Street Fighter 6/Akuma/Data

From SuperCombo Wiki


Character Vitals

Akuma
Portrait Icon HP Throw Range / Hurtbox Jump Speed Jump Apex Drive Rush Min. Distance (Throw)
SF6 Akuma Portrait.png SF6 Akuma Face.png 9000 0.8 / 0.33 4+38+3 2.115 0.880
Forward Walk Speed Forward Dash Speed Forward Dash Distance Forward Jump Distance Drive Rush Min. Distance (Block)
0.052 19 1.35 1.90 2.112
Back Walk Speed Back Dash Speed Back Dash Distance Back Jump Distance Drive Rush Max Distance
0.036 23 0.92 1.52 3.425


Normals

Standing Normals

5LP
Akuma
akuma_5lp

5LP

Standing Light Punch
SF6 Akuma 5lp.png
SF6 Akuma 5lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - LH
Startup Active Recovery Total Hitstun Blockstun
4 3 7 13
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] () () -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
Punish Advantage Hit Advantage Block Advantage
+8 +4 -1
Notes
5MP
Akuma
akuma_5mp

5MP

Standing Medium Punch
SF6 Akuma 5mp.png
SF6 Akuma 5mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - LH
Startup Active Recovery Total Hitstun Blockstun
6 4 11 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] () () -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
Punish Advantage Hit Advantage Block Advantage
+8 +4 +1
Notes
5HP
Akuma
akuma_5hp

5HP

Standing Heavy Punch
SF6 Akuma 5hp.png
SF6 Akuma 5hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - LH
Startup Active Recovery Total Hitstun Blockstun
9 5 18 31
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] () () -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
Punish Advantage Hit Advantage Block Advantage
+7 +3 -3
Notes
5LK
Akuma
akuma_5lk

5LK

Standing Light Kick
SF6 Akuma 5lk.png
SF6 Akuma 5lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - LH
Startup Active Recovery Total Hitstun Blockstun
5 3 11 18
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] () () -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
Punish Advantage Hit Advantage Block Advantage
+6 +2 -4
Notes
5MK
Akuma
akuma_5mk

5MK

Standing Medium Kick
SF6 Akuma 5mk.png
SF6 Akuma 5mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - LH
Startup Active Recovery Total Hitstun Blockstun
7 5 15 26
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] () () -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
Punish Advantage Hit Advantage Block Advantage
+7 +3 -3
Notes
Forces stand
5HK
Akuma
akuma_5hk

5HK

Standing Heavy Kick
SF6 Akuma 5hk.pngSF6 Akuma 5hk 2.png
SF6 Akuma 5hk hitbox.pngSF6 Akuma 5hk 2 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400x2 - LH
Startup Active Recovery Total Hitstun Blockstun
13 3(8)4 15(16) 42(43)
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] () () -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
Punish Advantage Hit Advantage Block Advantage
+11 +7 +3
Notes
2 hits; 1st hit forces stand; 2nd hit whiffs on crouch blocking opponents; 1f extra recovery when 2nd hit whiffs

Crouching Normals

2LP
Akuma
akuma_2lp

2LP

Crouching Light Punch
SF6 Akuma 2lp.png
SF6 Akuma 2lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - LH
Startup Active Recovery Total Hitstun Blockstun
4 2 9 14
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] () () -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
Punish Advantage Hit Advantage Block Advantage
+9 +5 -1
Notes
2MP
Akuma
akuma_2mp

2MP

Crouching Medium Punch
SF6 Akuma 2mp.png
SF6 Akuma 2mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - LH
Startup Active Recovery Total Hitstun Blockstun
6 3 14 22
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] () () -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
Punish Advantage Hit Advantage Block Advantage
+10 +6 -1
Notes
2HP
Akuma
akuma_2hp

2HP

Crouching Heavy Punch
SF6 Akuma 2hp.png
SF6 Akuma 2hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 - LH
Startup Active Recovery Total Hitstun Blockstun
8 8 19 34
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] () () -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
Punish Advantage Hit Advantage Block Advantage
+4 0 -8
Notes
Forces stand
2LK
Akuma
akuma_2lk

