Street Fighter 6/Akuma/Data

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< Street Fighter 6‎ | Akuma
Revision as of 06:07, 29 April 2024 by Spabobin (talk | contribs) (Created page with "{{Character Subnav SF6 | chara=Akuma }} == Character Vitals == {{CharacterData-SF6 | chara = Akuma | name = Akuma | portrait = SF6 Akuma Portrait.png | icon = SF6 Akuma Face.png | hp = | throwRange = | throwHurtbox = | fwdWalkSpd = | bwdWalkSpd = | fwdDashSpd = | bwdDashSpd = | fwdDashDist = | bwdDashDist = | jumpSpd = | jumpApex = | fwdJumpDist = | bwdJumpDist = | dRushMin =...")
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Character Vitals

Akuma
Portrait Icon HP Throw Range / Hurtbox Jump Speed Jump Apex Drive Rush Min. Distance (Throw)
SF6 Akuma Portrait.png SF6 Akuma Face.png /
Forward Walk Speed Forward Dash Speed Forward Dash Distance Forward Jump Distance Drive Rush Min. Distance (Block)
Back Walk Speed Back Dash Speed Back Dash Distance Back Jump Distance Drive Rush Max Distance


Normals

Standing Normals

5LP
Akuma
akuma_5lp

5LP

Standing Light Punch
SF6 Akuma 5lp.png
SF6 Akuma 5lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
-
Startup Active Recovery Total Hitstun Blockstun
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] () () -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
Punish Advantage Hit Advantage Block Advantage
Notes
5MP
Akuma
akuma_5mp

5MP

Standing Medium Punch
SF6 Akuma 5mp.png
SF6 Akuma 5mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
-
Startup Active Recovery Total Hitstun Blockstun
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] () () -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
Punish Advantage Hit Advantage Block Advantage
Notes
5HP
Akuma
akuma_5hp

5HP

Standing Heavy Punch
SF6 Akuma 5hp.png
SF6 Akuma 5hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
-
Startup Active Recovery Total Hitstun Blockstun
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] () () -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
Punish Advantage Hit Advantage Block Advantage
Notes
5LK
Akuma
akuma_5lk

5LK

Standing Light Kick
SF6 Akuma 5lk.png
SF6 Akuma 5lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
-
Startup Active Recovery Total Hitstun Blockstun
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] () () -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
Punish Advantage Hit Advantage Block Advantage
Notes
5MK
Akuma
akuma_5mk

5MK

Standing Medium Kick
SF6 Akuma 5mk.png
SF6 Akuma 5mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
-
Startup Active Recovery Total Hitstun Blockstun
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] () () -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
Punish Advantage Hit Advantage Block Advantage
Notes
5HK
Akuma
akuma_5hk

5HK

Standing Heavy Kick
SF6 Akuma 5hk.png
SF6 Akuma 5hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
-
Startup Active Recovery Total Hitstun Blockstun
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] () () -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
Punish Advantage Hit Advantage Block Advantage
Notes

Crouching Normals

2LP
Akuma
akuma_2lp

2LP

Crouching Light Punch
SF6 Akuma 2lp.png
SF6 Akuma 2lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
-
Startup Active Recovery Total Hitstun Blockstun
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] () () -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
Punish Advantage Hit Advantage Block Advantage
Notes
2MP
Akuma
akuma_2mp

2MP

Crouching Medium Punch
SF6 Akuma 2mp.png
SF6 Akuma 2mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
-
Startup Active Recovery Total Hitstun Blockstun
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] () () -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
Punish Advantage Hit Advantage Block Advantage
Notes
2HP
Akuma
akuma_2hp

2HP

Crouching Heavy Punch
SF6 Akuma 2hp.png
SF6 Akuma 2hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
-
Startup Active Recovery Total Hitstun Blockstun
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] () () -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
Punish Advantage Hit Advantage Block Advantage
Notes
2LK
Akuma
akuma_2lk

2LK

Crouching Light Kick
SF6 Akuma 2lk.png
SF6 Akuma 2lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
-
Startup Active Recovery Total Hitstun Blockstun
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] () () -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
Punish Advantage Hit Advantage Block Advantage
Notes
2MK
Akuma
akuma_2mk

2MK

Crouching Medium Kick
SF6 Akuma 2mk.png
SF6 Akuma 2mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
-
Startup Active Recovery Total Hitstun Blockstun
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] () () -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
Punish Advantage Hit Advantage Block Advantage
Notes
2HK
Akuma
akuma_2hk

2HK

Crouching Heavy Kick
SF6 Akuma 2hk.png
SF6 Akuma 2hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
-
Startup Active Recovery Total Hitstun Blockstun
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] () () -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
Punish Advantage Hit Advantage Block Advantage
Notes

