Mortal Kombat X/Jacqui Briggs: Difference between revisions

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= Frame Data =
{{MKXHeader}}
{| class=wikitable
 
[[File:Jacqui Briggs Loadscreen Render.png|575px|frameless|border]]
 
==Biography==
 
Like her father, Jax, Specialist Jacqueline Sonya ("Jacqui") Briggs has dedicated her life to soldiering, and excels at it. Unlike Cassie Cage, her best friend, Jacqui  does not have her father's approval regarding her decision to join a secret Special Forces offshoot. After Jax's horrific experiences as a revenant in the service of Quan Chi, he wants to protect his daughter from a similar fate. Jacqui loves her father but yearns to help Earthrealm in its fight against hostile realms. A part of her wants revenge on those who hurt Jax.
 
==Variationless==
 
===Basic===
 
{| class="wikitable sortable"
! style="font-weight: bold;" | Name
! style="font-weight: bold;" | Sequence
! style="font-weight: bold;" | Move Type
! style="font-weight: bold;" | Damage
! style="font-weight: bold;" | Block Damage
! style="font-weight: bold;" | Start-Up
! style="font-weight: bold;" | Active
! style="font-weight: bold;" | Recover
! style="font-weight: bold;" | Block Adv.
! style="font-weight: bold;" | Hit Adv.
! style="font-weight: bold;" | Cancel
|-
|-
| Name || Command || Move Type || Damage || Block Damage || Startup || Active || Recovery || Block Adv || Hit Adv || Cancel
| Quick Jab
| 1
| High
| 2.00%
| 0.40%
| 6
| 2
| 10
| 2
| 12
| 16
|-
|-
| Quick Jab || 1 || High || 2.00 || 0.50 || 7 || 2 || 10 || 0 || 11 || 17
| Light Kut
| B+1
| Mid
| 3.00%
| 0.60%
| 16
| 3
| 23
| 2
| 19
| 27
|-
|-
| Light Kut || b+1 || Mid || 3.00 || 0.75 || 16 || 3 || 23 || 0 || 13 || 27
| Sledge Fist
| F+1
| Mid
| 5.00%
| 1.0%
| 15
| 4
| 14
| 0
| 21
| 25
|-
|-
| Sledge Fist || f+1 || Mid || 5.00 || 1.25 || 15 || 4 || 14 || 0 || 18 || 25
| Low Metal
| D+1
| Mid
| 2.00%
| 0.40%
| 7
| 2
| 13
| -4
| 13
| 17
|-
|-
| Low Metal || d+1 || Mid || 2.00 || 0.50 || 8 || 2 || 16 || -7 || 13 || 18
| Spec Hook
| 2
| High
| 3.00%
| 0.60%
| 13
| 2
| 17
| -1
| 26
| 19
|-
|-
| Spec Hook || 2 || High || 3.00 || 0.75 || 13 || 2 || 17 || -1 || 20 || 19
| Downward Hammer
| B+2
| Overhead
| 7.00%
| 1.40%
| 17
| 3
| 34
| -5
| 33
| 30
|-
|-
| Downward Hammer || b+2 || Overhead || 7.00 || 1.75 || 17 || 3 || 34 || -5 || 33 || 33
| Turnaround Punch
| F+2
| Mid
| 3.00%
| 0.60%
| 17
| 4
| 25
| -1
| 16
| 26
|-
|-
| Turnaround Punch || f+2 || Mid || 3.00 || 0.75 || 17 || 4 || 25 || -1 || 10 || 26
| Rising Steel
| D+2
| High
| 14.00%
| 2.80%
| 9
| 5
| 39
| -18
| 26
| 0
|-
|-
| Rising Steel || d+2 || High || 14.00 || 3.50 || 12 || 4 || 40 || -18 || 26 || 0
| Side Boot
| 3
| High
| 5.00%
| 1.00%
| 14
| 2
| 21
| -4
| 13
| 21
|-
|-
| Side Boot || 3 || High || 5.00 || 1.25 || 14 || 2 || 21 || -4 || 8 || 21
| Steel Toe
| B+3
| Low
| 3.00%
| 0.60%
| 16
| 2
| 21
| -2
| 13
| 25
|-
|-
| Steel Toe || b+3 || Low || 3.00 || 0.75 || 16 || 2 || 21 || -2 || 6 || 25
| Roundhouse
| F+3
| Mid
| 9.00%
| 1.80%
| 24
| 3
| 30
| -5
| 45
| 0
|-
|-
| Roundhouse || f+3 || Mid || 9.00 || 2.25 || 24 || 3 || 30 || -5 || 45 || 0
| *Downward Hammer
