Super Street Fighter IV AE/Yang: Difference between revisions

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{{SSFIVAEHeader}}
{{SSFIVAEHeader}}
{{SSFIVCharacterHeader|Yang|Yang|
{{SSFIVCharacterHeader|Yang|Yang|
-
Yang is the younger of the Lee twins. Unlike his brother Yun, Yang is quiet, reserved, and more analytical. When Yun sets out after Chun-Li, Yang follows in order to keep his brother out of trouble. 
|
|
-}}
While Yun focuses more on extreme offense, Yang takes a simpler, more balanced approach. Yang's Mantis Slashes are easy to use and very effective both in and out of combos. His command dashes enable him to quickly surprise the opponent and punish them while shocked. His up kicks also make for decent anti-airs, and from a distance, the HK and EX up kicks (as well as Ultra 2) can punish fireball characters should they misuse their projectiles. Although Yang's Seiei Enbu is no Genei Jin, it is still very potent and can often lead into simple Ultra combos. With all these tools, the only thing working against him is his extremely weak damage output. Even after a full combo, Yang can still find himself trailing behind in life points. More often than not, he must go on the offensive, and should the opponent find an opening through Yang's offense, he will have a tough time tilting the match back into his favor. Still, if you can use Yang's tools effectively and not give the opponent a chance to breathe, the match is yours.}}


=== Players to Watch ===
Floe


== Moves ==
== Moves ==
Line 11: Line 14:


{{SSFIVMoveListHeader}}
{{SSFIVMoveListHeader}}
{{SSFIVMoveListRow | Raigekishuu | Jump df + k | }}
{{SSFIVMoveListRow | Raigeki Shu | (while jumping up or forward) {{df}} + {{k}} | {{lk}} is steep <br> {{mk}} is not so steep <br> {{hk}} is not steep at all }}
{{SSFIVMoveListRow | Senpuukyaku | f + mk | Overhead }}
{{SSFIVMoveListRow | Senpukyaku | {{f}} + {{mk}} | {{high}} }}
{{SSFIVMoveListRow | Launcher | Close mk |  }}
{{SSFIVMoveListRow | Target Combo 1 | (during angled jump) + {{mk}} {{---}} {{df}} + {{mk}} |  }}
{{SSFIVMoveListRow | Target Combo 1 | uf + mk --- df + mk |  }}
{{SSFIVMoveListRow | Target Combo 2 | {{mp}} {{---}} {{hp}} {{---}} {{b}} + {{hp}} | {{armorbreak}} on 3rd hit }}
{{SSFIVMoveListRow | Target Combo 2 | mp --- hp --- b + hp | }}
{{SSFIVMoveListRow | Target Combo 3 | {{lk}} {{---}} {{mk}} {{---}} {{hk}} |  }}
{{SSFIVMoveListRow | Target Combo 3 | lk --- mk --- hk |  }}
{{MoveListFooter}}
{{MoveListFooter}}


Line 22: Line 24:


{{SSFIVMoveListHeader}}
{{SSFIVMoveListHeader}}
{{SSFIVMoveListRow | Gut Kick | f or n + lp + lk | throw }}
{{SSFIVMoveListRow | Youhon Shiun | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }}
{{SSFIVMoveListRow | Monkey Flip | b + lp + lk | throw }}
{{SSFIVMoveListRow | Ento Shugeki | {{b}} + {{lp}} + {{lk}} | {{throw}} }}
{{MoveListFooter}}
{{MoveListFooter}}


Line 29: Line 31:


{{SSFIVMoveListHeader}}
{{SSFIVMoveListHeader}}
{{SSFIVMoveListRow | Torou Zan | qcf + p 3x | ex ( p 5x) }}
{{SSFIVMoveListRow | Tourouzan | {{qcf}} + {{p}} 3x | {{ex}} ( {{p}} 5x) <br> {{armorbreak}} }}
{{SSFIVMoveListRow | Senkyuutai | dp + k | ex , lk kicks straight up , mk hk rolls }}
{{SSFIVMoveListRow | Senkyutai | {{dp}} + {{k}} | {{ex}} <br> {{lk}} kicks straight up <br> {{mk}} rolls <br> {{hk}} rolls farther}}
{{SSFIVMoveListRow | Byakou Sushouda | qcb + p | ex , lp version is a feint }}
{{SSFIVMoveListRow | Byakko Soshoda | {{qcb}} + {{p}} | {{ex}} {{armorbreak}} <br> {{lp}} version is a feint }}
{{SSFIVMoveListRow | Zenpou Tenshin | hcb + p | ex , Command grab }}
{{SSFIVMoveListRow | Zenpou Tenshin | {{hcb}} + {{k}} | {{throw}} {{ex}} }}
{{SSFIVMoveListRow | Kaihou | qcf + k | ex }}
{{SSFIVMoveListRow | Kaihou | {{qcf}} + {{k}} | {{ex}} }}
{{MoveListFooter}}
{{MoveListFooter}}


==== Super Combo ====
==== Super Combo ====
{{SSFIVMoveListHeader}}
{{SSFIVMoveListHeader}}
{{SSFIVMoveListRow | Sei'ei Enbu | qcb qcb + p |  }}
{{SSFIVMoveListRow | Seiei Enbu | {{qcb}} qcb + {{p}} |  }}
{{MoveListFooter}}
{{MoveListFooter}}


==== Ultra Combos ====
==== Ultra Combos ====
{{SSFIVMoveListHeader}}
{{SSFIVMoveListHeader}}
{{SSFIVMoveListRow | Raishin Mahha Ken | qcf qcf + 3p | }}
{{SSFIVMoveListRow | Raishin Mahhaken | {{qcf}} qcf + {{3p}} | {{armorbreak}} }}
{{SSFIVMoveListRow | Tenshin Senkyuutai | qcf qcf + 3k | }}
{{SSFIVMoveListRow | Tenshin Senkyutai | {{qcf}} qcf + {{3k}} | {{armorbreak}} }}
{{MoveListFooter}}
{{MoveListFooter}}




==The Basics==  
 
==AE ver. 2012 Changes==
 
''Crouching Light Kick''
 
Changed damage from 30 to 20.
Expanded hurtbox upward after hit detection starts.
 
 
''Crouching Punch''
 
Changed damage from 80 to 70. Changed to 60 during a Seiei Enbu.
 
 
''Far Standing Medium Punch''
 
Shrunk hitbox.
 
 
''Forward Jumping Medium Kick''
 
Shrunk hitbox.
 
 
''EX Zenpou Tenshin''
 
Shrunk throw hitbox.
Changed startup from 7F to 8F.
Removed throw-invincibility.
 
 
''Tourouzan''
 
Changed light/medium version’s final hit damage from 75 to 60.
Changed heavy version’s final hit damage from 80 to 60.
Made block string to final hit possible for EX version.
EX version only changed so as not to trigger on button release.
 
