Page values for "Street Fighter 6/Rashid/Data"

From SuperCombo Wiki

"SF6_CharacterData" values

1 row is stored for this page
FieldField typeValue
charaStringRashid
nameStringRashid
portraitStringSF6 Rashid Portrait.png
iconStringSF6 Rashid Face.png
hpWikitext string

10000

fwdWalkSpdWikitext string

0.045

bwdWalkSpdWikitext string

0.032

fwdDashSpdWikitext string

18

bwdDashSpdWikitext string

25

fwdDashDistWikitext string

1.20 (1.86)

bwdDashDistWikitext string

1.10 (1.91)

jumpSpdWikitext string

4+38+3

fwdJumpDistWikitext string

1.90 (5.07)

bwdJumpDistWikitext string

1.52 (3.63)

jumpApexWikitext string

2.115

throwRangeWikitext string

0.8

throwHurtboxWikitext string

0.33

dRushMinWikitext string

0.796

dRushBlockWikitext string

2.253

dRushMaxWikitext string

2.998

"SF6_FrameData" values

77 rows are stored for this page
FieldField typeValue
moveIdStringrashid_5lp
moveTypeStringground_normal
charaStringRashid
inputString5LP
nameWikitext

Standing Light Punch

imagesList of String, delimiter: ,SF6_Rashid_5lp.png
hitboxesList of String, delimiter: ,SF6_Rashid_5lp_hitbox.png
damageWikitext string

300

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

10% Starter

startupWikitext string

4

activeWikitext string

2

recoveryWikitext string

9

totalWikitext string

14

guardWikitext string

LH

cancelWikitext string

Chn Sp SA

hitconfirmWikitext string

12

hitAdvWikitext string

+4

blockAdvWikitext string

-1

punishAdvWikitext string

+8

perfParryAdvWikitext string

-9

DRcancelHitWikitext string

+5

DRcancelBlkWikitext string

0

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

15

blockstunWikitext string

10

hitstopWikitext string

9

driveDmgBlkWikitext string

500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

250

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Chains into 5LP/2LP/2LK

FieldField typeValue
moveIdStringrashid_5mp
moveTypeStringground_normal
charaStringRashid
inputString5MP
nameWikitext

Standing Medium Punch

imagesList of String, delimiter: ,SF6_Rashid_5mp.png
hitboxesList of String, delimiter: ,SF6_Rashid_5mp_hitbox.png
damageWikitext string

600

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

6

activeWikitext string

3

recoveryWikitext string

14

totalWikitext string

22

guardWikitext string

LH

cancelWikitext string

TC Sp SA

hitconfirmWikitext string

15

hitAdvWikitext string

+5

blockAdvWikitext string

+1

punishAdvWikitext string

+9

perfParryAdvWikitext string

-15

DRcancelHitWikitext string

+12

DRcancelBlkWikitext string

+8

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

22

blockstunWikitext string

18

hitstopWikitext string

11

driveDmgBlkWikitext string

3000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1500

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Useful for starting combos and block pressure; has a Target Combo follow-up that can be canceled into 236LP for safety on block or into higher damage routes on hit

FieldField typeValue
moveIdStringrashid_5hp
moveTypeStringground_normal
charaStringRashid
inputString5HP
nameWikitext

Standing Heavy Punch

imagesList of String, delimiter: ,SF6_Rashid_5hp.png
hitboxesList of String, delimiter: ,SF6_Rashid_5hp_hitbox.png
damageWikitext string

800

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

9

activeWikitext string

3

recoveryWikitext string

21

totalWikitext string

32

guardWikitext string

LH

cancelWikitext string

Sp SA

hitconfirmWikitext string

17

hitAdvWikitext string

+1

blockAdvWikitext string

-4

punishAdvWikitext string

+5

perfParryAdvWikitext string

-22

DRcancelHitWikitext string

+14

DRcancelBlkWikitext string

+9

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

25

blockstunWikitext string

20

hitstopWikitext string

13

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

[8000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Decent mid-range button with a strong hitbox for counterpoking; can combo to 214HK after Drive Rush or Punish Counter; special/DR cancel is delayed until after 2nd active frame

FieldField typeValue
moveIdStringrashid_5lk
moveTypeStringground_normal
charaStringRashid
inputString5LK
nameWikitext

Standing Light Kick

imagesList of String, delimiter: ,SF6_Rashid_5lk.png
hitboxesList of String, delimiter: ,SF6_Rashid_5lk_hitbox.png
damageWikitext string

300

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

10% Starter

startupWikitext string

4

activeWikitext string

3

recoveryWikitext string

10

totalWikitext string

16

guardWikitext string

LH

cancelWikitext string

Sp SA

hitconfirmWikitext string

13

hitAdvWikitext string

+3

blockAdvWikitext string

-1

punishAdvWikitext string

+7

perfParryAdvWikitext string

-11

DRcancelHitWikitext string

+4

DRcancelBlkWikitext string

0

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

16

blockstunWikitext string

12

hitstopWikitext string

9

driveDmgBlkWikitext string

500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

250

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Highest hitstun light normal makes it useful for special cancels (the only light normal that can combo into 214LK naturally); DR cancel is delayed until after active frames

FieldField typeValue
moveIdStringrashid_5mk
moveTypeStringground_normal
charaStringRashid
inputString5MK
nameWikitext

Standing Medium Kick

imagesList of String, delimiter: ,SF6_Rashid_5mk.png
hitboxesList of String, delimiter: ,SF6_Rashid_5mk_hitbox.png
damageWikitext string

600

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

8

activeWikitext string

3

recoveryWikitext string

17(19)

totalWikitext string

27(29)

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+6

blockAdvWikitext string

-3

punishAdvWikitext string

+10

perfParryAdvWikitext string

-18

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

26

blockstunWikitext string

17

hitstopWikitext string

11

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[6000]

driveGainWikitext string

2000

superGainHitWikitext string

700 (490)

superGainBlkWikitext string

350 (175)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Combo starter that links into 5MP or into itself on counter-hit; 2 extra recovery frames on whiff

FieldField typeValue
moveIdStringrashid_5hk
moveTypeStringground_normal
charaStringRashid
inputString5HK
nameWikitext

Standing Heavy Kick

imagesList of String, delimiter: ,SF6_Rashid_5hk.png
hitboxesList of String, delimiter: ,SF6_Rashid_5hk_hitbox_1.png SF6_Rashid_5hk_hitbox_2.png
damageWikitext string

800

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

13

activeWikitext string

8

recoveryWikitext string

18

totalWikitext string

38

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-1

blockAdvWikitext string

-5

punishAdvWikitext string

KD +49 Launch

perfParryAdvWikitext string

-24

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

25

blockstunWikitext string

21

hitstopWikitext string

13

driveDmgBlkWikitext string

6000

driveDmgHitWikitext string

[10000]

driveGainWikitext string

3000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

5 PC ground / 2 air

jugIncreaseWikitext string

2

jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Puts airborne opponents into limited juggle state; Punish Counter launches grounded opponents into limited juggle state; decent anti-air hitbox, but very slow and cannot hit cross-up; high pushback on hit and block; forces stand on hit; final 2 active frames whiff on crouching opponents; has an extended hurtbox 1f before active that is vulnerable to projectiles

FieldField typeValue
moveIdStringrashid_2lp
moveTypeStringground_normal
charaStringRashid
inputString2LP
nameWikitext

Crouching Light Punch

imagesList of String, delimiter: ,SF6_Rashid_2lp.png
hitboxesList of String, delimiter: ,SF6_Rashid_2lp_hitbox.png
damageWikitext string

300

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

10% Starter

startupWikitext string

5

activeWikitext string

3

recoveryWikitext string

7

totalWikitext string

14

guardWikitext string

LH

cancelWikitext string

Chn Sp SA

hitconfirmWikitext string

13

hitAdvWikitext string

+5

blockAdvWikitext string

-1

punishAdvWikitext string

+9

perfParryAdvWikitext string

-8

DRcancelHitWikitext string

+4

DRcancelBlkWikitext string

-2

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

15

blockstunWikitext string

9

hitstopWikitext string

9

driveDmgBlkWikitext string

500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

250

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Chains into 5LP/2LP/2LK; DR cancel is delayed until after 2nd active frame

FieldField typeValue
moveIdStringrashid_2mp
moveTypeStringground_normal
charaStringRashid
inputString2MP
nameWikitext

Crouching Medium Punch

imagesList of String, delimiter: ,SF6_Rashid_2mp.png
hitboxesList of String, delimiter: ,SF6_Rashid_2mp_hitbox_1.png SF6_Rashid_2mp_hitbox_2.png
damageWikitext string

600

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

6

activeWikitext string

4

recoveryWikitext string

13

totalWikitext string

22

guardWikitext string

LH

cancelWikitext string

Sp SA

hitconfirmWikitext string

16

hitAdvWikitext string

+4

blockAdvWikitext string

+1

punishAdvWikitext string

+8

perfParryAdvWikitext string

-15

DRcancelHitWikitext string

+11

DRcancelBlkWikitext string

+8

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

21

blockstunWikitext string

18

hitstopWikitext string

11

driveDmgBlkWikitext string

3000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1500

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Combo and pressure tool with many active frames for easy oki; can anti-air on frames 7-9 but cannot hit opponents behind Rashid; whiffs on crouching opponents at longer ranges

FieldField typeValue
moveIdStringrashid_2hp
moveTypeStringground_normal
charaStringRashid
inputString2HP
nameWikitext

Crouching Heavy Punch

imagesList of String, delimiter: ,SF6_Rashid_2hp.png
hitboxesList of String, delimiter: ,SF6_Rashid_2hp_hitbox.png
damageWikitext string

900

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Starter

startupWikitext string

12

activeWikitext string

3

recoveryWikitext string

21(23)

totalWikitext string

35(37)

guardWikitext string

LH

cancelWikitext string

SA

hitconfirmWikitext string

17 (SA)

hitAdvWikitext string

+5

blockAdvWikitext string

-6

punishAdvWikitext string

+9

perfParryAdvWikitext string

-22

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

29

blockstunWikitext string

18

hitstopWikitext string

13

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

[8000]

driveGainWikitext string

2500

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Decent poke that can be buffered into supers; good close range Punish Counter starter (combos into 5HP), but high pushback makes it less reliable at longer ranges; 2 extra recovery frames on whiff

FieldField typeValue
moveIdStringrashid_2lk
moveTypeStringground_normal
charaStringRashid
inputString2LK
nameWikitext

Crouching Light Kick

imagesList of String, delimiter: ,SF6_Rashid_2lk.png
hitboxesList of String, delimiter: ,SF6_Rashid_2lk_hitbox.png
damageWikitext string

