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{{SSFIVAEHeader}} | |||
{{SSFIVCharacterHeader|Rufus|Rufus| | |||
Despite his appearances, Rufus's speed and mastery of his self-taught martial arts have managed to help Rufus make a name for himself in the Street Fighting circuit. Though he has yet to truly prove himself, Rufus has declared himself America's best warrior. However, he knows the only way to truly prove this is a match with Ken Masters, the true champion of America's Street Fighting circuit. But, as he is willing to tell anyone (in many, many, many, many words), there is no way he will lose that fight. | |||
| | |||
The epitome of the Dive Kick character, Rufus's strength lies almost entirely in his Dive Kick game. Also aiding in Rufus's strategy is his myriad of ways to combo his Ultra I for big damage and big comebacks. Rufus is perhaps one of the easiest characters to pick up in the game, but it turns out at the highest levels RUfus may be one of the trickiest characters to use. Defeating opponents is not simple with his weak set of Normal Moves, but if you can get into your opponent's head properly with his Dive Kick mix-up game and extremely powerful EX Messiah Kick, you can go very far with Rufus.}} | |||
== | === Players to Watch === | ||
Justin Wong, Ricky Ortiz, Brentt, Andreas | |||
== | == Moves == | ||
=== | ==== Unique Attacks ==== | ||
{{SSFIVMoveListHeader}} | |||
{{SSFIVMoveListRow | Vulture Kick | {{f}} + {{mk}} | {{high}} }} | |||
{{SSFIVMoveListRow | Glory Kick | {{df}} + {{mk}} | {{low}} }} | |||
{{SSFIVMoveListRow | Fragrance Palm | {{f}} + {{hp}} | }} | |||
{{SSFIVMoveListRow | Falcon Kick | (in air) {{df}} + {{mk}} | }} | |||
{{SSFIVMoveListRow | Target Combo | (near opponent) {{lk}} {{---}} {{hk}} | }} | |||
{{MoveListFooter}} | |||
=== | ==== Throws ==== | ||
{{SSFIVMoveListHeader}} | |||
{{SSFIVMoveListRow | Head Bazooka | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }} | |||
{{SSFIVMoveListRow | Hand Machinegun | {{b}} + {{lp}} + {{lk}} | {{throw}} }} | |||
{{MoveListFooter}} | |||
=== | ==== Special Moves ==== | ||
==The Basics== | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Messiah Kick | {{qcf}} + {{k}} | }} | |||
{{SSFIVMoveListRow | High Attack | {{lk}} | Perform after Messiah Kick; {{armorbreak}} }} | |||
{{SSFIVMoveListRow | Low Attack | {{mk}} | Perform after Messiah Kick; {{low}} }} | |||
{{SSFIVMoveListRow | Mid Attack | {{hk}} | Perform after Messiah Kick; {{high}} }} | |||
{{SSFIVMoveListRow | Galactic Tornado | {{qcf}} + {{p}} | Only for {{mp}} and {{hp}} versions, {{f}} or {{b}} controls distance; {{ex}} {{armorbreak}} }} | |||
{{SSFIVMoveListRow | Snake Strike | {{dp}} + {{p}} | {{ex}} }} | |||
{{MoveListFooter}} | |||
==== Super Combo ==== | |||
{{SSFIVMoveListHeader}} | |||
{{SSFIVMoveListRow | Spectacle Romance | {{qcf}} qcf + {{p}} | {{armorbreak}} }} | |||
{{MoveListFooter}} | |||
==== Ultra Combos ==== | |||
{{SSFIVMoveListHeader}} | |||
{{SSFIVMoveListRow | Space Opera Symphony | {{qcf}} qcf + {{3p}} | {{armorbreak}} }} | |||
{{SSFIVMoveListRow | Big Bang Typhoon | {{qcb}} qcb + {{3p}} | {{armorbreak}} }} | |||
{{MoveListFooter}} | |||
== AE ver. 2012 Changes == | |||
''Big Bang Typhoon'' | |||
Adjusted number of hits against airborne opponents to a maximum of 10. | |||
''Messiah Kick'' | |||
Made light derivation combo on a medium hit. | |||
''Target Combo'' | |||
Expanded second hit’s hitbox downward to facilitate connecting with Blanka, etc. when crouching. | |||
''EX Galactic Tornado'' | |||
Increased opponent’s stun by 7F when hit by the suction part of the move. Gives attacker a possible +8F advantage when completing EX Focus→Dash in shortest possible time. | |||
== AE Changes == | |||
* Anti-air Ultra 2 does not give you the full hits. | |||
* EX Messiah does less damage. | |||
* Is considered to be mid-air right after the invincibility frames of his backdash ends. | |||
==The Basics== | |||