 
''Byakko Soshoda''
 
Changed meter build-up from 20 to 10 for medium and heavy versions.
Changed total frame count to 26F for light, 41F for medium, and 45F for heavy version. No change to total frame count during a Seiei Enbu.
Changed heavy version’s damage from 150 to 140, chip damage from 38 to 30, and stun from 250 to 200.
Shortened hitbox active period from 13F to 9F for medium and heavy versions.
 
 
''Target Combo 2''
 
Changed damage from 150 to 130 when fully hits.
Shortened distance 2nd hit pushes back when blocked.
Lengthened 2nd hit’s recovery by 4F, giving a -7F (dis)advantage when blocked.
 
 
''Raigeki Shu''
 
Changed stun from 100 to 50.
Changed landing stun from 4F to 6F.
Added hurtbox to foot area as soon as the move starts.
 
 
''Senkyutai''
 
Removed projectile invincibility from start to 5th frame of heavy version.
Removed projectile invincibility from medium version.
Shrunk hitboxes across all versions.
Given attacker a -4F (dis)advantage with EX Focus→Dash on a block for all versions.
 
 
''Seiei Enbu''
 
Shortened length of effect by 1 second.
Set chip damage to 1/8 normal damage.
 
 
''Tenshin Senkyutai''
 
Changed startup at close range from 4F to 7F.
Changed final hit damage to 90 when not locked.
 
 
''Stun''
 
Changed stun from 1000 to 950.
 
 
''Near Standing Light Kick''
 
Far Standing Light Kick
Changed startup from 3F to 5F. No change to startup during a Seiei Enbu.
 
 
''Target Combo 3''
 
Made 3rd hit super-cancelable.
Made opponent get knocked down when 3rd hit connects.
 
 
''Up From Prone''
 
Removed total invincibility from all frames after action becomes possible.
 
 
''Back Dash''
 
Prevented special canceling between 24th and 25th frame of backward dash.
 
 
==The Basics==


==Combos==
==Combos==
Line 56: Line 166:
1. crouching LK x3, HP Slashes (Tourou Zan)
1. crouching LK x3, HP Slashes (Tourou Zan)


2. crouching LP, standing LP, crouching MK, Dragon Kicks (Senkyuutai)
2. crouching LP, standing LP, crouching MK, EX Dragon Kicks (Senkyuutai)


3. close standing MP, crouching MK xx Slashes
3. close standing MP, crouching MK xx Slashes
Line 68: Line 178:
7. Standing LP x2, Crouching MK, Slashes
7. Standing LP x2, Crouching MK, Slashes


8. Dive Kick, Standing LP, Crouching LP, Standing LP, Crouching MK, Slashes
8. Dive Kick, Crouching LP, Standing LP, Crouching LP, Crouching MK, Slashes


9. (Corner) - Close MK, Palm (Byakou), EX Dragon Kick
9. (Corner) - Close MK, Palm (Byakou), EX Dragon Kick
Line 74: Line 184:
10. (Corner) - Standing LP x2, Crouching MK, Slashes (2-hits) xx FADC, Close MK, MP Palm, Dragon Kicks
10. (Corner) - Standing LP x2, Crouching MK, Slashes (2-hits) xx FADC, Close MK, MP Palm, Dragon Kicks


11. (Corner) - EX Palm, MP Palm
11. (Corner) - EX Palm, MP Palm, st.HP (if near wall)
 
12. (Corner) - EX Palm, st.MK Launcher, HK Dragon Kick
 
13. (Corner) - Target Combo 2, EX Dragon Kicks (only works on Seth, Honda, Rose, DJ, Gouken, Cammy, Balrog, Dhalsim)


12. crouching MK, HP Slashes (first two hits) xx FADC xx Ultra 2
14. (Corner) - Jump in HP or HK, Close MK Launcher x2, LK Dragon Kick, EX Dragon Kick


13. crouching MK, HP Slashes (first two hits) xx FADC xx close MK, dash, Ultra 1
15. (Corner) - Jump in HP or HK, st.HP xx HP Slashes (3 hits) xx FADC, EX Dragon Kick


14. Command grab, close MP, HK Senkyuutai, Jump cancel, MK dive kick (whiff), Ultra 1
16. Close MK, Dive Kick (whiff), jump cancel, Ultra 1 or 2
 
