Super Street Fighter IV AE/Dhalsim: Difference between revisions

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==Introduction==
{{SSFIVAEHeader}}
{{SSFIVCharacterHeader|Dhalsim|Dhalsim|
Although greatly opposed to violence and its antithetical nature to his yoga practices, Dhalsim has become one of the most powerful warriors on the Street Fighter circuit thanks to his intense training, meditation, and practice with the yoga arts.  Originally, he entered Street Fighting as a means to financially save his village from an epidemic but, after discovering the corruption and evils behind the workings of the circuit, Dhalsim has vowed to purge the world of these evils and continues to fight as a means to that end.
|
The epitome of the keep-away character.  As always, Dhalsim is designed to consistently punish and anger his opponents, then use their frustration to lead them into a fatal mistake that costs them the round. To that end, he utilizes the immensely long range of his limbs to control his opponent's movements and keep them locked in the corner.  With his Yoga Fire and extremely slow jump, Dhalsim can also fake out his opponents with a sudden Yoga Teleport that can potentially lead into a shocking mixup.  The price of this strategy is that Dhalsim is forever cursed with one of the slowest movement speeds of any character, as well as one of the lowest stamina amounts in the game.  One must have a very calculating mindset and quick reflexes when playing Dhalsim, and always remember that you can keep the opponent out for 90 seconds, only for them to suddenly get in and win in 9.  Such is the life of Dhalsim players.}}


==Move Analysis==
=== Players to Watch ===


===Normal Moves===
FChamp, Sabin, YHC-Mochi


===Normal Throws===
== Moves ==


===Command Normals===
==== Unique Attacks ====


===Focus / Saving Attack===
{{SSFIVMoveListHeader}}
{{SSFIVMoveListRow | Yoga Spear | (in air) {{d}} + {{lk}} | Nearly horizontal angle }}
{{SSFIVMoveListRow | Yoga Spear | (in air) {{d}} + {{mk}} | 45 degree angle }}
{{SSFIVMoveListRow | Yoga Spear | (in air) {{d}} + {{hk}} | Nearly vertical angle }}
{{SSFIVMoveListRow | Yoga Mummy | (in air) {{d}} + {{hp}} |  }}
{{SSFIVMoveListRow | Yoga Tower | {{d}} + {{3p}} | Continue holding {{d}} to stay in tower longer }}
{{MoveListFooter}}


===Special Moves===
==== Throws ====


===Super Move===
{{SSFIVMoveListHeader}}
{{SSFIVMoveListRow | Yoga Smash | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }}
{{SSFIVMoveListRow | Yoga Throw | {{b}} + {{lp}} + {{lk}} | {{throw}} }}
{{MoveListFooter}}


===Ultra Moves===
==== Special Moves ====


==The Basics==  
{{SSFIVMoveListHeader}}
{{SSFIVMoveListRow | Yoga Fire | {{qcf}} + {{p}} | {{ex}} }}
{{SSFIVMoveListRow | Yoga Flame | {{hcb}} + {{p}} | {{ex}} {{armorbreak}} }}
{{SSFIVMoveListRow | Yoga Blast | {{hcb}} + {{k}} | {{ex}} }}
{{SSFIVMoveListRow | Yoga Teleport | {{dp}} or {{rdp}} + {{3p}} or {{3k}} | {{dp}} + {{3p}} will appear next to opponent in back.  {{dp}} + {{3k}} will appear next to opponent in front.  {{rdp}} versions are identical and will go backwards as far as the screen allows }}
{{MoveListFooter}}
 
==== Super Combo ====
{{SSFIVMoveListHeader}}
{{SSFIVMoveListRow | Yoga Inferno | {{qcf}} qcf + {{p}} |  }}
{{MoveListFooter}}
 
==== Ultra Combos ====
{{SSFIVMoveListHeader}}
{{SSFIVMoveListRow | Yoga Catastrophe | {{qcf}} qcf + {{3p}} |  }}
{{SSFIVMoveListRow | Yoga Shangri-La | (in air) {{qcf}} qcf + {{3p}} | {{throw}} }}
{{MoveListFooter}}
 
== AE ver. 2012 Changes ==
 
''Standing Light Punch''
 
Increased hit detection period from 1F to 4F.
Increased hit stun by 1F, giving the attacker a possible +2F advantage on a hit.
 
 
''Yoga Inferno''
 
Changed damage from 60 * 5 (300 total) to 75 * 2 + 60 * 3 (330 total).
 
