 1.40% | 22 | 1 | 28 | 2 | 35 | 0 |
Dog Tags | 33 | Mid | 7.00% | 1.40% | 22 | 3 | 36 | -11 | 0 | 31 |
Jacqui's Justice | B+33 | Low | 7.00% | 1.40% | 18 | 2 | 18 | -7 | 32 | 23 |
Special
Name | Sequence | Move Type | Damage | Block Damage | Start-Up | Active | Recover | Block Adv. | Hit Adv. | Cancel |
---|---|---|---|---|---|---|---|---|---|---|
Air Ground Smash | (Air) DD+4 | Low | 9.00% | 2.13% | 33 | 3 | 27 | 0 | 23 | 0 |
Air Ground Tremor | (Air) DD+4+BL | Low | 12.00% | 2.50% | 33 | 3 | 27 | 0 | 63 | 0 |
Air Fake Out | (Air) DU+4 | N/A | 0.00% | 0.00% | 1 | 0 | 28 | 0 | 0 | 0 |
Forces Rush | BF+1 | High | 9.60% | 1.25% | 12 | 6 | 42 | -27 | 21 | 0 |
Forces Charge | BF+1+BL | High | 12.60% | 1.63% | 12 | 6 | 42 | -27 | 21 | 0 |
Bionic Dash | BF+2 | Mid | 6.00% | 1.75% | 25 | 4 | 33 | -9 | 41 | 0 |
Bionic Blast | BF+2+BL | Mid | 16.00% | 1.38% | 22 | 3 | 35 | 0 | 20 | 0 |
Gauntlet Strike | BF+4 | Mid | 15.00% | 1.38% | 16 | 3 | 45 | -31 | 10 | 0 |
Gauntlet Flurry | BF+4+BL | Mid | 17.00% | 1.38% | 16 | 3 | 45 | -31 | -2 | 0 |
Tech Shield | DB+1 | N/A | 0.00% | 0.00% | 11 | 28 | 3 | 0 | 0 | 0 |
Advanced Tech | DB+1+BL | N/A | 0.00% | 0.00% | 11 | 28 | 3 | 0 | 0 | 0 |
Chest Kavity | SS+BL | Mid | 6.00% | 3.50% | 22 | 2 | 27 | 7 | 0 | 0 |
High Tech
Gains short range Plasma Blasts and Plasma Gauntlet attacks get enhanced.
Kombo
Name | Sequence | Move Type | Damage | Block Damage | Start-Up | Active | Recover | Block Adv. | Hit Adv. | Cancel |
---|---|---|---|---|---|---|---|---|---|---|
Cranked | B+12 | Mid | 11.26-13.77-18.08% | 0.60-0.96-1.32% | 16 | 1 | 30 | -3 | 23 | 0 |
War Ship | F+2~U+2~2+4 | Overhead | 13.69-16.46-19.24% | 1.00-1.40-1.80% | 22 | 1 | 28 | 2 | 35 | 0 |
Kombo
Name | Sequence | Move Type | Damage | Block Damage | Start-Up | Active | Recover | Block Adv. | Hit Adv. | Cancel |
---|---|---|---|---|---|---|---|---|---|---|
Forces Rush | BF+1 | High | 7.70-9.84-12.89% | 1.25-1.49-1.73% | 12 | 6 | 42 | -27 | 21 | 0 |
Forces Charge | BF+1+BL | High | 10.70-13.20-16.65% | 1.63-2.23-2.83% | 12 | 6 | 42 | -27 | 21 | 0 |
Gauntlet Spark | DB+2 | N/A | 0.00% | 0.00% | 1 | 0 | 60 | 0 | 0 | 0 |
Gauntlet Ignite | DB+2+BL | N/A | 0.00% | 0.00% | 1 | 0 | 60 | 0 | 0 | 0 |
Quick Burst | DF+2 | Mid | 10.00% | 2.25% | 15 | 7 | 19 | -1 | 14 | 0 |
*Charge Level 1 | DF+Hold 2 (13f) | Mid | 12.00% | 2.50% | 28 | 7 | 19 | 8 | 14 | 0 |
*Charge Level 2 | DF+Hold 2 (39f) | Mid | 14.00% | 2.75% | 54 | 7 | 19 | 7 | 14 | 0 |
**Cancel | Dash during Charge | N/A | 0.00% | 0.00% | 0 | 0 | 0 | 0 | 0 | 0 |
Plasma Burst | DF+2+BL | Mid | 14.30% | 3.88% | 16 | 27 | 27 | 2 | 31 | 0 |
Shotgun
Gains medium range Shotgun Blast and Low Shotgun Blast.