| F+3~B+2
| Overhead
| 7.00%
| 1.40%
| 17
| 3
| 34
| -5
| 33
| 26
|-
|-
| *Downward Roundhouse || b+2 || Overhead || 7.00 || 1.75 || 17 || 3 || 34 || -5 || 33 || 33
| *Toe Stomp
| F+3~B+4
| Low
| 7.00%
| 1.40%
| 16
| 2
| 21
| -2
| 13
| 25
|-
|-
| *Toe Stomp || b+4 || Low || 3.00 || 0.75 || 16 || 2 || 21 || -2 || 6 || 25
| Low Heel
| D+3
| Low
| 2.00%
| 0.40%
| 8
| 2
| 15
| -4
| 11
| 15
|-
|-
| Low Heel || d+3 || Low || 2.00 || 0.50 || 8 || 2 || 15 || -4 || 11 || 15
| Fast Knee
| 4
| Mid
| 5.00%
| 1.00%
| 8
| 3
| 28
| -13
| 9
| 15
|-
|-
| Fast Knee || 4 || Mid || 5.00 || 1.25 || 11 || 2 || 29 || -13 || -1 || 18
| Helicopter
| B+4
| Low
| 7.00%
| 1.40%
| 17
| 2
| 27
| -6
| 22
| 0
|-
|-
| Helicopter || b+4 || Low || 7.00 || 1.75 || 17 || 2 || 27 || -10 || 22 || 0
| Hop Kick
| F+4
| Mid
| 9.00%
| 1.80%
| 35
| 3
| 15
| 2
| 47
| 0
|-
|-
| Hop Kick || f+4 || Mid || 9.00 || 2.25 || 33 || 3 || 15 || 0 || 47 || 0
| *Downward Hammer
| F+4~B+2
| Overhead
| 7.00%
| 1.40%
| 17
| 3
| 34
| -5
| 33
| 30
|-
|-
| *Downward Hammer || b+2 || Overhead || 7.00 || 1.75 || 17 || 3 || 34 || -5 || 33 || 33
| *Toe Stomp
| F+4~B+4
| Low
| 7.00%
| 1.40%
| 16
| 2
| 21
| -2
| 13
| 25
|-
|-
| *Toe Stomp || b+4 || Low || 3.00 || 0.75 || 16 || 2 || 21 || -2 || 6 || 25
| Deep Sweep
| D+4
| Low
| 3.00%
| 0.60%
| 13
| 2
| 22
| -6
| 18
| 22
|-
|-
| Deep Sweep || d+4 || Low || 3.00 || 0.75 || 13 || 2 || 22 || -6 || 18 || 22
| Stanky Leg
| 4~U+4
| Mid
| 9.00%
| 1.80%
| 9
| 5
| 13
| 2
| 63
| 0
|-
|-
| Jump Front Punch || 1 || Overhead || 5.00 || 1.25 || 8 || 4 || 25 || 0 || 12 || 35
| Jump Front Punch
| J+1
| Overhead
| 5.00%
| 1.00%
| 8
| 4
| 25
| 2
| 12
| 35
|-
|-
| Jump Back Punch || 2 || Overhead || 5.00 || 1.25 || 11 || 5 || 25 || 0 || 21 || 39
| Jump Back Punch
| J+2
| Overhead
| 5.00%
| 1.00%
| 11
| 5
| 25
| 2
| 21
| 39
|-
|-
| Jump Front Kick || 3 || Overhead || 7.00 || 1.75 || 9 || 12 || 25 || -4 || 49 || 37
| Jump Front Kick
| J+3
| Overhead
| 7.00%
| 1.40%
| 9
| 12
| 25
| -4
| 49
| 37
|-
|-
| Jump Back Kick || 4 || Overhead || 7.00 || 1.75 || 11 || 6 || 26 || -3 || 50 || 38
| Jump Back Kick
| J+4
| Overhead
| 7.00%
| 1.40%
| 7
| 10
| 25
| -2
| 51
| 33
|-
|-
| Jump Up Punch || 1 or 2 || Overhead || 7.00 || 1.75 || 11 || 6 || 27 || -7 || 51 || 0
| Jump Up Punch
| NJP
| Overhead
| 7.00%
| 1.40%
| 9
| 7
| 27
| -8
| 51
| 0
|-
|-
| Jump Up Kick || 3 or 4 || Overhead || 7.00 || 1.75 || 11 || 3 || 27 || -5 || 35 || 0
| Jump Up Kick
| NJK
| Overhead
| 7.00%
| 1.40%
| 11
| 3
| 27
| -5
| 35
| 0
|-
|-
| Thow (towards) || f+L1 || Throw || 12.00 || 0.00 || 10 || 2 || 24 || -8 || 0 || 32
| Throw (Towards)
| F+TH/1+3
| Throw
| 12.00%
| 2.00%
| 10
| 2
| 24
| 0
| 0
| 34
|-
|-
| *Enhance || f+L1,R2 || N/A || 0.00 || 0.00 || 1 || 0 || 0 || 0 || 0 || 0
| *Enhance
| Throw~BL
| Throw
| 0.00%
| 0.00%
| 1
| 0
| 0
| 0
| 0
| 0
|-
|-
| Throw (away) || L1 || Throw || 12.00 || 0.00 || 10 || 2 || 24 || -8 || 0 || 32
| Throw (Away)
| TH/1+3
| Throw
| 12.00%
| 2.00%
| 10
| 2
| 24
| 0
| 0
| 32
|-
|-
| *Enhance || L1,R2 || N/A || 0.00 || 0.00 || 1 || 0 || 0 || 0 || 0 || 0
| *Enhance
| Throw~BL
| Throw
| 0.00%
| 0.00%
| 1
| 0
| 0
| 0
| 0
| 0
|}
 