 
''Yoga Blast''
 
Changed EX version’s damage distribution to 90 + 50. No change to overall damage.
Shrunk mid-move hurtbox for medium and heavy versions.
Made follow-up with any move possible after a heavy version hit.
Shortened post-hit recovery by 10F for light and medium versions.
Shortened post-hit recovery by 5F for heavy version.
Made quick-stand impossible on a hit for all versions.
Made release-triggering impossible for light, medium, and heavy versions.
 
 
== AE Changes ==
 
* Dhalsim received a few damage reductions on his normal moves:<br>Jumping Hard Punch does 80, down from 85.<br>B + Hard Kick does 90, down from 110.<br>B + Hard Punch does 110, down from 120.<br> B + Light Kick does 30, down from 40.
 
* DB + Crouching Medium Punch has faster startup and less recovery time. Now this combo is possible: DB + Crouching Medium Punch 2x into EX Yoga Flame.
* Faster startup time on the EX Yoga Flame, making it comboable from Medium Punch and Kick normal moves. Damage was reduced from 180 down to 120.
* Yoga Inferno (Super) damage was reduced to 300, down from 350.
* During back dash, airborne frame comes immediately after invincibility frames ends.
 
 
==The Basics==


==Combos==
==Combos==
Line 24: Line 89:


==Matchups==
==Matchups==


==Frame Data==
==Frame Data==
{| border="1em" cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;"
{| cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;"
|-   
|-   
!  |  
!  |  
Line 54: Line 120:
! align="center"  | Notes
! align="center"  | Notes
|-  
|-  
|  |stand LP
|  |stand [[File:Jab.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |30
| align="center"  |30
Line 61: Line 127:
| align="center"  |sp/su
| align="center"  |sp/su
| align="center"  |4
| align="center"  |4
| align="center"  |1
| align="center"  |4
| align="center"  |12
| align="center"  |9
| align="center"  |-2
| align="center"  |-2
| align="center"  |+1
| align="center"  |+2
| align="center"  |
| align="center"  |
|  |
|  |
|-
|-
|  |stand MP
|  |stand [[File:Strong.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |60
| align="center"  |60
Line 82: Line 148:
|  |
|  |
|-
|-
|  |stand HP
|  |stand [[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |75
| align="center"  |75
Line 96: Line 162:
|  |
|  |
|-
|-
|  |stand LK
|  |stand [[File:Short.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |30
| align="center"  |30
Line 110: Line 176:
|  |
|  |
|-
|-
|  |stand MK
|  |stand [[File:Forward.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |60
| align="center"  |60
Line 124: Line 190:
|  |
|  |
|-
|-
|  |stand HK
|  |stand [[File:Roundhouse.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |90
| align="center"  |90
Line 138: Line 204:
|  |
|  |
|-
|-
|  |B+LP
|  |[[File:Left.gif]]+[[File:Jab.gif]]
| align="center"  |H
| align="center"  |H
| align="center"  |50
| align="center"  |50
Line 149: Line 215:
| align="center"  |-2
| align="center"  |-2
| align="center"  |+1
| align="center"  |+1
| align="center"  |
| align="center"  |1st active frames cannot hit crouching opponents, Hits only once
|  |
|  |
|-
|-
|  |B+MP
|  |[[File:Left.gif]]+[[File:Strong.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |70
| align="center"  |70
Line 166: Line 232:
|  |
|  |
|-
|-
|  |B+HP
|  |[[File:Left.gif]]+[[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |60*50
| align="center"  |60*50
| align="center"  |100*100
| align="center"  |100*100
| align="center"  |60*20
| align="center"  |60*20
| align="center"  |sp/su
| align="center"  |sp/su*-
| align="center"  |7
| align="center"  |7
| align="center"  |3*3
| align="center"  |3*3
Line 180: Line 246:
|  |
|  |
|-
|-
|  |B+LK
|  |[[File:Left.gif]]+[[File:Short.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |30
| align="center"  |30
Line 194: Line 260:
|  |
|  |
|-
|-
|  |B+MK
|  |[[File:Left.gif]]+[[File:Forward.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |65
| align="center"  |65
Line 208: Line 274:
|  |
|  |
|-
|-
|  |B+HK
|  |[[File:Left.gif]]+[[File:Roundhouse.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |90
| align="center"  |90
Line 222: Line 288:
|  |
|  |
|-
|-
|  |D or DF+LP
|  |[[File:Down.gif]] or [[File:Downright.gif]]+[[File:Jab.gif]]
| align="center"  |L
| align="center"  |L
| align="center"  |25
| align="center"  |25
Line 236: Line 302:
|  |
|  |
|-
|-
|  |D or DF+MP
|  |[[File:Down.gif]] or [[File:Downright.gif]]+[[File:Strong.gif]]
| align="center"  |L
| align="center"  |L
| align="center"  |60
| align="center"  |60
Line 250: Line 316:
|  |
|  |
|-
|-
|  |D or DF+HP
|  |[[File:Down.gif]] or [[File:Downright.gif]]+[[File:Fierce.gif]]
| align="center"  |L