Kombo
Name | Sequence | Move Type | Damage | Block Damage | Start-Up | Active | Recover | Block Adv. | Hit Adv. | Cancel |
---|---|---|---|---|---|---|---|---|---|---|
Back Shot | F+12~2+4 | High | 5.00% | 0.00% | 11 | 1 | 18 | 0 | 60 | 0 |
Special
Name | Sequence | Move Type | Damage | Block Damage | Start-Up | Active | Recover | Block Adv. | Hit Adv. | Cancel |
---|---|---|---|---|---|---|---|---|---|---|
Single Barrel | DF+2 | High | 9.00% | 2.13% | 12 | 4 | 25 | -1 | 17 | 0 |
Double Barrel | DF+2+BL | High | 14.70% | 4.26% | 12 | 21 | 29 | -1 | 39 | 0 |
Low Blow | DB+2 | Low (Close)/Mid (Far) | 5.00% (Close)/1.00% (Far) | 1.63% | 18 | 6 | 28 | -11 | 17 | 0 |
Low Blast | DB+2+BL | Low (Close)/Mid (Far) | 9.00% (Close)/1.00% (Far) | 1.63% | 13 | 6 | 28 | -11 | 40 | 0 |
Full Auto
Gains Long range Machine Gun and Rocket attacks.
Special
Name | Sequence | Move Type | Damage | Block Damage | Start-Up | Active | Recover | Block Adv. | Hit Adv. | Cancel |
---|---|---|---|---|---|---|---|---|---|---|
Forces Rush | BF+1 | High | 8.65% | 1.25% | 12 | 6 | 42 | -27 | 21 | 0 |
Forces Charge | BF+1+BL | High | 11.65% | 1.64% | 12 | 6 | 42 | -27 | 21 | 0 |
Hand Cannon | DF+2 | High | 7.41% | 5.00% | 14 | 224 | -172 | -10 | 8 | 58 |
*Enhance | DF+2~BL | Mid | 7.00% | 1.88% | 9 | 71 | -20 | -15 | 22 | 0 |
Low Rocket | DB+3 | Low | 8.00% | 2.00% | 31 | 4 | 15 | -1 | 57 | 0 |
Rocket Crater | DB+3+BL | Low | 12.00% | 2.50% | 31 | 4 | 15 | -1 | 57 | 0 |
*Delay | DB+3+BL~Hold 3 | N/A | 0.00% | 0.00% | 0 | 0 | 0 | 0 | 0 | 0 |
Up Rocket | DB+2 | High | 8.00% | 2.00% | 12 | 71 | -45 | -3 | 44 | 0 |
Rocket Power | DB+2+BL | High | 11.70% | 3.50% | 32 | 15 | -1 | 7 | 81 | 0 |
Finishing Moves
Name | Sequence | Easy Input | Available Variations | Move Type | Requirements |
---|---|---|---|---|---|
Blown Out (Close) | BFBF+2 | BL+Hold 1 | All | Fatality | Winning (Anywhere) |
Fist Pump (Close) | FDB+4 | BL+Hold 2 | All | Fatality | Winning (Anywhere) |
Stage Fatality (Close) | DFD+4 | None | All | Fatality | Winning (depends on the stage) |
Mind Blown | BF+2+BL | None | All | Brutality | Final hit must be: Bionic Blast (BF+2+BL). Must perform FFF (Foward, Foward, Foward) during final hit |
Gun Show | BF+4+BL | None | All | Brutality | Final hit must be Gauntlet Flurry (BF+4+BL). Must Hold 4 during final hit |
Shrapnel | DB+2 | None | Shotgun | Brutality | Must use 3 stage interactions during the match. Final hit must be from either: Low Blow (DB+2) or Low Blast (DB+2+BL) |
Heavy Artillery | DF+2 | None | Full Auto | Brutality | Must land 3 Up-Rockets (DB+2) during the match. Final hit must be: Hand Cannon (DF+2) |
Aftershock | (Air) DD+4 | None | High Tech | Brutality | Gauntlet Spark (DB+3) or Gauntlet Ignite (DB+2+BL) must be active. Final hit must be either: Air Ground Smash (Air DD+4) or Air Ground Tremor (Air DD+4+BL) |