200

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

10% Starter

startupWikitext string

5

activeWikitext string

3

recoveryWikitext string

8

totalWikitext string

15

guardWikitext string

L

cancelWikitext string

Chn

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+3

blockAdvWikitext string

-1

punishAdvWikitext string

+7

perfParryAdvWikitext string

-9

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

14

blockstunWikitext string

10

hitstopWikitext string

9

driveDmgBlkWikitext string

500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

250

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Chains into 5LP/2LP/2LK

FieldField typeValue
moveIdStringrashid_2mk
moveTypeStringground_normal
charaStringRashid
inputString2MK
nameWikitext

Crouching Medium Kick

imagesList of String, delimiter: ,SF6_Rashid_2mk.png
hitboxesList of String, delimiter: ,SF6_Rashid_2mk_hitbox.png
damageWikitext string

500

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Starter

startupWikitext string

7

activeWikitext string

3

recoveryWikitext string

18

totalWikitext string

27

guardWikitext string

L

cancelWikitext string

Sp SA

hitconfirmWikitext string

13

hitAdvWikitext string

-1

blockAdvWikitext string

-5

punishAdvWikitext string

+3

perfParryAdvWikitext string

-19

DRcancelHitWikitext string

+8

DRcancelBlkWikitext string

+4

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

20

blockstunWikitext string

16

hitstopWikitext string

9

driveDmgBlkWikitext string

2000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1000

superGainHitWikitext string

600 (420)

superGainBlkWikitext string

300 (150)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Standard cancelable low poke; Range: 1.405; DR cancel is delayed until after active frames

FieldField typeValue
moveIdStringrashid_2hk
moveTypeStringground_normal
charaStringRashid
inputString2HK
nameWikitext

Crouching Heavy Kick

imagesList of String, delimiter: ,SF6_Rashid_2hk.png
hitboxesList of String, delimiter: ,SF6_Rashid_2hk_hitbox.png
damageWikitext string

900

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

9

activeWikitext string

3

recoveryWikitext string

24(28)

totalWikitext string

35(39)

guardWikitext string

L

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +31

blockAdvWikitext string

-11

punishAdvWikitext string

HKD +47

perfParryAdvWikitext string

-27

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

18

hitstopWikitext string

13

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[10000]

driveGainWikitext string

3000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Can be juggled into even without Drive Rush (no longer a Hard Knockdown when juggled into); 4f extra recovery on block; disadvantage on block is fixed regardless of which active frame connects (cannot make it safer when meaty)

FieldField typeValue
moveIdStringrashid_jlp
moveTypeStringair_normal
charaStringRashid
inputStringj.LP
nameWikitext

Jumping Light Punch

imagesList of String, delimiter: ,SF6_Rashid_jlp.png
hitboxesList of String, delimiter: ,SF6_Rashid_jlp_hitbox.png
damageWikitext string

300

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

4

activeWikitext string

5

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

-2

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

13

blockstunWikitext string

9

hitstopWikitext string

9

driveDmgBlkWikitext string

1500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

500

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string
FieldField typeValue
moveIdStringrashid_jmp
moveTypeStringair_normal
charaStringRashid
inputStringj.MP
nameWikitext

Jumping Medium Punch

imagesList of String, delimiter: ,SF6_Rashid_jmp.png
hitboxesList of String, delimiter: ,SF6_Rashid_jmp_hitbox.png
damageWikitext string

600

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

9

activeWikitext string

5

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

H

cancelWikitext string

Sp

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

-2

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

15

blockstunWikitext string

11

hitstopWikitext string

11

driveDmgBlkWikitext string

3000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1000

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1 air

jugIncreaseWikitext string

10

jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Puts airborne opponents into limited juggle state; cancels into j.214K from forward jumps; shifts Rashid's hurtbox upward during startup

FieldField typeValue
moveIdStringrashid_jhp
moveTypeStringair_normal
charaStringRashid
inputStringj.HP
nameWikitext

Jumping Heavy Punch

imagesList of String, delimiter: ,SF6_Rashid_jhp.png
hitboxesList of String, delimiter: ,SF6_Rashid_jhp_hitbox.png
damageWikitext string

400x2

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

8

activeWikitext string

4(2)3

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

H,H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

-2

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

19(25)

blockstunWikitext string

15(21)

hitstopWikitext string

10,10

driveDmgBlkWikitext string

2000x2

driveDmgHitWikitext string

[2500x2]

driveGainWikitext string

1000x2

superGainHitWikitext string

500x2 (350x2)

superGainBlkWikitext string

500x2 (250x2)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1 air

jugIncreaseWikitext string

0

jugLimitWikitext string

0,1

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

1st hit puts airborne opponents into limited juggle state, 2nd hit causes spike knockdown; if 1st hit is stand blocked, the 2nd hit will not hit overhead against crouch block

FieldField typeValue
moveIdStringrashid_jlk
moveTypeStringair_normal
charaStringRashid
inputStringj.LK
nameWikitext

Jumping Light Kick

imagesList of String, delimiter: ,SF6_Rashid_jlk.png
hitboxesList of String, delimiter: ,SF6_Rashid_jlk_hitbox.png
damageWikitext string

300

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

5

activeWikitext string

5

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

-2

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

13

blockstunWikitext string

9

hitstopWikitext string

9

driveDmgBlkWikitext string

1500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

500

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Longest horizontal range of Rashid's jump normals

FieldField typeValue
moveIdStringrashid_jmk
moveTypeStringair_normal
charaStringRashid
inputStringj.MK
nameWikitext

Jumping Medium Kick

imagesList of String, delimiter: ,SF6_Rashid_jmk.png
hitboxesList of String, delimiter: ,SF6_Rashid_jmk_hitbox.png
damageWikitext string

500

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

7

activeWikitext string

6

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

-2

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

17

blockstunWikitext string

13

hitstopWikitext string

11

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1000

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Cross-up; shifts Rashid's hurtbox upward during startup

FieldField typeValue
moveIdStringrashid_jhk
moveTypeStringair_normal
charaStringRashid
inputStringj.HK
nameWikitext

Jumping Heavy Kick

imagesList of String, delimiter: ,SF6_Rashid_jhk.png
hitboxesList of String, delimiter: ,SF6_Rashid_jhk_hitbox.png
damageWikitext string

800

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

10

activeWikitext string

5

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

-2

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

19

blockstunWikitext string

15

hitstopWikitext string

13

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

When used after j.214K or 214P~4K, causes a spike knockdown vs. airborne opponents

FieldField typeValue
moveIdStringrashid_walljump
moveTypeStringSpecial
charaStringRashid
inputString9 (against wall)
nameWikitext

Wall Jump

imagesList of String, delimiter: ,SF6_Rashid_walljump.png
hitboxesList of String, delimiter: ,SF6_Rashid_walljump_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

-

activeWikitext string

-

recoveryWikitext string

-

totalWikitext string

-

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

Until Land (FKD)

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Counter-hit state during entire duration; can be done from Back or Neutral jump if fully against the wall, or after Forward Jump against a cornered opponent; cannot be performed after j.2HP or j.214K

FieldField typeValue
moveIdStringrashid_6mp
moveTypeStringground_normal
charaStringRashid
inputString6MP
nameWikitext

Flapping Spin

imagesList of String, delimiter: ,SF6_Rashid_6mp.png SF6_Rashid_6mp2.png
hitboxesList of String, delimiter: ,SF6_Rashid_6mp_hitbox_1.png SF6_Rashid_6mp_hitbox_2.png
damageWikitext string

300x2

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

8(24)

activeWikitext string

2(14)2

recoveryWikitext string

18

totalWikitext string

43

guardWikitext string

LH

cancelWikitext string

Sp SA (1st)

hitconfirmWikitext string

11

hitAdvWikitext string

+1

blockAdvWikitext string

-3

punishAdvWikitext string

+5

perfParryAdvWikitext string

-18

DRcancelHitWikitext string

+13

DRcancelBlkWikitext string

+7

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

23,21 (37)

blockstunWikitext string

17,17 (33)

hitstopWikitext string

8,8

driveDmgBlkWikitext string

1500x2

driveDmgHitWikitext string

[2500x2]

driveGainWikitext string

750x2

superGainHitWikitext string

250x2 (175x2)

superGainBlkWikitext string

125x2 (62x2)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1 air (1st)

jugIncreaseWikitext string

1,1

jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

() refers to startup of 2nd hit; 1st hit puts airborne opponents into limited juggle state (or maintains juggle state when used mid-combo); 2nd hit causes air reset; counter-hit/Punish Counter bonus advantage applies to both hits; decent range for whiff punishing; can be affected by Air Current on frames 3-10 (travels fullscreen)

FieldField typeValue
moveIdStringrashid_6hp
moveTypeStringground_normal
charaStringRashid
inputString6HP
nameWikitext

Beak Assault

imagesList of String, delimiter: ,SF6_Rashid_6hp.png
hitboxesList of String, delimiter: ,SF6_Rashid_6hp_hitbox.png
damageWikitext string

800

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

22

activeWikitext string

3

recoveryWikitext string

21

totalWikitext string

45

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+3

blockAdvWikitext string

-3

punishAdvWikitext string

+7

perfParryAdvWikitext string

-22

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

27

blockstunWikitext string

21

hitstopWikitext string

13

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Long-ranged overhead that can lead to combos if well-spaced; not actually airborne despite the animation; can be affected by Air Current on frames 4-25 (travels nearly fullscreen)

FieldField typeValue
moveIdStringrashid_6hk
moveTypeStringground_normal
charaStringRashid
inputString6HK
nameWikitext

Crescent Kick

imagesList of String, delimiter: ,SF6_Rashid_6hk.png
hitboxesList of String, delimiter: ,SF6_Rashid_6hk_hitbox_1.png SF6_Rashid_6hk_hitbox_2.png
damageWikitext string

900

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Starter

startupWikitext string

16

activeWikitext string

4

recoveryWikitext string

20(23)

totalWikitext string

39(42)

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+2(+5)

blockAdvWikitext string

-3(0)

punishAdvWikitext string

+6(+9)

perfParryAdvWikitext string

-22(-19)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

26

blockstunWikitext string

21

hitstopWikitext string

13

driveDmgBlkWikitext string

6000

driveDmgHitWikitext string

[10000]

driveGainWikitext string

3000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

7-19 Lower Body

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

3f extra recovery on whiff; useful for hopping over low pokes and comboing into MP normals on Punish Counter, but not actually airborne; good option out of Drive Rush; can be spaced to hit on later active frames for better advantage; can be affected by Air Current on frames 6-19 (travels fullscreen)