| align="center"  |L
| align="center"  |80
| align="center"  |80
Line 264: Line 330:
|  |
|  |
|-
|-
|  |D or DF+LK
|  |[[File:Down.gif]] or [[File:Downright.gif]]+[[File:Short.gif]]
| align="center"  |L
| align="center"  |L
| align="center"  |30
| align="center"  |30
Line 278: Line 344:
|  |
|  |
|-
|-
|  |D or DF+MK
|  |[[File:Down.gif]] or [[File:Downright.gif]]+[[File:Forward.gif]]
| align="center"  |L
| align="center"  |L
| align="center"  |60
| align="center"  |60
Line 292: Line 358:
|  |
|  |
|-
|-
|  |D or DF+HK
|  |[[File:Down.gif]] or [[File:Downright.gif]]+[[File:Roundhouse.gif]]
| align="center"  |L
| align="center"  |L
| align="center"  |100
| align="center"  |100
Line 303: Line 369:
| align="center"  |-18
| align="center"  |-18
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |Hard knockdown
|  |
|  |
|-
|-
|  |DB+LP
|  |[[File:Downleft.gif]]+[[File:Jab.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |30
| align="center"  |30
Line 320: Line 386:
|  |
|  |
|-
|-
|  |DB+MP
|  |[[File:Downleft.gif]]+[[File:Strong.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |60
| align="center"  |60
Line 334: Line 400:
|  |
|  |
|-
|-
|  |DB+HP
|  |[[File:Downleft.gif]]+[[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |85
| align="center"  |85
Line 348: Line 414:
|  |
|  |
|-
|-
|  |DB+LK
|  |[[File:Downleft.gif]]+[[File:Short.gif]]
| align="center"  |L
| align="center"  |L
| align="center"  |30
| align="center"  |30
Line 362: Line 428:
|  |
|  |
|-
|-
|  |DB+MK
|  |[[File:Downleft.gif]]+[[File:Forward.gif]]
| align="center"  |L
| align="center"  |L
| align="center"  |60
| align="center"  |60
Line 376: Line 442:
|  |
|  |
|-
|-
|  |DB+HK
|  |[[File:Downleft.gif]]+[[File:Roundhouse.gif]]
| align="center"  |L
| align="center"  |L
| align="center"  |100
| align="center"  |100
Line 387: Line 453:
| align="center"  |-5
| align="center"  |-5
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |Hard knockdown
|  |
|  |
|-
|-
|  |jump LP
|  |Jump [[File:Jab.gif]]
| align="center"  |H
| align="center"  |H
| align="center"  |40
| align="center"  |40
Line 404: Line 470:
|  |
|  |
|-
|-
|  |jump MP
|  |Jump [[File:Strong.gif]]
| align="center"  |H
| align="center"  |H
| align="center"  |70
| align="center"  |70
Line 418: Line 484:
|  |
|  |
|-
|-
|  |jump HP
|  |Jump [[File:Fierce.gif]]
| align="center"  |H
| align="center"  |H
| align="center"  |80
| align="center"  |80
Line 432: Line 498:
|  |
|  |
|-
|-
|  |jump LK
|  |Jump [[File:Short.gif]]
| align="center"  |H
| align="center"  |H
| align="center"  |40
| align="center"  |40
Line 443: Line 509:
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |1~4f legs invincible to projectiles
|  |
|  |
|-
|-
|  |jump MK
|  |Jump [[File:Forward.gif]]
| align="center"  |H
| align="center"  |H
| align="center"  |70
| align="center"  |70
Line 457: Line 523:
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |1~7f legs invincible to projectiles
|  |
|  |
|-
|-
|  |jump HK
|  |Jump [[File:Roundhouse.gif]]
| align="center"  |H
| align="center"  |H
| align="center"  |90
| align="center"  |90
Line 471: Line 537:
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |1~7f legs invincible to projectiles
|  |
|  |
|-
|-
|  |jump B+LP
|  |Jump [[File:Left.gif]]+[[File:Jab.gif]]
| align="center"  |H
| align="center"  |H
| align="center"  |20
| align="center"  |20
Line 488: Line 554:
|  |
|  |
|-
|-
|  |jump B+MP
|  |Jump [[File:Left.gif]]+[[File:Strong.gif]]
| align="center"  |H
| align="center"  |H
| align="center"  |80
| align="center"  |80
Line 502: Line 568:
|  |
|  |
|-
|-
|  |jump B+HP
|  |Jump [[File:Left.gif]]+[[File:Fierce.gif]]
| align="center"  |H
| align="center"  |H
| align="center"  |100
| align="center"  |100
Line 516: Line 582:
|  |
|  |
|-
|-
|  |jump B+LK
|  |Jump [[File:Left.gif]]+[[File:Short.gif]]
| align="center"  |H
| align="center"  |H
| align="center"  |40
| align="center"  |40
Line 530: Line 596:
|  |
|  |
|-
|-
|  |jump B+MK
|  |Jump [[File:Left.gif]]+[[File:Forward.gif]]
| align="center"  |H
| align="center"  |H
| align="center"  |80
| align="center"  |80
Line 544: Line 610:
|  |
|  |
|-
|-
|  |jump B+HK
|  |Jump [[File:Left.gif]]+[[File:Roundhouse.gif]]
| align="center"  |H
| align="center"  |H
| align="center"  |100
| align="center"  |100
Line 558: Line 624:
|  |
|  |
|-
|-
|  |D+K (air)
|  |[[File:Down.gif]]+[[File:Kick.gif]] (air)
| align="center"  |HL
| align="center"  |HL
| align="center"  |70
| align="center"  |70
Line 566: Line 632:
| align="center"  |12
| align="center"  |12
| align="center"  |Until ground
| align="center"  |Until ground
| align="center"  |6
| align="center"  |After landing 6
