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'''Super Dragon Ball Z''' (SDBZ) is a fighting game based on Akira Toriyama's immensely popular ''Dragon Ball Z'' series, developed jointly by Arika and Crafts & Meister, released for arcades on Namco's System 256 in 2005, and ported to the PlayStation 2 in 2006. | '''Super Dragon Ball Z''' (SDBZ) is a fighting game based on Akira Toriyama's immensely popular ''Dragon Ball Z'' series, developed jointly by Arika and Crafts & Meister, released for arcades on Namco's System 256 in 2005, and ported to the PlayStation 2 in 2006. |
Revision as of 03:02, 1 May 2022
Super Dragon Ball Z (SDBZ) is a fighting game based on Akira Toriyama's immensely popular Dragon Ball Z series, developed jointly by Arika and Crafts & Meister, released for arcades on Namco's System 256 in 2005, and ported to the PlayStation 2 in 2006.
Compared to other DBZ games of the time (particularly the Budokai series), SDBZ combines a more traditional fighting game control scheme with decidedly less traditional gameplay, placing a huge emphasis on freeform movement with open-ended flight mechanics and diverse stage designs, complex and powerful space control options, and simple but often brutal close range pressure centred around a unique kind of left-right mixup afforded by the game's flight mechanics.
In Progress / Completed | To-do |
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Super Dragon Ball Z (SDBZ) | |
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Version |
PS2 |
Developers |
Arika, Crafts & Meister |
Publishers |
Bandai Namco Games (JP, EU), Atari (US) |
Systems |
PlayStation 2 |
Release Date |
2006 |
Online Play |
Delay Based Netcode |
Community Channels |