2LK

Crouching Light Kick
SF6 Akuma 2lk.png
SF6 Akuma 2lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
200 - L
Startup Active Recovery Total Hitstun Blockstun
5 2 10 16
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] () () -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
Punish Advantage Hit Advantage Block Advantage
+7 +3 -3
Notes
2MK
Akuma
akuma_2mk

2MK

Crouching Medium Kick
SF6 Akuma 2mk.png
SF6 Akuma 2mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - L
Startup Active Recovery Total Hitstun Blockstun
8 3 19 29
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] () () -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
Punish Advantage Hit Advantage Block Advantage
+5 +1 -6
Notes
2HK
Akuma
akuma_2hk

2HK

Crouching Heavy Kick
SF6 Akuma 2hk.png
SF6 Akuma 2hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 - L
Startup Active Recovery Total Hitstun Blockstun
9 3 23(29) 34(38)
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] () () -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
Punish Advantage Hit Advantage Block Advantage
KD +47 KD +42 -12
Notes
6f extra recovery on block; incurs 29f fixed recovery on block regardless of which active frame connects

Jumping Normals

j.LP
Akuma
akuma_jlp

j.LP

Jumping Light Punch
SF6 Akuma jlp.png
SF6 Akuma jlp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - H -
Startup Active Recovery Total Hitstun Blockstun
4 10 3 land
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] () () -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
~-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- ~+5(+10) ~+1(+6)
Notes
j.MP
Akuma
akuma_jmp

j.MP

Jumping Medium Punch
SF6 Akuma jmp.png
SF6 Akuma jmp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - - H -
Startup Active Recovery Total Hitstun Blockstun
8 4 3 land
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] () () -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
~-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- ~+5(+10) ~+5(+7)
Notes
j.HP
Akuma
akuma_jhp

j.HP

Jumping Heavy Punch
SF6 Akuma jhp.png
SF6 Akuma jhp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - H -
Startup Active Recovery Total Hitstun Blockstun
9 6 3 land
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] () () -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
~-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- ~+12(+14) ~+8(+11)
Notes
j.LK
Akuma
akuma_jlk

j.LK

Jumping Light Kick
SF6 Akuma jlk.png
SF6 Akuma jlk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - H -
Startup Active Recovery Total Hitstun Blockstun
6 10 3 land
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] () () -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
~-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- ~+5(+10) ~+1(+6)
Notes
j.MK
Akuma
akuma_jmk

j.MK

Jumping Medium Kick
SF6 Akuma jmk.png
SF6 Akuma jmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - - H -
Startup Active Recovery Total Hitstun Blockstun
7 6 3 land
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] () () -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
~-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- ~+9(+13) ~+5(+9)
Notes
j.HK
Akuma
akuma_jhk

j.HK

Jumping Heavy Kick
SF6 Akuma jhk.png
SF6 Akuma jhk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - H -
Startup Active Recovery Total Hitstun Blockstun
12 6 3 land
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] () () -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
~-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- ~+11(+15) ~+8(+11)
Notes

Command Normals

6MP
Akuma
akuma_6mp

6MP

Skull Splitter
SF6 Akuma 6mp.png
SF6 Akuma 6mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
200+400 - H
Startup Active Recovery Total Hitstun Blockstun
20 1,3 18
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] () () -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
Punish Advantage Hit Advantage Block Advantage
+7 +3 -1
Notes
6MK
Akuma
akuma_6mk

6MK

Resso Snap Kick
SF6 Akuma 6mk.png
SF6 Akuma 6mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - LH
Startup Active Recovery Total Hitstun Blockstun
10 3 15 27
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] () () -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
Punish Advantage Hit Advantage Block Advantage
+9 +5 -4
Notes
Even at point blank is safe from most (all?) 4f jabs
6HP
Akuma
akuma_6hp

6HP

Kikoku
SF6 Akuma 6hp.png
SF6 Akuma 6hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - LH
Startup Active Recovery Total Hitstun Blockstun
13 4 20 36
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] () () -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
Punish Advantage Hit Advantage Block Advantage
+4 -3
Notes
4HK
Akuma
akuma_4hk