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |1~8f legs invincible to projectiles
|  |
|  |
|-
|-
|  |D+P (air)
|  |[[File:Down.gif]]+[[File:Punch.gif]] (air)
| align="center"  |HL
| align="center"  |HL
| align="center"  |90
| align="center"  |90
Line 580: Line 646:
| align="center"  |13
| align="center"  |13
| align="center"  |Until ground
| align="center"  |Until ground
| align="center"  |6
| align="center"  |After landing 6
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |1~12f legs invincible to projectiles, pursuit property
|  |
|  |
|-
|-
Line 591: Line 657:
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |???
| align="center"  |See notes
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |120
| align="center"  |Total 120
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |1~59f unthrowable, 1~59f legs strike and projectile invincible, can cancel from 31f~
|  |
|  |
|-
|-
Line 606: Line 672:
| align="center"  |20
| align="center"  |20
| align="center"  |-
| align="center"  |-
| align="center"  |20
| align="center"  |10+10
| align="center"  |3
| align="center"  |3
| align="center"  |34
| align="center"  |34
Line 620: Line 686:
| align="center"  |40
| align="center"  |40
| align="center"  |-
| align="center"  |-
| align="center"  |17+11
| align="center"  |18+10
| align="center"  |3
| align="center"  |3
| align="center"  |34
| align="center"  |34
Line 642: Line 708:
|  |
|  |
|-
|-
|  |F+LP+LK
|  |[[File:Right.gif]]+[[File:Jab.gif]]+[[File:Short.gif]]
| align="center"  |1.01
| align="center"  |1.01
| align="center"  |120
| align="center"  |120
Line 653: Line 719:
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |Hard knockdown
|  |
|  |
|-
|-
|  |B+LP+LK
|  |[[File:Left.gif]]+[[File:Jab.gif]]+[[File:Short.gif]]
| align="center"  |1.01
| align="center"  |1.01
| align="center"  |120
| align="center"  |120
Line 667: Line 733:
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |Hard knockdown
|  |
|  |
|-
|-
|  |Yoga Fire LP
|  |Yoga Fire [[File:Jab.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |50
| align="center"  |50
Line 678: Line 744:
| align="center"  |14
| align="center"  |14
| align="center"  |95
| align="center"  |95
| align="center"  |48
| align="center"  |Total 48
| align="center"  |-8
| align="center"  |-8
| align="center"  |-4
| align="center"  |-4
| align="center"  |
| align="center"  |18~19f cancellable
|  |
|  |
|-
|-
|  |Yoga Fire MP
|  |Yoga Fire [[File:Strong.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |70
| align="center"  |70
Line 692: Line 758:
| align="center"  |14
| align="center"  |14
| align="center"  |57
| align="center"  |57
| align="center"  |48
| align="center"  |Total 48
| align="center"  |-8
| align="center"  |-8
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |18~19f cancellable
|  |
|  |
|-
|-
|  |Yoga Fire HP
|  |Yoga Fire [[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |80
| align="center"  |80
Line 706: Line 772:
| align="center"  |14
| align="center"  |14
| align="center"  |43
| align="center"  |43
| align="center"  |48
| align="center"  |Total 48
| align="center"  |-8
| align="center"  |-8
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |18~19f cancellable
|  |
|  |
|-
|-
|  |Yoga Fire EX
|  |Yoga Fire [[File:EX.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |50*50
| align="center"  |50*50
Line 720: Line 786:
| align="center"  |14
| align="center"  |14
| align="center"  |-
| align="center"  |-
| align="center"  |42
| align="center"  |Total 42
| align="center"  |+1
| align="center"  |+1
| align="center"  |+4
| align="center"  |+4
| align="center"  |
| align="center"  |18~19f cancellable, pursuit property
|  |
|  |
|-
|-
|  |Yoga Flame LP
|  |Yoga Flame [[File:Jab.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |110
| align="center"  |110
Line 737: Line 803:
| align="center"  |-6
| align="center"  |-6
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |Armor break, projectile hitbox
|  |
|  |
|-
|-
|  |Yoga Flame MP
|  |Yoga Flame [[File:Strong.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |140
| align="center"  |140
Line 751: Line 817:
| align="center"  |-1
| align="center"  |-1
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |Armor break, projectile hitbox
|  |
|  |
|-
|-
|  |Yoga Flame HP
|  |Yoga Flame [[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |170
| align="center"  |170
Line 765: Line 831:
| align="center"  |+2
| align="center"  |+2
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |Armor break, projectile hitbox
|  |
|  |
|-
|-
|  |Yoga Flame EX
|  |Yoga Flame [[File:EX.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |50*70
| align="center"  |50*70