FieldField typeValue
moveIdStringrashid_j2hp
moveTypeStringair_normal
charaStringRashid
inputStringj.2HP
nameWikitext

Blitz Strike

imagesList of String, delimiter: ,SF6_Rashid_j2hp.png
hitboxesList of String, delimiter: ,SF6_Rashid_j2hp_hitbox.png
damageWikitext string

850

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

15% Starter

startupWikitext string

10

activeWikitext string

5

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

H

cancelWikitext string

Sp

hitconfirmWikitext string

14

hitAdvWikitext string

-9(-1)

blockAdvWikitext string

-29(-21)

punishAdvWikitext string

-5(+3)

perfParryAdvWikitext string

-44(-36)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

37

blockstunWikitext string

17

hitstopWikitext string

12

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

Until Land (FKD after bounce)

jugStartWikitext string

1 air

jugIncreaseWikitext string

1

jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Can be performed during forward jump or after j.214K; causes spike knockdown and OTG juggle state vs. airborne opponents; cancelable into j.214K; bounces off opponent on hit/block/parry, allowing Rashid to follow up with another airborne move (except another j.2HP) on frames 12-23; if Rashid hits airborne opponent 1f before landing, he lands immediately rather than bouncing; listed frame advantage assumes a grounded opponent and no follow-up air attack

FieldField typeValue
moveIdStringrashid_j8hk
moveTypeStringair_normal
charaStringRashid
inputStringj.8HK
nameWikitext

Aerial Shot

imagesList of String, delimiter: ,SF6_Rashid_j8hk.png
hitboxesList of String, delimiter: ,SF6_Rashid_j8hk_hitbox.png
damageWikitext string

800

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

8

activeWikitext string

5

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

-2

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

19

blockstunWikitext string

15

hitstopWikitext string

13

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1 air

jugIncreaseWikitext string

0

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

During neutral jump only; puts airborne opponents into limited juggle state, making it a useful air-to-air; shifts Rashid's hurtbox upward during startup

FieldField typeValue
moveIdStringrashid_66_hold
moveTypeStringSpecial
charaStringRashid
inputString6[6]
nameWikitext

Run

imagesList of String, delimiter: ,SF6_Rashid_66_hold.png
hitboxesList of String, delimiter: ,SF6_Rashid_66_hold_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

20

activeWikitext string

-

recoveryWikitext string

5(18)

totalWikitext string

90

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Input by holding forward after a forward dash; cancelable into 6P or 6K follow-ups on frames 20-72; after 72f, Rashid has 18f stopping recovery if no follow-up is input (90f total); stopping the run early has 5f recovery; no stopping recovery if jumping forward out of the run animation (neutral/back jump still plays out the 5f recovery); counter-hit state during entire run animation; affected by Air Current for entire duration except for 18f recovery, causing Rashid to run faster

FieldField typeValue
moveIdStringrashid_66_hold_6p
moveTypeStringground_normal
charaStringRashid
inputString6[6]~6P
nameWikitext

Backup

imagesList of String, delimiter: ,SF6_Rashid_66_hold_6p.png
hitboxesList of String, delimiter: ,SF6_Rashid_66_hold_6p_hitbox_1.png SF6_Rashid_66_hold_6p_hitbox_2.png
damageWikitext string

400x2

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

20+8

activeWikitext string

10

recoveryWikitext string

17

totalWikitext string

34

guardWikitext string

L,LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+7

blockAdvWikitext string

-10(-1)

punishAdvWikitext string

+11

perfParryAdvWikitext string

-25(-16)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

48 total

blockstunWikitext string

17

hitstopWikitext string

9,8

driveDmgBlkWikitext string

3000

driveDmgHitWikitext string

[2500,5000]

driveGainWikitext string

1000x2 (1000)

superGainHitWikitext string

500x2 (350x2)

superGainBlkWikitext string

250 (125)

invulnWikitext string

1-19 Upper Body Projectile

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Crouching state for entire move duration; cannot hit airborne opponents; on hit, connects twice and switches sides, remaining projectile invincible throughout the entire animation; on block, connects once and stays on the same side; if opponent is cornered, Rashid is close enough for a follow-up combo; counter-hit/Punish Counter bonus advantage applies to both hits; frames 1-17 can be affected by Air Current

FieldField typeValue
moveIdStringrashid_66_hold_6k
moveTypeStringground_normal
charaStringRashid
inputString6[6]~6K
nameWikitext

Tempest Moon

imagesList of String, delimiter: ,SF6_Rashid_66_hold_6k.png
hitboxesList of String, delimiter: ,SF6_Rashid_66_hold_6k_hitbox_2.png
damageWikitext string

600x2

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

15% Starter

startupWikitext string

20+16

activeWikitext string

2(4)3

recoveryWikitext string

21

totalWikitext string

45

guardWikitext string

LH,LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+3

blockAdvWikitext string

-4

punishAdvWikitext string

+7

perfParryAdvWikitext string

-22(-21)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

33 total

blockstunWikitext string

26 total

hitstopWikitext string

10,10

driveDmgBlkWikitext string

2500x2

driveDmgHitWikitext string

[5000x2]

driveGainWikitext string

1000x2

superGainHitWikitext string

500x2 (350x2)

superGainBlkWikitext string

250x2 (125x2)

invulnWikitext string

6-21 Throw

armorWikitext string

{{{armor}}}

airborneWikitext string

6-21 (FKD)

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Counter-hit/Punish Counter bonus advantage applies to both hits; frames 1-3 can be affected by Air Current, becoming the Enhanced version

FieldField typeValue
moveIdStringrashid_66_hold_6k_enhanced
moveTypeStringground_normal
charaStringRashid
inputString6[6]~6K (Air Current)
nameWikitext

Tempest Moon (Air Current)

imagesList of String, delimiter: ,SF6_Rashid_66_hold_6k.png
hitboxesList of String, delimiter: ,SF6_Rashid_66_hold_6k_air_hitbox.png SF6_Rashid_66_hold_6k_hitbox_2.png
damageWikitext string

400x2,600

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Starter; Combo (2 hits)

startupWikitext string

20+9

activeWikitext string

3(21)2(3)3

recoveryWikitext string

22

totalWikitext string

62

guardWikitext string

LH,LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +56 OTG / KD +22

blockAdvWikitext string

-5

punishAdvWikitext string

KD +56 OTG / KD +22

perfParryAdvWikitext string

-21

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

49 total

hitstopWikitext string

10,10,11

driveDmgBlkWikitext string

2000,2500x2

driveDmgHitWikitext string

[5000,2500x2]

driveGainWikitext string

500,1000x2

superGainHitWikitext string

200x3 (140x3)

superGainBlkWikitext string

100x3 (50x3)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

21-36 (FKD)

jugStartWikitext string

1

jugIncreaseWikitext string

1,1

jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Puts opponent into limited juggle OTG state if first hit connects (regular knockdown if first hit doesn't connect)

FieldField typeValue
moveIdStringrashid_6kk
moveTypeStringSpecial
charaStringRashid
inputString6KK
nameWikitext

Side Flip

imagesList of String, delimiter: ,SF6_Rashid_6kk.png
hitboxesList of String, delimiter: ,SF6_Rashid_6kk_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

32 total

activeWikitext string

-

recoveryWikitext string

-

totalWikitext string

32

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Can input 4KK/5KK/6KK follow-up on frames 19-25; collision box disappears frames 6-23, allowing Rashid to pass through opponents; can be affected by Air Current on frames 2-20, traveling nearly fullscreen; travel distance: 1.7 (3.62 enhanced)

FieldField typeValue
moveIdStringrashid_6kk_kk
moveTypeStringSpecial
charaStringRashid
inputString6KK~KK
nameWikitext

Front Flip

imagesList of String, delimiter: ,SF6_Rashid_6kk_kk.png
hitboxesList of String, delimiter: ,SF6_Rashid_6kk_kk_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

18+51 total

activeWikitext string

-

recoveryWikitext string

8 land

totalWikitext string

51

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

11-43 (FKD)

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Input during 6KK; holding forward/back/neutral direction affects flip distance; can use any air attack frames 22-40; can be affected by Air Current on frames 1-36, traveling forward fullscreen

FieldField typeValue
moveIdStringrashid_5mp_hk
moveTypeStringground_normal
charaStringRashid
inputString5MP~HK
nameWikitext

Rising Kick

imagesList of String, delimiter: ,SF6_Rashid_5mp_hk.png
hitboxesList of String, delimiter: ,SF6_Rashid_5mp_hk_hitbox.png
damageWikitext string

400

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

Combo (2 hits)

startupWikitext string

13

activeWikitext string

4

recoveryWikitext string

36

totalWikitext string

52

guardWikitext string

LH

cancelWikitext string

Sp SA

hitconfirmWikitext string

49

hitAdvWikitext string

KD +42

blockAdvWikitext string

-20

punishAdvWikitext string

KD +42

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

KD +65

DRcancelBlkWikitext string

+3

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

20

hitstopWikitext string

13

driveDmgBlkWikitext string

1000

driveDmgHitWikitext string

[10000]

driveGainWikitext string

2000

superGainHitWikitext string

600 (420)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Puts opponent into limited juggle state; both hits form a true blockstring and can cancel to 236LP for safety; special/DR cancel is delayed until after 4th recovery frame

FieldField typeValue
moveIdStringrashid_lplk
moveTypeStringthrow
charaStringRashid
inputStringLPLK
nameWikitext

Riding Glider

imagesList of String, delimiter: ,SF6_Rashid_lplk.png
hitboxesList of String, delimiter: ,SF6_Rashid_lplk_hitbox.png
damageWikitext string

1200 (2040)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Immediate

startupWikitext string

5

activeWikitext string

3

recoveryWikitext string

23

totalWikitext string

30

guardWikitext string

T

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +27

blockAdvWikitext string

-

punishAdvWikitext string

HKD +27

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

[10000]

driveGainWikitext string

2000

superGainHitWikitext string

2000(1400) [4000(2800)]

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Allows for a corner throw loop; must be manually timed after a forward dash

FieldField typeValue
moveIdStringrashid_4lplk
moveTypeStringthrow
charaStringRashid
inputString4LPLK
nameWikitext

Sunset Drop

imagesList of String, delimiter: ,SF6_Rashid_4lplk.png
hitboxesList of String, delimiter: ,SF6_Rashid_lplk_hitbox.png
damageWikitext string

1200 (2040)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Immediate

startupWikitext string

5

activeWikitext string

3

recoveryWikitext string

23

totalWikitext string

30

guardWikitext string

T

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +27

blockAdvWikitext string

-

punishAdvWikitext string

HKD +27

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

[10000]

driveGainWikitext string

2000

superGainHitWikitext string

2000(1400) [4000(2800)]