4HK

Rago High Kick
SF6 Akuma 4hk.png
SF6 Akuma 4hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - LH
Startup Active Recovery Total Hitstun Blockstun
12 5 27 43
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] () () -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
Punish Advantage Hit Advantage Block Advantage
KD +47 KD +47 -15
Notes
j.2MK
Akuma
akuma_j2mk

j.2MK

Tenmaku Blade Kick
SF6 Akuma j2mk.png
SF6 Akuma j2mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - - -
Startup Active Recovery Total Hitstun Blockstun
16 13 7 35 +2(+11)
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] () () -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
Forward Jump only. Fastest input is 17f jump

Target Combos

5MP~MP
Akuma
akuma_5mp_mp

5MP~MP

Viscera Piercer
SF6 Akuma 5mp mp.png
SF6 Akuma 5mp mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1300 - LH
Startup Active Recovery Total Hitstun Blockstun
7 3 21 30
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] () () -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
Punish Advantage Hit Advantage Block Advantage
-1 -6
Notes
5MK~HK
Akuma
akuma_5mk_hk

5MK~HK

Bone Crusher Axe Kick
SF6 Akuma 5mk hk.png
SF6 Akuma 5mk hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1300 - H
Startup Active Recovery Total Hitstun Blockstun
20 3 20 42
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] () () -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
Punish Advantage Hit Advantage Block Advantage
+1 -3
Notes
If first hit is blocked, can interrupt with 4f jab.
6HP~6HP
Akuma
akuma_6hp_6hp

6HP~6HP

Kikoku Combination 1
SF6 Akuma 6hp 6hp.png
SF6 Akuma 6hp 6hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1400 - LH
Startup Active Recovery Total Hitstun Blockstun
11 3 21 33
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] () () -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
Punish Advantage Hit Advantage Block Advantage
KD +39 -10
Notes
6HP~6HP~HK
Akuma
akuma_6hp_6hp_hk

6HP~6HP~HK

Kikoku Combination 2
SF6 Akuma 6hp 6hp hk.png
SF6 Akuma 6hp 6hp hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2100 - LH
Startup Active Recovery Total Hitstun Blockstun
9
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] () () -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
Punish Advantage Hit Advantage Block Advantage
KD +35 -13
Notes

Throws

Forward Throw
Akuma
akuma_lplk

LPLK

Goshoha
SF6 Akuma lplk.png
SF6 Akuma lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 (2040) - 20% Immediate T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 23 30 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- [10000] 2000 2000(1400) [4000(2800)] - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
HKD + 28 KD + 28 -
Notes
Back Throw
Akuma
akuma_4lplk

4LPLK

Shuretto
SF6 Akuma 4lplk.png
File:SF6 Akuma 4lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 (2040) - 20% Immediate T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 23 30 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- [10000] 2000 2000(1400) [4000(2800)] - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
HKD + 14 KD + 14 -
Notes

Drive Moves

HPHK
Akuma
akuma_hphk

HPHK

Oni Goroshi
SF6 Akuma hphk.png
SF6 Akuma hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 200 20% Starter LH - -
Startup Active Recovery Total Hitstun Blockstun
26 2 35 62 - 34
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 10000 [15000] -10000 [3000(2100)] - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- 1-27 - 0 1 0
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-35 - - - -
Punish Advantage Hit Advantage Block Advantage
Crumple (Standing +21, Juggle +46, HKD +104) KD +35 / Wall Splat KD +65 -3 / Wall Splat HKD +72
Notes
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height.
6HPHK
Akuma
akuma_6hphk

6HPHK

Souha Double Palm
SF6 Akuma 6hphk.png
SF6 Akuma 6hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 recoverable 125 recoverable - LH - -
Startup Active Recovery Total Hitstun Blockstun
20(18) 3 26 48 - 23
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - -20000 - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-22(20) Full Break -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-27 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +23 KD +23 -6
Notes
18f startup refers to wake-up version; 4f screen freeze when used out of blockstun; 5f extra recovery on hit; see Drive Reversal.
MPMK
Akuma
akuma_mpmk

MPMK

Drive Parry
SF6 Akuma mpmk.png
SF6 Akuma mpmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - 50% Multiplier (Perfect) - - -
Startup Active Recovery Total Hitstun Blockstun
1 12 or until released 33(1)(11) 45(3) - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - -5000,250~ - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
6 Full (after Perfect Parry) - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo.
66
Akuma
akuma_66

