Mortal Kombat X/Jacqui Briggs: Difference between revisions

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[[File:80%25.gif]]
 
[[File:Jacqui Briggs Loadscreen Render.png|575px|frameless|border]]


==Biography==
==Biography==
Line 6: Line 7:
Like her father, Jax, Specialist Jacqueline Sonya ("Jacqui") Briggs has dedicated her life to soldiering, and excels at it. Unlike Cassie Cage, her best friend, Jacqui  does not have her father's approval regarding her decision to join a secret Special Forces offshoot. After Jax's horrific experiences as a revenant in the service of Quan Chi, he wants to protect his daughter from a similar fate. Jacqui loves her father but yearns to help Earthrealm in its fight against hostile realms. A part of her wants revenge on those who hurt Jax.
Like her father, Jax, Specialist Jacqueline Sonya ("Jacqui") Briggs has dedicated her life to soldiering, and excels at it. Unlike Cassie Cage, her best friend, Jacqui  does not have her father's approval regarding her decision to join a secret Special Forces offshoot. After Jax's horrific experiences as a revenant in the service of Quan Chi, he wants to protect his daughter from a similar fate. Jacqui loves her father but yearns to help Earthrealm in its fight against hostile realms. A part of her wants revenge on those who hurt Jax.


==Play Style==
==Variationless==
 
 
 
==Move List==
 
 