==Combos== | ==Combos== | ||
Line 24: | Line 86: | ||
==Matchups== | ==Matchups== | ||
==Frame Data== | ==Frame Data== | ||
{| | {| cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;" | ||
|- | |- | ||
! | | ! | | ||
Line 54: | Line 117: | ||
! align="center" | Notes | ! align="center" | Notes | ||
|- | |- | ||
| |Close | | |Close [[File:Jab.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |30 | | align="center" |30 | ||
Line 68: | Line 131: | ||
| | | | | | ||
|- | |- | ||
| |Close | | |Close [[File:Strong.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |80 | | align="center" |80 | ||
Line 82: | Line 145: | ||
| | | | | | ||
|- | |- | ||
| |Close | | |Close [[File:Fierce.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |100 | | align="center" |100 | ||
Line 93: | Line 156: | ||
| align="center" |-7 | | align="center" |-7 | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" | | | align="center" |Forces stand | ||
| | | | | | ||
|- | |- | ||
| |Close | | |Close [[File:Short.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |30 | | align="center" |30 | ||
Line 110: | Line 173: | ||
| | | | | | ||
|- | |- | ||
| |Close | | |Close [[File:Forward.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |30*50 | | align="center" |30*50 | ||
| align="center" |50*50 | | align="center" |50*50 | ||
| align="center" |40*20 | | align="center" |40*20 | ||
| align="center" |sp/su | | align="center" |sp/su*- | ||
| align="center" |7 | | align="center" |7 | ||
| align="center" |2(4)3 | | align="center" |2(4)3 | ||
Line 124: | Line 187: | ||
| | | | | | ||
|- | |- | ||
| |Close | | |Close [[File:Roundhouse.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |110 | | align="center" |110 | ||
Line 135: | Line 198: | ||
| align="center" |-5 | | align="center" |-5 | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" | | | align="center" |Forces stand | ||
| | | | | | ||
|- | |- | ||
| |Far | | |Far [[File:Jab.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |20 | | align="center" |20 | ||
Line 152: | Line 215: | ||
| | | | | | ||
|- | |- | ||
| |Far | | |Far [[File:Strong.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |90 | | align="center" |90 | ||
Line 166: | Line 229: | ||
| | | | | | ||
|- | |- | ||
| |Far | | |Far [[File:Fierce.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |120 | | align="center" |120 | ||
Line 177: | Line 240: | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" |+4 | | align="center" |+4 | ||
| align="center" | | | align="center" |Frame advantage based on 2nd active frame | ||
| | | | | | ||
|- | |- | ||
| |Far | | |Far [[File:Short.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |40 | | align="center" |40 | ||
Line 194: | Line 257: | ||
| | | | | | ||
|- | |- | ||
| |Far | | |Far [[File:Forward.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |70 | | align="center" |70 | ||
Line 208: | Line 271: | ||
| | | | | | ||
|- | |- | ||
| |Far | | |Far [[File:Roundhouse.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |90 | | align="center" |90 | ||
Line 219: | Line 282: | ||
| align="center" |+2 | | align="center" |+2 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~13f lower body strike and projectile invincible, floats opponent | ||
| | | | | | ||
|- | |- | ||
| |crouch | | |crouch [[File:Jab.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |30 | | align="center" |30 | ||
Line 236: | Line 299: | ||
| | | | | | ||
|- | |- | ||
| |crouch | | |crouch [[File:Strong.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |80 | | align="center" |80 | ||
Line 250: | Line 313: | ||
| | | | | | ||
|- | |- | ||
| |crouch | | |crouch [[File:Fierce.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |100 | | align="center" |100 | ||
Line 264: | Line 327: | ||
| | | | | | ||
|- | |- | ||
| |crouch | | |crouch [[File:Short.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" |20 | | align="center" |20 | ||
Line 278: | Line 341: | ||
| | | | | | ||