17. crouching MK, HP Slashes (first two hits) xx FADC xx Ultra 2
 
18. crouching MK, HP Slashes (first two hits) xx FADC xx close MK, dash, Ultra 1
 
19. (Corner) - EX Slashes, Ultra 2




Line 157: Line 277:
| align="center"  |100*50
| align="center"  |100*50
| align="center"  |60*20
| align="center"  |60*20
| align="center"  |sp/su
| align="center"  |sp/su*-
| align="center"  |6
| align="center"  |6
| align="center"  |1*3
| align="center"  |1*3
Line 172: Line 292:
| align="center"  |20
| align="center"  |20
| align="center"  |sp/su
| align="center"  |sp/su
| align="center"  |3
| align="center"  |5[3]
| align="center"  |2
| align="center"  |2
| align="center"  |8
| align="center"  |8
| align="center"  |+1
| align="center"  |+1
| align="center"  |+4
| align="center"  |+4
| align="center"  |
| align="center"  |[] refers to Seiei Enbu
|  |
|  |
|-
|-
Line 185: Line 305:
| align="center"  |100
| align="center"  |100
| align="center"  |40
| align="center"  |40
| align="center"  |SJ
| align="center"  |Jump
| align="center"  |7
| align="center"  |7
| align="center"  |4
| align="center"  |4
Line 191: Line 311:
| align="center"  |-2
| align="center"  |-2
| align="center"  |-
| align="center"  |-
| align="center"  |Floats opponent, 7f~ Jump cancellable
| align="center"  |Floats opponent, 7f~ Jump cancellable
|  |
|  |
|-
|-
Line 247: Line 367:
| align="center"  |-4
| align="center"  |-4
| align="center"  |+1
| align="center"  |+1
| align="center"  |
| align="center"  |Can juggle
|  |
|  |
|-
|-
Line 256: Line 376:
| align="center"  |20
| align="center"  |20
| align="center"  |sp/su
| align="center"  |sp/su
| align="center"  |3
| align="center"  |5[3]
| align="center"  |2
| align="center"  |2
| align="center"  |8
| align="center"  |8
| align="center"  |+1
| align="center"  |+1
| align="center"  |+4
| align="center"  |+4
| align="center"  |
| align="center"  |[] refers to Seiei Enbu
|  |
|  |
|-
|-
Line 292: Line 412:
|  |
|  |
|-
|-
|  |crouch [[File:Jab.gif]]  
|  |Crouch [[File:Jab.gif]]  
| align="center"  |HL
| align="center"  |HL
| align="center"  |20
| align="center"  |20
Line 306: Line 426:
|  |
|  |
|-
|-
|  |crouch [[File:Strong.gif]]  
|  |Crouch [[File:Strong.gif]]  
| align="center"  |L
| align="center"  |L
| align="center"  |80
| align="center"  |70[60]
| align="center"  |100
| align="center"  |100
| align="center"  |40
| align="center"  |40
Line 317: Line 437:
| align="center"  |-2
| align="center"  |-2
| align="center"  |+2
| align="center"  |+2
| align="center"  |
| align="center"  |[] refers to damage during Seiei Enbu
|  |
|  |
|-
|-
|  |crouch [[File:Fierce.gif]]  
|  |Crouch [[File:Fierce.gif]]  
| align="center"  |HL
| align="center"  |HL
| align="center"  |75*50
| align="center"  |75*50
Line 334: Line 454:
|  |
|  |
|-
|-
|  |crouch [[File:Short.gif]]  
|  |Crouch [[File:Short.gif]]  
| align="center"  |L
| align="center"  |L
| align="center"  |30
| align="center"  |20
| align="center"  |50
| align="center"  |50
| align="center"  |20
| align="center"  |20
Line 345: Line 465:
| align="center"  |+1
| align="center"  |+1
| align="center"  |+4
| align="center"  |+4
| align="center"  |
| align="center"  |Can juggle
|  |
|  |
|-
|-
|  |crouch [[File:Forward.gif]]  
|  |Crouch [[File:Forward.gif]]  
| align="center"  |L
| align="center"  |L
| align="center"  |60
| align="center"  |60
Line 362: Line 482:
|  |
|  |
|-
|-
|  |crouch [[File:Roundhouse.gif]]  
|  |Crouch [[File:Roundhouse.gif]]  
| align="center"  |L
| align="center"  |L
| align="center"  |90
| align="center"  |90
Line 373: Line 493:
| align="center"  |-7
| align="center"  |-7
| align="center"  |-
| align="center"  |-
| align="center"  |Untechable knockdown
| align="center"  |Hard knockdown
|  |
|  |
|-
|-
Line 460: Line 580:
|  |
|  |
|-
|-
|  |Jump  up [[File:Fierce.gif]]  
|  |Jump  Up [[File:Fierce.gif]]  
| align="center"  |H
| align="center"  |H
| align="center"  |100
| align="center"  |100
Line 488: Line 608:
|  |
|  |
|-
|-
|  |Raigekishuu ([[File:Downright.gif]]+[[File:Short.gif]] )
|  |Raigeki Shu ([[File:Downright.gif]]+[[File:Short.gif]] )
| align="center"  |HL
| align="center"  |HL
| align="center"  |60
| align="center"  |60
| align="center"  |100
| align="center"  |50
| align="center"  |40
| align="center"  |40
| align="center"  |-
| align="center"  |-
| align="center"  |7
| align="center"  |7
| align="center"  |until ground
| align="center"  |until ground
| align="center"  |After landing 4
| align="center"  |After landing 6
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
Line 502: Line 622:
|  |
|  |
|-
|-
|  |Raigekishuu ([[File:Downright.gif]]+[[File:Forward.gif]] )
|  |Raigeki Shu ([[File:Downright.gif]]+[[File:Forward.gif]] )
| align="center"  |HL
| align="center"  |HL
| align="center"  |60
| align="center"  |60
| align="center"  |100
| align="center"  |50
| align="center"  |40
| align="center"  |40
| align="center"  |-
| align="center"  |-
| align="center"  |7
| align="center"  |7
| align="center"  |until ground
| align="center"  |until ground
| align="center"  |After landing 4
| align="center"  |After landing 6
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
Line 516: Line 636:
|  |
|  |
|-
|-
|  |Raigekishuu ([[File:Downright.gif]]+[[File:Roundhouse.gif]] )
|  |Raigeki Shu ([[File:Downright.gif]]+[[File:Roundhouse.gif]] )
| align="center"  |HL
| align="center"  |HL
| align="center"  |60
| align="center"  |60
| align="center"  |100
| align="center"  |50
| align="center"  |40
| align="center"  |40
| align="center"  |-
| align="center"  |-
| align="center"  |7
| align="center"  |7
| align="center"  |until ground
| align="center"  |until ground
| align="center"  |After landing 4
| align="center"  |After landing 6
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
Line 530: Line 650:
|  |
|  |
|-
|-
|  |close [[File:Short.gif]] &gt; [[File:Forward.gif]]  
|  |Target Combo 1<br />[[File:Upright.gif]]+[[File:Forward.gif]] &gt; [[File:Downright.gif]]+[[File:Forward.gif]]  
| align="center"  |HL
| align="center"  |HL
| align="center"  |40
| align="center"  |60
| align="center"  |60
| align="center"  |40
| align="center"  |80
| align="center"  |J
| align="center"  |20
| align="center"  |7
| align="center"  |-
| align="center"  |4
| align="center"  |4
| align="center"  |19
| align="center"  |until ground
| align="center"  |-5
| align="center"  |After landing 6
| align="center"  |+1
| align="center"  |-
| align="center"  |11f~ Jump  cancellable
|  |
|-
|  |close [[File:Jab.gif]]  &gt; [[File:Forward.gif]]  &gt; [[File:Roundhouse.gif]]
| align="center"  |HL
| align="center"  |87
| align="center"  |100
| align="center"  |40
| align="center"  |-
| align="center"  |-
| align="center"  |5
| align="center"  |Can juggle
| align="center"  |3
| align="center"  |17
| align="center"  |-2
| align="center"  |+2
| align="center"  |
|  |
|  |
|-
|-
|  |[[File:Strong.gif]] &gt; [[File:Fierce.gif]]  
|  |Target Combo 2<br />[[File:Strong.gif]] &gt; [[File:Fierce.gif]]  
| align="center"  |HL
| align="center"  |HL
| align="center"  |50
| align="center"  |35
| align="center"  |50
| align="center"  |50
| align="center"  |20
| align="center"  |20
Line 566: Line 672:
| align="center"  |10
| align="center"  |10
| align="center"  |4
| align="center"  |4
| align="center"  |19
| align="center"  |23
| align="center"  |-3
| align="center"  |-7
| align="center"  |+1
| align="center"  |+1
| align="center"  |
| align="center"  |Can juggle (not during Seiei Enbu)
|  |
|  |
|-
|-
|  |[[File:Strong.gif]] &gt; [[File:Fierce.gif]] &gt; [[File:Left.gif]]+[[File:Fierce.gif]]  
|  |Target Combo 2<br />[[File:Strong.gif]] &gt; [[File:Fierce.gif]] &gt; [[File:Left.gif]]+[[File:Fierce.gif]]  
| align="center"  |HL
| align="center"  |HL
| align="center"  |75
| align="center"  |50
| align="center"  |50
| align="center"  |50
| align="center"  |20