Line 774: Line 840:
| align="center"  |-250/0
| align="center"  |-250/0
| align="center"  |su
| align="center"  |su
| align="center"  |17
| align="center"  |14
| align="center"  |32
| align="center"  |32
| align="center"  |16
| align="center"  |16
| align="center"  |-1
| align="center"  |-1
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |Armor break, projectile hitbox, pursuit property
|  |
|  |
|-
|-
|  |Yoga Blast LK
|  |Yoga Blast [[File:Short.gif]]
| align="center"  |-
| align="center"  |-
| align="center"  |130
| align="center"  |130
Line 793: Line 859:
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |Hard knockdown, projectile hitbox, cannot hit grounded opponents
|  |
|  |
|-
|-
|  |Yoga Blast MK
|  |Yoga Blast [[File:Forward.gif]]
| align="center"  |-
| align="center"  |-
| align="center"  |150
| align="center"  |150
Line 807: Line 873:
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |Hard knockdown, projectile hitbox, cannot hit grounded opponents
|  |
|  |
|-
|-
|  |Yoga Blast HK
|  |Yoga Blast [[File:Roundhouse.gif]]
| align="center"  |-
| align="center"  |-
| align="center"  |180
| align="center"  |180
Line 821: Line 887:
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |Untechable knockdon, floats opponent, pursuit property, projectile hitbox, cannot hit grounded opponents
|  |
|  |
|-
|-
|  |Yoga Blast EX
|  |Yoga Blast [[File:EX.gif]]
| align="center"  |-
| align="center"  |-
| align="center"  |70*70
| align="center"  |90*50
| align="center"  |100*100
| align="center"  |100*100
| align="center"  |-250/0
| align="center"  |-250/0
Line 835: Line 901:
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |1~4f Invincible, Hard knockdown, pursuit property, projectile hitbox, cannot hit grounded opponents
|  |
|  |
|-
|-
|  |Teleport PPP
|  |Yoga Teleport  
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
Line 846: Line 912:
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |48
| align="center"  |Total 48
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |1~29f Invincible, teleport complete on 15f, 19 grounded recovery frames
|  |
|  |
|-
|-
|  |Teleport KKK
|  |Yoga Teleport (air)
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
Line 860: Line 926:
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |30
| align="center"  |Total 30
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |1~24f Invincible, teleport complete on 15f, can be activated from 1st jump frame
|  |
|  |
|-
|-
|  |Super Combo LP
|  |Super Combo [[File:Jab.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |60x5
| align="center"  |75x2*60x3
| align="center"  |0
| align="center"  |0
| align="center"  |-1000/0
| align="center"  |-1000/0
Line 877: Line 943:
| align="center"  |-5
| align="center"  |-5
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |1~3f Invincible, floats opponent, pursuit property, projectile hit box
|  |
|  |
|-
|-
|  |Super Combo MP
|  |Super Combo [[File:Strong.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |60x5
| align="center"  |75x2*60x3
| align="center"  |0
| align="center"  |0
| align="center"  |-1000/0
| align="center"  |-1000/0
Line 891: Line 957:
| align="center"  |-9
| align="center"  |-9
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |1~4f Invincible, floats opponent, pursuit property, projectile hit box
|  |
|  |
|-
|-
|  |Super Combo HP
|  |Super Combo [[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |60x5
| align="center"  |75x2*60x3
| align="center"  |0
| align="center"  |0
| align="center"  |-1000/0
| align="center"  |-1000/0
Line 905: Line 971:
| align="center"  |-17
| align="center"  |-17
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |1~6f Invincible, floats opponent, pursuit property, projectile hit box
|  |
|  |
|-
|-
Line 916: Line 982:
| align="center"  |0+12
| align="center"  |0+12
| align="center"  |142
| align="center"  |142
| align="center"  |25
| align="center"  |Total 25
| align="center"  |+44
| align="center"  |+44
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |1f Invincible, [Air hit] or [5th hit] floats opponent, pursuit property, projectile always releases
|  |
|  |
|-
|-
|  |Ultra Combo 2
|  |Ultra Combo 2
| align="center"  |??
| align="center"  |1.75~2.89
| align="center"  |450
| align="center"  |450
| align="center"  |0
| align="center"  |0
Line 930: Line 996:
| align="center"  |0+5
| align="center"  |0+5
| align="center"  |7
| align="center"  |7
| align="center"  |9
| align="center"  |After landing 9
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |1~9f Invincible, Hard knockdown, Throw range 1.75~2.89 depending on jump height
|  |
|  |
|-  
|-  
Line 964: Line 1,030:
|}
|}