|- | |- | ||
| |crouch | | |crouch [[File:Forward.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" |70 | | align="center" |70 | ||
Line 292: | Line 355: | ||
| | | | | | ||
|- | |- | ||
| |crouch | | |crouch [[File:Roundhouse.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" |110 | | align="center" |110 | ||
Line 303: | Line 366: | ||
| align="center" |-6 | | align="center" |-6 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
| |Jump up | | |Jump up [[File:Jab.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |50 | | align="center" |50 | ||
Line 320: | Line 383: | ||
| | | | | | ||
|- | |- | ||
| |Jump up | | |Jump up [[File:Strong.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |80 | | align="center" |80 | ||
Line 334: | Line 397: | ||
| | | | | | ||
|- | |- | ||
| |Jump up | | |Jump up [[File:Fierce.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |100 | | align="center" |100 | ||
Line 348: | Line 411: | ||
| | | | | | ||
|- | |- | ||
| |Jump up | | |Jump up [[File:Short.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |50 | | align="center" |50 | ||
Line 362: | Line 425: | ||
| | | | | | ||
|- | |- | ||
| |Jump up | | |Jump up [[File:Forward.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |90 | | align="center" |90 | ||
Line 376: | Line 439: | ||
| | | | | | ||
|- | |- | ||
| |Jump up | | |Jump up [[File:Roundhouse.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |110 | | align="center" |110 | ||
Line 390: | Line 453: | ||
| | | | | | ||
|- | |- | ||
| |Jump forward | | |Jump forward [[File:Jab.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |50 | | align="center" |50 | ||
Line 404: | Line 467: | ||
| | | | | | ||
|- | |- | ||
| |Jump forward | | |Jump forward [[File:Strong.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |80 | | align="center" |80 | ||
Line 418: | Line 481: | ||
| | | | | | ||
|- | |- | ||
| |Jump forward | | |Jump forward [[File:Fierce.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |100 | | align="center" |100 | ||
Line 432: | Line 495: | ||
| | | | | | ||
|- | |- | ||
| |Jump forward | | |Jump forward [[File:Short.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |50 | | align="center" |50 | ||
Line 446: | Line 509: | ||
| | | | | | ||
|- | |- | ||
| |Jump forward | | |Jump forward [[File:Forward.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |80 | | align="center" |80 | ||
Line 460: | Line 523: | ||
| | | | | | ||
|- | |- | ||
| |Jump forward | | |Jump forward [[File:Roundhouse.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |50*40 | | align="center" |50*40 | ||
Line 471: | Line 534: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |[1st air hit] floats opponent, [2nd air hit] limited juggle knockdown & pursuit property | ||
| | | | | | ||
|- | |- | ||
| | | | |[[File:Right.gif]]+[[File:Forward.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" |60 | | align="center" |60 | ||
Line 485: | Line 548: | ||
| align="center" |-4 | | align="center" |-4 | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" | | | align="center" |7~20f lower body strike and projectile invincible, 7~23f airborne | ||
| | | | | | ||
|- | |- | ||
| | | | |[[File:Downright.gif]]+[[File:Forward.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |50 | | align="center" |50 | ||
Line 502: | Line 565: | ||
| | | | | | ||
|- | |- | ||
| | | | |[[File:Right.gif]]+[[File:Fierce.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |100 | | align="center" |100 | ||
Line 516: | Line 579: | ||
| | | | | | ||
|- | |- | ||
| | | | |[[File:Downright.gif]]+[[File:Forward.gif]](air) | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |70 | | align="center" |70 | ||
Line 527: | Line 590: | ||
| align="center" |+7 | | align="center" |+7 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |pursuit property, guard advantage based on earliest jump | ||
| | | | | | ||
|- | |- | ||
Line 550: | Line 613: | ||