66

Drive Rush
SF6 Akuma 66.png
SF6 Akuma 66 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - 15% Multiplier (Mid-Combo) - - -
Startup Active Recovery Total Hitstun Blockstun
9(11) 45(46) 24(23) - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - -10000(-30000) - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: ? (min/throw), ? (min/block), ? (max/final DR frame)

Special Moves

Gou Hadoken

236LP
Akuma
akuma_236lp

236LP

Gou Hadoken
SF6 Akuma 236lp.png
SF6 Akuma 236lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 175 LH
Startup Active Recovery Total Hitstun Blockstun
16 30 46
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
0 -4
Notes
236MP
Akuma
akuma_236mp

236MP

Gou Hadoken
File:SF6 Akuma 236mp.png
File:SF6 Akuma 236mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 175 LH
Startup Active Recovery Total Hitstun Blockstun
14 32 46
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
-2 -6
Notes
236HP
Akuma
akuma_236hp

236HP

Gou Hadoken
File:SF6 Akuma 236hp.png
File:SF6 Akuma 236hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 175 LH
Startup Active Recovery Total Hitstun Blockstun
12 34 46
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
-4 -8
Notes
236PP
Akuma
akuma_236pp

236PP

Gou Hadoken
File:SF6 Akuma 236pp.png
SF6 Akuma 236pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400+600 LH
Startup Active Recovery Total Hitstun Blockstun
12 29
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] -20000 () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
KD +55 +2
Notes

Gou Hadoken Lv.2

236{LP}
Akuma
akuma_236lp_partial_hold

236{LP}

Gou Hadoken Lv.2
SF6 Akuma 236lp partial hold.png
SF6 Akuma 236lp partial hold hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400+600 LH
Startup Active Recovery Total Hitstun Blockstun
30-54 29
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
KD +55 +2
Notes
236{MP}
Akuma
akuma_236mp_partial_hold

236{MP}

Gou Hadoken Lv.2
File:SF6 Akuma 236mp partial hold.png
File:SF6 Akuma 236mp partial hold hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400+600 LH
Startup Active Recovery Total Hitstun Blockstun
30-54 29
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
KD +55 +2
Notes
236{HP}
Akuma
akuma_236hp_partial_hold

236{HP}

Gou Hadoken Lv.2
File:SF6 Akuma 236hp partial hold.png
File:SF6 Akuma 236hp partial hold hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
LH
Startup Active Recovery Total Hitstun Blockstun
31-55 29
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
KD +55 +2
Notes
236{PP}
Akuma
akuma_236pp_partial_hold

236{PP}

Gou Hadoken Lv.2
File:SF6 Akuma 236pp partial hold.png
SF6 Akuma 236pp partial hold hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400+600 LH
Startup Active Recovery Total Hitstun Blockstun
23-31 29
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] -20000 () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
KD +57 +2
Notes

Gou Hadoken Lv.3

236[LP]
Akuma
akuma_236lp_hold

236[LP]

Gou Hadoken Lv.3
SF6 Akuma 236lp hold.png
SF6 Akuma 236lp hold hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600x2 LH
Startup Active Recovery Total Hitstun Blockstun
56 28
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
KD +57 +5
Notes
236[MP]
Akuma
akuma_236mp_hold

236[MP]

Gou Hadoken Lv.3
File:SF6 Akuma 236mp hold.png
File:SF6 Akuma 236mp hold hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600x2 LH
Startup Active Recovery Total Hitstun Blockstun
56 28
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
KD +57 +5
Notes
236[HP]
Akuma
akuma_236hp_hold

236[HP]

Gou Hadoken Lv.3
File:SF6 Akuma 236hp hold.png
File:SF6 Akuma 236hp hold hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600x2 LH
Startup Active Recovery Total Hitstun Blockstun
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
KD +57 +5
Notes
236[PP]
Akuma
akuma_236pp_hold

236[PP]

Gou Hadoken Lv.3
File:SF6 Akuma 236pp hold.png
SF6 Akuma 236pp hold hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600x2 LH
Startup Active Recovery Total Hitstun Blockstun
31 28
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] -20000 () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
KD +57 +5
Notes