===Basic===
===Basic===
Line 30: Line 25:
|-
|-
| Quick Jab
| Quick Jab
| FP
| 1
| High
| High
| 2.00%
| 2.00%
| 0.50%
| 0.40%
| 7
| 6
| 2
| 2
| 10
| 10
| 2
| 2
| 11
| 12
| 17
| 16
|-
|-
| Light Kut
| Light Kut
| B FP
| B+1
| Mid
| Mid
| 3.00%
| 3.00%
| 0.75%
| 0.60%
| 16
| 16
| 3
| 3
| 23
| 23
| 2
| 2
| 13
| 19
| 27
| 27
|-
|-
| Sledge Fist
| Sledge Fist
| F FP
| F+1
| Mid
| Mid
| 5.00%
| 5.00%
| 1.25%
| 1.0%
| 15
| 15
| 4
| 4
| 14
| 14
| 0
| 0
| 18
| 21
| 25
| 25
|-
|-
| Low Metal
| Low Metal
| D FP
| D+1
| Mid
| Mid
| 2.00%
| 2.00%
| 0.50%
| 0.40%
| 8
| 7
| 2
| 2
| 16
| -7
| 13
| 13
| 18
| -4
| 13
| 17
|-
|-
| Spec Hook
| Spec Hook
| BP
| 2
| High
| High
| 3.00%
| 3.00%
| 0.75%
| 0.60%
| 13
| 13
| 2
| 2
| 17
| 17
| -1
| -1
| 20
| 26
| 19
| 19
|-
|-
| Downward Hammer
| Downward Hammer
| B BP
| B+2
| Overhead
| Overhead
| 7.00%
| 7.00%
| 1.75%
| 1.40%
| 17
| 17
| 3
| 3
Line 99: Line 94:
| -5
| -5
| 33
| 33
| 26
| 30
|-
|-
| Turnaround Punch
| Turnaround Punch
| F BP
| F+2
| Mid
| Mid
| 3.00%
| 3.00%
| 0.75%
| 0.60%
| 17
| 17
| 4
| 4
| 25
| 25
| -1
| -1
| 10
| 16
| 26
| 26
|-
|-
| Rising Steel
| Rising Steel
| D BP
| D+2
| High
| High
| 14.00%
| 14.00%
| 3.50%
| 2.80%
| 11
| 9
| 5
| 5
| 39
| 39
Line 126: Line 121:
|-
|-
| Side Boot
| Side Boot
| FK
| 3
| High
| High
| 5.00%
| 5.00%
| 1.25%
| 1.00%
| 14
| 14
| 2
| 2
| 21
| 21
| -4
| -4
| 8
| 13
| 21
| 21
|-
|-
| Steel Toe
| Steel Toe
| B FK
| B+3
| Low
| Low
| 3.00%
| 3.00%
| 0.75%
| 0.60%
| 16
| 16
| 2
| 2
| 21
| 21
| -2
| -2
| 6
| 13
| 25
| 25
|-
|-
| Roundhouse
| Roundhouse
| F FK
| F+3
| Mid
| Mid
| 9.00%
| 9.00%
| 2.25%
| 1.80%
| 24
| 24
| 3
| 3
Line 162: Line 157:
|-
|-
| *Downward Hammer
| *Downward Hammer
| B BP
| F+3~B+2
| Overhead
| Overhead
| 7.00%
| 7.00%
| 1.75%
| 1.40%
| 17
| 17
| 3
| 3
Line 174: Line 169:
|-
|-
| *Toe Stomp
| *Toe Stomp
| B BK
| F+3~B+4
| Low
| Low
| 3.00%
| 7.00%
| 0.75%
| 1.40%
| 16
| 16
| 2
| 2
| 21
| 21
| -2
| -2
| 6
| 13
| 25
| 25
|-
|-
| Low Heel
| Low Heel
| D FK
| D+3
| Low
| Low
| 2.00%
| 2.00%
| 0.50%
| 0.40%
| 8
| 8
| 2
| 2
Line 198: Line 193:
|-
|-
| Fast Knee
| Fast Knee
| BK
| 4
| Mid
| Mid
| 5.00%
| 5.00%
| 1.25%
| 1.00%
| 11
| 8
| 2
| 3
| 29
| 28
| -13
| -13
| -1
| 9
| 18
| 15
|-
|-
| Helicopter
| Helicopter
| B BK
| B+4
| Low
| Low
| 7.00%
| 7.00%
| 1.75%
| 1.40%
| 17
| 17
| 2
| 2
| 27
| 27
| -10
| -6
| 22
| 22
| 0
| 0
|-
|-
| Hop Kick
| Hop Kick
| F BK
| F+4
| Mid
| Mid
| 9.00%
| 9.00%
| 2.25%
| 1.80%
| 33
| 35
| 3
| 3
| 15
| 15
Line 234: Line 229:
|-
|-
| *Downward Hammer
| *Downward Hammer
| B BP
| F+4~B+2
| Overhead
| Overhead
| 7.00%
| 7.00%
| 1.75%
| 1.40%
| 17
| 17
| 3
| 3
Line 243: Line 238:
| -5
| -5
| 33
| 33
| 26
| 30
|-
|-
| *Toe Stomp
| *Toe Stomp
| B BK
| F+4~B+4
| Low
| Low
| 3.00%
| 7.00%
| 0.75%
| 1.40%
| 16
| 16
| 2
| 2
| 21
| 21
| -2
| -2
| 6
| 13
| 25
| 25
|-
|-
| Deep Sweep
| Deep Sweep
| D BK
| D+4
| Low
| Low
| 3.00%
| 3.00%
| 0.75%
| 0.60%
| 13
| 13
| 2
| 2
Line 270: Line 265:
|-
|-
| Stanky Leg
| Stanky Leg
| BK, U BK
| 4~U+4
| Mid
| Mid
| 7.00%
| 9.00%
| 2.25%
| 1.80%
| 3
| 9
| 5
| 5
| 15
| 13
| 2
| 2
| 59
| 63
| 0
| 0
|-
|-
| Jump Front Punch
| Jump Front Punch
| FP
| J+1
| Overhead
| Overhead
| 5.00%
| 5.00%
| 1.25%
| 1.00%
| 8
| 8
| 4
| 4
Line 294: Line 289:
|-
|-
| Jump Back Punch
| Jump Back Punch
| BP
| J+2
| Overhead
| Overhead
| 7.00%
| 5.00%
| 1.25%
| 1.00%
| 11
| 11
| 5
| 5
Line 306: Line 301:
|-
|-
| Jump Front Kick
| Jump Front Kick
| FK
| J+3
| Overhead
| Overhead
| 7.00%
| 7.00%
| 1.75%
| 1.40%
| 9
| 9
| 12
| 12
Line 318: Line 313:
|-
|-
| Jump Back Kick
| Jump Back Kick
| BK
| J+4
| Overhead
| Overhead
| 7.00%
| 7.00%
| 1.75%
| 1.40%
| 11
| 7
| 6
| 10
| 25
| 25
| -3
| -2
| 50
| 51
| 38
| 33
|-
|-
| Jump Up Front Punch
| Jump Up Punch
| FP or BP
| NJP
| Overhead
| Overhead
| 7.00%
| 7.00%
| 1.75%
| 1.40%
| 11
| 9
| 6
| 7
| 27
| 27
| -7
| -8
| 51
| 51
| 0
| 0
|-
|-
| Jump Up Back Punch
| Jump Up Kick
| FK or BK
| NJK
| Overhead
| Overhead
| 7.00%
| 7.00%
| 1.75%
| 1.40%
| 11
| 11
| 3
| 3
Line 353: Line 348:
| 0
| 0
|-
|-
| Throw (towards)
| Throw (Towards)
| F+TH
| F+TH/1+3
| Throw
| Throw
| 12.00%
| 12.00%
| 0.00%
| 2.00%
| 10
| 10
| 2
| 2
| 24
| 24
| -8
| 0
| 0
| 32
| 0
| 34
|-
|-
| *Throw (towards)
| *Enhance
| F+TH, BL
| Throw~BL
| Throw
| Throw
| 0.00%
| 0.00%
Line 377: Line 372:
| 0
| 0
|-
|-
| Throw (away)
| Throw (Away)
| TH
| TH/1+3
| Throw
| Throw
| 12.00%
| 12.00%
| 0.00%
| 2.00%
| 10
| 10
| 2
| 2
| 24
| 24
| -8
| 0
| 0
| 0
| 32
| 32
|-
|-
| *Throw (away)
| *Enhance
| TH, BL
| Throw~BL
| Throw
| Throw
| 0.00%
| 0.00%
Line 418: Line 413:
|-
|-
| Quick Steel
| Quick Steel
| FP, FP
| 11
| Mid
| Mid
| 3.00%
| 3.00%
| 0.75%
| 0.60%
| 7
| 7
| 2
| 2
| 13
| 13
| 2
| 2
| 25
| 31
| 17
| 17
|-
|-
| Trained Killer
| Trained Killer
| FP, FP, BK
| 114
| Mid
| Mid
| 5.00%
| 5.00%
| 1.25%
| 1.00%
| 9
| 9
| 3
| 3
Line 442: Line 437:
|-
|-
| Operative
| Operative
| FP, BP
| 12
| Mid
| Mid
| 3.00%
| 3.00%
| 0.75%
| 0.60%
| 9
| 9
| 4
| 4
| 15
| 15
| 2
| 2
| 21
| 27
| 17
| 17
|-
|-
| Tank
| Tank
| FP, BP, FP
| 121
| Mid
| Mid
| 2.00%
| 2.00%
| 0.50%
| 0.40%
| 15
| 15
| 3
| 3
Line 466: Line 461:
|-
|-
| Bouncing Betty
| Bouncing Betty
| FP, BP, FP, BP
| 1212
| Mid
| Mid
| 5.00%
| 5.00%
| 1.25%
| 1.00%
| 16
| 16
| 2
| 2
Line 478: Line 473:
|-
|-
| Cranked
| Cranked
| B FP, BP
| B+12
| Mid
| Mid
| 9.65%
| 9.65%
| 0.75%
| 0.60%
| 16
| 16
| 1
| 1
| 35
| 30
| -18
| -3
| 23
| 23
| 0
| 0
|-
|-
| Gunner
| Gunner
| B FP, BK
| B+14
| Low
| Low
| 2.00%
| 2.00%
| 0.50%
| 0.40%
| 17
| 17
| 2
| 2
| 21
| 21
| 2
| 2
| 16
| 29
| 22
| 22
|-
|-
| Hawkeye
| Hawkeye
| B FP, BK, BP
| B+142
| Mid
| Mid
| 7.00%
| 7.00%
| 1.75%
| 1.40%
| 24
| 24
| 2
| 2
Line 514: Line 509:
|-
|-
| Red Team
| Red Team
| F FP, BP
| F+12
| Mid
| Mid
| 3.00%
| 3.00%
| 0.75%
| 0.60%
| 20
| 20
| 1
| 1
Line 526: Line 521:
|-
|-
| The Trenches
| The Trenches
| F FP, BP, FP
| F+121
| Overhead
| Overhead
| 5.00%
| 5.00%
| 1.25%
| 0.00%
| 18
| 18
| 2
| 2
| 20
| 20
| 2
| 0
| 6
| 6
| 0
| 0
|-
|-
| Danger Zone
| Danger Zone
| BP, FP
| 21
| Mid
| Mid
| 2.00%
| 2.00%
| 0.50%
| 0.40%
| 14
| 14
| 1
| 1
| 12
| 12
| 2
| 2
| 22
| 29
| 21
| 21
|-
|-
| Fully United
| Fully United
| BP, FP, BP
| 212
| Mid
| Mid
| 7.00%
| 7.00%
| 1.75%
| 1.40%
| 20
| 20
| 2
| 2
| 23
| 23
| -7
| -2
| 38
| 38
| 0
| 0
|-
|-
| Snake Eater
| Snake Eater
| BP, FK
| 23
| Mid
| Mid
| 2.00%
| 2.00%
| 0.50%
| 0.40%
| 12
| 12
| 2
| 2
| 30
| 21
| -12
| -5
| 0
| 14
| 19
| 18
|-
|-
| Artillery
| Artillery
| BP, FK, FK
| 233
| Mid
| Mid
| 3.00%
| 3.00%
| 0.75%
| 0.60%
| 15
| 14
| 2
| 2
| 30
| 25
| -14
| -9
| 8
| 26
| 24
| 23
|-
|-
| Buck Up
| Buck Up
| BP, FK, FK, BK
| 2334
| Mid
| Mid
| 7.00%
| 7.00%
| 1.75%
| 1.40%
| 24
| 24
| 2
| 2
Line 598: Line 593:
|-
|-
| VTOL
| VTOL
| F BP, U BP
| F+2~U+2
| Mid
| Mid
| 5.00%
| 7.00%
| 1.25%
| 1.40%
| 16
| 16
| 6
| 6
Line 607: Line 602:
| -9
| -9
| 41
| 41
| 0
| 25
|-
|-
| War Ship
| War Ship
| F BP, U BP, BP+BK
| F+2~U+2~2+4
| Mid
| Overhead
| 7.00%
| 7.00%
| 1.75%
| 1.40%
| 22
| 22
| 1
| 1
Line 622: Line 617:
|-
|-
| Dog Tags
| Dog Tags
| FK FK
| 33
| Mid
| Mid
| 7.00%
| 7.00%
| 1.75%
| 1.40%
| 22
| 22
| 3
| 3
Line 634: Line 629:
|-
|-
| Jacqui's Justice
| Jacqui's Justice
| B FK, FK
| B+33
| Low
| Low
| 7.00%
| 7.00%
| 1.75%
| 1.40%
| 18
| 18
| 2
| 2
| 18
| 18
| -7
| -7
| 19
| 32
| 21
| 23
|}
|}