| align="center"  |20
Line 583: Line 689:
| align="center"  |-8
| align="center"  |-8
| align="center"  |-
| align="center"  |-
| align="center"  |Floats opponent, (translate)
| align="center"  |Floats opponent, can juggle, projectile hitbox
|  |
|  |
|-
|-
|  |Jump  forward [[File:Forward.gif]] &gt; [[File:Downright.gif]]+[[File:Forward.gif]]  
|  |Target Combo 3<br />[[File:Short.gif]] &gt; [[File:Forward.gif]]  
| align="center"  |HL
| align="center"  |HL
| align="center"  |90
| align="center"  |40
| align="center"  |150
| align="center"  |60
| align="center"  |60
| align="center"  |-
| align="center"  |40
| align="center"  |Jump
| align="center"  |7
| align="center"  |4
| align="center"  |4
| align="center"  |until ground
| align="center"  |19
| align="center"  |After landing 4
| align="center"  |-5
| align="center"  |+1
| align="center"  |11f~ Jump  cancellable
|  |
|-
|  |Target Combo 3<br />[[File:short.gif]] &gt; [[File:Forward.gif]] &gt; [[File:Roundhouse.gif]]
| align="center"  |HL
| align="center"  |87
| align="center"  |100
| align="center"  |40
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |5
| align="center"  |
| align="center"  |3
| align="center"  |17
| align="center"  |-2
| align="center"  |+2
| align="center"  |Can juggle
|  |
|  |
|-
|-
|  |Focus Attack LVL1
|  |Focus Attack LVL 1
| align="center"  |HL
| align="center"  |HL
| align="center"  |60
| align="center"  |60
Line 606: Line 726:
| align="center"  |20
| align="center"  |20
| align="center"  |-
| align="center"  |-
| align="center"  |21
| align="center"  |10+11
| align="center"  |2
| align="center"  |2
| align="center"  |34
| align="center"  |34
Line 614: Line 734:
|  |
|  |
|-
|-
|  |Focus Attack LVL2
|  |Focus Attack LVL 2
| align="center"  |HL
| align="center"  |HL
| align="center"  |80
| align="center"  |80
Line 620: Line 740:
| align="center"  |40
| align="center"  |40
| align="center"  |-
| align="center"  |-
| align="center"  |17+12
| align="center"  |18+11
| align="center"  |2
| align="center"  |2
| align="center"  |34
| align="center"  |34
Line 628: Line 748:
|  |
|  |
|-
|-
|  |Focus Attack LVL3
|  |Focus Attack LVL 3
| align="center"  |-
| align="center"  |-
| align="center"  |140
| align="center"  |140
Line 670: Line 790:
|  |
|  |
|-
|-
|  |Tourou Zan [[File:Jab.gif]]  
|  |Tourouzan [[File:Jab.gif]]  
| align="center"  |HL
| align="center"  |HL
| align="center"  |30
| align="center"  |30
| align="center"  |50
| align="center"  |50
| align="center"  |10/20
| align="center"  |10/20
| align="center"  |su
| align="center"  |EXFA
| align="center"  |8
| align="center"  |8
| align="center"  |2
| align="center"  |2
Line 684: Line 804:
|  |
|  |
|-
|-
|  |Tourou Zan [[File:Jab.gif]]  (2 hit)
|  |Tourouzan [[File:Jab.gif]]  (2 hit)
| align="center"  |HL
| align="center"  |HL
| align="center"  |40
| align="center"  |40
| align="center"  |50
| align="center"  |50
| align="center"  |10/20
| align="center"  |10/20
| align="center"  |su
| align="center"  |EXFA
| align="center"  |8
| align="center"  |8
| align="center"  |2
| align="center"  |2
Line 698: Line 818:
|  |
|  |
|-
|-
|  |Tourou Zan [[File:Jab.gif]]  (3 hit)
|  |Tourouzan [[File:Jab.gif]]  (3 hit)
| align="center"  |HL
| align="center"  |HL
| align="center"  |75
| align="center"  |60
| align="center"  |80
| align="center"  |80
| align="center"  |10/20
| align="center"  |10/20
| align="center"  |su
| align="center"  |EXFA
| align="center"  |8
| align="center"  |8
| align="center"  |2
| align="center"  |2
Line 712: Line 832:
|  |
|  |
|-
|-
|  |Tourou Zan [[File:Strong.gif]]  
|  |Tourouzan [[File:Strong.gif]]  
| align="center"  |HL
| align="center"  |HL
| align="center"  |35
| align="center"  |35
| align="center"  |50
| align="center"  |50
| align="center"  |10/20
| align="center"  |10/20
| align="center"  |su
| align="center"  |EXFA
| align="center"  |8
| align="center"  |8
| align="center"  |2
| align="center"  |2
Line 726: Line 846:
|  |
|  |
|-
|-
|  |Tourou Zan [[File:Strong.gif]]  (2 hit)
|  |Tourouzan [[File:Strong.gif]]  (2 hit)
| align="center"  |HL
| align="center"  |HL
| align="center"  |50
| align="center"  |50
| align="center"  |50
| align="center"  |50
| align="center"  |10/20
| align="center"  |10/20
| align="center"  |su
| align="center"  |EXFA
| align="center"  |8
| align="center"  |8
| align="center"  |2
| align="center"  |2
Line 740: Line 860:
|  |
|  |
|-
|-
|  |Tourou Zan [[File:Strong.gif]]  (3 hit)
|  |Tourouzan [[File:Strong.gif]]  (3 hit)
| align="center"  |HL
| align="center"  |HL
| align="center"  |75
| align="center"  |60
| align="center"  |80
| align="center"  |80
| align="center"  |10/20
| align="center"  |10/40
| align="center"  |su
| align="center"  |EXFA
| align="center"  |8
| align="center"  |8
| align="center"  |2
| align="center"  |2
Line 754: Line 874:
|  |
|  |
|-
|-
|  |Tourou Zan [[File:Fierce.gif]]  
|  |Tourouzan [[File:Fierce.gif]]  
| align="center"  |HL
| align="center"  |HL
| align="center"  |40
| align="center"  |40
| align="center"  |50
| align="center"  |50
| align="center"  |10/20
| align="center"  |10/20
| align="center"  |su
| align="center"  |EXFA
| align="center"  |8
| align="center"  |8
| align="center"  |2
| align="center"  |2
Line 768: Line 888:
|  |
|  |
|-
|-
|  |Tourou Zan [[File:Fierce.gif]]  (2 hit)
|  |Tourouzan [[File:Fierce.gif]]  (2 hit)
| align="center"  |HL
| align="center"  |HL
| align="center"  |55
| align="center"  |55
| align="center"  |50
| align="center"  |50
| align="center"  |10/20
| align="center"  |10/20
| align="center"  |su
| align="center"  |EXFA
| align="center"  |8
| align="center"  |8
| align="center"  |2
| align="center"  |2
Line 782: Line 902:
|  |
|  |
|-
|-
|  |Tourou Zan [[File:Fierce.gif]]  (3 hit)
|  |Tourouzan [[File:Fierce.gif]]  (3 hit)
| align="center"  |HL
| align="center"  |HL
| align="center"  |60
| align="center"  |80
| align="center"  |80
| align="center"  |80
| align="center"  |10/40
| align="center"  |10/20
| align="center"  |EXFA
| align="center"  |su
| align="center"  |8
| align="center"  |8
| align="center"  |2
| align="center"  |2
Line 796: Line 916:
|  |
|  |
|-
|-
|  |Tourou Zan [[File:EX.gif]]
|  |Tourouzan [[File:EX.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |60
| align="center"  |60
| align="center"  |50
| align="center"  |50
| align="center"  |-250/0
| align="center"  |-250/0
| align="center"  |su
| align="center"  |EXFA
| align="center"  |7
| align="center"  |7
| align="center"  |1
| align="center"  |1
Line 810: Line 930:
|  |
|  |
|-
|-
|  |Tourou Zan [[File:EX.gif]] (2 hit)
|  |Tourouzan [[File:EX.gif]] (2 hit)
| align="center"  |HL
| align="center"  |HL
| align="center"  |32
| align="center"  |32
| align="center"  |50
| align="center"  |50
| align="center"  |0
| align="center"  |0
| align="center"  |su
| align="center"  |EXFA
| align="center"  |5
| align="center"  |5
| align="center"  |1
| align="center"  |1
Line 824: Line 944:
|  |
|  |
|-
|-
|  |Tourou Zan [[File:EX.gif]] (3 hit)
|  |Tourouzan [[File:EX.gif]] (3 hit)
| align="center"  |HL
| align="center"  |HL
| align="center"  |32
| align="center"  |32
| align="center"  |70
| align="center"  |70
| align="center"  |0
| align="center"  |0
| align="center"  |su
| align="center"  |EXFA
| align="center"  |6
| align="center"  |6
| align="center"  |2
| align="center"  |2
| align="center"  |18
| align="center"  |18[22]
| align="center"  |-8
| align="center"  |-8
| align="center"  |-1
| align="center"  |-1
| align="center"  |Can juggle, 15f~ cancellable into next attack
| align="center"  |Can juggle, 15f~ cancellable into next attack, [] refers to Seiei Enbu
|  |
|  |
|-
|-
|  |Tourou Zan [[File:EX.gif]] (4 hit)
|  |Tourouzan [[File:EX.gif]] (4 hit)
| align="center"  |HL
| align="center"  |HL
| align="center"  |32
| align="center"  |32
| align="center"  |80
| align="center"  |80
| align="center"  |0
