JoJo's Bizarre Adventure: Heritage for the Future/DIO/Combos: Difference between revisions
No edit summary |
No edit summary |
||
Line 28: | Line 28: | ||
66A/5A>236S- Useful for pressuring and late anti-airing. Very useful and applicable in many situations | 66A/5A>236S- Useful for pressuring and late anti-airing. Very useful and applicable in many situations | ||
== 214x Combos== | |||
66C>214X>663C/66C- Can be used to |
Revision as of 14:46, 15 March 2021
Basic Stand On combos and chains
All of these combos can be started off of a Stand On jumping normal
s.5A>s.5A>s.5A- Basic and simple chain ending in a highkick. Another s.5A can be added at the start. Not as great or as reliable as other chains in this list
s.5A>s.5B>s.5C- Basic and simple chain ending in a highkick. Another s.5A can be added at the start. Decent, but not great.
s.5A>s.5B>s.2C/s.6C- Great chain which you will be using a lot. +8 on block and -5 on pusblock, cancellable and grants 50/50 okizeme with 9+S>236C. Never use vs a stand on opponent. USE IT!!!!!
s.5A>s.5A>s.5B>s.5B>- A 3 hit string ending in an overhead. Seldom useful and does not combo. Should mostly be avoided. Last hit does not scale.
s.5A>s.5B>s.4C- Basic 3 hit chain. Ends in s.2a. Terrible range, but cancellable and you can link out of it.
s.2A>s.2B>s.2C- Basic 3 hit chain ending in a knockdown. Starts with a low. Removing s.2B is definitely advised, since the pushback can make the combo fall out. Very useful. See s.5A>s.5B>s.2C/s.6C
Basic Stand Off combos
236S Combos
66C>236S- Great chain. You better use it. This chain might as well singlehandedly replace the entire strategy page for DIO. Great damage, range and priotity, can anti-air very reliably quite often, great versus chaka's Hyper hop and other low jumps as an example.
66B>236S- Good as an anti-air and catching opponents after jumping and a good alternative to 66C>236S
663B>236S- Good for anti-airing opponents right above you, and a viable replacement for 66C>236S
2A/663A>236S- Can be done with multiple 2A's or off of 663A. Starts off of a low, and does decent damage. Useful for anti-airing certain attacks such as DIO's S.j236X and Rubber Soul's j.A
66A/5A>236S- Useful for pressuring and late anti-airing. Very useful and applicable in many situations
214x Combos
66C>214X>663C/66C- Can be used to