Line 662: Line 657:
|-
|-
| Air Ground Smash
| Air Ground Smash
| (air) D D BK
| (Air) DD+4
| Low
| Low
| 9.00%
| 9.00%
Line 668: Line 663:
| 33
| 33
| 3
| 3
| 34
| 27
| 0
| 0
| 14
| 23
| 0
| 0
|-
|-
| Air Ground Tremor
| Air Ground Tremor
| (air) D D BK+BL
| (Air) DD+4+BL
| Low
| Low
| 12.00%
| 12.00%
Line 680: Line 675:
| 33
| 33
| 3
| 3
| 34
| 27
| 0
| 0
| 14
| 63
| 0
| 0
|-
|-
| Air Fake Out
| Air Fake Out
| (air) D U BK
| (Air) DU+4
| N/A
| N/A
| 0.00%
| 0.00%
Line 693: Line 688:
| 0
| 0
| 28
| 28
| -28
| 0
| -28
| 0
| 0
| 0
|-
|-
| Forces Rush
| Forces Rush
| B F FP
| BF+1
| High
| High
| 9.60%
| 9.60%
Line 710: Line 705:
|-
|-
| Forces Charge
| Forces Charge
| B F FP+BL
| BF+1+BL
| High
| High
| 12.60%
| 12.60%
| 1.62%
| 1.63%
| 12
| 12
| 6
| 6
Line 722: Line 717:
|-
|-
| Bionic Dash
| Bionic Dash
| B F BP
| BF+2
| Mid
| Mid
| 6.00%
| 6.00%
Line 729: Line 724:
| 4
| 4
| 33
| 33
| -19
| -9
| 41
| 41
| 0
| 0
|-
|-
| Bionic Blast
| Bionic Blast
| B F BP+BL
| BF+2+BL
| Mid
| Mid
| 16.00%
| 16.00%
| 1.37%
| 1.38%
| 23
| 22
| 2
| 3
| 37
| 35
| -21
| 0
| 20
| 20
| 0
| 0
|-
|-
| Gauntlet Strike
| Gauntlet Strike
| B F BK
| BF+4
| Mid
| Mid
| 15.00%
| 15.00%
| 1.37%
| 1.38%
| 16
| 16
| 3
| 3
Line 758: Line 753:
|-
|-
| Gauntlet Flurry
| Gauntlet Flurry
| B F BK+BL
| BF+4+BL
| Mid
| Mid
| 17.00%
| 17.00%
| 1.37%
| 1.38%
| 16
| 16
| 3
| 3
Line 770: Line 765:
|-
|-
| Tech Shield
| Tech Shield
| D B FP
| DB+1
| N/A
| N/A
| 0.00%
| 0.00%
Line 777: Line 772:
| 28
| 28
| 3
| 3
| -41
| 0
| -41
| 0
| 0
| 0
|-
|-
| Advanced Tech
| Advanced Tech
| D B FP+BL
| DB+1+BL
| N/A
| N/A
| 0.00%
| 0.00%
Line 789: Line 784:
| 28
| 28
| 3
| 3
| -41
| 0
| -44
| 0
| 0
| 0
|-
|-
Line 796: Line 791:
| SS+BL
| SS+BL
| Mid
| Mid
| 32.00%
| 6.00%
| 3.50%
| 3.50%
| 22
| 22
Line 806: Line 801:
|}
|}


