Marvel VS Capcom: Infinite/Dante

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Mvci logo.png

Dante

Mvci Dante.png

In a nutshell
WIP

Introduction

Players to Watch

Stealth, Mains Dante Zero Soul
CyberJapanAgent, MIA Mained Dante Dorm Space
DeepestDrip, Mains Dante Spencer Space
EvilWenster, Mains Dante Ultron Space


Character Vitals

CHARACTER DATA
Health:
10,000
Double Jump:
Yes
Air Dash:
2-Way
Air Dash/Jump count:
1
Misc Movement:
Teleport & Flight (Devil Trigger)

Move List

Unique Trait

Bold Cancel: Dante has the ability to cancel normals and certain specials into Bold Cancel which is a type of jump that can create new combo opportunities or keep him safe on block where he is normally not. He also has the ability to cancel specials into a new version of themselves by double tapping the input, often unlocking a very strong special attack.

Normals

Standing Light Punch
Mvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
350/385 Mid 9 3 14/13 +1 -1
Second Set of damage and frame data is for Devil Trigger. Decent long range poke
Standing Heavy Punch
Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700/770 Mid 13 3 35/33 -13 -17
Second Set of damage and frame data is for Devil Trigger.
Standing Light Kick
Mvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
100*4(370)/110*4(407) Mid 9 2(4)2(3)2(3)2 / 2(4)2(2)2(3)2 17/16 -1 +1
Second Set of damage and frame data is for Devil Trigger.
Standing Heavy Kick
Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
200*4(780)/220*4(858) Mid 13 5(7)5(7)5(7)5 / 5(6)5(7)4(7)5 17/16 2 -2
Second Set of damage and frame data is for Devil Trigger.
Crouching Light Punch
Mvci down.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
400/440 Mid 12/11 2 33/32 -17 -19
Second Set of damage and frame data is for Devil Trigger.
Crouching Heavy Punch
Mvci down.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700/770 Mid 12/11 4 35/33 +12 -18 Launch
Second Set of damage and frame data is for Devil Trigger.
Crouching Light Kick
Mvci down.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
350/385 Low 8 3 17/16 -2 -5
Second Set of damage and frame data is for Devil Trigger.
Crouching Heavy Kick
Mvci down.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500+400/550+440 Low 16/15 4(16)3 / 4(15)3 47/45 +25 -31
Second Set of damage and frame data is for Devil Trigger.
Jumping Light Punch
Mvci up.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
300/330 High 8 2 20
Second Set of damage and frame data is for Devil Trigger.
Jumping Heavy Punch
Mvci up.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700/770 High 13 3 32
Second Set of damage and frame data is for Devil Trigger.
Jumping Light Kick
Mvci up.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
100*2(190)/110*2(209) Mid 16/15 1(3)2 / 4(1)7 18/12
Second Set of damage and frame data is for Devil Trigger.
Jumping Heavy Kick
Mvci up.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700/770 High 14 3 43/41 Hard knockdown
Second Set of damage and frame data is for Devil Trigger.

Misc

Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
840/924 Unblockable 3 1
Second Set of damage and frame data is for Devil Trigger. Additional damage scales by 50%
Air Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
940/990 (front) or 760/814 (back) Unblockable 3 1
Second Set of damage and frame data is for Devil Trigger. Additional damage scales by 50%
Tag
Mvci tag.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 6 8 44 +33 +28
Hit/Block adv is dependent on when you Cancel.png your tag-in