=====Notes:=====
=====Notes=====
 
[[Category:Super Street Fighter IV AE]]
[[Category:Dhalsim]]

Latest revision as of 21:27, 28 February 2021

Super Street Fighter IV AESSFIVAE.png
Super Street Fighter IV AE#CharactersSuper Street Fighter IV AE/Controls and TerminologySuper Street Fighter IV AE/Basic ElementsSuper Street Fighter IV AE/Universal AbilitiesSuper Street Fighter IV AE/Game SystemsSSFIVAEHeaderButtons.png


Dhalsim

SSFIV-Dhalsim Face.jpg

Although greatly opposed to violence and its antithetical nature to his yoga practices, Dhalsim has become one of the most powerful warriors on the Street Fighter circuit thanks to his intense training, meditation, and practice with the yoga arts. Originally, he entered Street Fighting as a means to financially save his village from an epidemic but, after discovering the corruption and evils behind the workings of the circuit, Dhalsim has vowed to purge the world of these evils and continues to fight as a means to that end.


In a nutshell

The epitome of the keep-away character. As always, Dhalsim is designed to consistently punish and anger his opponents, then use their frustration to lead them into a fatal mistake that costs them the round. To that end, he utilizes the immensely long range of his limbs to control his opponent's movements and keep them locked in the corner. With his Yoga Fire and extremely slow jump, Dhalsim can also fake out his opponents with a sudden Yoga Teleport that can potentially lead into a shocking mixup. The price of this strategy is that Dhalsim is forever cursed with one of the slowest movement speeds of any character, as well as one of the lowest stamina amounts in the game. One must have a very calculating mindset and quick reflexes when playing Dhalsim, and always remember that you can keep the opponent out for 90 seconds, only for them to suddenly get in and win in 9. Such is the life of Dhalsim players.

Players to Watch

FChamp, Sabin, YHC-Mochi

Moves

Unique Attacks

Name
Command
Notes
Yoga Spear
(in air) D.png + Lk.png
Nearly horizontal angle
Yoga Spear
(in air) D.png + Mk.png
45 degree angle
Yoga Spear
(in air) D.png + Hk.png
Nearly vertical angle
Yoga Mummy
(in air) D.png + Hp.png
Yoga Tower
D.png + 3p.png
Continue holding D.png to stay in tower longer

Throws

Name
Command
Notes
Yoga Smash
F.png or N.png + Lp.png + Lk.png
Throw.png
Yoga Throw
B.png + Lp.png + Lk.png
Throw.png

Special Moves

Name
Command
Notes
Yoga Fire
Qcf.png + P.png
Ex.png
Yoga Flame
Hcb.png + P.png
Ex.png Armorbreak.png
Yoga Blast
Hcb.png + K.png
Ex.png
Yoga Teleport
Dp.png or Rdp.png + 3p.png or 3k.png
Dp.png + 3p.png will appear next to opponent in back. Dp.png + 3k.png will appear next to opponent in front. Rdp.png versions are identical and will go backwards as far as the screen allows

Super Combo

Name
Command
Notes
Yoga Inferno
Qcf.png qcf + P.png

Ultra Combos

Name
Command
Notes
Yoga Catastrophe
Qcf.png qcf + 3p.png
Yoga Shangri-La
(in air) Qcf.png qcf + 3p.png
Throw.png

AE ver. 2012 Changes

Standing Light Punch

Increased hit detection period from 1F to 4F. Increased hit stun by 1F, giving the attacker a possible +2F advantage on a hit.