===Variations===
==High Tech==


====High Tech====
Gains short range Plasma Blasts and Plasma Gauntlet attacks get enhanced.


Gains short range Plasma Blasts and Plasma Gauntlet Buff.
===Kombo===


{| class="wikitable sortable"
{| class="wikitable sortable"
Line 824: Line 819:
! style="font-weight: bold;" | Hit Adv.
! style="font-weight: bold;" | Hit Adv.
! style="font-weight: bold;" | Cancel
! style="font-weight: bold;" | Cancel
|-
| Cranked
| B+12
| Mid
| 11.26-13.77-18.08%
| 0.60-0.96-1.32%
| 16
| 1
| 30
| -3
| 23
| 0
|-
| War Ship
| F+2~U+2~2+4
| Overhead
| 13.69-16.46-19.24%
| 1.00-1.40-1.80%
| 22
| 1
| 28
| 2
| 35
| 0
|-
|}
===Kombo===
{| class="wikitable sortable"
! style="font-weight: bold;" | Name
! style="font-weight: bold;" | Sequence
! style="font-weight: bold;" | Move Type
! style="font-weight: bold;" | Damage
! style="font-weight: bold;" | Block Damage
! style="font-weight: bold;" | Start-Up
! style="font-weight: bold;" | Active
! style="font-weight: bold;" | Recover
! style="font-weight: bold;" | Block Adv.
! style="font-weight: bold;" | Hit Adv.
! style="font-weight: bold;" | Cancel
|-
| Forces Rush
| BF+1
| High
| 7.70-9.84-12.89%
| 1.25-1.49-1.73%
| 12
| 6
| 42
| -27
| 21
| 0
|-
| Forces Charge
| BF+1+BL
| High
| 10.70-13.20-16.65%
| 1.63-2.23-2.83%
| 12
| 6
| 42
| -27
| 21
| 0
|-
|-
| Gauntlet Spark
| Gauntlet Spark
| D B BP
| DB+2
| N/A
| N/A
| 0.00%
| 0.00%
Line 833: Line 893:
| 0
| 0
| 60
| 60
| -60
| 0
| -60
| 0
| 0
| 0
|-
|-
| Gauntlet Ignite
| Gauntlet Ignite
| D B BP+BL
| DB+2+BL
| N/A
| N/A
| 0.00%
| 0.00%
Line 845: Line 905:
| 0
| 0
| 60
| 60
| -60
| 0
| -60
| 0
| 0
| 0
|-
|-
| Quick Burst
| Quick Burst
| D F BP
| DF+2
| Mid
| Mid
| 10.00%
| 10.00%
Line 857: Line 917:
| 7
| 7
| 19
| 19
| 2
| -1
| 14
| 14
| 0
| 0
|-
| *Cancel
| F F or B B
| High
| 100.00%
| 100.00%
| 1
| 1
| 1
| 1
| -1
| 1
|-
|-
| *Charge Level 1
| *Charge Level 1
| Hold BP
| DF+Hold 2 (13f)
| Mid
| Mid
| 10.00%
| 12.00%
| 2.25%
| 2.50%
| 2
| 28
| 7
| 7
| 19
| 19
| 2
| 8
| 14
| 14
| 0
| 0
|-
|-
| *Charge Level 2
| *Charge Level 2
| Hold BP
| DF+Hold 2 (39f)
| Mid
| Mid
| 10.00%
| 14.00%
| 2.25%
| 2.75%
| 2
| 54
| 7
| 7
| 19
| 19
| 2
| 7
| 14
| 14
| 0
|-
| **Cancel
| Dash during Charge
| N/A
| 0.00%
| 0.00%
| 0
| 0
| 0
| 0
| 0
| 0
| 0
|-
|-
| Plasma Burst
| Plasma Burst
| D F BP+BL
| DF+2+BL
| Mid
| Mid
| 14.30%
| 14.30%
Line 904: Line 964:
| 16
| 16
| 27
| 27
| -41
| 27
| 2
| 31
| 31
| 0
| 0
| 0
|}
|}
====Shotgun====
 