| align="center"  |0
| align="center"  |su
| align="center"  |EXFA
| align="center"  |5
| align="center"  |5
| align="center"  |1
| align="center"  |1
| align="center"  |23
| align="center"  |23[27]
| align="center"  |-11
| align="center"  |-11
| align="center"  |-5
| align="center"  |-5
| align="center"  |Can juggle, 13f~ cancellable into next attack
| align="center"  |Can juggle, 13f~ cancellable into next attack, [] refers to Seiei Enbu
|  |
|  |
|-
|-
|  |Tourou Zan [[File:EX.gif]] (5 hit)
|  |Tourouzan [[File:EX.gif]] (5 hit)
| align="center"  |HL
| align="center"  |HL
| align="center"  |40
| align="center"  |40
| align="center"  |46
| align="center"  |46
| align="center"  |0
| align="center"  |0
| align="center"  |su
| align="center"  |EXFA
| align="center"  |8
| align="center"  |8
| align="center"  |2
| align="center"  |2
Line 922: Line 1,042:
|  |
|  |
|-
|-
|  |Byakko Soushouda [[File:Jab.gif]]  
|  |Byakko Soshoda [[File:Jab.gif]]  
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
Line 930: Line 1,050:
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |Total 24
| align="center"  |Total 26[24]
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |1~24f lower body strike and projectile invincible
| align="center"  |1~24f lower body strike and projectile invincible, [] refers to Seiei Enbu
|  |
|  |
|-
|-
|  |Byakko Soushouda [[File:Strong.gif]]  
|  |Byakko Soshoda [[File:Strong.gif]]  
| align="center"  |HL
| align="center"  |HL
| align="center"  |120
| align="center"  |120
| align="center"  |150
| align="center"  |150
| align="center"  |20/60
| align="center"  |10/60
| align="center"  |su
| align="center"  |su
| align="center"  |16
| align="center"  |16
| align="center"  |13
| align="center"  |9
| align="center"  |11
| align="center"  |17[15]
| align="center"  |-5
| align="center"  |-7
| align="center"  |+2
| align="center"  |0
| align="center"  |Floats opponent, armor break, projectile hitbox
| align="center"  |Armor break, projectile hitbox, [] refers to Seiei Enbu
|  |
|  |
|-
|-
|  |Byakko Soushouda [[File:Fierce.gif]]  
|  |Byakko Soshoda [[File:Fierce.gif]]  
| align="center"  |HL
| align="center"  |HL
| align="center"  |150
| align="center"  |140
| align="center"  |250
| align="center"  |200
| align="center"  |30/60
| align="center"  |10/60
| align="center"  |su
| align="center"  |su
| align="center"  |22
| align="center"  |22
| align="center"  |13
| align="center"  |9
| align="center"  |9
| align="center"  |+2
| align="center"  |15[13]
| align="center"  |0
| align="center"  |-
| align="center"  |-
| align="center"  |Floats opponent, armor break, projectile hitbox
| align="center"  |Floats opponent, armor break, projectile hitbox, [] refers to Seiei Enbu
|  |
|  |
|-
|-
|  |Byakko Soushouda [[File:EX.gif]]
|  |Byakko Soshoda [[File:EX.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |150
| align="center"  |150
Line 978: Line 1,098:
|  |
|  |
|-
|-
|  |Senkyuutai [[File:Short.gif]]  
|  |Senkyutai [[File:Short.gif]]  
| align="center"  |HL
| align="center"  |HL
| align="center"  |70*50
| align="center"  |70*50
| align="center"  |100*50
| align="center"  |100*50
| align="center"  |30/30*30
| align="center"  |30/30*30
| align="center"  |su
| align="center"  |su*-
| align="center"  |5
| align="center"  |5
| align="center"  |3*3
| align="center"  |3*3
Line 992: Line 1,112:
|  |
|  |
|-
|-
|  |Senkyuutai [[File:Forward.gif]]  
|  |Senkyutai [[File:Forward.gif]]  
| align="center"  |HL
| align="center"  |HL
| align="center"  |70*50
| align="center"  |70*55
| align="center"  |100*50
| align="center"  |100*50
| align="center"  |30/30*30
| align="center"  |30/30*30
| align="center"  |su
| align="center"  |su*-
| align="center"  |6~24
| align="center"  |6~24
| align="center"  |3*3
| align="center"  |3*3
Line 1,003: Line 1,123:
| align="center"  |-24
| align="center"  |-24
| align="center"  |-
| align="center"  |-
| align="center"  |1~[11~31f] projectile invincible, [6~24f]~ airborne, can juggle, (translate), (translate)
| align="center"  |[6~24f]~ airborne, can juggle
|  |
|  |
|-
|-
|  |Senkyuutai [[File:Roundhouse.gif]]  
|  |Senkyutai [[File:Roundhouse.gif]]  
| align="center"  |HL
| align="center"  |HL
| align="center"  |70*60
| align="center"  |70*60
| align="center"  |100*100
| align="center"  |100*100
| align="center"  |30/30*30
| align="center"  |30/30*30
| align="center"  |su
| align="center"  |su*-
| align="center"  |7~38
| align="center"  |7~38
| align="center"  |3*3
| align="center"  |3*3
Line 1,017: Line 1,137:
| align="center"  |-21
| align="center"  |-21
| align="center"  |-
| align="center"  |-
| align="center"  |1~[11~43f] projectile invincible, [7~38f]~ airborne, can juggle, (translate), (translate)
| align="center"  |6~[11~43f] projectile invincible, [7~38f]~ airborne, can juggle
|  |
|  |
|-
|-
|  |Senkyuutai [[File:EX.gif]]
|  |Senkyutai [[File:EX.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |45*45*65
| align="center"  |45*45*65
| align="center"  |50*100*100
| align="center"  |50*100*100
| align="center"  |-250/0
| align="center"  |-250/0
| align="center"  |su
| align="center"  |su*su*-
| align="center"  |4~31
| align="center"  |4~31
| align="center"  |1*1*2
| align="center"  |1*1*2
Line 1,031: Line 1,151:
| align="center"  |-25
| align="center"  |-25
| align="center"  |-
| align="center"  |-
| align="center"  |1~[11~34f] projectile invincible, [4~31f]~ airborne, can juggle, (translate), (translate)
| align="center"  |1~[11~34f] projectile and throw invincible, [4~31f]~ airborne, can juggle
|  |
|  |
|-
|-
Line 1,054: Line 1,174:
| align="center"  |-250/0
| align="center"  |-250/0
| align="center"  |-
| align="center"  |-
| align="center"  |7
| align="center"  |8
| align="center"  |2
| align="center"  |2
| align="center"  |48
| align="center"  |48
| align="center"  |-
| align="center"  |-
| align="center"  |+7
| align="center"  |+7
| align="center"  |1~8f throw invincible, forces stand
| align="center"  |Forces stand
|  |
|  |
|-
|-
Line 1,069: Line 1,189:
| align="center"  |-
| align="center"  |-
| align="center"  |1+0
| align="center"  |1+0
| align="center"  |430
| align="center"  |370
| align="center"  |7
| align="center"  |Total 7
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |1~2f Invincible, (translate), (translate) follows 10f and 20f, (translate), (translate) damage 1/4, lasts 430 frames
| align="center"  |1~2f invincible, 1st shadow's attack follows after 10f, 2nd shadow's attack follows after 20f, shadows do 25% of normal damage, shadows do not cause stun, Yang's attacks' stun reduced by 25% and chip damage reduced by 50%, lasts 370 frames
|  |
|  |
|-
|-
Line 1,087: Line 1,207:
| align="center"  |-28
| align="center"  |-28
| align="center"  |-
| align="center"  |-
| align="center"  |1~9f Invincible, untechable knockdown, on hit goes into animation
| align="center"  |1~9f invincible, armor break, hard knockdown, on hit goes into animation
|  |
|  |
|-
|-
|  |Ultra Combo 2
|  |Ultra Combo 2
| align="center"  |HL
| align="center"  |HL
| align="center"  |60*45x3*255[440]
| align="center"  |60*45x2*90[440]
| align="center"  |0
| align="center"  |0
| align="center"  |0/0
| align="center"  |0/0
| align="center"  |-
| align="center"  |-
| align="center"  |0+4~32
| align="center"  |0+7~32
| align="center"  |2(2)5(7)3(7)3(9)3
| align="center"  |2(2)5(7)3(7)3(9)3
| align="center"  |37+20
| align="center"  |37+20
| align="center"  |-79
| align="center"  |-79
| align="center"  |-
| align="center"  |-
| align="center"  |1~32f projectile invincible, untechable knockdown on [1st-5th air hit], can juggle, [1st ground hit] goes into animation
| align="center"  |1~32f projectile invincible, armor break, untechable juggle knockdown on [1st-5th air hit], can juggle, [1st ground hit] goes into animation
|  |
|  |
|-  
|-  
Line 1,132: Line 1,252:
|}
|}