Command Normals

Raise the Flag
Mvci fwd.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500/550 Mid 10/9 4 23/22 -7 -9
Second Set of damage and frame data is for Devil Trigger.
Stinger
Mvci fwd.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
800/880 Mid 16 6/5 30/29 -12 -16
Second Set of damage and frame data is for Devil Trigger.
Million Stabs
Mvci fwd.pngMvci hp.png -> Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
100*5+300/110*5+330 Mid
Second Set of damage and frame data is for Devil Trigger.
Air Trick
Mvci fwd.pngMvci hp.png -> Mvci hp.png -> Mvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
0 N/A N/A N/A
Teleports you into the air behind opponents.
Million Stabs Quick
Mvci fwd.pngMvci hp.png -> Mvci hp.png -> Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
100*5+300/110*5+330 Mid
Second Set of damage and frame data is for Devil Trigger.
Drive
Mvci fwd.pngMvci hp.png -> Mvci hp.png -> Mvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
400+500/440+550 mid
Second Set of damage and frame data is for Devil Trigger.
Volcano
Mvci fwd.pngMvci hp.png -> Mvci hp.png -> Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
1000/1100
Second Set of damage and frame data is for Devil Trigger.
Beehive
Mvci fwd.pngMvci hp.png -> Mvci hp.png -> Mvci hk.png -> Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
250*8+700(2290)/275*8+770(2518)
Second Set of damage and frame data is for Devil Trigger.
Clay Pigeon
Mvci fwd.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
100*4(370)/110*4(407)
Second Set of damage and frame data is for Devil Trigger.
Reverse Edge
Mvci up.pngMvci fwd.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500/550 11/10 3 38/34
Second Set of damage and frame data is for Devil Trigger.
Helm Breaker
Mvci up.pngMvci down.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
800/880
Second Set of damage and frame data is for Devil Trigger.
Rain Storm
Mvci up.pngMvci down.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
60*12(708)/66*12(778)
Second Set of damage and frame data is for Devil Trigger.