| align="center" |20 | | align="center" |20 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |10+11 | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |35 | | align="center" |35 | ||
Line 558: | Line 621: | ||
| | | | | | ||
|- | |- | ||
| |Focus | | |Focus Attack LVL 2 | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |100 | | align="center" |100 | ||
Line 564: | Line 627: | ||
| align="center" |40 | | align="center" |40 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |18+11 | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |35 | | align="center" |35 | ||
Line 572: | Line 635: | ||
| | | | | | ||
|- | |- | ||
| |Focus | | |Focus Attack LVL 3 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |160 | | align="center" |160 | ||
Line 597: | Line 660: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown, Opponent recovers 74F after you recover | ||
| | | | | | ||
|- | |- | ||
| |Back | | |Back Throw | ||
| align="center" |0.90 | | align="center" |0.90 | ||
| align="center" |130 | | align="center" |130 | ||
Line 611: | Line 674: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown, Opponent recovers 36F after you recover | ||
| | | | | | ||
|- | |- | ||
| |Messiah Kick | | |Messiah Kick [[File:Short.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |80 | | align="center" |80 | ||
Line 622: | Line 685: | ||
| align="center" |24 | | align="center" |24 | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |8+20 | | align="center" |8 + After landing 20 | ||
| align="center" |-9 | | align="center" |-9 | ||
| align="center" |-5 | | align="center" |-5 | ||
| align="center" | | | align="center" |10f~ airborne, after landing 3f~ can cancel into followup | ||
| | | | | | ||
|- | |- | ||
| |Messiah Kick | | |Messiah Kick [[File:Forward.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |80 | | align="center" |80 | ||
Line 636: | Line 699: | ||
| align="center" |26 | | align="center" |26 | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |11+20 | | align="center" |11 + After landing 20 | ||
| align="center" |-12 | | align="center" |-12 | ||
| align="center" |-8 | | align="center" |-8 | ||
| align="center" | | | align="center" |10f~ airborne, after landing 3f~ can cancel into followup | ||
| | | | | | ||
|- | |- | ||
| |Messiah Kick | | |Messiah Kick [[File:Roundhouse.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |80 | | align="center" |80 | ||
Line 650: | Line 713: | ||
| align="center" |35 | | align="center" |35 | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |5+20 | | align="center" |5 + After landing 20 | ||
| align="center" |-6 | | align="center" |-6 | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" | | | align="center" |10f~ airborne, after landing 3f~ can cancel into followup | ||
| | | | | | ||
|- | |- | ||
| |Messiah Kick EX | | |Messiah Kick [[File:EX.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |15x4*20 | | align="center" |15x4*20 | ||
Line 667: | Line 730: | ||
| align="center" |-14 | | align="center" |-14 | ||
| align="center" |-10 | | align="center" |-10 | ||
| align="center" | | | align="center" |1~16f Invincible, 11f~ airborne, after landing 2~17f can cancel into followup | ||
| | | | | | ||
|- | |- | ||
| |Messiah Kick | | |Messiah Kick [[File:Short.gif]] followup | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |60 | | align="center" |60 | ||
Line 678: | Line 741: | ||
| align="center" |12 | | align="center" |12 | ||
| align="center" |4 | | align="center" |4 | ||
| align="center" |14+21 | | align="center" |14 + After landing 21 | ||
| align="center" |-18 | | align="center" |-18 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~11f Invincible, 14f~ airborne, armor break, pursuit property | ||
| | | | | | ||
|- | |- | ||
| |Messiah Kick | | |Messiah Kick [[File:Forward.gif]] followup | ||
| align="center" |L | | align="center" |L | ||
| align="center" |80 | | align="center" |80 | ||
Line 695: | Line 758: | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