=====Notes:=====
=====Notes=====
 
[[Category:Super Street Fighter IV AE]]

Latest revision as of 02:25, 9 December 2020

Super Street Fighter IV AESSFIVAE.png
Super Street Fighter IV AE#CharactersSuper Street Fighter IV AE/Controls and TerminologySuper Street Fighter IV AE/Basic ElementsSuper Street Fighter IV AE/Universal AbilitiesSuper Street Fighter IV AE/Game SystemsSSFIVAEHeaderButtons.png


Yang

SSFIV-Yang Face.jpg

Yang is the younger of the Lee twins. Unlike his brother Yun, Yang is quiet, reserved, and more analytical. When Yun sets out after Chun-Li, Yang follows in order to keep his brother out of trouble.


In a nutshell

While Yun focuses more on extreme offense, Yang takes a simpler, more balanced approach. Yang's Mantis Slashes are easy to use and very effective both in and out of combos. His command dashes enable him to quickly surprise the opponent and punish them while shocked. His up kicks also make for decent anti-airs, and from a distance, the HK and EX up kicks (as well as Ultra 2) can punish fireball characters should they misuse their projectiles. Although Yang's Seiei Enbu is no Genei Jin, it is still very potent and can often lead into simple Ultra combos. With all these tools, the only thing working against him is his extremely weak damage output. Even after a full combo, Yang can still find himself trailing behind in life points. More often than not, he must go on the offensive, and should the opponent find an opening through Yang's offense, he will have a tough time tilting the match back into his favor. Still, if you can use Yang's tools effectively and not give the opponent a chance to breathe, the match is yours.

Players to Watch

Floe

Moves

Unique Attacks

Name
Command
Notes
Raigeki Shu
(while jumping up or forward) Df.png + K.png
Lk.png is steep
Mk.png is not so steep
Hk.png is not steep at all
Senpukyaku
F.png + Mk.png
High.png
Target Combo 1
(during angled jump) + Mk.png ---.png Df.png + Mk.png
Target Combo 2
Mp.png ---.png Hp.png ---.png B.png + Hp.png
Armorbreak.png on 3rd hit
Target Combo 3
Lk.png ---.png Mk.png ---.png Hk.png

Throws

Name
Command
Notes
Youhon Shiun
F.png or N.png + Lp.png + Lk.png
Throw.png
Ento Shugeki
B.png + Lp.png + Lk.png
Throw.png

Special Moves

Name
Command
Notes
Tourouzan
Qcf.png + P.png 3x
Ex.png ( P.png 5x)
Armorbreak.png
Senkyutai
Dp.png + K.png
Ex.png
Lk.png kicks straight up
Mk.png rolls
Hk.png rolls farther
Byakko Soshoda
Qcb.png + P.png
Ex.png Armorbreak.png
Lp.png version is a feint
Zenpou Tenshin
Hcb.png + K.png
Throw.png Ex.png
Kaihou
Qcf.png + K.png
Ex.png

Super Combo

Name
Command
Notes
Seiei Enbu
Qcb.png qcb + P.png

Ultra Combos

Name
Command
Notes
Raishin Mahhaken
Qcf.png qcf + 3p.png
Armorbreak.png
Tenshin Senkyutai
Qcf.png qcf + 3k.png
Armorbreak.png


AE ver. 2012 Changes

Crouching Light Kick

Changed damage from 30 to 20. Expanded hurtbox upward after hit detection starts.


