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=Combos= | =Combos= | ||
First Impact combos: | |||
Ground - A, A, A, C, C | |||
Air - A, A, A, C, C | |||
My B&B Combo: Jump D or cross up bck B, close C, [DP A, qcf B, B] OR hcb A/C | |||
-Don't use DP A if your opponent has a fast move the travels forward. DP A has | |||
a lag after it, fast specials and supers will hit you if its blocked. | |||
-Use hcb A/C if the combo gets blocked | |||
Other Combos: | |||
-Jump D, dwn C, qcf A/C | |||
-dwn C, qcf A, dash in dwn B, qcb hcf D(corner only) | |||
Infinite Combo(courtesy of neokbron): | |||
-Crounching opponent in corner, dwn C, qcf A/C, repeat from dwn C. | |||
Trick combos: | |||
-Jump D, dwn B, fwd A, dwn B x 2(or 1 if you prefer), hold dwn~up D | |||
-Jump D, dwn B, fwd A, dwn B x 2(or 1 if you prefer), qcb hcf D | |||
-Jump D, dwn B, fwd A, qcf BC, qcf BC | |||
Wall combos: | |||
-Jump D, close D, DP A, qcf B, B, qcf A(miss), hits wall, CD, air A, A, A, C, | |||
C, qcb hcf B. 13 hits, approximately 55% damage | |||
(needs at least 2 levels of super meter at start) | |||
-Jump D, close D, qcb hcf D, hits wall, CD, air, A, A, A, C, C, qcb hcf B. 13 | |||
hits, approximately 75% damage. | |||
=Strategies= | =Strategies= | ||
[[Category:Rage of the Dragons]] | [[Category:Rage of the Dragons]] |
Revision as of 01:32, 9 December 2015
Introduction
Movelist
Command Moves
Special Moves
Super Moves
Super Tag
Combos
First Impact combos: Ground - A, A, A, C, C Air - A, A, A, C, C
My B&B Combo: Jump D or cross up bck B, close C, [DP A, qcf B, B] OR hcb A/C
-Don't use DP A if your opponent has a fast move the travels forward. DP A has
a lag after it, fast specials and supers will hit you if its blocked.
-Use hcb A/C if the combo gets blocked
Other Combos:
-Jump D, dwn C, qcf A/C
-dwn C, qcf A, dash in dwn B, qcb hcf D(corner only)
Infinite Combo(courtesy of neokbron): -Crounching opponent in corner, dwn C, qcf A/C, repeat from dwn C.
Trick combos:
-Jump D, dwn B, fwd A, dwn B x 2(or 1 if you prefer), hold dwn~up D -Jump D, dwn B, fwd A, dwn B x 2(or 1 if you prefer), qcb hcf D -Jump D, dwn B, fwd A, qcf BC, qcf BC
Wall combos:
-Jump D, close D, DP A, qcf B, B, qcf A(miss), hits wall, CD, air A, A, A, C,
C, qcb hcf B. 13 hits, approximately 55% damage
(needs at least 2 levels of super meter at start) -Jump D, close D, qcb hcf D, hits wall, CD, air, A, A, A, C, C, qcb hcf B. 13
hits, approximately 75% damage.