Yoga Inferno

Changed damage from 60 * 5 (300 total) to 75 * 2 + 60 * 3 (330 total).


Yoga Blast

Changed EX version’s damage distribution to 90 + 50. No change to overall damage. Shrunk mid-move hurtbox for medium and heavy versions. Made follow-up with any move possible after a heavy version hit. Shortened post-hit recovery by 10F for light and medium versions. Shortened post-hit recovery by 5F for heavy version. Made quick-stand impossible on a hit for all versions. Made release-triggering impossible for light, medium, and heavy versions.


AE Changes

  • Dhalsim received a few damage reductions on his normal moves:
    Jumping Hard Punch does 80, down from 85.
    B + Hard Kick does 90, down from 110.
    B + Hard Punch does 110, down from 120.
    B + Light Kick does 30, down from 40.
  • DB + Crouching Medium Punch has faster startup and less recovery time. Now this combo is possible: DB + Crouching Medium Punch 2x into EX Yoga Flame.
  • Faster startup time on the EX Yoga Flame, making it comboable from Medium Punch and Kick normal moves. Damage was reduced from 180 down to 120.
  • Yoga Inferno (Super) damage was reduced to 300, down from 350.
  • During back dash, airborne frame comes immediately after invincibility frames ends.


The Basics

Combos

Strategy

Matchups

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
stand Jab.gif HL 30 50 20 sp/su 4 4 9 -2 +2
stand Strong.gif HL 60 80 40 - 10 3 14 -3 0
stand Fierce.gif HL 75 140 60 - 10 6 16 -4 0
stand Short.gif HL 30 50 20 - 7 4 8 -1 +2
stand Forward.gif HL 60 100 40 - 9 3 14 -3 0
stand Roundhouse.gif HL 90 160 60 - 13 4 16 -2 +2
Left.gif+Jab.gif H 50 50 20 - 14 2(1)2 11 -2 +1 1st active frames cannot hit crouching opponents, Hits only once
Left.gif+Strong.gif HL 70 100 40 sp/su 6 6 11 -3 0
Left.gif+Fierce.gif HL 60*50 100*100 60*20 sp/su*- 7 3*3 17 -2 +2
Left.gif+Short.gif HL 30 50 20 sp/su 3 4 8 -1 +2
Left.gif+Forward.gif HL 65 100 40 sp/su 5 4 12 -2 +1
Left.gif+Roundhouse.gif HL 90 200 60 - 6 5 15 -2 +2
Down.gif or Downright.gif+Jab.gif L 25 25 20 - 9 4 11 -4 -1
Down.gif or Downright.gif+Strong.gif L 60 60 40 - 12 3 16 -5 -2
Down.gif or Downright.gif+Fierce.gif L 80 100 60 - 14 3 21 -6 -2
Down.gif or Downright.gif+Short.gif L 30 50 20 sp/su 3 8 12 -9 -6
Down.gif or Downright.gif+Forward.gif L 60 100 40 - 6 11 11 -8 -5
Down.gif or Downright.gif+Roundhouse.gif L 100 200 60 - 10 12 24 -18 - Hard knockdown
Downleft.gif+Jab.gif HL 30 50 20 sp/su 4 3 8 0 +3
Downleft.gif+Strong.gif HL 60 100 40 sp/su 5 5 6 +3 +6
Downleft.gif+Fierce.gif HL 85 150 60 - 7 5 10 +3 +7
Downleft.gif+Short.gif L 30 50 20 sp/su 5 6 7 -2 +1
Downleft.gif+Forward.gif L 60 100 40 sp/su 6 5 11 -2 +1
Downleft.gif+Roundhouse.gif L 100 200 60 - 12 3 20 -5 - Hard knockdown
Jump Jab.gif H 40 25 20 - 7 9 - - -
Jump Strong.gif H 70 140 40 - 8 4 - - -
Jump Fierce.gif H 80 140 60 - 9 4 - - -
Jump Short.gif H 40 25 20 - 10 5 - - - 1~4f legs invincible to projectiles
Jump Forward.gif H 70 120 40 - 12 3 - - - 1~7f legs invincible to projectiles
Jump Roundhouse.gif H 90 160 60 - 10 6 - - - 1~7f legs invincible to projectiles
Jump Left.gif+Jab.gif H 20 25 20 - 6 7 - - -