Crouching Punch

Changed damage from 80 to 70. Changed to 60 during a Seiei Enbu.


Far Standing Medium Punch

Shrunk hitbox.


Forward Jumping Medium Kick

Shrunk hitbox.


EX Zenpou Tenshin

Shrunk throw hitbox. Changed startup from 7F to 8F. Removed throw-invincibility.


Tourouzan

Changed light/medium version’s final hit damage from 75 to 60. Changed heavy version’s final hit damage from 80 to 60. Made block string to final hit possible for EX version. EX version only changed so as not to trigger on button release.


Byakko Soshoda

Changed meter build-up from 20 to 10 for medium and heavy versions. Changed total frame count to 26F for light, 41F for medium, and 45F for heavy version. No change to total frame count during a Seiei Enbu. Changed heavy version’s damage from 150 to 140, chip damage from 38 to 30, and stun from 250 to 200. Shortened hitbox active period from 13F to 9F for medium and heavy versions.


Target Combo 2

Changed damage from 150 to 130 when fully hits. Shortened distance 2nd hit pushes back when blocked. Lengthened 2nd hit’s recovery by 4F, giving a -7F (dis)advantage when blocked.


Raigeki Shu

Changed stun from 100 to 50. Changed landing stun from 4F to 6F. Added hurtbox to foot area as soon as the move starts.


Senkyutai

Removed projectile invincibility from start to 5th frame of heavy version. Removed projectile invincibility from medium version. Shrunk hitboxes across all versions. Given attacker a -4F (dis)advantage with EX Focus→Dash on a block for all versions.


Seiei Enbu

Shortened length of effect by 1 second. Set chip damage to 1/8 normal damage.


Tenshin Senkyutai

Changed startup at close range from 4F to 7F. Changed final hit damage to 90 when not locked.


Stun

Changed stun from 1000 to 950.


Near Standing Light Kick

Far Standing Light Kick Changed startup from 3F to 5F. No change to startup during a Seiei Enbu.


Target Combo 3

Made 3rd hit super-cancelable. Made opponent get knocked down when 3rd hit connects.


Up From Prone

Removed total invincibility from all frames after action becomes possible.


Back Dash

Prevented special canceling between 24th and 25th frame of backward dash.


The Basics

Combos

You can start with Dive Kick on most of these combos.

1. crouching LK x3, HP Slashes (Tourou Zan)

2. crouching LP, standing LP, crouching MK, EX Dragon Kicks (Senkyuutai)

3. close standing MP, crouching MK xx Slashes

4. Command Grab, Standing HP, Slashes

5. Crouching LK, Standing LP, Crouching MK, Slashes

6. Crouching LP x3, Crouching MK, Slashes

7. Standing LP x2, Crouching MK, Slashes

8. Dive Kick, Crouching LP, Standing LP, Crouching LP, Crouching MK, Slashes

9. (Corner) - Close MK, Palm (Byakou), EX Dragon Kick

10. (Corner) - Standing LP x2, Crouching MK, Slashes (2-hits) xx FADC, Close MK, MP Palm, Dragon Kicks

11. (Corner) - EX Palm, MP Palm, st.HP (if near wall)

12. (Corner) - EX Palm, st.MK Launcher, HK Dragon Kick

13. (Corner) - Target Combo 2, EX Dragon Kicks (only works on Seth, Honda, Rose, DJ, Gouken, Cammy, Balrog, Dhalsim)

14. (Corner) - Jump in HP or HK, Close MK Launcher x2, LK Dragon Kick, EX Dragon Kick

15. (Corner) - Jump in HP or HK, st.HP xx HP Slashes (3 hits) xx FADC, EX Dragon Kick

16. Close MK, Dive Kick (whiff), jump cancel, Ultra 1 or 2

17. crouching MK, HP Slashes (first two hits) xx FADC xx Ultra 2

18. crouching MK, HP Slashes (first two hits) xx FADC xx close MK, dash, Ultra 1

19. (Corner) - EX Slashes, Ultra 2


Sei'ei Enbu combos:

Corner: Standing MP, MP Palm xx Super, crouching MP, Dash, [crouching LK, crouching MP, dash, repeat until end]