===Kombo===
 
{| class="wikitable sortable"
! style="font-weight: bold;" | Name
! style="font-weight: bold;" | Sequence
! style="font-weight: bold;" | Move Type
! style="font-weight: bold;" | Damage
! style="font-weight: bold;" | Block Damage
! style="font-weight: bold;" | Start-Up
! style="font-weight: bold;" | Active
! style="font-weight: bold;" | Recover
! style="font-weight: bold;" | Block Adv.
! style="font-weight: bold;" | Hit Adv.
! style="font-weight: bold;" | Cancel
|-
|-
| || - || - || - || - || - || - || - || - || - || -
| Quick Steel
| 11
| Mid
| 3.00%
| 0.60%
| 7
| 2
| 13
| 2
| 31
| 17
|-
|-
| Name || Command || Move Type || Damage || Block Damage || Startup || Active || Recovery || Block Adv || Hit Adv || Cancel
| Trained Killer
| 114
| Mid
| 5.00%
| 1.00%
| 9
| 3
| 23
| 2
| 47
| 20
|-
|-
| Quick Steel || 1,1 || Mid || 3.00 || 0.75 || 7 || 1 || 14 || 0 || 25 || 17
| Operative
| 12
| Mid
| 3.00%
| 0.60%
| 9
| 4
| 15
| 2
| 27
| 17
|-
|-
| Trained Killer || 1,1,4 || Mid || 5.00 || 1.25 || 10 || 4 || 24 || 0 || 45 || 24
| Tank
| 121
| Mid
| 2.00%
| 0.40%
| 15
| 3
| 24
| 1
| 22
| 25
|-
|-
| Operative || 1,2 || Mid || 3.00 || 0.75 || 9 || 4 || 15 || 0 || 21 || 17
| Bouncing Betty
| 1212
| Mid
| 5.00%
| 1.00%
| 16
| 2
| 22
| 2
| 9
| 28
|-
|-
| Tank || 1,2,1 || Mid || 2.00 || 0.50 || 15 || 3 || 24 || 0 || 22 || 25
| Cranked
| B+12
| Mid
| 9.65%
| 0.60%
| 16
| 1
| 30
| -3
| 23
| 0
|-
|-
| Bouncing Betty || 1,2,1,2 || Mid || 5.00 || 1.25 || 16 || 2 || 22 || 0 || 9 || 28
| Gunner
| B+14
| Low
| 2.00%
| 0.40%
| 17
| 2
| 21
| 2
| 29
| 22
|-
|-
| Cranked || b+1,2 || Mid || 9.65 || 0.75 || 16 || 1 || 35 || -18 || 23 || 0
| Hawkeye
| B+142
| Mid
| 7.00%
| 1.40%
| 24
| 2
| 33
| -7
| 17
| 0
|-
|-
| Gunner || b+1,4 || Low || 2.00 || 0.50 || 17 || 2 || 21 || 0 || 16 || 22
| Red Team
| F+12
| Mid
| 3.00%
| 0.60%
| 20
| 1
| 17
| 2
| 33
| 27
|-
|-
| Hawkeye || b+1,4,2 || Mid || 7.00 || 1.75 || 24 || 2 || 33 || -7 || 17 || 0
| The Trenches
| F+121
| Overhead
| 5.00%
| 0.00%
| 18
| 2
| 20
| 0
| 6
| 0
|-
|-
| Red Team || f+1,2 || Mid || 3.00 || 0.75 || 20 || 1 || 17 || 0 || 33 || 27
| Danger Zone
| 21
| Mid
| 2.00%
| 0.40%
| 14
| 1
| 12
| 2
| 29
| 21
|-
|-
| The Trenches || f+1,2,1 || Mid || 5.00 || 1.25 || 18 || 2 || 20 || 0 || 6 || 0
| Fully United
| 212
| Mid
| 7.00%
| 1.40%
| 20
| 2
| 23
| -2
| 38
| 0
|-
|-
| Danger Zone || 2,1 || Mid || 2.00 || 0.50 || 14 || 1 || 12 || 0 || 22 || 21
| Snake Eater
| 23
| Mid
| 2.00%
| 0.40%
| 12
| 2
| 21
| -5
| 14
| 18
|-
|-
| Fully United || 2,1,2 || Mid || 7.00 || 1.75 || 20 || 2 || 23 || -7 || 39 || 0
| Artillery
| 233
| Mid
| 3.00%
| 0.60%
| 14
| 2
| 25
| -9
| 26
| 23
|-
|-
| Snake Eater || 2,3 || Mid || 2.00 || 0.50 || 12 || 2 || 30 || -12 || 0 || 19
| Buck Up
| 2334
| Mid
| 7.00%
| 1.40%
| 24
| 2
| 19
| 2
| 51
| 0
|-
|-
| Artillery || 2,3,3 || Mid || 3.00 || 0.75 || 15 || 2 || 30 || -14 || 8 || 24
| VTOL
| F+2~U+2
| Mid
| 7.00%
| 1.40%
| 16
| 6
| 31
| -9
| 41
| 25
|-
|-
| Buck Up || 2,3,3,4 || Mid || 7.00 || 1.75 || 24 || 2 || 19 || 0 || 51 || 0
| War Ship
| F+2~U+2~2+4
| Overhead
| 7.00%
| 1.40%
| 22
| 1
| 28
| 2
| 35
| 0
|-
|-
| VTOL || f+2,u+2 || Mid || 5.00 || 1.25 || 16 || 6 || 31 || -9 || 41 || 0
| Dog Tags
| 33
| Mid
| 7.00%
| 1.40%
| 22
| 3
| 36
| -11
| 0
| 31
|-
|-
| War Ship || f+2,u+2,2+4 || Mid || 7.00 || 1.75 || 22 || 1 || 28 || 0 || 35 || 0
| Jacqui's Justice
| B+33
| Low
| 7.00%
| 1.40%
| 18
| 2
| 18
| -7
| 32
| 23
|}
 