Specials

Scatter Shot
Mvci qcf.pngMvci lp.png(->Mvci lp.png->Mvci lp.png->Mvci lp.png)
Damage Guard Startup Active Recovery On Hit On Block Properties
100 per shot/110 per shot 17 2(5)2(4)2(5)2 28 Mashable
Second Set of damage and frame data is for Devil Trigger. Start at 4 shots version, mashing gives 6, 8 and 9 shots versions.
Run 'n' Gun
Mvci qcf.pngMvci lp.png->Mvci fwd.pngorMvci back.png(->Mvci lp.png->Mvci lp.png)
Damage Guard Startup Active Recovery On Hit On Block Properties
100 per shot/110 per shot 17 26 Mashable
Second Set of damage and frame data is for Devil Trigger. Start at 4 shots version, mashing gives 6 and 8 shots versions.
Prop Shredder
Mvci qcf.pngMvci lp.png->Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
100*5+350/110*5+385 17 2(11)6(0)6(0)6(0)6(0)1 28
Second Set of damage and frame data is for Devil Trigger.
Crystal
Mvci qcf.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
300*3(870)/330*3(957) 30 35 6
Second Set of damage and frame data is for Devil Trigger.
Revolver
Mvci qcf.pngMvci hp.png->Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
150*4+400(960)/165*4+440(1056) 25 9(0)15(0)3(0)12(0)3(1)1(0)3 27
Second Set of damage and frame data is for Devil Trigger.
Million Carats
Mvci qcf.pngMvci hp.png->Mvci hp.png->Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
1300/1430 35 11 31
Second Set of damage and frame data is for Devil Trigger.
Multi-Lock
Mvci qcf.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
200 per shot / 220 per shot 9 17 Hold to charge
Second Set of damage and frame data is for Devil Trigger. 5 levels, each level adds one projectile once released
Acid Rain
Mvci qcf.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
450*3+120*10(2217)/495*3+132*10(2407) 45 28(4)9 0
Second Set of damage and frame data is for Devil Trigger.
Air Trick
Mvci qcb.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
24 26 6 Invincible frames 14-16
Teleport
Jet Stream
Mvci qcb.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
100+200*4+300(1150)/110+220*4+330(1265) 20 2(5)4(2)4(4)4(2)4(14)4 33
Second Set of damage and frame data is for Devil Trigger.
Crazy Dance
Mvci qcb.pngMvci hp.png->Mvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
1176/1278 17 9 16
Second Set of damage and frame data is for Devil Trigger.
Twister
Mvci qcb.pngMvci hp.png->Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
100*7(690)/110*7(759) 24 9(3)12 24
Second Set of damage and frame data is for Devil Trigger.
Twister
Mvci qcb.pngMvci hp.png->Mvci hp.png->Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
100*7+200*3(1230)/110*7+220*3(1430) 24 9(15)33 22
Second Set of damage and frame data is for Devil Trigger.
Reverb Shock
Mvci down.pngMvci down.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
120*4+250/132*4+275 7 3(0)3(0)3(0)1(1)4 28
Second Set of damage and frame data is for Devil Trigger.
Jam Session
Mvci down.pngMvci down.pngMvci lp.png->Mvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
100*9+200(1050)/110*9+220(1155) 18 4(0)4(0)4(0)4(0)4(0)4(0)4(0)4(0)4(0)7 24
Second Set of damage and frame data is for Devil Trigger.
Volcano
Mvci down.pngMvci down.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
800/880 16 10 55
Second Set of damage and frame data is for Devil Trigger.
Beehive
Mvci down.pngMvci down.pngMvci hp.png->Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
120*8+350(1239)/132*8+385(1360) 13 6(0)6(0)6(0)6(0)6(0)6(0)7(19)2(0)4 24
Second Set of damage and frame data is for Devil Trigger.
The Hammer
Mvci up.pngMvci qcf.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700/770 18 5
Second Set of damage and frame data is for Devil Trigger.
Sky Dance
Mvci up.pngMvci qcf.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
300+200+110*4+350(1222)/330+220+121*4+385(1341) 18 5(3)3(9)29 35
Second Set of damage and frame data is for Devil Trigger.
Air Play
Mvci up.pngMvci qcf.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Hold to Charge
Second Set of damage and frame data is for Devil Trigger. 3 Levels of Charge.
Killer Bee
Mvci up.pngMvci qcf.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
900/990
Second Set of damage and frame data is for Devil Trigger.
Bold Move
Mvci lk.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
36
Special Cancel
Thunder Bolt
Mvci up.pngMvci qcb.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
55*4-110*8(858) Unreflectable
Exclusive to Devil Trigger. Damage and hits decrease with range
Vortex
Mvci up.pngMvci qcb.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
165*4+330(957)
Exclusive to Devil Trigger
Air Raid
Mvci qcb.pngMvci lk.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Airok.png
Exclusive to Devil Trigger. Flight Stance

Hypers

Million Dollars
Mvci qcf.pngMvci lp.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
100*26+150+500*2(2975)/110*26+165+550*2(3168) 14 217 55
Second Set of damage and frame data is for Devil Trigger
Devil Trigger
Mvci down.pngMvci down.pngMvci lk.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
14
Install. Moves have better damage and frame data, access to new specials.
Devil Must Die
Mvci qcf.pngMvci lk.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
5460/5896 18 9 69
Second Set of damage and frame data is for Devil Trigger

Hitboxes

Videos


Technology

Combos

Simple BnB

j.5HP > 5LP > 5HP > 2HP > j.5LP > j.5HP xx 236LP > 5HP > 2HP > j.5HP xx j.236HP > 236LP+HP

Simple BnB #2

214LP > j.236LP > 5HP > 2HP > j.5HP xx j.236HK > 5HP > 2HP > j.5LP > j.5HP xx j.236HP > 236LP+HP

Simple BnB #3

j.2HK > 2LK > 5HP > 6HP.HP xx 236LP > 5HP > j.5LP > j.5HP xx 236LP > 5HP > 2HP xx j.236HP > 236LP+HP


Credit: https://youtu.be/--Wu17QuKi0

Strategy

Partner Selection

Stone Selection

Power

Time

Reality

Soul

Space

Mind

Match ups

How to fight Dante

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