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Side switches; after back throwing opponent into the corner, Rashid can threaten with Drive Rush pressure but does not get true throw oki

FieldField typeValue
moveIdStringrashid_jlplk
moveTypeStringthrow
charaStringRashid
inputStringj.LPLK
nameWikitext

Desert Slider

imagesList of String, delimiter: ,SF6_Rashid_jlplk.png
hitboxesList of String, delimiter: ,SF6_Rashid_jlplk_hitbox.png
damageWikitext string

1200 (2040)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

5

activeWikitext string

3

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

T

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +27

blockAdvWikitext string

-

punishAdvWikitext string

HKD +27

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

[10000]

driveGainWikitext string

2000

superGainHitWikitext string

2000(1400) [4000(2800)]

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Useful air-to-air against close range jumps; in the corner, can get oki with Drive Rush

FieldField typeValue
moveIdStringrashid_hphk
moveTypeStringdrive
charaStringRashid
inputStringHPHK
nameWikitext

Eagle Edge

imagesList of String, delimiter: ,SF6_Rashid_hphk.png
hitboxesList of String, delimiter: ,SF6_Rashid_hphk_hitbox.png
damageWikitext string

800

chipWikitext string

200

dmgScalingWikitext string

20% Starter

startupWikitext string

26

activeWikitext string

2

recoveryWikitext string

35

totalWikitext string

62

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +35 / Wall Splat KD +65

blockAdvWikitext string

-3 / Wall Splat HKD +72

punishAdvWikitext string

Crumple (Standing +21, Juggle +46, HKD +104)

perfParryAdvWikitext string

-35

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

34

hitstopWikitext string

25

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

10000 [15000]

driveGainWikitext string

-10000

superGainHitWikitext string

[3000(2100)]

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

1-27

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

0

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height.

FieldField typeValue
moveIdStringrashid_6hphk
moveTypeStringdrive
charaStringRashid
inputString6HPHK
nameWikitext

Eagle Slash

imagesList of String, delimiter: ,SF6_Rashid_6hphk.png
hitboxesList of String, delimiter: ,SF6_Rashid_6hphk_hitbox.png
damageWikitext string

500 recoverable

chipWikitext string

125 recoverable

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

20(18)

activeWikitext string

3

recoveryWikitext string

26(31)

totalWikitext string

48(53)

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +23

blockAdvWikitext string

-6

punishAdvWikitext string

KD +23

perfParryAdvWikitext string

-27

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

23

hitstopWikitext string

20

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

-20000

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

1-22(20) Full

armorWikitext string

Break

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

200

jugIncreaseWikitext string

100

jugLimitWikitext string

1

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

18f startup refers to wake-up version; 4f screen freeze when used out of blockstun; 5f extra recovery on hit; see Drive Reversal.

FieldField typeValue
moveIdStringrashid_mpmk
moveTypeStringdrive
charaStringRashid
inputStringMPMK
nameWikitext

Drive Parry

imagesList of String, delimiter: ,SF6_Rashid_mpmk.png
hitboxesList of String, delimiter: ,SF6_Rashid_mpmk_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

50% Multiplier (Perfect)

startupWikitext string

1

activeWikitext string

12 or until released

recoveryWikitext string

33(1)(11)

totalWikitext string

45(3)

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

-5000,250~

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

6 Full (after Perfect Parry)

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo.

FieldField typeValue
moveIdStringrashid_66
moveTypeStringdrive
charaStringRashid
inputString66
nameWikitext

Drive Rush

imagesList of String, delimiter: ,SF6_Rashid_66.png
hitboxesList of String, delimiter: ,SF6_Rashid_66_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

15% Multiplier (Mid-Combo)

startupWikitext string

9(11)

activeWikitext string

45(46)

recoveryWikitext string

24(23)

totalWikitext string
guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

-10000(-30000)

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.796 (min/throw), 2.253 (min/block), 2.998 (max/final DR frame)

FieldField typeValue
moveIdStringrashid_236lp
moveTypeStringSpecial
charaStringRashid
inputString236LP
nameWikitext

Spinning Mixer

imagesList of String, delimiter: ,SF6_Rashid_236lp.png
hitboxesList of String, delimiter: ,SF6_Rashid_236lp_hitbox.png
damageWikitext string

300,200x2 (700)

chipWikitext string

75,50x2 (175)

dmgScalingWikitext string

30% Starter

startupWikitext string

8

activeWikitext string

3(5)2(4)2

recoveryWikitext string

19(24)

totalWikitext string

42(47)

guardWikitext string

LH

cancelWikitext string

SA3 (1st)

hitconfirmWikitext string

10

hitAdvWikitext string

+2

blockAdvWikitext string

-3

punishAdvWikitext string

+6

perfParryAdvWikitext string

-19

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

37 total

blockstunWikitext string

32 total

hitstopWikitext string

6,5,5

driveDmgBlkWikitext string

2000,500x2

driveDmgHitWikitext string

[1500x2,2000]

driveGainWikitext string

500x2,1000

superGainHitWikitext string

400,200x2 (280,140x2)

superGainBlkWikitext string

200,100x2 (100,50x2)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string

1,1,1

jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Great pressure tool that is safe on block and can blow throw armor; 5f extra recovery on whiff; Counter-hit/Punish Counter bonus advantage applies through all hits (allows for follow-up combo); can be affected by Air Current on frames 2-16

FieldField typeValue
moveIdStringrashid_236lp_enhanced
moveTypeStringSpecial
charaStringRashid
inputString236LP (Air Current)
nameWikitext

Spinning Mixer

imagesList of String, delimiter: ,SF6_Rashid_236lp.png
hitboxesList of String, delimiter: ,SF6_Rashid_236lp_air_hitbox.png
damageWikitext string

200,100x8 (1000)

chipWikitext string

50,25x8 (250)

dmgScalingWikitext string

20% Starter; Combo (2 hits)

startupWikitext string

6

activeWikitext string

2(4)3(3)3(4)3(3)
3(4)3(3)3(4)3(3)3

recoveryWikitext string

15

totalWikitext string

74

guardWikitext string

LH

cancelWikitext string

SA3 (1st)

hitconfirmWikitext string

9

hitAdvWikitext string

+4

blockAdvWikitext string

+2

punishAdvWikitext string

+8

perfParryAdvWikitext string

-15

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

73 total

blockstunWikitext string

71 total

hitstopWikitext string

6,2x7,9

driveDmgBlkWikitext string

500x8,1000

driveDmgHitWikitext string

[500x8,1000]

driveGainWikitext string

100x9

superGainHitWikitext string

100,50x8 (70,35x8)

superGainBlkWikitext string

50,25x8 (25,12x8)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Fullscreen advancing move that gives a combo on hit and frame advantage on block; counter-hit/Punish Counter bonus advantage applies through all hits (allows for a stronger follow-up combo)

FieldField typeValue
moveIdStringrashid_236mp
moveTypeStringSpecial
charaStringRashid
inputString236MP
nameWikitext

Spinning Mixer

imagesList of String, delimiter: ,SF6_Rashid_236mp.png
hitboxesList of String, delimiter: ,SF6_Rashid_236mp_hitbox.png
damageWikitext string

300,100x3,200 (800)

chipWikitext string

75,25x2 (100~125)

dmgScalingWikitext string

10% Starter

startupWikitext string

8

activeWikitext string

1,2(2)2(5)2(3)2

recoveryWikitext string

34+14 land

totalWikitext string

74

guardWikitext string

LH

cancelWikitext string

SA3, (Sp/SA land)

hitconfirmWikitext string

11

hitAdvWikitext string

KD +31

blockAdvWikitext string

-45(-49)

punishAdvWikitext string

KD +31

perfParryAdvWikitext string

-65

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

22(18)

hitstopWikitext string

4,3x3,9

driveDmgBlkWikitext string

2500x3

driveDmgHitWikitext string

[5000]

driveGainWikitext string

400x5 (400x3)

superGainHitWikitext string

300,100x3,200 (210,70x3,140)

superGainBlkWikitext string

100x3 (50x3)

invulnWikitext string

6-10 Air

armorWikitext string

{{{armor}}}

airborneWikitext string

13-60 (FKD)

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

The last 11f of landing recovery is cancelable into special moves or supers on hit only; 4f worse advantage and 1 less hit when crouch blocked; cannot anti-air cross-ups; can be affected by Air Current on frames 2-8

FieldField typeValue
moveIdStringrashid_236mp_enhanced
moveTypeStringSpecial
charaStringRashid
inputString236MP (Air Current)
nameWikitext

Spinning Mixer

imagesList of String, delimiter: ,SF6_Rashid_236mp.png
hitboxesList of String, delimiter: ,SF6_Rashid_236mp_air_hitbox.png
damageWikitext string

200x2,100x8,200 (1400)

chipWikitext string

75x2,100x3 (350~450)

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

5

activeWikitext string

1,2(2)2(4)2(3)2(6)
2(3)2(5)2(3)2(5)2(3)2

recoveryWikitext string

37+19 land

totalWikitext string

115

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

8

hitAdvWikitext string

KD +42

blockAdvWikitext string

-78(-83)

punishAdvWikitext string

KD +42

perfParryAdvWikitext string

-98

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

33(28)

hitstopWikitext string

2x10,8

driveDmgBlkWikitext string

1250x5

driveDmgHitWikitext string

[5000]

driveGainWikitext string

150x10,500 (150x5)

superGainHitWikitext string

150x2,50x8,100 (105x2,35x8,70)

superGainBlkWikitext string

75x2,25x3 (37x2,12x3)

invulnWikitext string

5-8 Air

armorWikitext string

{{{armor}}}

airborneWikitext string

9-96 (FKD)

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

5f worse advantage and 1 less hit when crouch blocked; cannot anti-air cross-ups; travels fullscreen

FieldField typeValue
moveIdStringrashid_236hp
moveTypeStringSpecial
charaStringRashid
inputString236HP
nameWikitext

Spinning Mixer

imagesList of String, delimiter: ,SF6_Rashid_236hp.png
hitboxesList of String, delimiter: ,SF6_Rashid_236hp_hitbox.png
damageWikitext string

100x5,700 (1200)

chipWikitext string

25

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

6

activeWikitext string

2(2)3(3)3(4)
3(4)3(4)3

recoveryWikitext string

24+14 land

totalWikitext string

77

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +33

blockAdvWikitext string

-55

punishAdvWikitext string

KD +33

perfParryAdvWikitext string

-70

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

17

hitstopWikitext string

3x5,10

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

200x5,1000 (200)

superGainHitWikitext string

100x5,500 (70x5,350)

superGainBlkWikitext string

50 (25)

invulnWikitext string

6-12 Air

armorWikitext string

{{{armor}}}

airborneWikitext string

8-63 (FKD)