===Special===
 
{| class="wikitable sortable"
! style="font-weight: bold;" | Name
! style="font-weight: bold;" | Sequence
! style="font-weight: bold;" | Move Type
! style="font-weight: bold;" | Damage
! style="font-weight: bold;" | Block Damage
! style="font-weight: bold;" | Start-Up
! style="font-weight: bold;" | Active
! style="font-weight: bold;" | Recover
! style="font-weight: bold;" | Block Adv.
! style="font-weight: bold;" | Hit Adv.
! style="font-weight: bold;" | Cancel
|-
|-
| Dog Tags || 3,3 || Mid || 7.00 || 1.75 || 22 || 3 || 36 || -11 || 0 || 31
| Air Ground Smash
| (Air) DD+4
| Low
| 9.00%
| 2.13%
| 33
| 3
| 27
| 0
| 23
| 0
|-
|-
| Jacqui's Justice || b+3,3 || Low || 7.00 || 1.75 || 18 || 2 || 18 || -7 || 19 || 21
| Air Ground Tremor
| (Air) DD+4+BL
| Low
| 12.00%
| 2.50%
| 33
| 3
| 27
| 0
| 63
| 0
|-
|-
| || - || - || - || - || - || - || - || - || - || -
| Air Fake Out
| (Air) DU+4
| N/A
| 0.00%
| 0.00%
| 1
| 0
| 28
| 0
| 0
| 0
|-
|-
| Name || Command || Move Type || Damage || Block Damage || Startup || Active || Recovery || Block Adv || Hit Adv || Cancel
| Forces Rush
| BF+1
| High
| 9.60%
| 1.25%
| 12
| 6
| 42
| -27
| 21
| 0
|-
|-
| Air Ground Smash || d,d+4 (air) || Low || 9.00 || 2.13 || 33 || 3 || 34 || 0 || 14 || 0
| Forces Charge
| BF+1+BL
| High
| 12.60%
| 1.63%
| 12
| 6
| 42
| -27
| 21
| 0
|-
|-
| Air Ground Tremor || d,d+4+R2 (air) || Low || 12.00 || 2.50 || 33 || 3 || 34 || 0 || 14 || 0
| Bionic Dash
| BF+2
| Mid
| 6.00%
| 1.75%
| 25
| 4
| 33
| -9
| 41
| 0
|-
|-
| Air Fake Out || d,u+4 || N/A || 0.00 || 0.00 || 1 || 0 || 28 || -28 || -28 || 0
| Bionic Blast
| BF+2+BL
| Mid
| 16.00%
| 1.38%
| 22
| 3
| 35
| 0
| 20
| 0
|-
|-
| Forces Rush || b,f+1 || High || 9.60 || 1.25 || 12 || 6 || 42 || -27 || 21 || 0
| Gauntlet Strike
| BF+4
| Mid
| 15.00%
| 1.38%
| 16
| 3
| 45
| -31
| 10
| 0
|-
|-
| Force Charge || b,f+1+R2 || High || 12.60 || 1.62 || 12 || 6 || 42 || -27 || 21 || 0
| Gauntlet Flurry
| BF+4+BL
| Mid
| 17.00%
| 1.38%
| 16
| 3
| 45
| -31
| -2
| 0
|-
|-
| Bionic Dash || b,f+2 || Mid || 6.00 || 1.75 || 25 || 4 || 33 || -19 || 41 || 0
| Tech Shield
| DB+1
| N/A
| 0.00%
| 0.00%
| 11
| 28
| 3
| 0
| 0
| 0
|-
|-
| Bionic Blast || b,f+2+R2 || Mid || 9.00 || 1.37 || 23 || 2 || 37 || -21 || 20 || 0
| Advanced Tech
| DB+1+BL
| N/A
| 0.00%
| 0.00%
| 11
| 28
| 3
| 0
| 0
| 0
|-
|-
| Gauntlet Strike || b,f+4 || Mid || 15.00 || 1.37 || 21 || 1 || 47 || -30 || 10 || 0
| Chest Kavity
| SS+BL
| Mid
| 6.00%
| 3.50%
| 22
| 2
| 27
| 7
| 0
| 0
|}
 
==High Tech==
 
Gains short range Plasma Blasts and Plasma Gauntlet attacks get enhanced.
 
===Kombo===
 
{| class="wikitable sortable"
! style="font-weight: bold;" | Name
! style="font-weight: bold;" | Sequence
! style="font-weight: bold;" | Move Type
! style="font-weight: bold;" | Damage
! style="font-weight: bold;" | Block Damage
! style="font-weight: bold;" | Start-Up
! style="font-weight: bold;" | Active
! style="font-weight: bold;" | Recover
! style="font-weight: bold;" | Block Adv.
! style="font-weight: bold;" | Hit Adv.
! style="font-weight: bold;" | Cancel
|-
|-
| Gauntlet Flurry || b,f+4+R2 || Mid || 17.00 || 1.37 || 21 || 1 || 47 || -30 || -2 || 0
| Cranked
| B+12
| Mid
| 11.26-13.77-18.08%
| 0.60-0.96-1.32%
| 16
| 1
| 30
| -3
| 23
| 0
|-
|-
| Tech Shield || d,b+1 || N/A || 0.00 || 0.00 || 11 || 28 || 3 || -41 || -41 || 0
| War Ship
| F+2~U+2~2+4
| Overhead
| 13.69-16.46-19.24%
| 1.00-1.40-1.80%
| 22
| 1
| 28
| 2
| 35
| 0
|-
|-
| Advance Tech || d,b+1+R2 || N/A || 0.00 || 0.00 || 11 || 28 || 3 || -41 || -44 || 0
|}
 