| |Messiah Kick | | |Messiah Kick [[File:Roundhouse.gif]] followup | ||
| align="center" |H | | align="center" |H | ||
| align="center" |90 | | align="center" |90 | ||
Line 706: | Line 769: | ||
| align="center" |26 | | align="center" |26 | ||
| align="center" |5 | | align="center" |5 | ||
| align="center" | | | align="center" |After landing 17 | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |9f~ airborne, hard knockdown | ||
| | | | | | ||
|- | |- | ||
| |Tornado Galaxy | | |Tornado Galaxy [[File:Jab.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |40*50 | | align="center" |40*50 | ||
| align="center" |50*50 | | align="center" |50*50 | ||
| align="center" |20/10*20 | | align="center" |20/10*20 | ||
| align="center" |su | | align="center" |su*- | ||
| align="center" |10 | | align="center" |10 | ||
| align="center" |8(6)2 | | align="center" |8(6)2 | ||
Line 723: | Line 786: | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |armor break, 1st hit pursuit property, projectile hitbox | ||
| | | | | | ||
|- | |- | ||
| |Tornado Galaxy | | |Tornado Galaxy [[File:Strong.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |50*20*40 | | align="center" |50*20*40 | ||
| align="center" |50x3 | | align="center" |50x3 | ||
| align="center" |20/10*10*20 | | align="center" |20/10*10*20 | ||
| align="center" |su | | align="center" |su*-*- | ||
| align="center" |14 | | align="center" |14 | ||
| align="center" |10*11(5)2 | | align="center" |10*11(5)2 | ||
Line 737: | Line 800: | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |armor break, 1st hit pursuit property, projectile hitbox, can move forward during rotation | ||
| | | | | | ||
|- | |- | ||
| |Tornado Galaxy | | |Tornado Galaxy [[File:Fierce.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |50*20*50 | | align="center" |50*20*50 | ||
| align="center" |50x3 | | align="center" |50x3 | ||
| align="center" |20/10*10*20 | | align="center" |20/10*10*20 | ||
| align="center" |su | | align="center" |su*-*- | ||
| align="center" |15 | | align="center" |15 | ||
| align="center" |10*11(5)2 | | align="center" |10*11(5)2 | ||
Line 751: | Line 814: | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |armor break, 1st hit pursuit property, projectile hitbox, can move forward during rotation | ||
| | | | | | ||
|- | |- | ||
| |Tornado Galaxy EX | | |Tornado Galaxy [[File:EX.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |0*130 | | align="center" |0*130 | ||
| align="center" |0*100 | | align="center" |0*100 | ||
| align="center" |-250/0 | | align="center" |-250/0 | ||
| align="center" |su | | align="center" |su*- | ||
| align="center" |11 | | align="center" |11 | ||
| align="center" |19(3)1 | | align="center" |19(3)1 | ||
| align="center" | | | align="center" |22 | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1st hit vacuum effect, 2nd hit pursuit property, armor break, projectile hitbox, 13~14f cancellable, 1st hit cannot hit airborne opponents and cannot be countered | ||
| | | | | | ||
|- | |- | ||
| | | | |Snake Strike [[File:Jab.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |40x5 | | align="center" |40x5 | ||
Line 779: | Line 842: | ||
| align="center" |+2 | | align="center" |+2 | ||
| align="center" |+6 | | align="center" |+6 | ||
| align="center" | | | align="center" |1f~ airborne, pursuit property | ||
| | | | | | ||
|- | |- | ||
| | | | |Snake Strike [[File:Strong.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |40x7 | | align="center" |40x7 | ||
Line 793: | Line 856: | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" |+4 | | align="center" |+4 | ||
| align="center" | | | align="center" |1f~ airborne, pursuit property | ||
| | | | | | ||
|- | |- | ||
| | | | |Snake Strike [[File:Fierce.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |40x7 | | align="center" |40x7 | ||
Line 807: | Line 870: | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" |+3 | | align="center" |+3 | ||