==Shotgun==


Gains medium range Shotgun Blast and Low Shotgun Blast.
Gains medium range Shotgun Blast and Low Shotgun Blast.


===Kombo===
{| class="wikitable sortable"
{| class="wikitable sortable"
! style="font-weight: bold;" | Name
! style="font-weight: bold;" | Name
Line 927: Line 989:
|-
|-
| Back Shot
| Back Shot
| F FP, BP, BP+BK
| F+12~2+4
| High
| High
| 5.00%
| 5.00%
| 1.25%
| 0.00%
| 11
| 11
| 1
| 1
| 18
| 18
| -5
| 0
| 55
| 60
| 0
| 0
|-
|}
===Special===
{| class="wikitable sortable"
! style="font-weight: bold;" | Name
! style="font-weight: bold;" | Sequence
! style="font-weight: bold;" | Move Type
! style="font-weight: bold;" | Damage
! style="font-weight: bold;" | Block Damage
! style="font-weight: bold;" | Start-Up
! style="font-weight: bold;" | Active
! style="font-weight: bold;" | Recover
! style="font-weight: bold;" | Block Adv.
! style="font-weight: bold;" | Hit Adv.
! style="font-weight: bold;" | Cancel
|-
|-
| Single Barrel
| Single Barrel
| D F BP
| DF+2
| High
| High
| 9.00%
| 9.00%
Line 947: Line 1,025:
| 25
| 25
| -1
| -1
| 1
| 17
| 0
| 0
|-
|-
| Double Barrel
| Double Barrel
| D F BP+BL
| DF+2+BL
| High
| High
| 14.70%
| 14.70%
| 4.25%
| 4.26%
| 12
| 12
| 21
| 21
| 29
| 29
| -5
| -1
| 39
| 39
| 0
| 0
|-
|-
| Low Blow
| Low Blow
| D B BP
| DB+2
| Low
| Low (Close)/Mid (Far)
| 5.00%
| 5.00% (Close)/1.00% (Far)
| 1.62%
| 1.63%
| 18
| 18
| 6
| 6
| 28
| 28
| -6
| -11
| 17
| 17
| 0
| 0
|-
|-
| Low Blast
| Low Blast
| D B BP+BL
| DB+2+BL
| Low
| Low (Close)/Mid (Far)
| 9.00%
| 9.00% (Close)/1.00% (Far)
| 1.62%
| 1.63%
| 13
| 13
| 6
| 6
| 28
| 28
| -6
| -11
| 17
| 40
| 0
| 0
|}
|}


====Full Auto====
==Full Auto==


Gains Long range Machine Gun and Rocket attacks.
Gains Long range Machine Gun and Rocket attacks.
===Special===


