Super Dragon Ball Z: Difference between revisions

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Super Dragon Ball Z (PS2)
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[[Image:sdbz logo new.png|400px|center]]
<br>
'''Super Dragon Ball Z''' (SDBZ) is a 3D fighting game based on Akira Toriyama's immensely popular ''Dragon Ball Z'' series, developed jointly by Arika and Crafts & Meister, released for arcades on Namco's System 256 in 2005, and ported to the PlayStation 2 in 2006.


== Introduction ==
Compared to other DBZ games of the time (particularly the ''Budokai'' series), SDBZ combines a more traditional fighting game control scheme with decidedly less traditional gameplay, placing a huge emphasis on freeform movement with open-ended flight mechanics, diverse stage designs, complex and powerful space control options, and simple but often brutal close range pressure centred around a unique kind of left-right mixup afforded by the game's flight mechanics.


Originaly an arcade game from Crafts & Meister, the PS2 version propose 6 extra characters and a rebalance engine.
On top of this unique gameplay style, SDBZ also features an extensive character customization system with its Skill Trees, allowing a player to tailor their character's moves, statistics and abilities for their own playstyle. This combination of wholly unique gameplay and the ability to make a character truly your own makes for a fighting game with unprecedented levels of player freedom and creativity, and one that, as a result, still enjoys a fairly small, but very dedicated competitive following.
}}


{{#lst:Project:Roadmap/SDBZ|Main}}


== System ==
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{{Navbox-SDBZ}}
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The game uses 4 buttons, the default config is:
|content2=
{{Infobox Game
| gamename    = Super Dragon Ball Z
| abbreviation = SDBZ
| image        = Sdbzflyer.jpg
| version      = PS2
| developer    = Arika, Crafts & Meister
| publisher    = Bandai Namco Games (JP, EU), Atari (US)
| system      = PlayStation 2
| release      = 2006
| netcode      = Delay Based Netcode<br>
| community    = [https://discord.gg/DjvFKJUvbj Discord Server]
}}
}}


*Square for light attack
[[Category:Super Dragonball Z]]
*Triangle for heavy attack
*X for guard
*Circle for jump/flight

Latest revision as of 12:17, 1 May 2022

Introduction

Sdbz logo new.png


Super Dragon Ball Z (SDBZ) is a 3D fighting game based on Akira Toriyama's immensely popular Dragon Ball Z series, developed jointly by Arika and Crafts & Meister, released for arcades on Namco's System 256 in 2005, and ported to the PlayStation 2 in 2006.

Compared to other DBZ games of the time (particularly the Budokai series), SDBZ combines a more traditional fighting game control scheme with decidedly less traditional gameplay, placing a huge emphasis on freeform movement with open-ended flight mechanics, diverse stage designs, complex and powerful space control options, and simple but often brutal close range pressure centred around a unique kind of left-right mixup afforded by the game's flight mechanics.

On top of this unique gameplay style, SDBZ also features an extensive character customization system with its Skill Trees, allowing a player to tailor their character's moves, statistics and abilities for their own playstyle. This combination of wholly unique gameplay and the ability to make a character truly your own makes for a fighting game with unprecedented levels of player freedom and creativity, and one that, as a result, still enjoys a fairly small, but very dedicated competitive following.


In Progress / Completed To-do
  • All non-character pages created
  • FAQ page reworked to answer multiple questions, plus updated tier list
  • Rework System page to include a full overview of game systems
  • Rework character pages to new sub-page structure


Super Dragon Ball Z
(SDBZ)
Sdbzflyer.jpg
Version

PS2

Developers

Arika, Crafts & Meister

Publishers

Bandai Namco Games (JP, EU), Atari (US)

Systems

PlayStation 2

Release Date

2006

Online Play

Delay Based Netcode

Community Channels

Discord Server