Jump Left.gif+Strong.gif H 80 50 40 - 6 8 - - -
Jump Left.gif+Fierce.gif H 100 100 60 - 6 6 - - -
Jump Left.gif+Short.gif H 40 25 20 - 6 9 - - -
Jump Left.gif+Forward.gif H 80 50 40 - 8 7 - - -
Jump Left.gif+Roundhouse.gif H 100 150 60 - 7 6 - - -
Down.gif+Kick.gif (air) HL 70 50 40 - 12 Until ground After landing 6 - - 1~8f legs invincible to projectiles
Down.gif+Punch.gif (air) HL 90 100 60 - 13 Until ground After landing 6 - - 1~12f legs invincible to projectiles, pursuit property
Yoga Tower - - - - See notes - - Total 120 - - 1~59f unthrowable, 1~59f legs strike and projectile invincible, can cancel from 31f~
Focus Attack LVL1 HL 50 100 20 - 10+10 3 34 -21 -21
Focus Attack LVL2 HL 70 150 40 - 18+10 3 34 -15 -
Focus Attack LVL3 - 100 200 60 - 58 2 28 - -
Right.gif+Jab.gif+Short.gif 1.01 120 80 40 - 3 2 20 - - Hard knockdown
Left.gif+Jab.gif+Short.gif 1.01 120 80 40 - 3 2 20 - - Hard knockdown
Yoga Fire Jab.gif HL 50 50 20/20 su 14 95 Total 48 -8 -4 18~19f cancellable
Yoga Fire Strong.gif HL 70 100 20/20 su 14 57 Total 48 -8 - 18~19f cancellable
Yoga Fire Fierce.gif HL 80 100 20/20 su 14 43 Total 48 -8 - 18~19f cancellable
Yoga Fire EX.gif HL 50*50 50*50 -250/0 su 14 - Total 42 +1 +4 18~19f cancellable, pursuit property
Yoga Flame Jab.gif HL 110 100 30/30 su 15 23 22 -6 - Armor break, projectile hitbox
Yoga Flame Strong.gif HL 140 100 30/30 su 17 27 16 -1 - Armor break, projectile hitbox
Yoga Flame Fierce.gif HL 170 100 30/30 su 34 32 13 +2 - Armor break, projectile hitbox
Yoga Flame EX.gif HL 50*70 100*100 -250/0 su 14 32 16 -1 - Armor break, projectile hitbox, pursuit property
Yoga Blast Short.gif - 130 100 30/40 su 11 20 45 - - Hard knockdown, projectile hitbox, cannot hit grounded opponents
Yoga Blast Forward.gif - 150 100 30/40 su 15 20 36 - - Hard knockdown, projectile hitbox, cannot hit grounded opponents
Yoga Blast Roundhouse.gif - 180 100 30/40 su 30 20 22 - - Untechable knockdon, floats opponent, pursuit property, projectile hitbox, cannot hit grounded opponents
Yoga Blast EX.gif - 90*50 100*100 -250/0 su 5 17 30 - - 1~4f Invincible, Hard knockdown, pursuit property, projectile hitbox, cannot hit grounded opponents
Yoga Teleport - - - - - - - Total 48 - - 1~29f Invincible, teleport complete on 15f, 19 grounded recovery frames
Yoga Teleport (air) - - - - - - - Total 30 - - 1~24f Invincible, teleport complete on 15f, can be activated from 1st jump frame
Super Combo Jab.gif HL 75x2*60x3 0 -1000/0 - 1+3 14 21 -5 - 1~3f Invincible, floats opponent, pursuit property, projectile hit box
Super Combo Strong.gif HL 75x2*60x3 0 -1000/0 - 1+3 23 21 -9 - 1~4f Invincible, floats opponent, pursuit property, projectile hit box
Super Combo Fierce.gif HL 75x2*60x3 0 -1000/0 - 1+3 47 21 -17 - 1~6f Invincible, floats opponent, pursuit property, projectile hit box
Ultra Combo 1 HL 60x5 0 0/0 - 0+12 142 Total 25 +44 - 1f Invincible, [Air hit] or [5th hit] floats opponent, pursuit property, projectile always releases
Ultra Combo 2 1.75~2.89 450 0 0/0 - 0+5 7 After landing 9 - - 1~9f Invincible, Hard knockdown, Throw range 1.75~2.89 depending on jump height
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Notes