| align="center" | | | align="center" |1f~ airborne, pursuit property | ||
| | | | | | ||
|- | |- | ||
| | | | |Snake Strike [[File:EX.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |30x7 | | align="center" |30x7 | ||
Line 821: | Line 884: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~10f Invincible, 1f~ airborne, pursuit property | ||
| | | | | | ||
|- | |- | ||
| |Super Combo | | |Super Combo [[File:Jab.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |100*80*150 | | align="center" |100*80*150 | ||
Line 835: | Line 898: | ||
| align="center" |-9 | | align="center" |-9 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~5f Invincible, 1st-2nd hit forces stand, 3rd hit untechable knockdown, 2nd-3rd hit armor breaks, 3rd hit triggers on a successful 2nd hit and starts in 104f, Opponent recovers 79 frames after you recover | ||
| | | | | | ||
|- | |- | ||
| |Super Combo | | |Super Combo [[File:Strong.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |100*80*150 | | align="center" |100*80*150 | ||
Line 849: | Line 912: | ||
| align="center" |-9 | | align="center" |-9 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~6f Invincible, 1st-2nd hit forces stand, 3rd hit untechable knockdown, 2nd-3rd hit armor breaks, 3rd hit triggers on a successful 2nd hit and starts in 104f, Opponent recovers 79 frames after you recover | ||
| | | | | | ||
|- | |- | ||
| |Super Combo | | |Super Combo [[File:Fierce.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |100*80*150 | | align="center" |100*80*150 | ||
Line 863: | Line 926: | ||
| align="center" |-9 | | align="center" |-9 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1f Invincible, 1st-2nd hit forces stand, 3rd hit untechable knockdown, 2nd-3rd hit armor breaks, 3rd hit triggers on a successful 2nd hit and starts in 104f, Opponent recovers 79 frames after you recover | ||
| | | | | | ||
|- | |- | ||
Line 877: | Line 940: | ||
| align="center" |-13 | | align="center" |-13 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~9f Invincible, Untechable limited juggle knockdown, 9th hit armor breaks, pursuit property, 9th hit triggers 10th hit, opponent recovers 88F after you fully recover | ||
| | | | | | ||
|- | |- | ||
Line 891: | Line 954: | ||
| align="center" |-74 | | align="center" |-74 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~12f Invincible, 13~98f projectile invincible, untechable limited juggle knockdown, armor break, forward hitbox locks opponent/does 0 damage/does not lock airborne opponents/cannot be countered | ||
| | | | | | ||
|- | |- | ||
Line 922: | Line 985: | ||
|} | |} | ||
=====Notes | =====Notes===== | ||
[[Category:Super Street Fighter IV AE]] |
Latest revision as of 02:25, 9 December 2020
![SSFIVAE.png](/images/3/36/SSFIVAE.png)
![SSFIVAEHeaderButtons.png](/images/1/10/SSFIVAEHeaderButtons.png)
Rufus
Despite his appearances, Rufus's speed and mastery of his self-taught martial arts have managed to help Rufus make a name for himself in the Street Fighting circuit. Though he has yet to truly prove himself, Rufus has declared himself America's best warrior. However, he knows the only way to truly prove this is a match with Ken Masters, the true champion of America's Street Fighting circuit. But, as he is willing to tell anyone (in many, many, many, many words), there is no way he will lose that fight.
In a nutshell
The epitome of the Dive Kick character, Rufus's strength lies almost entirely in his Dive Kick game. Also aiding in Rufus's strategy is his myriad of ways to combo his Ultra I for big damage and big comebacks. Rufus is perhaps one of the easiest characters to pick up in the game, but it turns out at the highest levels RUfus may be one of the trickiest characters to use. Defeating opponents is not simple with his weak set of Normal Moves, but if you can get into your opponent's head properly with his Dive Kick mix-up game and extremely powerful EX Messiah Kick, you can go very far with Rufus.