Jumping Normals

j.LP
Akuma
akuma_jlp

j.LP

Jumping Light Punch
SF6 Akuma jlp.png
SF6 Akuma jlp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - H -
Startup Active Recovery Total Hitstun Blockstun
3 land
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] () () -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
~-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
j.MP
Akuma
akuma_jmp

j.MP

Jumping Medium Punch
SF6 Akuma jmp.png
SF6 Akuma jmp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - H -
Startup Active Recovery Total Hitstun Blockstun
3 land
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] () () -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
~-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
j.HP
Akuma
akuma_jhp

j.HP

Jumping Heavy Punch
SF6 Akuma jhp.png
SF6 Akuma jhp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - H -
Startup Active Recovery Total Hitstun Blockstun
3 land
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] () () -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
~-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
j.LK
Akuma
akuma_jlk

j.LK

Jumping Light Kick
SF6 Akuma jlk.png
SF6 Akuma jlk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - H -
Startup Active Recovery Total Hitstun Blockstun
3 land
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] () () -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
~-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
j.MK
Akuma
akuma_jmk

j.MK

Jumping Medium Kick
SF6 Akuma jmk.png
SF6 Akuma jmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - H -
Startup Active Recovery Total Hitstun Blockstun
3 land
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] () () -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
~-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
j.HK
Akuma
akuma_jhk

j.HK

Jumping Heavy Kick
SF6 Akuma jhk.png
SF6 Akuma jhk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - H -
Startup Active Recovery Total Hitstun Blockstun
3 land
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] () () -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
~-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes

Command Normals

Target Combos

Throws

Forward Throw
Akuma
akuma_lplk

LPLK

SF6 Akuma lplk.png
SF6 Akuma lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 (2040) - 20% Immediate T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 23 30 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- [10000] 2000 2000(1400) [4000(2800)] - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
HKD + KD + -
Notes
Back Throw
Akuma
akuma_4lplk

4LPLK

SF6 Akuma 4lplk.png
File:SF6 Akuma 4lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 (2040) - 20% Immediate T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 23 30 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- [10000] 2000 2000(1400) [4000(2800)] - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
HKD + KD + -
Notes

Drive Moves

HPHK
Akuma
akuma_hphk

HPHK

SF6 Akuma hphk.png
SF6 Akuma hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 200 20% Starter LH - -
Startup Active Recovery Total Hitstun Blockstun
26 2 35 62 - 34
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 10000 [15000] -10000 [3000(2100)] - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- 1-27 - 0 1 0
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-35 - - - -
Punish Advantage Hit Advantage Block Advantage
Crumple (Standing +21, Juggle +46, HKD +104) KD +35 / Wall Splat KD +65 -3 / Wall Splat HKD +72
Notes
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height.
6HPHK
Akuma
akuma_6hphk

6HPHK

SF6 Akuma 6hphk.png
SF6 Akuma 6hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 recoverable 125 recoverable - LH - -
Startup Active Recovery Total Hitstun Blockstun
20 3 26 48 - 21
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - -20000 - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-22 Full Break -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-27 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +23 KD +23 -8
Notes
5f extra recovery on hit; see Drive Reversal.
MPMK
Akuma
akuma_mpmk

MPMK

Drive Parry
SF6 Akuma mpmk.png
SF6 Akuma mpmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - 50% Multiplier (Perfect) - - -
Startup Active Recovery Total Hitstun Blockstun
1 8 or until released 29(1)(11) 37(3) - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - -5000,250~ - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
6 Full (after Perfect Parry) - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery.
66
Akuma
akuma_66

66

Drive Rush
SF6 Akuma 66.png
SF6 Akuma 66 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - 15% Multiplier (Mid-Combo) - - -
Startup Active Recovery Total Hitstun Blockstun
9(11) 45(46) 24(23) - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - -10000(-30000) - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: ? (min/throw), ? (min/block), ? (max/final DR frame)

Special Moves

Placeholder

236LP
Akuma
akuma_236lp

236LP

SF6 Akuma 236lp.png
SF6 Akuma 236lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
Startup Active Recovery Total Hitstun Blockstun
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
Notes
236MP
Akuma
akuma_236mp

236MP

File:SF6 Akuma 236mp.png
File:SF6 Akuma 236mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
Startup Active Recovery Total Hitstun Blockstun
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
Notes
236HP
Akuma
akuma_236hp

236HP

File:SF6 Akuma 236hp.png
File:SF6 Akuma 236hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
Startup Active Recovery Total Hitstun Blockstun
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
Notes
236PP
Akuma
akuma_236pp

236PP

File:SF6 Akuma 236pp.png
SF6 Akuma 236pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
Startup Active Recovery Total Hitstun Blockstun
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] -20000 () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
Notes

Super Arts

Lv.1 Placeholder
Akuma
akuma_?

File:SF6 Akuma ?.png
File:SF6 Akuma ? hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
30% Minimum - -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- -10000 -10000
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
Break
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
Lv.2 Placeholder
Akuma
akuma_?

File:SF6 Akuma ?.png
File:SF6 Akuma ? hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
40% Minimum - -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- -20000 -20000
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
Break
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
Lv.3 Placeholder
Akuma
akuma_?

File:SF6 Akuma ?.png
File:SF6 Akuma ? hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
50% Minimum; 10% Immediate (Sp) - -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- -30000 -30000
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
Break
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
Cinematic time regenerates ~? Drive bars for ?
Lv.3 Placeholder (CA)
Akuma
akuma_?(ca)

(CA)
File:SF6 Akuma ? ca.png
File:SF6 Akuma ? hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
50% Minimum; 10% Immediate (Sp) - -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- -30000 -30000
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
Break
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
Available at 25% HP or below; cinematic time regenerates ~? Drive bars for ?

Taunts

5PPPKKK
Akuma
akuma_5pppkkk

5PPPKKK

Neutral Taunt
SF6 Akuma 5pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
(total) - - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
""
6PPPKKK
Akuma
akuma_6pppkkk

6PPPKKK

Forward Taunt
SF6 Akuma 6pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
(total) - - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
""
4PPPKKK
Akuma
akuma_4pppkkk

4PPPKKK

Back Taunt
SF6 Akuma 4pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
(total) - - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
""



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