{| class="wikitable sortable"
{| class="wikitable sortable"
Line 1,003: Line 1,083:
! style="font-weight: bold;" | Hit Adv.
! style="font-weight: bold;" | Hit Adv.
! style="font-weight: bold;" | Cancel
! style="font-weight: bold;" | Cancel
|-
| Forces Rush
| BF+1
| High
| 8.65%
| 1.25%
| 12
| 6
| 42
| -27
| 21
| 0
|-
| Forces Charge
| BF+1+BL
| High
| 11.65%
| 1.64%
| 12
| 6
| 42
| -27
| 21
| 0
|-
|-
| Hand Cannon
| Hand Cannon
| D F BP
| DF+2
| High
| High
| 7.42%
| 7.41%
| 5.00%
| 5.00%
| 14
| 14
Line 1,017: Line 1,121:
|-
|-
| *Enhance
| *Enhance
| BL
| DF+2~BL
| Mid
| Mid
| 7.00%
| 7.00%
| 1.88%
| 1.88%
| 9
| 9
| 200
| 71
| -149
| -20
| -15
| -15
| 22
| 22
Line 1,029: Line 1,133:
|-
|-
| Low Rocket
| Low Rocket
| D B FK
| DB+3
| Low
| Low
| 8.00%
| 8.00%
Line 1,041: Line 1,145:
|-
|-
| Rocket Crater
| Rocket Crater
| D B FK+BL
| DB+3+BL
| Low
| Low
| 12.00%
| 12.00%
Line 1,053: Line 1,157:
|-
|-
| *Delay
| *Delay
| (hold) FK
| DB+3+BL~Hold 3
| High
| N/A
| 100.00%
| 0.00%
| 100.00%
| 0.00%
| 1
| 0
| 1
| 0
| 1
| 0
| 1
| 0
| -1
| 0
| 1
| 0
|-
|-
| Up Rocket
| Up Rocket
| D B BP
| DB+2
| High
| High
| 8.00%
| 8.00%
| 2.00%
| 2.00%
| 12
| 12
| 200
| 71
| -174
| -45
| 11
| -3
| 44
| 44
| 0
| 0
|-
|-
| Rocket Power
| Rocket Power
| D B BP+BL
| DB+2+BL
| High
| High
| 8.00%
| 11.70%
| 2.00%
| 3.50%
| 12
| 32
| 200
| 15
| -174
| -1
| 11
| 7
| 44
| 81
| 0
| 0
|}
|}
===Finishing Moves===
 
==Finishing Moves==
 
{| class="wikitable sortable"
! style="font-weight: bold;" | Name
! style="font-weight: bold;" | Sequence
| style="font-weight: bold;" | Easy Input
! style="font-weight: bold;" | Available Variations
! style="font-weight: bold;" | Move Type
! style="font-weight: bold;" | Requirements
|-
| Blown Out (Close)
| BFBF+2
| BL+Hold 1
| All
| Fatality
| Winning (Anywhere)
|-
| Fist Pump (Close)
| FDB+4
| BL+Hold 2
| All
| Fatality
| Winning (Anywhere)
|-
| Stage Fatality (Close)
| DFD+4
| None
| All
| Fatality
| Winning (depends on the stage)
|-
| Mind Blown
| BF+2+BL
| None
| All
| Brutality
| Final hit must be: Bionic Blast (BF+2+BL). Must perform FFF (Foward, Foward, Foward) during final hit
|-
| Gun Show
| BF+4+BL
| None
| All
| Brutality
| Final hit must be Gauntlet Flurry (BF+4+BL). Must Hold 4 during final hit
|-
| Shrapnel
| DB+2
| None
| Shotgun
| Brutality
| Must use 3 stage interactions during the match. Final hit must be from either: Low Blow (DB+2) or Low Blast (DB+2+BL)
|-
| Heavy Artillery
| DF+2
| None
| Full Auto
| Brutality
| Must land 3 Up-Rockets (DB+2) during the match. Final hit must be: Hand Cannon (DF+2)
|-
| Aftershock
| (Air) DD+4
| None
| High Tech
| Brutality
| Gauntlet Spark (DB+3) or Gauntlet Ignite (DB+2+BL) must be active. Final hit must be either: Air Ground Smash (Air DD+4) or Air Ground Tremor (Air DD+4+BL)
|-
|}
 
==Other pages==
 
{{MKXFooter}}
 
[[Category: Mortal Kombat X]]

Latest revision as of 13:55, 24 May 2023

Mkx-logo.png

Jacqui Briggs Loadscreen Render.png

Biography

Like her father, Jax, Specialist Jacqueline Sonya ("Jacqui") Briggs has dedicated her life to soldiering, and excels at it. Unlike Cassie Cage, her best friend, Jacqui does not have her father's approval regarding her decision to join a secret Special Forces offshoot. After Jax's horrific experiences as a revenant in the service of Quan Chi, he wants to protect his daughter from a similar fate. Jacqui loves her father but yearns to help Earthrealm in its fight against hostile realms. A part of her wants revenge on those who hurt Jax.