===Kombo===
 
{| class="wikitable sortable"
! style="font-weight: bold;" | Name
! style="font-weight: bold;" | Sequence
! style="font-weight: bold;" | Move Type
! style="font-weight: bold;" | Damage
! style="font-weight: bold;" | Block Damage
! style="font-weight: bold;" | Start-Up
! style="font-weight: bold;" | Active
! style="font-weight: bold;" | Recover
! style="font-weight: bold;" | Block Adv.
! style="font-weight: bold;" | Hit Adv.
! style="font-weight: bold;" | Cancel
|-
|-
| Chest Kavity || L2+R2 || Mid || 29.00 || 3.50 || 22 || 2 || 27 || 7 || 0 || 0
| Forces Rush
| BF+1
| High
| 7.70-9.84-12.89%
| 1.25-1.49-1.73%
| 12
| 6
| 42
| -27
| 21
| 0
|-
|-
| || - || - || - || - || - || - || - || - || - || -
| Forces Charge
| BF+1+BL
| High
| 10.70-13.20-16.65%
| 1.63-2.23-2.83%
| 12
| 6
| 42
| -27
| 21
| 0
|-
|-
| Name || Command || Move Type || Damage || Block Damage || Startup || Active || Recovery || Block Adv || Hit Adv || Cancel
| Gauntlet Spark
| DB+2
| N/A
| 0.00%
| 0.00%
| 1
| 0
| 60
| 0
| 0
| 0
|-
|-
| Shotgun Specific || || || || ||  ||  ||  ||  ||  ||  
| Gauntlet Ignite
| DB+2+BL
| N/A
| 0.00%
| 0.00%
| 1
| 0
| 60
| 0
| 0
| 0
|-
|-
| Back Shot || f+1,2,2+4 || High || 5.00 || 1.25 || 11 || 1 || 18 || -5 || 55 || 0
| Quick Burst
| DF+2
| Mid
| 10.00%
| 2.25%
| 15
| 7
| 19
| -1
| 14
| 0
|-
|-
| Single Barrel || d,f+2 || High || 9.00 || 2.13 || 12 || 4 || 25 || -1 || 1 || 0
| *Charge Level 1
| DF+Hold 2 (13f)
| Mid
| 12.00%
| 2.50%
| 28
| 7
| 19
| 8
| 14
| 0
|-
|-
| Double Barrel || d,f+2+R2 || High || 14.70 || 4.25 || 12 || 21 || 29 || -5 || 39 || 0
| *Charge Level 2
| DF+Hold 2 (39f)
| Mid
| 14.00%
| 2.75%
| 54
| 7
| 19
| 7
| 14
| 0
|-
|-
| Low Blow || d,b+2 || Low || 5.00 || 1.62 || 18 || 6 || 28 || -6 || 17 || 0
| **Cancel
| Dash during Charge
| N/A
| 0.00%
| 0.00%
| 0
| 0
| 0
| 0
| 0
| 0
|-
|-
| Low Blast || d,b+2+R2 || Low || 9.00 || 1.62 || 13 || 6 || 28 || -6 || 17 || 0
| Plasma Burst
| DF+2+BL
| Mid
| 14.30%
| 3.88%
| 16
| 27
| 27
| 2
| 31
| 0
|}
 
==Shotgun==
 
Gains medium range Shotgun Blast and Low Shotgun Blast.
 
===Kombo===
{| class="wikitable sortable"
! style="font-weight: bold;" | Name
! style="font-weight: bold;" | Sequence
! style="font-weight: bold;" | Move Type
! style="font-weight: bold;" | Damage
! style="font-weight: bold;" | Block Damage
! style="font-weight: bold;" | Start-Up
! style="font-weight: bold;" | Active
! style="font-weight: bold;" | Recover
! style="font-weight: bold;" | Block Adv.
! style="font-weight: bold;" | Hit Adv.
! style="font-weight: bold;" | Cancel
|-
|-
| || - || - || - || - || - || - || - || - || - || -
| Back Shot
| F+12~2+4
| High
| 5.00%
| 0.00%
| 11
| 1
| 18
| 0
| 60
| 0
|-
|-
| Name || Command || Move Type || Damage || Block Damage || Startup || Active || Recovery || Block Adv || Hit Adv || Cancel
|}
 
===Special===
{| class="wikitable sortable"
! style="font-weight: bold;" | Name
! style="font-weight: bold;" | Sequence
! style="font-weight: bold;" | Move Type
! style="font-weight: bold;" | Damage
! style="font-weight: bold;" | Block Damage
! style="font-weight: bold;" | Start-Up
! style="font-weight: bold;" | Active
! style="font-weight: bold;" | Recover
! style="font-weight: bold;" | Block Adv.
! style="font-weight: bold;" | Hit Adv.
! style="font-weight: bold;" | Cancel
|-
|-
| Full Auto Specific || || || || ||  ||  ||  ||  ||  ||  
| Single Barrel
| DF+2
| High
| 9.00%
| 2.13%
| 12
| 4
| 25
| -1
| 17
| 0
|-
|-
| Hand Cannon || d,f+2 || High || 7.42 || 5.00 || 14 || 224 || -172 || -10 || 8 || 58
| Double Barrel
| DF+2+BL
| High
| 14.70%
| 4.26%
| 12
| 21
| 29
| -1
| 39
| 0
|-
|-
| *Enhance || R2 || Mid || 7.00 || 1.88 || 9 || 200 || -149 || -15 || 22 || 0
| Low Blow
| DB+2
| Low (Close)/Mid (Far)
| 5.00% (Close)/1.00% (Far)
| 1.63%
| 18
| 6
| 28
| -11
| 17
| 0
|-
|-
| Low Rocket || d,b+3 || Low || 8.00 || 2.00 || 31 || 4 || 15 || -1 || 57 || 0
| Low Blast
| DB+2+BL
| Low (Close)/Mid (Far)
| 9.00% (Close)/1.00% (Far)
| 1.63%
| 13
| 6
| 28
| -11
| 40
| 0
|}
 
==Full Auto==
 
Gains Long range Machine Gun and Rocket attacks.
 