Strategy

Matchups

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close Jab.gif HL 20 50 20 ch/sp/su 4 2 6 +4 +8
Close Strong.gif HL 55 100 40 sp/su 5 2 12 +4 +6
Close Fierce.gif HL 70*50 100*50 60*20 sp/su*- 6 1*3 17 -5 +2 Seiei Enbu damage 40*65
Close Short.gif HL 30 50 20 sp/su 5[3] 2 8 +1 +4 [] refers to Seiei Enbu
Close Forward.gif HL 50 100 40 Jump 7 4 12 -2 - Floats opponent, 7f~ Jump cancellable
Close Roundhouse.gif HL 110 200 60 - 10 4 18 -8 -4
Far Jab.gif HL 20 50 20 ch/sp/su 4 2 6 +4 +8
Far Strong.gif HL 55 100 40 - 6 2 13 -1 +2 Can juggle
Far Fierce.gif HL 100 200 60 - 9 4 19 -4 +1 Can juggle
Far Short.gif HL 30 50 20 sp/su 5[3] 2 8 +1 +4 [] refers to Seiei Enbu
Far Forward.gif HL 70 100 40 - 7 3 10 -1 +1
Far Roundhouse.gif HL 110 200 60 - 10 4 18 -8 -4
Crouch Jab.gif HL 20 50 20 ch/sp/su 4 2 6 +3 +6
Crouch Strong.gif L 70[60] 100 40 - 5 2 10 -2 +2 [] refers to damage during Seiei Enbu
Crouch Fierce.gif HL 75*50 125*75 60*20 - 9 3(3)2 14 -2 +1 [2nd Ground hit] forces stand / Seiei Enbu damage 60*40
Crouch Short.gif L 20 50 20 sp/su 3 2 8 +1 +4 Can juggle
Crouch Forward.gif L 60 100 40 sp/su 6 2 14 -1 +1
Crouch Roundhouse.gif L 90 150 60 - 8 2 23 -7 - Hard knockdown
Jump Jab.gif H 50 50 20 - 4 11 - - -
Jump Strong.gif H 80 100 40 - 4 7 - - -
Jump Fierce.gif H 100 200 60 - 7 6 - - -
Jump Short.gif H 40 50 20 - 4 8 - - -
Jump Forward.gif H 70 100 40 - 6 5 - - -
Jump Roundhouse.gif H 100 200 60 - 5 6 - - -
Jump Up Fierce.gif H 100 200 60 - 8 7 - - -
Senpuukyaku (Right.gif+Forward.gif ) H 80 100 40 - 20 4 13 -2 0 10~19f feet invincible, 8~23f airborne
Raigeki Shu (Downright.gif+Short.gif ) HL 60 50 40 - 7 until ground After landing 6 - - Can juggle
Raigeki Shu (Downright.gif+Forward.gif ) HL 60 50 40 - 7 until ground After landing 6 - - Can juggle
Raigeki Shu (Downright.gif+Roundhouse.gif ) HL 60 50 40 - 7 until ground After landing 6 - - Can juggle
Target Combo 1
Upright.gif+Forward.gif > Downright.gif+Forward.gif
HL 60 80 20 - 4 until ground After landing 6 - - Can juggle
Target Combo 2
Strong.gif > Fierce.gif
HL 35 50 20 - 10 4 23 -7 +1 Can juggle (not during Seiei Enbu)
Target Combo 2
Strong.gif > Fierce.gif > Left.gif+Fierce.gif
HL 50 50 20 su 15 4 22 -8 - Floats opponent, can juggle, projectile hitbox
Target Combo 3
Short.gif > Forward.gif
HL 40 60 40 Jump 7 4 19 -5 +1 11f~ Jump cancellable
Target Combo 3
Short.gif > Forward.gif > Roundhouse.gif
HL 87 100 40 - 5 3 17 -2 +2 Can juggle
Focus Attack LVL 1 HL 60 100 20 - 10+11 2 34 -20 -20
Focus Attack LVL 2 HL 80 150 40 - 18+11 2 34 -14 -
Focus Attack LVL 3 - 140 200 60 - 65 2 34 - -
Forward Throw 0.9 120 100 40 - 3 2 20 - -
Back Throw 0.9 130 120 40 - 3 2 20 - -
Tourouzan Jab.gif HL 30 50 10/20 EXFA 8 2 22 -2 +1 19f~ cancellable into next attack
Tourouzan Jab.gif (2 hit) HL 40 50 10/20 EXFA 8 2 25 -5 -1 19f~ cancellable into next attack
Tourouzan Jab.gif (3 hit) HL 60 80 10/20 EXFA 8 2 29 -8 -
Tourouzan Strong.gif HL 35 50 10/20 EXFA 8 2 25 -4 -1 19f~ cancellable into next attack
Tourouzan Strong.gif (2 hit) HL 50 50 10/20 EXFA 8 2 28 -8 -4 19f~ cancellable into next attack
Tourouzan Strong.gif (3 hit) HL 60 80 10/40 EXFA 8 2 33 -12 -
Tourouzan Fierce.gif HL 40 50 10/20 EXFA 8 2 30 -6 -3 19f~ cancellable into next attack
Tourouzan Fierce.gif (2 hit) HL 55 50 10/20 EXFA 8 2 35 -10 -6 19f~ cancellable into next attack
Tourouzan Fierce.gif (3 hit) HL 60 80 10/40 EXFA 8 2 35 -14 -
Tourouzan EX.gif HL 60 50 -250/0 EXFA 7 1 18 -1 0 Can juggle, 15f~ cancellable into next attack
Tourouzan EX.gif (2 hit) HL 32 50 0 EXFA 5 1 20 -3 -2 Can juggle, 13f~ cancellable into next attack
Tourouzan EX.gif (3 hit) HL 32 70 0 EXFA 6 2 18[22] -8 -1 Can juggle, 15f~ cancellable into next attack, [] refers to Seiei Enbu
Tourouzan EX.gif (4 hit) HL 32 80 0 EXFA 5 1 23[27] -11 -5 Can juggle, 13f~ cancellable into next attack, [] refers to Seiei Enbu
Tourouzan EX.gif (5 hit) HL 40 46 0 EXFA 8 2 29 -13 - Can juggle
Kaihou Short.gif - - - 0 - - - Total 27 - - 11~15f Invincible, 11~15f (translate)
Kaihou Forward.gif - - - 0 - - - Total 34 - - 13~19f Invincible, 13~19f (translate)
Kaihou Roundhouse.gif - - - 0 - - - Total 42 - - 14~23f Invincible, 14~23f (translate)
Kaihou EX.gif - - - -250/0 - - - Total 32 - - 1~13f strike and projectile invincible, 14~22f invincible, 14~22f (translate)
Byakko Soshoda Jab.gif - - - - - - - Total 26[24] - - 1~24f lower body strike and projectile invincible, [] refers to Seiei Enbu
Byakko Soshoda Strong.gif HL 120 150 10/60 su 16 9 17[15] -7 0 Armor break, projectile hitbox, [] refers to Seiei Enbu
Byakko Soshoda Fierce.gif HL 140 200 10/60 su 22 9 15[13] 0 - Floats opponent, armor break, projectile hitbox, [] refers to Seiei Enbu
Byakko Soshoda EX.gif HL 150 250 0 su 25 13 13 -10 - 1~20f lowerbody strike and projectile invincible, floats opponent, armor break, projectile hitbox,
Senkyutai Short.gif HL 70*50 100*50 30/30*30 su*- 5 3*3 33+14 -29 - 1~5f invincible, 5f~ airborne, 6~10f immune to projectiles, can juggle
Senkyutai Forward.gif HL 70*55 100*50 30/30*30 su*- 6~24 3*3 27+14 -24 - [6~24f]~ airborne, can juggle
Senkyutai Roundhouse.gif HL 70*60 100*100 30/30*30 su*- 7~38 3*3 23+14 -21 - 6~[11~43f] projectile invincible, [7~38f]~ airborne, can juggle
Senkyutai EX.gif HL 45*45*65 50*100*100 -250/0 su*su*- 4~31 1*1*2 27+17 -25 - 1~[11~34f] projectile and throw invincible, [4~31f]~ airborne, can juggle
Zenpou Tenshin 0.96 0 0 10/30 - 10 2 48 - +7 Forces stand
Zenpou Tenshin EX.gif 1.19 0 0 -250/0 - 8 2 48 - +7 Forces stand
Super Combo - - - -1000/0 - 1+0 370 Total 7 - - 1~2f invincible, 1st shadow's attack follows after 10f, 2nd shadow's attack follows after 20f, shadows do 25% of normal damage, shadows do not cause stun, Yang's attacks' stun reduced by 25% and chip damage reduced by 50%, lasts 370 frames
Ultra Combo 1 HL 480 0 0/0 - 0+8 5 43 -28 - 1~9f invincible, armor break, hard knockdown, on hit goes into animation
Ultra Combo 2 HL 60*45x2*90[440] 0 0/0 - 0+7~32 2(2)5(7)3(7)3(9)3 37+20 -79 - 1~32f projectile invincible, armor break, untechable juggle knockdown on [1st-5th air hit], can juggle, [1st ground hit] goes into animation
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Notes