Rage of The Dragons/Lynn: Difference between revisions

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=Combos=
=Combos=
First Impact combos:
Ground - A, A, A, C, C
Air    - A, A, A, C, C
My B&B Combo: Jump D or cross up bck B, close C, [DP A, qcf B, B] OR hcb A/C
-Don't use DP A if your opponent has a fast move the travels forward.  DP A has
a lag after it, fast specials and supers will hit you if its blocked.
-Use hcb A/C if the combo gets blocked
Other Combos:
-Jump D, dwn C, qcf A/C
-dwn C, qcf A, dash in dwn B, qcb hcf D(corner only)
Infinite Combo(courtesy of neokbron):
-Crounching opponent in corner, dwn C, qcf A/C, repeat from dwn C.
Trick combos:
-Jump D, dwn B, fwd A, dwn B x 2(or 1 if you prefer), hold dwn~up D
-Jump D, dwn B, fwd A, dwn B x 2(or 1 if you prefer), qcb hcf D
-Jump D, dwn B, fwd A, qcf BC, qcf BC
Wall combos:
-Jump D, close D, DP A, qcf B, B, qcf A(miss), hits wall, CD, air A, A, A, C,
C, qcb hcf B.  13 hits, approximately 55% damage
(needs at least 2 levels of super meter at start)
-Jump D, close D, qcb hcf D, hits wall, CD, air, A, A, A, C, C, qcb hcf B.  13
hits, approximately 75% damage.


=Strategies=
=Strategies=


[[Category:Rage of the Dragons]]
[[Category:Rage of the Dragons]]

Revision as of 01:32, 9 December 2015

Introduction

Movelist

Command Moves

Special Moves

Super Moves

Super Tag

Combos

First Impact combos: Ground - A, A, A, C, C Air - A, A, A, C, C

My B&B Combo: Jump D or cross up bck B, close C, [DP A, qcf B, B] OR hcb A/C

-Don't use DP A if your opponent has a fast move the travels forward. DP A has

a lag after it, fast specials and supers will hit you if its blocked.

-Use hcb A/C if the combo gets blocked


Other Combos: -Jump D, dwn C, qcf A/C -dwn C, qcf A, dash in dwn B, qcb hcf D(corner only)

Infinite Combo(courtesy of neokbron): -Crounching opponent in corner, dwn C, qcf A/C, repeat from dwn C.


Trick combos:

-Jump D, dwn B, fwd A, dwn B x 2(or 1 if you prefer), hold dwn~up D -Jump D, dwn B, fwd A, dwn B x 2(or 1 if you prefer), qcb hcf D -Jump D, dwn B, fwd A, qcf BC, qcf BC


Wall combos:

-Jump D, close D, DP A, qcf B, B, qcf A(miss), hits wall, CD, air A, A, A, C,

C, qcb hcf B.  13 hits, approximately 55% damage

(needs at least 2 levels of super meter at start) -Jump D, close D, qcb hcf D, hits wall, CD, air, A, A, A, C, C, qcb hcf B. 13

hits, approximately 75% damage.

Strategies