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Good anti-air that can hit cross-ups; can be affected by Air Current on frames 2-5

FieldField typeValue
moveIdStringrashid_236hp_enhanced
moveTypeStringSpecial
charaStringRashid
inputString236HP (Air Current)
nameWikitext

Spinning Mixer

imagesList of String, delimiter: ,SF6_Rashid_236hp.png
hitboxesList of String, delimiter: ,SF6_Rashid_236hp_hitbox.png
damageWikitext string

125x8,800 (1800)

chipWikitext string

31

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

5

activeWikitext string

2(2)3(3)3(4)3(3)
3(2)3(2)3(2)3(3)3

recoveryWikitext string

39+14 land

totalWikitext string

104

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +27

blockAdvWikitext string

-83

punishAdvWikitext string

KD +27

perfParryAdvWikitext string

-98

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

17

hitstopWikitext string

2x8,10

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

200x8,1000 (200)

superGainHitWikitext string

110x8,120 (77x8,84)

superGainBlkWikitext string

55 (27)

invulnWikitext string

5-11 Air

armorWikitext string

{{{armor}}}

airborneWikitext string

7-90 (FKD)

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Good anti-air that can hit cross-ups

FieldField typeValue
moveIdStringrashid_236pp
moveTypeStringSpecial
charaStringRashid
inputString236PP
nameWikitext

Spinning Mixer

imagesList of String, delimiter: ,SF6_Rashid_236pp.png
hitboxesList of String, delimiter: ,SF6_Rashid_236pp_hitbox_1.png SF6_Rashid_236pp_hitbox_2.png
damageWikitext string

300x2,100x6,200 (1400)

chipWikitext string

75x2,25 (150~175)

dmgScalingWikitext string

20% Starter

startupWikitext string

6

activeWikitext string

1,2(2)3(2)4(2)
4(2)4(2)4(2)4(2)3

recoveryWikitext string

38+19(15) land

totalWikitext string

105

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +25

blockAdvWikitext string

-42(-48)

punishAdvWikitext string

KD +25

perfParryAdvWikitext string

-65

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

25(19)

hitstopWikitext string

4,4,2x6,4

driveDmgBlkWikitext string

2500x3

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

-20000

superGainHitWikitext string

100x8,200 (70x8,140)

superGainBlkWikitext string

50x3 (25x3)

invulnWikitext string

1-8 Full, 9-13 Air

armorWikitext string

{{{armor}}}

airborneWikitext string

10-86 (FKD)

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

4f less landing recovery on block only; cannot anti-air cross-ups; 6f worse advantage and 1 less hit when crouch blocked; can be affected by Air Current on frames 2-8

FieldField typeValue
moveIdStringrashid_236pp_enhanced
moveTypeStringSpecial
charaStringRashid
inputString236PP (Air Current)
nameWikitext

Spinning Mixer

imagesList of String, delimiter: ,SF6_Rashid_236pp.png
hitboxesList of String, delimiter: ,SF6_Rashid_236pp_air_hitbox.png
damageWikitext string

200x2,100x8,200 (1400)

chipWikitext string

50x2,25x4 (200)

dmgScalingWikitext string

20% Starter

startupWikitext string

4

activeWikitext string

1,2(2)3(2)4(2)4(2)
4(2)4(2)4(2)4(2)4

recoveryWikitext string

36+19 land

totalWikitext string

115

guardWikitext string

LH

cancelWikitext string

Sp* (air)

hitconfirmWikitext string

99 oH / 83 oB

hitAdvWikitext string

KD +47

blockAdvWikitext string

-72(-84)

punishAdvWikitext string

KD +47

perfParryAdvWikitext string

-93

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

39(27)

hitstopWikitext string

4,4,2x8,8

driveDmgBlkWikitext string

1250x6

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

-20000

superGainHitWikitext string

100x2,50x9 (70x2,35x9)

superGainBlkWikitext string

100x2,50x4 (50x2,25x4)

invulnWikitext string

1-6 Full

armorWikitext string

{{{armor}}}

airborneWikitext string

8-95 (FKD)

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Cannot anti-air cross-ups; 12f worse advantage and 2 fewer hits when crouch blocked; on hit or block, Rashid can cancel into j.214K on frames 67-71 after the active period

FieldField typeValue
moveIdStringrashid_214lk
moveTypeStringSpecial
charaStringRashid
inputString214LK
nameWikitext

Eagle Spike

imagesList of String, delimiter: ,SF6_Rashid_214lk.png
hitboxesList of String, delimiter: ,SF6_Rashid_214lk_hitbox.png
damageWikitext string

1100

chipWikitext string

275

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

15

activeWikitext string

13

recoveryWikitext string

11+20 land
(19+32 land oB)

totalWikitext string

58

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +30(+42)

blockAdvWikitext string

-36

punishAdvWikitext string

KD +30(+42)

perfParryAdvWikitext string

-50

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

16

hitstopWikitext string

11

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[6000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

9-38 (FKD)

jugStartWikitext string

1

jugIncreaseWikitext string

0

jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Puts opponent into limited juggle state on hit (can lead to follow-up juggles if well spaced); on block, bounces off opponent with extra recovery (frame advantage unaffected by which active frame connects); on hit, Rashid gets better KD Advantage on later active frames; can be affected by Air Current on frames 4-14

FieldField typeValue
moveIdStringrashid_214lk_enhanced
moveTypeStringSpecial
charaStringRashid
inputString214LK (Air Current)
nameWikitext

Eagle Spike (Air Current)

imagesList of String, delimiter: ,SF6_Rashid_214lk.png
hitboxesList of String, delimiter: ,SF6_Rashid_214lk_hitbox.png
damageWikitext string

1300

chipWikitext string

325

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

14

activeWikitext string

13

recoveryWikitext string

11+22 land
(19+20 land oB)

totalWikitext string

59

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +35(+47)

blockAdvWikitext string

-24

punishAdvWikitext string

KD +35(+47)

perfParryAdvWikitext string

-38

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

16

hitstopWikitext string

12

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

[6000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

8-37 (FKD)

jugStartWikitext string

1

jugIncreaseWikitext string

0

jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Puts opponent into limited juggle state on hit; on block, bounces off opponent with extra recovery (frame advantage unaffected by which active frame connects); on hit, Rashid gets better KD Advantage on later active frames

FieldField typeValue
moveIdStringrashid_214mk
moveTypeStringSpecial
charaStringRashid
inputString214MK
nameWikitext

Eagle Spike

imagesList of String, delimiter: ,SF6_Rashid_214mk.png
hitboxesList of String, delimiter: ,SF6_Rashid_214mk_hitbox.png
damageWikitext string

1300

chipWikitext string

325

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

21

activeWikitext string

13

recoveryWikitext string

5+21 land
(22+33 land oB)

totalWikitext string

59

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +52(+64)

blockAdvWikitext string

-36

punishAdvWikitext string

KD +52(+64)

perfParryAdvWikitext string

-54

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

20

hitstopWikitext string

13

driveDmgBlkWikitext string

6000

driveDmgHitWikitext string

[8000]

driveGainWikitext string

2000

superGainHitWikitext string

1100 (770)

superGainBlkWikitext string

550 (275)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

12-38 (FKD)

jugStartWikitext string

1

jugIncreaseWikitext string

0

jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Puts opponent into limited juggle state on hit; on block, bounces off opponent with extra recovery (frame advantage unaffected by which active frame connects); on hit, Rashid gets better KD Advantage on later active frames; opponent slides on the ground for great corner carry; can be affected by Air Current on frames 6-27

FieldField typeValue
moveIdStringrashid_214mk_enhanced
moveTypeStringSpecial
charaStringRashid
inputString214MK (Air Current)
nameWikitext

Eagle Spike (Air Current)

imagesList of String, delimiter: ,SF6_Rashid_214mk.png
hitboxesList of String, delimiter: ,SF6_Rashid_214mk_hitbox.png
damageWikitext string

1500

chipWikitext string

375

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

17

activeWikitext string

15

recoveryWikitext string

5+45 land
(22+12 land oH/oB)

totalWikitext string

81

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +59

blockAdvWikitext string

-15

punishAdvWikitext string

KD +113 Tumble

perfParryAdvWikitext string

-33

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

20

hitstopWikitext string

15(19)

driveDmgBlkWikitext string

8000

driveDmgHitWikitext string

[8000]

driveGainWikitext string

2000

superGainHitWikitext string

1200 (840)

superGainBlkWikitext string

600 (300)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

8-36 (FKD)

jugStartWikitext string

1

jugIncreaseWikitext string

0

jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Functions identically to enhanced 214HK; puts opponent into limited juggle state on hit; on hit/block, bounces off opponent with extra recovery (frame advantage unaffected by which active frame connects); opponent slides on the ground for great corner carry; Punish Counter tumble allows for a follow-up 214K for even more damage and corner carry

FieldField typeValue
moveIdStringrashid_214hk
moveTypeStringSpecial
charaStringRashid
inputString214HK
nameWikitext

Eagle Spike

imagesList of String, delimiter: ,SF6_Rashid_214hk.png
hitboxesList of String, delimiter: ,SF6_Rashid_214mk_hitbox.png
damageWikitext string

1500

chipWikitext string

375

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

26

activeWikitext string

13

recoveryWikitext string

6+21 land
(22+33 land oB)

totalWikitext string

65

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +56(+68)

blockAdvWikitext string

-36

punishAdvWikitext string

KD +56(+68)

perfParryAdvWikitext string

-54

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

20

hitstopWikitext string

15(19)

driveDmgBlkWikitext string

8000

driveDmgHitWikitext string

[10000]

driveGainWikitext string

2000

superGainHitWikitext string

1200 (840)

superGainBlkWikitext string

600 (300)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

15-44 (FKD)

jugStartWikitext string

1

jugIncreaseWikitext string

0

jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Puts opponent into limited juggle state on hit; on block, bounces off opponent with extra recovery (frame advantage unaffected by which active frame connects); on hit, Rashid gets better KD Advantage on later active frames; opponent slides on the ground for great corner carry; can be affected by Air Current on frames 6-30

FieldField typeValue
moveIdStringrashid_214hk_enhanced
moveTypeStringSpecial
charaStringRashid
inputString214HK (Air Current)
nameWikitext

Eagle Spike (Air Current)

imagesList of String, delimiter: ,SF6_Rashid_214hk.png
hitboxesList of String, delimiter: ,SF6_Rashid_214mk_hitbox.png
damageWikitext string