===Special===
 
{| class="wikitable sortable"
! style="font-weight: bold;" | Name
! style="font-weight: bold;" | Sequence
! style="font-weight: bold;" | Move Type
! style="font-weight: bold;" | Damage
! style="font-weight: bold;" | Block Damage
! style="font-weight: bold;" | Start-Up
! style="font-weight: bold;" | Active
! style="font-weight: bold;" | Recover
! style="font-weight: bold;" | Block Adv.
! style="font-weight: bold;" | Hit Adv.
! style="font-weight: bold;" | Cancel
|-
|-
| Rocket Crater || d,b+3+R2 || Low || 12.00 || 2.50 || 31 || 4 || 15 || -1 || 57 || 0
| Forces Rush
| BF+1
| High
| 8.65%
| 1.25%
| 12
| 6
| 42
| -27
| 21
| 0
|-
|-
| *Delay || Hold 3 || High || 100.00 || 100.00 || 1 || 1 || 1 || 1 || -1 || 1
| Forces Charge
| BF+1+BL
| High
| 11.65%
| 1.64%
| 12
| 6
| 42
| -27
| 21
| 0
|-
|-
| Up Rocket || d,b+2 || High || 8.00 || 2.00 || 12 || 200 || -174 || 11 || 44 || 0
| Hand Cannon
| DF+2
| High
| 7.41%
| 5.00%
| 14
| 224
| -172
| -10
| 8
| 58
|-
|-
| Rocket Power || d,b+2+R2 || High || 11.70 || 3.50 || 23 || 15 || -1 || 34 || 81 || 0
| *Enhance
| DF+2~BL
| Mid
| 7.00%
| 1.88%
| 9
| 71
| -20
| -15
| 22
| 0
|-
| Low Rocket
| DB+3
| Low
| 8.00%
| 2.00%
| 31
| 4
| 15
| -1
| 57
| 0
|-
| Rocket Crater
| DB+3+BL
| Low
| 12.00%
| 2.50%
| 31
| 4
| 15
| -1
| 57
| 0
|-
| *Delay
| DB+3+BL~Hold 3
| N/A
| 0.00%
| 0.00%
| 0
| 0
| 0
| 0
| 0
| 0
|-
| Up Rocket
| DB+2
| High
| 8.00%
| 2.00%
| 12
| 71
| -45
| -3
| 44
| 0
|-
| Rocket Power
| DB+2+BL
| High
| 11.70%
| 3.50%
| 32
| 15
| -1
| 7
| 81
| 0
|}
 
==Finishing Moves==
 
{| class="wikitable sortable"
! style="font-weight: bold;" | Name
! style="font-weight: bold;" | Sequence
| style="font-weight: bold;" | Easy Input
! style="font-weight: bold;" | Available Variations
! style="font-weight: bold;" | Move Type
! style="font-weight: bold;" | Requirements
|-
|-
| || - || - || - || - || - || - || - || - || - || -
| Blown Out (Close)
| BFBF+2
| BL+Hold 1
| All
| Fatality
| Winning (Anywhere)
|-
|-
| Name || Command || Move Type || Damage || Block Damage || Startup || Active || Recovery || Block Adv || Hit Adv || Cancel
| Fist Pump (Close)
| FDB+4
| BL+Hold 2
| All
| Fatality
| Winning (Anywhere)
|-
|-
| High Tech Specific || || ||  ||  ||  ||  ||  ||  ||  ||  
| Stage Fatality (Close)
| DFD+4
| None
| All
| Fatality
| Winning (depends on the stage)
|-
|-
| Gauntlet Spark || d,b+2 || N/A || 0.00 || 0.00 || 1 || 0 || 60 || -60 || -60 || 0
| Mind Blown
| BF+2+BL
| None
| All
| Brutality
| Final hit must be: Bionic Blast (BF+2+BL). Must perform FFF (Foward, Foward, Foward) during final hit
|-
|-
| Gauntlet Ignite || d,b+2+R2 || N/A || 0.00 || 0.00 || 1 || 0 || 60 || -60 || -60 || 0
| Gun Show
| BF+4+BL
| None
| All
| Brutality
| Final hit must be Gauntlet Flurry (BF+4+BL). Must Hold 4 during final hit
|-
|-
| Quick Burst || d,f+2 || Mid || 10.00 || 2.25 || 15 || 7 || 19 || 2 || 14 || 0
| Shrapnel
| DB+2
| None
| Shotgun
| Brutality
| Must use 3 stage interactions during the match. Final hit must be from either: Low Blow (DB+2) or Low Blast (DB+2+BL)
|-
|-
| *Charge Level 1 || Hold 2 || Mid || 10.00 || 2.25 || 2 || 7 || 19 || 2 || 14 || 0
| Heavy Artillery
| DF+2
| None
| Full Auto
| Brutality
| Must land 3 Up-Rockets (DB+2) during the match. Final hit must be: Hand Cannon (DF+2)
|-
|-
| *Charge Level 2 || Hold 2 || Mid || 10.00 || 2.25 || 2 || 7 || 19 || 2 || 14 || 0
| Aftershock
| (Air) DD+4
| None
| High Tech
| Brutality
| Gauntlet Spark (DB+3) or Gauntlet Ignite (DB+2+BL) must be active. Final hit must be either: Air Ground Smash (Air DD+4) or Air Ground Tremor (Air DD+4+BL)
|-
|-
| Plasma Burst || d,f+2+R2 || Mid || 14.30 || 3.88 || 16 || 27 || 27 || -41 || 31 || 0
|}
|}
==Other pages==
{{MKXFooter}}
[[Category: Mortal Kombat X]]

Latest revision as of 13:55, 24 May 2023

Mkx-logo.png

Jacqui Briggs Loadscreen Render.png

Biography

Like her father, Jax, Specialist Jacqueline Sonya ("Jacqui") Briggs has dedicated her life to soldiering, and excels at it. Unlike Cassie Cage, her best friend, Jacqui does not have her father's approval regarding her decision to join a secret Special Forces offshoot. After Jax's horrific experiences as a revenant in the service of Quan Chi, he wants to protect his daughter from a similar fate. Jacqui loves her father but yearns to help Earthrealm in its fight against hostile realms. A part of her wants revenge on those who hurt Jax.