Zanku Hadoken

j.236P
Akuma
akuma_j236p

j.236P

Zanku Hadoken
SF6 Akuma j236p.png
SF6 Akuma j236p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 LH
Startup Active Recovery Total Hitstun Blockstun
13 ? land
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
Notes
Forward Jump only; disappears if Akuma is hit
j.236PP
Akuma
akuma_j236pp

j.236PP

Zanku Hadoken
File:SF6 Akuma j236pp.png
SF6 Akuma j236pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300x3 LH
Startup Active Recovery Total Hitstun Blockstun
6 ? land
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] -20000 () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
Notes
Forward/Neutral Jump only; 3 hits; disappears if Akuma is hit. Minimum jump height is 12f

Gou Shoryuken

623LP
Akuma
akuma_623lp

623LP

Gou Shoryuken
SF6 Akuma 623lp.png
SF6 Akuma 623lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1100 LH
Startup Active Recovery Total Hitstun Blockstun
5 10 33 47
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] () () -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
KD +38 -22(-23)
Notes
623MP
Akuma
akuma_623mp

623MP

Gou Shoryuken
File:SF6 Akuma 623mp.png
File:SF6 Akuma 623mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700,600 (1300) LH
Startup Active Recovery Total Hitstun Blockstun
6 10 42 57
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] () () -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
KD +38 -30
Notes
623HP
Akuma
akuma_623hp

623HP

Gou Shoryuken
File:SF6 Akuma 623hp.png
SF6 Akuma 623hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600,500,400 (1500) LH
Startup Active Recovery Total Hitstun Blockstun
7 11 50 67
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] () () -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
KD +30 -36
Notes
623PP
Akuma
akuma_623pp

623PP

Gou Shoryuken
SF6 Akuma 623pp.png
SF6 Akuma 623pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300x3,100,900(1900) LH
Startup Active Recovery Total Hitstun Blockstun
6 11 52(5) 68(119)
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] -20000 () () -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
KD +14 -39(-41)
Notes
On hit, full 119f version comes out. On whiff or block, short version with recovery frames comes out.

Tatsumaki Zanku-Kyaku

214LK
Akuma
akuma_214lk

214LK

Tatsumaki Zanku-Kyaku
SF6 Akuma 214lk.png
SF6 Akuma 214lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 LH
Startup Active Recovery Total Hitstun Blockstun
12 2 21 34
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] () () -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
KD +50 -13
Notes
Whiffs on crouching opponents; puts opponent into limited juggle state
214MK
Akuma
akuma_214mk

214MK

Tatsumaki Zanku-Kyaku
File:SF6 Akuma 214mk.png
SF6 Akuma 214mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500x2 (1000) LH
Startup Active Recovery Total Hitstun Blockstun
11
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] () () -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
KD +41 -13
Notes
Whiffs on crouching opponents; 2 hits
214HK
Akuma
akuma_214hk

214HK

Tatsumaki Zanku-Kyaku
SF6 Akuma 214hk.png
SF6 Akuma 214hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400,300x2,600 (1600) LH
Startup Active Recovery Total Hitstun Blockstun
7
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] () () -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
KD +34 -59
Notes
Can hit crouching opponents; upward angle
214KK
Akuma
akuma_214kk

214KK

Tatsumaki Zanku-Kyaku
File:SF6 Akuma 214kk.png
SF6 Akuma 214kk hitbox.pngSF6 Akuma 214kk 2 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
200x3,100,300 (1000) LH
Startup Active Recovery Total Hitstun Blockstun
13
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] -20000 () () -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
Notes
Whiffs on crouching opponents; puts opponent into limited juggle state

Aerial Tatsumaki Zanku-Kyaku

j.214K
Akuma
akuma_j214k

j.214K

Aerial Tatsumaki Zanku-Kyaku
SF6 Akuma j214k.png
SF6 Akuma j214k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
Startup Active Recovery Total Hitstun Blockstun
11
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] () () -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
Notes
Can hit cross-up; puts opponent into limited juggle state
j.214KK
Akuma
akuma_j214kk

j.214KK

Aerial Tatsumaki Zanku-Kyaku
File:SF6 Akuma j214kk.png
SF6 Akuma j214kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
Startup Active Recovery Total Hitstun Blockstun
11
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] -20000 () () -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
Notes
Stops Akuma's jump momentum; final hit puts opponent into limited juggle OTG state