1500

chipWikitext string

375

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

17

activeWikitext string

15

recoveryWikitext string

5+45 land
(22+12 land oH/oB)

totalWikitext string

81

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +59

blockAdvWikitext string

-15

punishAdvWikitext string

KD +113 Tumble

perfParryAdvWikitext string

-33

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

20

hitstopWikitext string

15(19)

driveDmgBlkWikitext string

8000

driveDmgHitWikitext string

[8000]

driveGainWikitext string

2000

superGainHitWikitext string

1200 (840)

superGainBlkWikitext string

600 (300)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

8-36 (FKD)

jugStartWikitext string

1

jugIncreaseWikitext string

0

jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Functions identically to enhanced 214MK; puts opponent into limited juggle state on hit; on hit/block, bounces off opponent with extra recovery (frame advantage unaffected by which active frame connects); opponent slides on the ground for great corner carry; Punish Counter tumble allows for a follow-up 214K for even more damage and corner carry

FieldField typeValue
moveIdStringrashid_214kk
moveTypeStringSpecial
charaStringRashid
inputString214KK
nameWikitext

Eagle Spike

imagesList of String, delimiter: ,SF6_Rashid_214kk.png
hitboxesList of String, delimiter: ,SF6_Rashid_214mk_hitbox.png
damageWikitext string

1000

chipWikitext string

250

dmgScalingWikitext string

Combo (2 hits)

startupWikitext string

21

activeWikitext string

13

recoveryWikitext string

7+19 land
(22+33 land oB)

totalWikitext string

59

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +53(+65)

blockAdvWikitext string

-36

punishAdvWikitext string

KD +53(+65)

perfParryAdvWikitext string

-54

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

20

hitstopWikitext string

15(18)

driveDmgBlkWikitext string

8000

driveDmgHitWikitext string

[8000]

driveGainWikitext string

-20000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

12-40 (FKD)

jugStartWikitext string

4

jugIncreaseWikitext string

4

jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Puts opponent into limited juggle state on hit and side switches if the opponent is not cornered; on block, bounces off opponent with extra recovery (frame advantage unaffected by which active frame connects); on hit, Rashid gets better KD Advantage on later active frames; can be affected by Air Current on frames 6-29

FieldField typeValue
moveIdStringrashid_214kk_enhanced
moveTypeStringSpecial
charaStringRashid
inputString214KK (Air Current)
nameWikitext

Eagle Spike (Air Current)

imagesList of String, delimiter: ,SF6_Rashid_214kk.png
hitboxesList of String, delimiter: ,SF6_Rashid_214mk_hitbox.png
damageWikitext string

1300

chipWikitext string

325

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

18

activeWikitext string

14

recoveryWikitext string

7+15 land
(22+21 land oB)

totalWikitext string

53

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +53(+65)

blockAdvWikitext string

-24

punishAdvWikitext string

KD +53(+65)

perfParryAdvWikitext string

-42

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

20

hitstopWikitext string

15(18)

driveDmgBlkWikitext string

8000

driveDmgHitWikitext string

[8000]

driveGainWikitext string

-20000

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

7-37 Projectile

armorWikitext string

{{{armor}}}

airborneWikitext string

9-37 (FKD)

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Puts opponent into limited juggle state on hit and side switches if the opponent is not cornered; on block, bounces off opponent with extra recovery (frame advantage unaffected by which active frame connects); on hit, Rashid gets better KD Advantage on later active frames

FieldField typeValue
moveIdStringrashid_236k
moveTypeStringSpecial
charaStringRashid
inputString236K
nameWikitext

Whirlwind Shot

imagesList of String, delimiter: ,SF6_Rashid_236k.png
hitboxesList of String, delimiter: ,SF6_Rashid_236k_hitbox_1.png SF6_Rashid_236k_hitbox_2.png
damageWikitext string

600

chipWikitext string

150

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

11+6

activeWikitext string

-

recoveryWikitext string

35

totalWikitext string

52

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

4

hitAdvWikitext string

-1

blockAdvWikitext string

-9

punishAdvWikitext string

+3

perfParryAdvWikitext string

-25

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

35

blockstunWikitext string

27

hitstopWikitext string

(9)

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[3000]

driveGainWikitext string

1000

superGainHitWikitext string

600 (420)

superGainBlkWikitext string

300 (150)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1 air

jugIncreaseWikitext string

1

jugLimitWikitext string
projSpeedWikitext string

0.03 (1-2f) / 0.1 LK / 0.07 MK / 0.04 HK

notesWikitext string

1-hit projectile that travels forward before arcing upward; can hold button to charge for a powered-up version; trajectory depends on button strength (LK = farthest/horizontal, MK = middle, HK = shortest/vertical); projectile comes out in 6f if button is released from frames 11-27 (total startup 17-33f); cannot use if SA2 is active

FieldField typeValue
moveIdStringrashid_236k_partial_hold
moveTypeStringSpecial
charaStringRashid
inputString236{K}
nameWikitext

Whirlwind Shot (Partial Hold)

imagesList of String, delimiter: ,SF6_Rashid_236k_hold.png
hitboxesList of String, delimiter: ,SF6_Rashid_236k_hitbox_1.png SF6_Rashid_236k_hitbox_2.png
damageWikitext string

600,300

chipWikitext string

150,75

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

28+6

activeWikitext string

-

recoveryWikitext string

35

totalWikitext string

69(88)

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

4

hitAdvWikitext string

+5

blockAdvWikitext string

0

punishAdvWikitext string

+9

perfParryAdvWikitext string

-14

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

41 total

blockstunWikitext string

36 total

hitstopWikitext string

(9,9)

driveDmgBlkWikitext string

1250x2

driveDmgHitWikitext string

[1500x2]

driveGainWikitext string

500x2

superGainHitWikitext string

300x2 (210x2)

superGainBlkWikitext string

150x2 (75x2)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1 air

jugIncreaseWikitext string

2,0

jugLimitWikitext string
projSpeedWikitext string

0.03 (1-2f) / 0.1 LK / 0.07 MK / 0.04 HK

notesWikitext string

2-hit projectile; trajectory depends on button strength (LK = farthest/horizontal, MK = middle, HK = shortest/vertical); must hold button 28f; counter-hit/Punish Counter bonus advantage applies to both hits; projectile comes out in 6f if button is released from frames 28-47 (total startup 34-53f); cannot use if SA2 is active

FieldField typeValue
moveIdStringrashid_236k_hold
moveTypeStringSpecial
charaStringRashid
inputString236[K]
nameWikitext

Whirlwind Shot (Hold)

imagesList of String, delimiter: ,SF6_Rashid_236k_hold.png
hitboxesList of String, delimiter: ,SF6_Rashid_236k_hitbox_1.png SF6_Rashid_236k_hitbox_2.png
damageWikitext string

400x2,200

chipWikitext string

100x2,50

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

53

activeWikitext string

-

recoveryWikitext string

35

totalWikitext string

88

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

9

hitAdvWikitext string

+16

blockAdvWikitext string

+8

punishAdvWikitext string

+20

perfParryAdvWikitext string

-3

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

52 total

blockstunWikitext string

44 total

hitstopWikitext string

(9,9,8)

driveDmgBlkWikitext string

800x2,900

driveDmgHitWikitext string

[1000x3]

driveGainWikitext string

300x2,400

superGainHitWikitext string

200x3 (140x3)

superGainBlkWikitext string

100x3 (50x3)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1 air

jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

0.03 (1-2f) / 0.1 LK / 0.07 MK / 0.04 HK

notesWikitext string

3-hit projectile; trajectory depends on button strength (LK = farthest/horizontal, MK = middle, HK = shortest/vertical); must hold button 48f for fully charged version; counter-hit/Punish Counter bonus advantage applies to all hits; creates Air Current effect on frame 51 next to Rashid that lasts 60f and enhances many of his moves; cannot use if SA2 is active

FieldField typeValue
moveIdStringrashid_236kk
moveTypeStringSpecial
charaStringRashid
inputString236KK
nameWikitext

Whirlwind Shot

imagesList of String, delimiter: ,SF6_Rashid_236kk.png
hitboxesList of String, delimiter: ,SF6_Rashid_236kk_hitbox_1.png SF6_Rashid_236kk_hitbox_2.png
damageWikitext string

300,400

chipWikitext string

75,100

dmgScalingWikitext string

25% Starter; Combo (extra 15%)

startupWikitext string

17

activeWikitext string

-

recoveryWikitext string

35

totalWikitext string

52

guardWikitext string

LH

cancelWikitext string

SA2 SA3

hitconfirmWikitext string

12

hitAdvWikitext string

KD +49

blockAdvWikitext string

-2

punishAdvWikitext string

KD +49

perfParryAdvWikitext string

-14

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

34 total

hitstopWikitext string

(7,7)

driveDmgBlkWikitext string

1250x2

driveDmgHitWikitext string

[1500x2]

driveGainWikitext string

-20000

superGainHitWikitext string

400,200 (280,140)

superGainBlkWikitext string

200,100 (100,50)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

2

jugIncreaseWikitext string

0,1

jugLimitWikitext string
projSpeedWikitext string

0.03 (1-2f) / 0.09 (3f~)

notesWikitext string

2-hit OD projectile; 2nd hit puts opponent into limited juggle state on hit; travels fullscreen; hitbox is low to the ground, making many low-profile anti-projectile moves ineffective; projectile comes out in 6f if button is released from frames 11-34 (total startup 17-40f); cannot use if SA2 is active

FieldField typeValue
moveIdStringrashid_236kk_hold
moveTypeStringSpecial
charaStringRashid
inputString236[KK]
nameWikitext

Whirlwind Shot (Hold)

imagesList of String, delimiter: ,SF6_Rashid_236kk_hold.png
hitboxesList of String, delimiter: ,SF6_Rashid_236kk_hitbox_1.png SF6_Rashid_236kk_hitbox_2.png
damageWikitext string

400x3

chipWikitext string

100x3

dmgScalingWikitext string

20% Starter; Combo (2 hits)

startupWikitext string

44

activeWikitext string

-

recoveryWikitext string

35

totalWikitext string

79

guardWikitext string

LH

cancelWikitext string

SA2 SA3

hitconfirmWikitext string

12

hitAdvWikitext string

KD +65

blockAdvWikitext string

+10

punishAdvWikitext string

KD +65

perfParryAdvWikitext string

-3

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

46 total

hitstopWikitext string

(7,7,8)

driveDmgBlkWikitext string

800x2,900

driveDmgHitWikitext string

[1000x3]

driveGainWikitext string

-20000

superGainHitWikitext string

200x3 (140x3)

superGainBlkWikitext string

100,200,100 (50,100,50)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1,0,1

jugLimitWikitext string
projSpeedWikitext string

0.03 (1-2f) / 0.09 (3f~)

notesWikitext string

3-hit OD projectile; 3rd hit puts opponent into limited juggle state on hit; must hold button 35f for fully charged version; travels fullscreen; hitbox is low to the ground, making many low-profile anti-projectile moves ineffective; creates Air Current effect on frame 41 next to Rashid that lasts 60f and enhances many of his moves; cannot use if SA2 is active