Variationless

Basic

Name Sequence Move Type Damage Block Damage Start-Up Active Recover Block Adv. Hit Adv. Cancel
Quick Jab 1 High 2.00% 0.40% 6 2 10 2 12 16
Light Kut B+1 Mid 3.00% 0.60% 16 3 23 2 19 27
Sledge Fist F+1 Mid 5.00% 1.0% 15 4 14 0 21 25
Low Metal D+1 Mid 2.00% 0.40% 7 2 13 -4 13 17
Spec Hook 2 High 3.00% 0.60% 13 2 17 -1 26 19
Downward Hammer B+2 Overhead 7.00% 1.40% 17 3 34 -5 33 30
Turnaround Punch F+2 Mid 3.00% 0.60% 17 4 25 -1 16 26
Rising Steel D+2 High 14.00% 2.80% 9 5 39 -18 26 0
Side Boot 3 High 5.00% 1.00% 14 2 21 -4 13 21
Steel Toe B+3 Low 3.00% 0.60% 16 2 21 -2 13 25
Roundhouse F+3 Mid 9.00% 1.80% 24 3 30 -5 45 0
*Downward Hammer F+3~B+2 Overhead 7.00% 1.40% 17 3 34 -5 33 26
*Toe Stomp F+3~B+4 Low 7.00% 1.40% 16 2 21 -2 13 25
Low Heel D+3 Low 2.00% 0.40% 8 2 15 -4 11 15
Fast Knee 4 Mid 5.00% 1.00% 8 3 28 -13 9 15
Helicopter B+4 Low 7.00% 1.40% 17 2 27 -6 22 0
Hop Kick F+4 Mid 9.00% 1.80% 35 3 15 2 47 0
*Downward Hammer F+4~B+2 Overhead 7.00% 1.40% 17 3 34 -5 33 30
*Toe Stomp F+4~B+4 Low 7.00% 1.40% 16 2 21 -2 13 25
Deep Sweep D+4 Low 3.00% 0.60% 13 2 22 -6 18 22
Stanky Leg 4~U+4 Mid 9.00% 1.80% 9 5 13 2 63 0
Jump Front Punch J+1 Overhead 5.00% 1.00% 8 4 25 2 12 35
Jump Back Punch J+2 Overhead 5.00% 1.00% 11 5 25 2 21 39
Jump Front Kick J+3 Overhead 7.00% 1.40% 9 12 25 -4 49 37
Jump Back Kick J+4 Overhead 7.00% 1.40% 7 10 25 -2 51 33
Jump Up Punch NJP Overhead 7.00% 1.40% 9 7 27 -8 51 0
Jump Up Kick NJK Overhead 7.00% 1.40% 11 3 27 -5 35 0
Throw (Towards) F+TH/1+3 Throw 12.00% 2.00% 10 2 24 0 0 34
*Enhance Throw~BL Throw 0.00% 0.00% 1 0 0 0 0 0
Throw (Away) TH/1+3 Throw 12.00% 2.00% 10 2 24 0 0 32
*Enhance Throw~BL Throw 0.00% 0.00% 1 0 0 0 0 0

Kombo

Name Sequence Move Type Damage Block Damage Start-Up Active Recover Block Adv. Hit Adv. Cancel
Quick Steel 11 Mid 3.00% 0.60% 7 2 13 2 31 17
Trained Killer 114 Mid 5.00% 1.00% 9 3 23 2 47 20
Operative 12 Mid 3.00% 0.60% 9 4 15 2 27 17
Tank 121 Mid 2.00% 0.40% 15 3 24 1 22 25
Bouncing Betty 1212 Mid 5.00% 1.00% 16 2 22 2 9 28
Cranked B+12 Mid 9.65% 0.60% 16 1 30 -3 23 0
Gunner B+14 Low 2.00% 0.40% 17 2 21 2 29 22
Hawkeye B+142 Mid 7.00% 1.40% 24 2 33 -7 17 0
Red Team F+12 Mid 3.00% 0.60% 20 1 17 2 33 27
The Trenches F+121 Overhead 5.00% 0.00% 18 2 20 0 6 0
Danger Zone 21 Mid 2.00% 0.40% 14 1 12 2 29 21
Fully United 212 Mid 7.00% 1.40% 20 2 23 -2 38 0
Snake Eater 23 Mid 2.00% 0.40% 12 2 21 -5 14 18
Artillery 233 Mid 3.00% 0.60% 14 2 25 -9 26 23
Buck Up 2334 Mid 7.00% 1.40% 24 2 19 2 51 0
VTOL F+2~U+2 Mid 7.00% 1.40% 16 6 31 -9 41 25
War Ship F+2~U+2~2+4 Overhead 7.00% 1.40% 22 1 28 2 35 0
Dog Tags 33 Mid 7.00% 1.40% 22 3 36 -11 0 31
Jacqui's Justice B+33 Low 7.00% 1.40% 18 2 18 -7 32 23

Special

Name Sequence Move Type Damage Block Damage Start-Up Active Recover Block Adv. Hit Adv. Cancel
Air Ground Smash (Air) DD+4 Low 9.00% 2.13% 33 3 27 0 23 0
Air Ground Tremor (Air) DD+4+BL Low 12.00% 2.50% 33 3 27 0 63 0
Air Fake Out (Air) DU+4 N/A 0.00% 0.00% 1 0 28 0 0 0
Forces Rush BF+1 High 9.60% 1.25% 12 6 42 -27 21 0
Forces Charge BF+1+BL High 12.60% 1.63% 12 6 42 -27 21 0
Bionic Dash BF+2 Mid 6.00% 1.75% 25 4 33 -9 41 0
Bionic Blast BF+2+BL Mid 16.00% 1.38% 22 3 35 0 20 0
Gauntlet Strike BF+4 Mid 15.00% 1.38% 16 3 45 -31 10 0
Gauntlet Flurry BF+4+BL Mid 17.00% 1.38% 16 3 45 -31 -2 0
Tech Shield DB+1 N/A 0.00% 0.00% 11 28 3 0 0 0
Advanced Tech DB+1+BL N/A 0.00% 0.00% 11 28 3 0 0 0
Chest Kavity SS+BL Mid 6.00% 3.50% 22 2 27 7 0 0

High Tech

Gains short range Plasma Blasts and Plasma Gauntlet attacks get enhanced.

