Super Dragon Ball Z: Difference between revisions

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'''Super Dragon Ball Z''' (SDBZ) is a fighting game based on Akira Toriyama's immensely popular ''Dragon Ball Z'' series, developed by Crafts & Meister alongside long-time fighting game developers Arika, and released for arcades on Namco's System 256 in 2005, with a PS2 port coming in 2006.
'''Super Dragon Ball Z''' (SDBZ) is a 3D fighting game based on Akira Toriyama's immensely popular ''Dragon Ball Z'' series, developed jointly by Arika and Crafts & Meister, released for arcades on Namco's System 256 in 2005, and ported to the PlayStation 2 in 2006.


Compared to other DBZ games of the time (particularly the ''Budokai'' series), SDBZ combines a more traditional fighting game control scheme with decidedly less traditional gameplay, placing a huge emphasis on freeform movement with open-ended flight mechanics and diverse stage designs, complex and powerful space control options, and simple but often brutal close range pressure centred around a unique kind of left-right mixup afforded by the game's flight mechanics.
Compared to other DBZ games of the time (particularly the ''Budokai'' series), SDBZ combines a more traditional fighting game control scheme with decidedly less traditional gameplay, placing a huge emphasis on freeform movement with open-ended flight mechanics, diverse stage designs, complex and powerful space control options, and simple but often brutal close range pressure centred around a unique kind of left-right mixup afforded by the game's flight mechanics.
 
On top of this unique gameplay style, SDBZ also features an extensive character customization system with its Skill Trees, allowing a player to tailor their character's moves, statistics and abilities for their own playstyle. This combination of wholly unique gameplay and the ability to make a character truly your own makes for a fighting game with unprecedented levels of player freedom and creativity, and one that, as a result, still enjoys a fairly small, but very dedicated competitive following.
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Latest revision as of 12:17, 1 May 2022

Introduction

Sdbz logo new.png


Super Dragon Ball Z (SDBZ) is a 3D fighting game based on Akira Toriyama's immensely popular Dragon Ball Z series, developed jointly by Arika and Crafts & Meister, released for arcades on Namco's System 256 in 2005, and ported to the PlayStation 2 in 2006.

Compared to other DBZ games of the time (particularly the Budokai series), SDBZ combines a more traditional fighting game control scheme with decidedly less traditional gameplay, placing a huge emphasis on freeform movement with open-ended flight mechanics, diverse stage designs, complex and powerful space control options, and simple but often brutal close range pressure centred around a unique kind of left-right mixup afforded by the game's flight mechanics.

On top of this unique gameplay style, SDBZ also features an extensive character customization system with its Skill Trees, allowing a player to tailor their character's moves, statistics and abilities for their own playstyle. This combination of wholly unique gameplay and the ability to make a character truly your own makes for a fighting game with unprecedented levels of player freedom and creativity, and one that, as a result, still enjoys a fairly small, but very dedicated competitive following.


In Progress / Completed To-do
  • All non-character pages created
  • FAQ page reworked to answer multiple questions, plus updated tier list
  • Rework System page to include a full overview of game systems
  • Rework character pages to new sub-page structure


Super Dragon Ball Z
(SDBZ)
Sdbzflyer.jpg
Version

PS2

Developers

Arika, Crafts & Meister

Publishers

Bandai Namco Games (JP, EU), Atari (US)

Systems

PlayStation 2

Release Date

2006

Online Play

Delay Based Netcode

Community Channels

Discord Server