FieldField typeValue
moveIdStringrashid_214lp
moveTypeStringSpecial
charaStringRashid
inputString214LP
nameWikitext

Arabian Cyclone

imagesList of String, delimiter: ,SF6_Rashid_214lp.png
hitboxesList of String, delimiter: ,SF6_Rashid_214p_hitbox_1.png SF6_Rashid_214p_hitbox_2.png
damageWikitext string

400x2

chipWikitext string

150,50

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

15

activeWikitext string

3(1)15

recoveryWikitext string

28(14)

totalWikitext string

47

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

20

hitAdvWikitext string

+2

blockAdvWikitext string

-6

punishAdvWikitext string

+6

perfParryAdvWikitext string

-18(-4)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

35 total / 31 tornado

blockstunWikitext string

27 total / 23 tornado

hitstopWikitext string

8 / 9(7) tornado

driveDmgBlkWikitext string

3000,1000

driveDmgHitWikitext string

[5000,3000]

driveGainWikitext string

1000x2

superGainHitWikitext string

400,200 (280,140)

superGainBlkWikitext string

200,100 (100,50)

invulnWikitext string

15-17 Projectile (Leg)

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

3,1

jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Strike hitbox; spawns a tornado with 1 hit of projectile durability; cancelable into 4K Wing Stroke or 6K Rolling Assault on frames 21-22; Counter-hit/Punish Counter bonus advantage applies to both hits; high active frame count makes it great for oki; 28f recovery is total time after the tornado spawns; 14f recovery is total time after tornado disappears; advantage when canceled into 6K Roll: -5/-13

FieldField typeValue
moveIdStringrashid_214mp
moveTypeStringSpecial
charaStringRashid
inputString214MP
nameWikitext

Arabian Cyclone

imagesList of String, delimiter: ,SF6_Rashid_214mp.png
hitboxesList of String, delimiter: ,SF6_Rashid_214p_hitbox_1.png SF6_Rashid_214p_hitbox_2.png
damageWikitext string

400,500

chipWikitext string

175,50

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

20

activeWikitext string

3(1)15

recoveryWikitext string

26(12)

totalWikitext string

50

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

19

hitAdvWikitext string

+4

blockAdvWikitext string

-4

punishAdvWikitext string

+8

perfParryAdvWikitext string

-16(-2)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

35 total / 31 tornado

blockstunWikitext string

27 total / 23 tornado

hitstopWikitext string

8 / 9(7) tornado

driveDmgBlkWikitext string

4000,1000

driveDmgHitWikitext string

[5000,3000]

driveGainWikitext string

1000x2

superGainHitWikitext string

400,200 (280,140)

superGainBlkWikitext string

200,100 (100,50)

invulnWikitext string

20-22 Projectile (Leg)

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

3,1

jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Strike hitbox; spawns a tornado with 1 hit of projectile durability; cancelable into 4K Wing Stroke or 6K Rolling Assault on frames 26-27; Counter-hit/Punish Counter bonus advantage applies to both hits; high active frame count makes it great for oki; in the corner, Rashid can consistently link 5LK on hit; 26f recovery is total time after the tornado spawns; 12f recovery is total time after tornado disappears; advantage when canceled into 6K Roll: -5/-13

FieldField typeValue
moveIdStringrashid_214hp
moveTypeStringSpecial
charaStringRashid
inputString214HP
nameWikitext

Arabian Cyclone

imagesList of String, delimiter: ,SF6_Rashid_214hp.png
hitboxesList of String, delimiter: ,SF6_Rashid_214p_hitbox_1.png SF6_Rashid_214p_hitbox_2.png
damageWikitext string

400,300x2

chipWikitext string

200,25x2

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

27

activeWikitext string

3(1)15

recoveryWikitext string

29(24)

totalWikitext string

69

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

19

hitAdvWikitext string

KD +40

blockAdvWikitext string

-2

punishAdvWikitext string

KD +40

perfParryAdvWikitext string

-12(-1)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

8,29 tornado

blockstunWikitext string

41 total / 8,29 tornado

hitstopWikitext string

8 / 6,8(9,9) tornado

driveDmgBlkWikitext string

5000,500x2

driveDmgHitWikitext string

[5000,1500x2]

driveGainWikitext string

1000,500x2

superGainHitWikitext string

400,100x2 (280,70x2)

superGainBlkWikitext string

200,50x2 (100,25x2)

invulnWikitext string

27-29 Projectile (Leg)

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1,1,3

jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Strike hitbox; spawns a tornado with 2 hits of projectile durability; first hit puts opponent into limited juggle state; the 2-hit tornado does not cause a knockdown on its own, and carries Counter-hit/Punish Counter advantage through both hits if it connects; cancelable into 4K Wing Stroke or 6K Rolling Assault on frames 33-34; high active frame count makes it great for oki; 29f recovery is total time after the tornado's 2nd hit occurs; 24f recovery is total time after tornado disappears; advantage when canceled into 6K Roll: KD+43/+1

FieldField typeValue
moveIdStringrashid_214pp
moveTypeStringSpecial
charaStringRashid
inputString214PP
nameWikitext

Arabian Cyclone

imagesList of String, delimiter: ,SF6_Rashid_214pp.png
hitboxesList of String, delimiter: ,SF6_Rashid_214p_hitbox_1.png SF6_Rashid_214p_hitbox_2.png
damageWikitext string

400x2

chipWikitext string

100x2

dmgScalingWikitext string

20% Starter; Combo (2 hits)

startupWikitext string

20

activeWikitext string

3(1)29

recoveryWikitext string

25(29)

totalWikitext string

49(53)

guardWikitext string

LH

cancelWikitext string

SA2 SA3

hitconfirmWikitext string

21

hitAdvWikitext string

KD +49

blockAdvWikitext string

-10

punishAdvWikitext string

KD +49

perfParryAdvWikitext string

-19(+12)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

24 tornado

blockstunWikitext string

24 total / 20 tornado

hitstopWikitext string

8,(4)

driveDmgBlkWikitext string

5000,1000

driveDmgHitWikitext string

[5000,1500]

driveGainWikitext string

-20000

superGainHitWikitext string

400,200 (280,140)

superGainBlkWikitext string

200,100 (100,50)

invulnWikitext string

20-22 Projectile (Leg)

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1,1

jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Strike hitbox (making it vulnerable to opponent's wakeup SA1); spawns a tornado with 1 hit of OD projectile durability; first hit puts opponent into limited juggle state; the tornado does not cause a knockdown on its own; cancelable into 4K Wing Stroke or 6K Rolling Assault on frames 26-27; creates an Air Current on frame 53 (after the first tornado dissipates) that lasts 60f and enhances many of Rashid's moves; 4f extra recovery on block; the listed recovery time begins after the tornado's first active frame (Rashid recovers before the tornado disappears); advantage when canceled into 6K Roll: KD+39/-16

FieldField typeValue
moveIdStringrashid_214p_4k
moveTypeStringSpecial
charaStringRashid
inputString214P~4K
nameWikitext

Wing Stroke

imagesList of String, delimiter: ,SF6_Rashid_214p_4k.png
hitboxesList of String, delimiter: ,SF6_Rashid_214p_4k_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

32

activeWikitext string

-

recoveryWikitext string

6 land

totalWikitext string

67

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

22-61 (FKD)

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Cancelable into air normals/specials on frames 32-51; can be affected by Air Current on frames 23-47; 6f landing recovery occurs if no air move is used

FieldField typeValue
moveIdStringrashid_214p_6k
moveTypeStringSpecial
charaStringRashid
inputString214P~6K
nameWikitext

Rolling Assault

imagesList of String, delimiter: ,SF6_Rashid_214p_6k.png
hitboxesList of String, delimiter: ,SF6_Rashid_214p_6k_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

-

activeWikitext string

-

recoveryWikitext string

33

totalWikitext string

33

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

5-30 Upper Body Projectile

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Crouching state 6-33f; cancelable into Nail Assault follow-up on frames 17-20; can be affected by Air Current on frames 8-25; can roll under most projectiles (loses to low ones like Juri 236LK or Rashid 236KK); Hit/Block Advantage after 214P connects: 214LP/214MP -5/-13; 214HP KD+43/+1; 214PP KD+39/-16

FieldField typeValue
moveIdStringrashid_214p_6k_k
moveTypeStringSpecial
charaStringRashid
inputString214P~6K~K
nameWikitext

Nail Assault

imagesList of String, delimiter: ,SF6_Rashid_214p_6k_k.png
hitboxesList of String, delimiter: ,SF6_Rashid_214p_6k_k_hitbox.png
damageWikitext string

600

chipWikitext string

150

dmgScalingWikitext string

20% Starter

startupWikitext string

17

activeWikitext string

3

recoveryWikitext string

26

totalWikitext string

45

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

16

hitAdvWikitext string

KD +44

blockAdvWikitext string

-9

punishAdvWikitext string

KD +44

perfParryAdvWikitext string

-27

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

20

hitstopWikitext string

12

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

2000

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

1-19 Upper Body Projectile

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Puts opponent into limited juggle state; crouching state for entire move duration; cannot hit cross-ups behind Rashid; outside of juggles, only combos naturally from 214HP/214PP versions

FieldField typeValue
moveIdStringrashid_j214lk
moveTypeStringSpecial
charaStringRashid
inputStringj.214LK
nameWikitext

Arabian Skyhigh

imagesList of String, delimiter: ,SF6_Rashid_j214lk.png
hitboxesList of String, delimiter: ,SF6_Rashid_j214k_hitbox_1.png SF6_Rashid_j214k_hitbox_2.png
damageWikitext string

600

chipWikitext string

150

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

13(14)

activeWikitext string

9

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +16(+18)~

blockAdvWikitext string

-32(-35)

punishAdvWikitext string

KD +16(+18)~

perfParryAdvWikitext string

-53(-51)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

20

hitstopWikitext string

8

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[9000]

driveGainWikitext string

2000

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

1-21 Projectile (Leg)

armorWikitext string

{{{armor}}}

airborneWikitext string

Until Land (FKD)

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

From forward jump or 6KK~KK only; 1st active frame can only connect in juggles; puts opponent into limited juggle state on hit; has minimum height restriction (will not activate after low-height j.2HP); KD Advantage varies greatly based on the height it connects; performs a double-jump after the initial flip kick (shortest trajectory); can be affected by Air Current on frames 1-13