Kombo

Name Sequence Move Type Damage Block Damage Start-Up Active Recover Block Adv. Hit Adv. Cancel
Cranked B+12 Mid 11.26-13.77-18.08% 0.60-0.96-1.32% 16 1 30 -3 23 0
War Ship F+2~U+2~2+4 Overhead 13.69-16.46-19.24% 1.00-1.40-1.80% 22 1 28 2 35 0

Kombo

Name Sequence Move Type Damage Block Damage Start-Up Active Recover Block Adv. Hit Adv. Cancel
Forces Rush BF+1 High 7.70-9.84-12.89% 1.25-1.49-1.73% 12 6 42 -27 21 0
Forces Charge BF+1+BL High 10.70-13.20-16.65% 1.63-2.23-2.83% 12 6 42 -27 21 0
Gauntlet Spark DB+2 N/A 0.00% 0.00% 1 0 60 0 0 0
Gauntlet Ignite DB+2+BL N/A 0.00% 0.00% 1 0 60 0 0 0
Quick Burst DF+2 Mid 10.00% 2.25% 15 7 19 -1 14 0
*Charge Level 1 DF+Hold 2 (13f) Mid 12.00% 2.50% 28 7 19 8 14 0
*Charge Level 2 DF+Hold 2 (39f) Mid 14.00% 2.75% 54 7 19 7 14 0
**Cancel Dash during Charge N/A 0.00% 0.00% 0 0 0 0 0 0
Plasma Burst DF+2+BL Mid 14.30% 3.88% 16 27 27 2 31 0

Shotgun

Gains medium range Shotgun Blast and Low Shotgun Blast.

Kombo

Name Sequence Move Type Damage Block Damage Start-Up Active Recover Block Adv. Hit Adv. Cancel
Back Shot F+12~2+4 High 5.00% 0.00% 11 1 18 0 60 0

Special

Name Sequence Move Type Damage Block Damage Start-Up Active Recover Block Adv. Hit Adv. Cancel
Single Barrel DF+2 High 9.00% 2.13% 12 4 25 -1 17 0
Double Barrel DF+2+BL High 14.70% 4.26% 12 21 29 -1 39 0
Low Blow DB+2 Low (Close)/Mid (Far) 5.00% (Close)/1.00% (Far) 1.63% 18 6 28 -11 17 0
Low Blast DB+2+BL Low (Close)/Mid (Far) 9.00% (Close)/1.00% (Far) 1.63% 13 6 28 -11 40 0

Full Auto

Gains Long range Machine Gun and Rocket attacks.

Special

Name Sequence Move Type Damage Block Damage Start-Up Active Recover Block Adv. Hit Adv. Cancel
Forces Rush BF+1 High 8.65% 1.25% 12 6 42 -27 21 0
Forces Charge BF+1+BL High 11.65% 1.64% 12 6 42 -27 21 0
Hand Cannon DF+2 High 7.41% 5.00% 14 224 -172 -10 8 58
*Enhance DF+2~BL Mid 7.00% 1.88% 9 71 -20 -15 22 0
Low Rocket DB+3 Low 8.00% 2.00% 31 4 15 -1 57 0
Rocket Crater DB+3+BL Low 12.00% 2.50% 31 4 15 -1 57 0
*Delay DB+3+BL~Hold 3 N/A 0.00% 0.00% 0 0 0 0 0 0
Up Rocket DB+2 High 8.00% 2.00% 12 71 -45 -3 44 0
Rocket Power DB+2+BL High 11.70% 3.50% 32 15 -1 7 81 0

Finishing Moves

Name Sequence Easy Input Available Variations Move Type Requirements
Blown Out (Close) BFBF+2 BL+Hold 1 All Fatality Winning (Anywhere)
Fist Pump (Close) FDB+4 BL+Hold 2 All Fatality Winning (Anywhere)
Stage Fatality (Close) DFD+4 None All Fatality Winning (depends on the stage)
Mind Blown BF+2+BL None All Brutality Final hit must be: Bionic Blast (BF+2+BL). Must perform FFF (Foward, Foward, Foward) during final hit
Gun Show BF+4+BL None All Brutality Final hit must be Gauntlet Flurry (BF+4+BL). Must Hold 4 during final hit
Shrapnel DB+2 None Shotgun Brutality Must use 3 stage interactions during the match. Final hit must be from either: Low Blow (DB+2) or Low Blast (DB+2+BL)
Heavy Artillery DF+2 None Full Auto Brutality Must land 3 Up-Rockets (DB+2) during the match. Final hit must be: Hand Cannon (DF+2)
Aftershock (Air) DD+4 None High Tech Brutality Gauntlet Spark (DB+3) or Gauntlet Ignite (DB+2+BL) must be active. Final hit must be either: Air Ground Smash (Air DD+4) or Air Ground Tremor (Air DD+4+BL)

Other pages


Mortal Kombat X

AlienBo' Rai ChoCassie CageD'VorahErmacErron BlackFerra/TorrGoroJacqui BriggsJasonJaxJohnny CageKanoKenshiKitanaKotal KahnKung LaoKung JinLeatherfaceLiu KangMileenaPredatorQuan ChiRaidenReptileScorpionShinnokSonya BladeSub-ZeroTakedaTanyaTremorTriborg

System FAQ

BasicsMovement/CancelingOffenseAttack AttributesDefenseFatalitiesStagesTier List