Adamant Flame

214LP
Akuma
akuma_214lp

214LP

Adamant Flame
SF6 Akuma 214lp.png
SF6 Akuma 214lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700
Startup Active Recovery Total Hitstun Blockstun
15 3 23 40
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] () () -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
+1(+2) -8
Notes
214MP
Akuma
akuma_214mp

214MP

Adamant Flame
File:SF6 Akuma 214mp.png
File:SF6 Akuma 214mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800
Startup Active Recovery Total Hitstun Blockstun
19 3 20 41
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] () () -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
+2(+3) -4
Notes
214HP
Akuma
akuma_214hp

214HP

Adamant Flame
File:SF6 Akuma 214hp.png
File:SF6 Akuma 214hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900
Startup Active Recovery Total Hitstun Blockstun
23 3 19 44
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] () () -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
+3 -2
Notes
214PP
Akuma
akuma_214pp

214PP

Adamant Flame
File:SF6 Akuma 214pp.png
File:SF6 Akuma 214pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700
Startup Active Recovery Total Hitstun Blockstun
18 3 23 43
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] -20000 () () -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
+1 -3
Notes

Adamant Flame Follow-up

214LP~6P
Akuma
akuma_214lp_6p

214LP~6P

Adamant Flame Follow-Up
SF6 Akuma 214lp 6p.png
SF6 Akuma 214lp 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 LH
Startup Active Recovery Total Hitstun Blockstun
9 4 18 28
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] () () -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
+3 -10
Notes
214MP~6P
Akuma
akuma_214mp_6p

214MP~6P

Adamant Flame Follow-Up
SF6 Akuma 214mp 6p.png
SF6 Akuma 214mp 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 LH
Startup Active Recovery Total Hitstun Blockstun
42
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] () () -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
KD +32 -18
Notes
214HP~6P
Akuma
akuma_214hp_6p

214HP~6P

Adamant Flame Follow-Up
SF6 Akuma 214hp 6p.png
SF6 Akuma 214hp 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 LH
Startup Active Recovery Total Hitstun Blockstun
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] () () -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
KD +47 -14
Notes
214PP~6P
Akuma
akuma_214pp_6p

214PP~6P

Adamant Flame Follow-Up
SF6 Akuma 214pp 6p.png
SF6 Akuma 214pp 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
240,320 (560) LH
Startup Active Recovery Total Hitstun Blockstun
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] -20000 () () -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
KD +32 -18
Notes
Wallsplats opponent (limited juggle state); can follow up with a juggle if near the corner

Demon Raid

236K
Akuma
akuma_236k

236K

Demon Raid
SF6 Akuma 236k.png
SF6 Akuma 236k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
-
Startup Active Recovery Total Hitstun Blockstun
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
Notes
Button strength determines trajectory (LK short, MK mid, HK far)
236KK
Akuma
akuma_236kk

236KK

Demon Raid
File:SF6 Akuma 236kk.png
File:SF6 Akuma 236kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
-
Startup Active Recovery Total Hitstun Blockstun
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] -20000 () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
Notes
Tracks opponent's location regardless of distance

Demon Low Slash

236K~No Input
Akuma
akuma_236k_no_input

236K~No Input

Demon Low Slash
SF6 Akuma 236k no input.png
SF6 Akuma 236k no input hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 L
Startup Active Recovery Total Hitstun Blockstun
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
KD +39 +2
Notes
Causes Akuma to auto-correct if Demon Raid crosses up
236KK~No Input
Akuma
akuma_236kk_no_input

236KK~No Input

Demon Low Slash
File:SF6 Akuma 236kk no input.png
File:SF6 Akuma 236kk no input hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 L
Startup Active Recovery Total Hitstun Blockstun
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
KD +39 +2
Notes
Causes Akuma to auto-correct if Demon Raid crosses up

Demon Guillotine

236K~P
Akuma
akuma_236k_p

236K~P

Demon Guillotine
SF6 Akuma 236k p.png
SF6 Akuma 236k p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1300 H
Startup Active Recovery Total Hitstun Blockstun
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
+4(+7)
Notes
236KK~P
Akuma
akuma_236kk_p