Variationless

Basic

Name Sequence Move Type Damage Block Damage Start-Up Active Recover Block Adv. Hit Adv. Cancel
Quick Jab 1 High 2.00% 0.40% 6 2 10 2 12 16
Light Kut B+1 Mid 3.00% 0.60% 16 3 23 2 19 27
Sledge Fist F+1 Mid 5.00% 1.0% 15 4 14 0 21 25
Low Metal D+1 Mid 2.00% 0.40% 7 2 13 -4 13 17
Spec Hook 2 High 3.00% 0.60% 13 2 17 -1 26 19
Downward Hammer B+2 Overhead 7.00% 1.40% 17 3 34 -5 33 30
Turnaround Punch F+2 Mid 3.00% 0.60% 17 4 25 -1 16 26
Rising Steel D+2 High 14.00% 2.80% 9 5 39 -18 26 0
Side Boot 3 High 5.00% 1.00% 14 2 21 -4 13 21
Steel Toe B+3 Low 3.00% 0.60% 16 2 21 -2 13 25
Roundhouse F+3 Mid 9.00% 1.80% 24 3 30 -5 45 0
*Downward Hammer F+3~B+2 Overhead 7.00% 1.40% 17 3 34 -5 33 26
*Toe Stomp F+3~B+4 Low 7.00% 1.40% 16 2 21 -2 13 25
Low Heel D+3 Low 2.00% 0.40% 8 2 15 -4 11 15
Fast Knee 4 Mid 5.00% 1.00% 8 3 28 -13 9 15
Helicopter B+4 Low 7.00% 1.40% 17 2 27 -6 22 0
Hop Kick F+4 Mid 9.00% 1.80% 35 3 15 2 47 0
*Downward Hammer F+4~B+2 Overhead 7.00% 1.40% 17 3 34 -5 33 30
*Toe Stomp F+4~B+4 Low 7.00% 1.40% 16 2 21 -2 13 25
Deep Sweep D+4 Low 3.00% 0.60% 13 2 22 -6 18 22
Stanky Leg 4~U+4 Mid 9.00% 1.80% 9 5 13 2 63 0
Jump Front Punch J+1 Overhead 5.00% 1.00% 8 4 25 2 12 35
Jump Back Punch J+2 Overhead 5.00% 1.00% 11 5 25 2 21 39
Jump Front Kick J+3 Overhead 7.00% 1.40% 9 12 25 -4 49 37
Jump Back Kick J+4 Overhead 7.00% 1.40% 7 10 25 -2 51 33
Jump Up Punch NJP Overhead 7.00% 1.40% 9 7 27 -8 51 0
Jump Up Kick NJK Overhead 7.00% 1.40% 11 3 27 -5 35 0
Throw (Towards) F+TH/1+3 Throw 12.00% 2.00% 10 2 24 0 0 34
*Enhance Throw~BL Throw 0.00% 0.00% 1 0 0 0 0 0
Throw (Away) TH/1+3 Throw 12.00% 2.00% 10 2 24 0 0 32
*Enhance Throw~BL Throw 0.00% 0.00% 1 0 0 0 0 0

Kombo

Name Sequence Move Type Damage Block Damage Start-Up Active Recover Block Adv. Hit Adv. Cancel
Quick Steel 11 Mid 3.00% 0.60% 7 2 13 2 31 17
Trained Killer 114 Mid 5.00% 1.00% 9 3 23 2 47 20
Operative 12 Mid 3.00% 0.60% 9 4 15 2 27 17
Tank 121 Mid 2.00% 0.40% 15 3 24 1 22 25
Bouncing Betty 1212 Mid 5.00% 1.00% 16 2 22 2 9 28
Cranked B+12 Mid 9.65% 0.60% 16 1 30 -3 23 0
Gunner B+14 Low 2.00% 0.40% 17 2 21 2 29 22
Hawkeye B+142 Mid 7.00% 1.40% 24 2 33 -7 17 0
Red Team F+12 Mid 3.00% 0.60% 20 1 17 2 33 27
The Trenches F+121 Overhead 5.00% 0.00% 18 2 20 0 6 0
Danger Zone 21 Mid 2.00% 0.40% 14 1 12 2 29 21
Fully United 212 Mid 7.00% 1.40% 20 2 23 -2 38 0
Snake Eater 23 Mid 2.00% 0.40% 12 2 21 -5 14 18
Artillery 233 Mid 3.00% 0.60% 14 2 25 -9 26 23
Buck Up 2334 Mid 7.00% 1.40% 24 2 19 2 51 0
VTOL F+2~U+2 Mid 7.00% 1.40% 16 6 31 -9 41 25
War Ship F+2~U+2~2+4 Overhead 7.00% 1.40% 22 1 28 2 35 0
Dog Tags 33 Mid 7.00% 1.40% 22 3 36 -11 0 31
Jacqui's Justice B+33 Low 7.00% 1.40% 18 2 18 -7 32 23

Special

Name Sequence Move Type Damage Block Damage Start-Up Active Recover Block Adv. Hit Adv. Cancel
Air Ground Smash (Air) DD+4 Low 9.00% 2.13% 33 3 27 0 23 0
Air Ground Tremor (Air) DD+4+BL Low 12.00% 2.50% 33 3 27 0 63 0
Air Fake Out (Air) DU+4 N/A 0.00% 0.00% 1 0 28 0 0 0
Forces Rush BF+1 High 9.60% 1.25% 12 6 42 -27 21 0
Forces Charge BF+1+BL High 12.60% 1.63% 12 6 42 -27 21 0
Bionic Dash BF+2 Mid 6.00% 1.75% 25 4 33 -9 41 0
Bionic Blast BF+2+BL Mid 16.00% 1.38% 22 3 35 0 20 0
Gauntlet Strike BF+4 Mid 15.00% 1.38% 16 3 45 -31 10 0
Gauntlet Flurry BF+4+BL Mid 17.00% 1.38% 16 3 45 -31 -2 0
Tech Shield DB+1 N/A 0.00% 0.00% 11 28 3 0 0 0
Advanced Tech DB+1+BL N/A 0.00% 0.00% 11 28 3 0 0 0
Chest Kavity SS+BL Mid 6.00% 3.50% 22 2 27 7 0 0

High Tech

Gains short range Plasma Blasts and Plasma Gauntlet attacks get enhanced.