Players to Watch
Justin Wong, Ricky Ortiz, Brentt, Andreas
Moves
Unique Attacks
![F.png](/images/thumb/3/3d/F.png/22px-F.png)
![Mk.png](/images/thumb/9/94/Mk.png/22px-Mk.png)
![High.png](/images/b/b7/High.png)
![Df.png](/images/thumb/1/19/Df.png/22px-Df.png)
![Mk.png](/images/thumb/9/94/Mk.png/22px-Mk.png)
![Low.png](/images/b/b1/Low.png)
![F.png](/images/thumb/3/3d/F.png/22px-F.png)
![Hp.png](/images/thumb/3/39/Hp.png/22px-Hp.png)
![Df.png](/images/thumb/1/19/Df.png/22px-Df.png)
![Mk.png](/images/thumb/9/94/Mk.png/22px-Mk.png)
![Lk.png](/images/thumb/8/83/Lk.png/22px-Lk.png)
![---.png](/images/thumb/d/d2/---.png/22px----.png)
![Hk.png](/images/thumb/5/5a/Hk.png/22px-Hk.png)
Throws
![F.png](/images/thumb/3/3d/F.png/22px-F.png)
![N.png](/images/thumb/9/9e/N.png/22px-N.png)
![Lp.png](/images/thumb/2/2a/Lp.png/22px-Lp.png)
![Lk.png](/images/thumb/8/83/Lk.png/22px-Lk.png)
![Throw.png](/images/e/e1/Throw.png)
![B.png](/images/thumb/5/57/B.png/22px-B.png)
![Lp.png](/images/thumb/2/2a/Lp.png/22px-Lp.png)
![Lk.png](/images/thumb/8/83/Lk.png/22px-Lk.png)
![Throw.png](/images/e/e1/Throw.png)
Special Moves
![Qcf.png](/images/thumb/7/72/Qcf.png/22px-Qcf.png)
![K.png](/images/thumb/9/99/K.png/22px-K.png)
![Lk.png](/images/thumb/8/83/Lk.png/22px-Lk.png)
![Armorbreak.png](/images/0/06/Armorbreak.png)
![Mk.png](/images/thumb/9/94/Mk.png/22px-Mk.png)
![Low.png](/images/b/b1/Low.png)
![Hk.png](/images/thumb/5/5a/Hk.png/22px-Hk.png)
![High.png](/images/b/b7/High.png)
![Qcf.png](/images/thumb/7/72/Qcf.png/22px-Qcf.png)
![P.png](/images/thumb/3/36/P.png/22px-P.png)
![Mp.png](/images/thumb/b/ba/Mp.png/22px-Mp.png)
![Hp.png](/images/thumb/3/39/Hp.png/22px-Hp.png)
![F.png](/images/thumb/3/3d/F.png/22px-F.png)
![B.png](/images/thumb/5/57/B.png/22px-B.png)
![Ex.png](/images/thumb/9/9e/Ex.png/22px-Ex.png)
![Armorbreak.png](/images/0/06/Armorbreak.png)
![Dp.png](/images/thumb/8/8c/Dp.png/22px-Dp.png)
![P.png](/images/thumb/3/36/P.png/22px-P.png)
![Ex.png](/images/thumb/9/9e/Ex.png/22px-Ex.png)
Super Combo
![Qcf.png](/images/thumb/7/72/Qcf.png/22px-Qcf.png)
![P.png](/images/thumb/3/36/P.png/22px-P.png)
![Armorbreak.png](/images/0/06/Armorbreak.png)
Ultra Combos
![Qcf.png](/images/thumb/7/72/Qcf.png/22px-Qcf.png)
![3p.png](/images/thumb/1/1b/3p.png/50px-3p.png)
![Armorbreak.png](/images/0/06/Armorbreak.png)
![Qcb.png](/images/thumb/0/00/Qcb.png/22px-Qcb.png)
![3p.png](/images/thumb/1/1b/3p.png/50px-3p.png)
![Armorbreak.png](/images/0/06/Armorbreak.png)
AE ver. 2012 Changes
Big Bang Typhoon
Adjusted number of hits against airborne opponents to a maximum of 10.
Messiah Kick
Made light derivation combo on a medium hit.
Target Combo
Expanded second hit’s hitbox downward to facilitate connecting with Blanka, etc. when crouching.
EX Galactic Tornado
Increased opponent’s stun by 7F when hit by the suction part of the move. Gives attacker a possible +8F advantage when completing EX Focus→Dash in shortest possible time.
AE Changes
- Anti-air Ultra 2 does not give you the full hits.
- EX Messiah does less damage.
- Is considered to be mid-air right after the invincibility frames of his backdash ends.