236KK~P

Demon Guillotine
File:SF6 Akuma 236kk p.png
File:SF6 Akuma 236kk p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
H
Startup Active Recovery Total Hitstun Blockstun
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
Notes

Demon Blade Kick

236K~K
Akuma
akuma_236k_k

236K~K

Demon Blade Kick
SF6 Akuma 236k k.png
SF6 Akuma 236k k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
LH
Startup Active Recovery Total Hitstun Blockstun
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
Notes
Button strength determines angle (LK short, MK mid, HK far)
236KK~K
Akuma
akuma_236kk_k

236KK~K

Demon Blade Kick
File:SF6 Akuma 236kk k.png
File:SF6 Akuma 236kk k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
LH
Startup Active Recovery Total Hitstun Blockstun
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
Notes
Button strength determines angle (LK short, MK mid, HK far)

Demon Swoop

236K~[2]
Akuma
akuma_236k_2_hold

236K~[2]

Demon Swoop
SF6 Akuma 236k 2 hold.png
SF6 Akuma 236k 2 hold hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
45 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Useful for baiting opponent's Drive Impact or Parry
236KK~[2]
Akuma
akuma_236kk_2_hold

236KK~[2]

Demon Swoop
File:SF6 Akuma 236kk 2 hold.png
File:SF6 Akuma 236kk 2 hold hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
45 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Useful for baiting opponent's Drive Impact or Parry

Demon Gou Zanku

236KK~j.236P
Akuma
akuma_236kk_j236p

236KK~j.236P

Demon Gou Zanku
SF6 Akuma 236kk j236p.png
File:SF6 Akuma 236kk j236p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300x3 (900) LH
Startup Active Recovery Total Hitstun Blockstun
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
Notes
3 hits; does not consume additional Drive gauge; puts opponent into limited juggle state

Demon Gou Rasen

236KK~j.214K
Akuma
akuma_236kk_j214k

236KK~j.214K

Demon Gou Rasen
SF6 Akuma 236kk j214k.png
File:SF6 Akuma 236kk j214k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
Startup Active Recovery Total Hitstun Blockstun
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
Notes
Does not consume additional Drive gauge; puts opponent into limited juggle OTG state (useful after 4HK launch)

Ashura Senku

4KKK
Akuma
akuma_4kkk

4KKK

Ashura Senku (Backward)
SF6 Akuma 4kkk.png
SF6 Akuma 4kkk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - -
Startup Active Recovery Total Hitstun Blockstun
49-50 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Cannot be canceled into
6KKK
Akuma
akuma_6kkk

6KKK

Ashura Senku (Forward)
SF6 Akuma 6kkk.png
SF6 Akuma 6kkk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - -
Startup Active Recovery Total Hitstun Blockstun
51-52 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Cannot be canceled into; can pass through opponent

Oboro Throw

6KKK~LPLK
Akuma
akuma_6kkk_lplk

6KKK~LPLK

Oboro Throw
SF6 Akuma 6kkk lplk.pngSF6 Akuma 6kkk lplk 2.png
SF6 Akuma 6kkk lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2200 - T - -
Startup Active Recovery Total Hitstun Blockstun
31 3 50 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- [] () - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
HKD +20 HKD +20 -
Notes
Can be activated even after crossing through opponent

Super Arts

236236P
Akuma
akuma_236236p

236236P

Messatsu Gohado
SF6 Akuma 236236p.png
SF6 Akuma 236236p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2200 30% Minimum LH - -
Startup Active Recovery Total Hitstun Blockstun
10 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- -10000 -10000
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
Break -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
KD +9 KD +9 -41
Notes
j.236236K
Akuma
akuma_j236236k

j.236236K

Tenma Gozanku
SF6 Akuma j236236k.png
SF6 Akuma j236236k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
30% Minimum LH - -
Startup Active Recovery Total Hitstun Blockstun
14 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- -10000 -10000
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
Break
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
During Forward or Neutral Jump only; puts airborne opponents into limited juggle state
214214P
Akuma
akuma_214214p