Kombo

Name Sequence Move Type Damage Block Damage Start-Up Active Recover Block Adv. Hit Adv. Cancel
Cranked B+12 Mid 11.26-13.77-18.08% 0.60-0.96-1.32% 16 1 30 -3 23 0
War Ship F+2~U+2~2+4 Overhead 13.69-16.46-19.24% 1.00-1.40-1.80% 22 1 28 2 35 0

Kombo

Name Sequence Move Type Damage Block Damage Start-Up Active Recover Block Adv. Hit Adv. Cancel
Forces Rush BF+1 High 7.70-9.84-12.89% 1.25-1.49-1.73% 12 6 42 -27 21 0
Forces Charge BF+1+BL High 10.70-13.20-16.65% 1.63-2.23-2.83% 12 6 42 -27 21 0
Gauntlet Spark DB+2 N/A 0.00% 0.00% 1 0 60 0 0 0
Gauntlet Ignite DB+2+BL N/A 0.00% 0.00% 1 0 60 0 0 0
Quick Burst DF+2 Mid 10.00% 2.25% 15 7 19 -1 14 0
*Charge Level 1 DF+Hold 2 (13f) Mid 12.00% 2.50% 28 7 19 8 14 0
*Charge Level 2 DF+Hold 2 (39f) Mid 14.00% 2.75% 54 7 19 7 14 0
**Cancel Dash during Charge N/A 0.00% 0.00% 0 0 0 0 0 0
Plasma Burst DF+2+BL Mid 14.30% 3.88% 16 27 27 2 31 0

Shotgun

Gains medium range Shotgun Blast and Low Shotgun Blast.

Kombo

Name Sequence Move Type Damage Block Damage Start-Up Active Recover Block Adv. Hit Adv. Cancel
Back Shot F+12~2+4 High 5.00% 0.00% 11 1 18 0 60 0

Special

Name Sequence Move Type Damage Block Damage Start-Up Active Recover Block Adv. Hit Adv. Cancel
Single Barrel DF+2 High 9.00% 2.13% 12 4 25 -1 17 0
Double Barrel DF+2+BL High 14.70% 4.26% 12 21 29 -1 39 0
Low Blow DB+2 Low (Close)/Mid (Far) 5.00% (Close)/1.00% (Far) 1.63% 18 6 28 -11 17 0
Low Blast DB+2+BL Low (Close)/Mid (Far) 9.00% (Close)/1.00% (Far) 1.63% 13 6 28 -11 40 0

Full Auto

Gains Long range Machine Gun and Rocket attacks.

Special

Name Sequence Move Type Damage Block Damage Start-Up Active Recover Block Adv. Hit Adv. Cancel
Forces Rush BF+1 High 8.65% 1.25% 12 6 42 -27 21 0
Forces Charge BF+1+BL High 11.65% 1.64% 12 6 42 -27 21 0
Hand Cannon DF+2 High 7.41% 5.00% 14 224 -172 -10 8 58
*Enhance DF+2~BL Mid 7.00% 1.88% 9 71 -20 -15 22 0
Low Rocket DB+3 Low 8.00% 2.00% 31 4 15 -1 57 0
Rocket Crater DB+3+BL Low 12.00% 2.50% 31 4 15 -1 57 0
*Delay DB+3+BL~Hold 3 N/A 0.00% 0.00% 0 0 0 0 0 0
Up Rocket DB+2 High 8.00% 2.00% 12 71 -45 -3 44 0
Rocket Power DB+2+BL High 11.70% 3.50% 32 15 -1 7 81 0

Finishing Moves

Name Sequence Easy Input Available Variations Move Type Requirements
Blown Out (Close) BFBF+2 BL+Hold 1 All Fatality Winning (Anywhere)
Fist Pump (Close) FDB+4 BL+Hold 2 All Fatality Winning (Anywhere)
Stage Fatality (Close) DFD+4 None All Fatality Winning (depends on the stage)
Mind Blown BF+2+BL None All Brutality Final hit must be: Bionic Blast (BF+2+BL). Must perform FFF (Foward, Foward, Foward) during final hit
Gun Show BF+4+BL None All Brutality Final hit must be Gauntlet Flurry (BF+4+BL). Must Hold 4 during final hit
Shrapnel DB+2 None Shotgun Brutality Must use 3 stage interactions during the match. Final hit must be from either: Low Blow (DB+2) or Low Blast (DB+2+BL)
Heavy Artillery DF+2 None Full Auto Brutality Must land 3 Up-Rockets (DB+2) during the match. Final hit must be: Hand Cannon (DF+2)
Aftershock (Air) DD+4 None High Tech Brutality Gauntlet Spark (DB+3) or Gauntlet Ignite (DB+2+BL) must be active. Final hit must be either: Air Ground Smash (Air DD+4) or Air Ground Tremor (Air DD+4+BL)

Other pages


Mortal Kombat X

AlienBo' Rai ChoCassie CageD'VorahErmacErron BlackFerra/TorrGoroJacqui BriggsJasonJaxJohnny CageKanoKenshiKitanaKotal KahnKung LaoKung JinLeatherfaceLiu KangMileenaPredatorQuan ChiRaidenReptileScorpionShinnokSonya BladeSub-ZeroTakedaTanyaTremorTriborg

System FAQ

BasicsMovement/CancelingOffenseAttack AttributesDefenseFatalitiesStagesTier List