FieldField typeValue
moveIdStringrashid_j214mk
moveTypeStringSpecial
charaStringRashid
inputStringj.214MK
nameWikitext

Arabian Skyhigh

imagesList of String, delimiter: ,SF6_Rashid_j214mk.png
hitboxesList of String, delimiter: ,SF6_Rashid_j214k_hitbox_1.png SF6_Rashid_j214k_hitbox_2.png
damageWikitext string

700

chipWikitext string

175

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

18(19)

activeWikitext string

9

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +18(+20)~

blockAdvWikitext string

-35(-38)

punishAdvWikitext string

KD +18(+20)~

perfParryAdvWikitext string

-56(-53)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

20

hitstopWikitext string

8

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

[9000]

driveGainWikitext string

2000

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

1-26 Projectile (Leg)

armorWikitext string

{{{armor}}}

airborneWikitext string

Until Land (FKD)

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

From forward jump or 6KK~KK only; 1st active frame can only connect in juggles; puts opponent into limited juggle state on hit; has minimum height restriction (will not activate after low-height j.2HP); KD Advantage varies greatly based on the height it connects; performs a double-jump after the initial flip kick (medium trajectory, similar to normal jump); can be affected by Air Current on frames 1-18

FieldField typeValue
moveIdStringrashid_j214hk
moveTypeStringSpecial
charaStringRashid
inputStringj.214HK
nameWikitext

Arabian Skyhigh

imagesList of String, delimiter: ,SF6_Rashid_j214hk.png
hitboxesList of String, delimiter: ,SF6_Rashid_j214k_hitbox_1.png SF6_Rashid_j214k_hitbox_2.png
damageWikitext string

800

chipWikitext string

200

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

21(22)

activeWikitext string

9

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +20(+22)~

blockAdvWikitext string

-43(-46)

punishAdvWikitext string

KD +20(+22)~

perfParryAdvWikitext string

-63(-61)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

20

hitstopWikitext string

8

driveDmgBlkWikitext string

6000

driveDmgHitWikitext string

[9000]

driveGainWikitext string

2000

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

1-29 Projectile (Leg)

armorWikitext string

{{{armor}}}

airborneWikitext string

Until Land (FKD)

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

From forward jump or 6KK~KK only; 1st active frame can only connect in juggles; puts opponent into limited juggle state on hit; has minimum height restriction (will not activate after low-height j.2HP); KD Advantage varies greatly based on the height it connects; performs a double-jump after the initial flip kick (longest trajectory); can be affected by Air Current on frames 1-21

FieldField typeValue
moveIdStringrashid_j214kk
moveTypeStringSpecial
charaStringRashid
inputStringj.214KK
nameWikitext

Arabian Skyhigh

imagesList of String, delimiter: ,SF6_Rashid_j214kk.png
hitboxesList of String, delimiter: ,SF6_Rashid_j214k_hitbox_1.png SF6_Rashid_j214k_hitbox_2.png SF6_Rashid_j214kk_follow-up_hitbox.png
damageWikitext string

1000,500

chipWikitext string

250

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

13(14)

activeWikitext string

9

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +34(+35)~

blockAdvWikitext string

-25(-29)

punishAdvWikitext string

KD +34(+35)~

perfParryAdvWikitext string

-47(-43)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

20

hitstopWikitext string

8

driveDmgBlkWikitext string

7000

driveDmgHitWikitext string

[4500x2]

driveGainWikitext string

-20000

superGainHitWikitext string

800,200 (560,140)

superGainBlkWikitext string

400 (200)

invulnWikitext string

1-21 Projectile (Leg)

armorWikitext string

{{{armor}}}

airborneWikitext string

Until Land (FKD)

jugStartWikitext string

1

jugIncreaseWikitext string

1,1

jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

From forward jump or 6KK~KK only; 1st active frame can only connect in juggles; puts opponent into limited juggle OTG state on hit; has minimum height restriction (will not activate after low-height j.2HP); performs a double-jump after the initial flip kick; on hit, transitions into a follow-up divekick that is projectile invincible; can be affected by Air Current on frames 1-13

FieldField typeValue
moveIdStringrashid_236236k
moveTypeStringSuper
charaStringRashid
inputString236236K
nameWikitext

Super Rashid Kick

imagesList of String, delimiter: ,SF6_Rashid_236236k.png
hitboxesList of String, delimiter: ,SF6_Rashid_236236k_hitbox.png
damageWikitext string

2100(1800)

chipWikitext string

500

dmgScalingWikitext string

30% Minimum

startupWikitext string

9

activeWikitext string

7

recoveryWikitext string

20+56 land
(33+42 land oB)

totalWikitext string

91

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +11(+7~14)

blockAdvWikitext string

-53

punishAdvWikitext string

KD +11(+7~14)

perfParryAdvWikitext string

-76

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

25

hitstopWikitext string

10

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

5000

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

-10000

superGainBlkWikitext string

-10000

invulnWikitext string

1 Full, 2-15 Strike/Throw

armorWikitext string

Break

airborneWikitext string

9-35 (FKD)

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Useful anti-air and combo/juggle tool; deals 300 less damage vs. airborne opponents with variable KD Advantage based on juggle height; grounded hit gives a cinematic that switches sides; bounces far away on block, but easily punished with dash or Drive Rush starter; listed recovery is on whiff/(block); only 500 damage on first hit if it trades

FieldField typeValue
moveIdStringrashid_214214k
moveTypeStringSuper
charaStringRashid
inputString214214K
nameWikitext

Ysaar

imagesList of String, delimiter: ,SF6_Rashid_214214k.png
hitboxesList of String, delimiter: ,SF6_Rashid_214214k_hitbox.png
damageWikitext string

200x5

chipWikitext string

80x5

dmgScalingWikitext string

40% Minimum; Combo (2 hits)

startupWikitext string

11

activeWikitext string

[349]

recoveryWikitext string

22

totalWikitext string

33

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +104

blockAdvWikitext string

+33

punishAdvWikitext string

KD +104

perfParryAdvWikitext string

+32

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

56 total

hitstopWikitext string

(7,7,7,7,8)

driveDmgBlkWikitext string

1000x5

driveDmgHitWikitext string

2000x5

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

-20000

superGainBlkWikitext string

-20000

invulnWikitext string

{{{invuln}}}

armorWikitext string

Break

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

0

jugLimitWikitext string
projSpeedWikitext string

0.01 (7f~) / after 214P: 0.06 (1-7f), 0.115 (8f~)

notesWikitext string

No invincibility; puts opponent into limited juggle state; spawns a 5-hit Super projectile tornado; travels fullscreen on its own, and Rashid can kick it with 214P to make it travel faster (can also kick tornado in the opposite direction after a side switch); tornado remains active even if it disappears off-screen; creates Air Current that lasts until 120f after Super dissipates (enhances many of Rashid's moves); listed KD Advantage is from point blank connect; cannot use 236K Whirlwind Shot while Super is active

FieldField typeValue
moveIdStringrashid_236236p
moveTypeStringSuper
charaStringRashid
inputString236236P
nameWikitext

Altair

imagesList of String, delimiter: ,SF6_Rashid_236236p.png
hitboxesList of String, delimiter: ,SF6_Rashid_236236p_hitbox.png
damageWikitext string

4000

chipWikitext string

1000

dmgScalingWikitext string

50% Minimum; 10% Immediate (Sp)

startupWikitext string

11

activeWikitext string

18

recoveryWikitext string

82

totalWikitext string

110

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +17

blockAdvWikitext string

-75

punishAdvWikitext string

HKD +17

perfParryAdvWikitext string

-98

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

25

hitstopWikitext string

6

driveDmgBlkWikitext string

7500

driveDmgHitWikitext string

15000

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

-30000

superGainBlkWikitext string

-30000

invulnWikitext string

1-15 Full

armorWikitext string

Break

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Reaches about half screen; cinematic time regenerates ~1.8 Drive bars for Rashid; only deals 10 damage when trading with opponent's attack

FieldField typeValue
moveIdStringrashid_236236p(ca)
moveTypeStringSuper
charaStringRashid
inputString236236P
nameWikitext

Altair (CA)

imagesList of String, delimiter: ,SF6_Rashid_236236p(ca).png
hitboxesList of String, delimiter: ,SF6_Rashid_236236p_hitbox.png
damageWikitext string

4500

chipWikitext string

1250

dmgScalingWikitext string

50% Minimum; 10% Immediate (Sp)

startupWikitext string

11

activeWikitext string

18

recoveryWikitext string

82

totalWikitext string

110

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +18

blockAdvWikitext string

-75

punishAdvWikitext string

HKD +18

perfParryAdvWikitext string

-98

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

25

hitstopWikitext string

6

driveDmgBlkWikitext string

10000

driveDmgHitWikitext string

20000

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

-30000

superGainBlkWikitext string

-30000

invulnWikitext string

1-15 Full

armorWikitext string

Break

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Reaches about half screen; 1f better KD Advantage over non-CA version; available at 25% HP or below; cinematic time regenerates ~1.9 Drive bars for Rashid; only deals 10 damage when trading with opponent's attack

FieldField typeValue
moveIdStringrashid_5pppkkk
moveTypeStringtaunt
charaStringRashid
inputString5PPPKKK
nameWikitext

Neutral Taunt

imagesList of String, delimiter: ,SF6_Rashid_5pppkkk.png
hitboxesList of String, delimiter: ,SF6_Rashid_5pppkkk_hitbox_1.png SF6_Rashid_5pppkkk_hitbox_2.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

534 (total)

activeWikitext string

-

recoveryWikitext string

-

totalWikitext string

534

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

"Do this... and this... and this. It's easy as pie."; hurtbox shifts as Rashid moves (lower body invuln frames 52-74, 83-107, 208-236; low profile 121-141, 169-186)

FieldField typeValue
moveIdStringrashid_6pppkkk
moveTypeStringtaunt
charaStringRashid
inputString6PPPKKK
nameWikitext

Forward Taunt

imagesList of String, delimiter: ,SF6_Rashid_6pppkkk.png
hitboxesList of String, delimiter: ,
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

545 (total)

activeWikitext string

-

recoveryWikitext string

-

totalWikitext string

545

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

"Hmm? Hey look, just relax and have fun, alright?"

FieldField typeValue
moveIdStringrashid_4pppkkk
moveTypeStringtaunt
charaStringRashid
inputString4PPPKKK
nameWikitext

Back Taunt

imagesList of String, delimiter: ,SF6_Rashid_4pppkkk.png
hitboxesList of String, delimiter: ,
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

220 (total)

activeWikitext string

-

recoveryWikitext string

-

totalWikitext string

220

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

"Check this out! Now you try."