214214P

Empyrean’s End
SF6 Akuma 214214p.png
SF6 Akuma 214214p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2800 40% Minimum LH - -
Startup Active Recovery Total Hitstun Blockstun
9 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- -20000 -20000
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
Break
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
HKD +29 (HKD +97 Wallsplat) HKD +29 (HKD +97 Wallsplat) -35
Notes
Wallsplats opponent near the corner (can follow up with a juggle)
236236K
Akuma
akuma_236236k

236236K

Sip of Calamity
SF6 Akuma 236236k.png
SF6 Akuma 236236k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
4000 50% Minimum; 10% Immediate (Sp) LH - -
Startup Active Recovery Total Hitstun Blockstun
8(2) -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- -30000 -30000
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
Break
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
HKD +18 HKD +18 -41
Notes
Cinematic time regenerates ~? Drive bars for Akuma
236236K (CA)
Akuma
akuma_236236k(ca)

236236K

Sip of Calamity (CA)
SF6 Akuma 236236k ca.png
SF6 Akuma 236236k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
4500 50% Minimum; 10% Immediate (Sp) LH - -
Startup Active Recovery Total Hitstun Blockstun
8(2) -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- -30000 -30000
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
Break
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
HKD +18 HKD +18 -41
Notes
Available at 25% HP or below; cinematic time regenerates ~? Drive bars for Akuma
LP~LP~6LK~HP (CA)
Akuma
akuma_lp_lp_6lk_hp(ca)

LP~LP~6LK~HP

Shun Goku Satsu (CA)
SF6 Akuma lp lp 6lk hp(ca).png
SF6 Akuma lp lp 6lk hp(ca) hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
4700 50% Minimum; 10% Immediate (Sp) T - -
Startup Active Recovery Total Hitstun Blockstun
?+0 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- -30000 -30000
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
Break
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
Available at 25% HP or below; cinematic time regenerates ~? Drive bars for Akuma; opponent within throw range cannot jump after the Super freeze

Hidden Arts

Double Zanku Hadoken

j.214PP
Akuma
akuma_j214pp

j.214PP

Double Zanku Hadoken
SF6 Akuma j214pp.png
SF6 Akuma j214pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 LH
Startup Active Recovery Total Hitstun Blockstun
8 ? land
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
Notes
Forward Jump only; disappears if Akuma is hit
214214K
Akuma
akuma_214214k

214214K

Misogi
SF6 Akuma 214214k.png
SF6 Akuma 214214k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2900 750 LH - -
Startup Active Recovery Total Hitstun Blockstun
5 7 87 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- -20000 -20000
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
Break
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-85 - - - -
Punish Advantage Hit Advantage Block Advantage
-58
Notes
22PPP
Akuma
akuma_22ppp

22PPP

Kongou-Kokuretsuzan
SF6 Akuma 22ppp.png
SF6 Akuma 22ppp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
3000 746 LH - -
Startup Active Recovery Total Hitstun Blockstun
8 30 41 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- -20000 -20000
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
Break
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
-39
Notes

Taunts

5PPPKKK
Akuma
akuma_5pppkkk

5PPPKKK

Neutral Taunt
SF6 Akuma 5pppkkk.png
SF6 Akuma 5pppkkk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
433 (total) - - 433 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
"Witness the abyss before you."
6PPPKKK
Akuma
akuma_6pppkkk

6PPPKKK

Forward Taunt
SF6 Akuma 6pppkkk.png
SF6 Akuma 6pppkkk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
570 (total) - - 570 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Fullscreen proximity guard box on frames 107-570 (prevents opponent from walking back); "Are you prepared to tread down this path? If you are afraid... run."; "Hmph... you are a disgrace." (after opponent switches sides)
4PPPKKK
Akuma
akuma_4pppkkk

4PPPKKK

Back Taunt
SF6 Akuma 4pppkkk.pngSF6 Akuma 4pppkkk 2pppkkk.png
SF6 Akuma 4pppkkk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
765 (total) - - 765 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
"You have piqued my interest. Attack if you dare." "How disappointing." (if no attack)
2PPPKKK
Akuma
akuma_2pppkkk

2PPPKKK

Down Taunt
SF6 Akuma 2pppkkk.png
SF6 Akuma 2pppkkk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
123 (total) - - 123 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
""



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