Page values for "Street Fighter 6/Guile/Data"

From SuperCombo Wiki

"SF6_CharacterData" values

1 row is stored for this page
FieldField typeValue
charaStringGuile
nameStringGuile
portraitStringSF6 Guile Portrait.png
iconStringSF6 Guile Face.png
hpWikitext string

10000

fwdWalkSpdWikitext string

0.043

bwdWalkSpdWikitext string

0.032

fwdDashSpdWikitext string

21

bwdDashSpdWikitext string

23

fwdDashDistWikitext string

1.567

bwdDashDistWikitext string

0.74

jumpSpdWikitext string

4+38+3

fwdJumpDistWikitext string

1.90

bwdJumpDistWikitext string

1.52

jumpApexWikitext string

2.115

throwRangeWikitext string

0.8

throwHurtboxWikitext string

0.33

dRushMinWikitext string

0.805

dRushBlockWikitext string

1.898

dRushMaxWikitext string

3.461

"SF6_FrameData" values

65 rows are stored for this page
FieldField typeValue
moveIdStringguile_5lp
moveTypeStringground_normal
charaStringGuile
inputString5LP
nameWikitext

Standing Light Punch

imagesList of String, delimiter: ,SF6_Guile_5LP.png
hitboxesList of String, delimiter: ,SF6_Guile_5LP_hitbox.png
damageWikitext string

300

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

10% Starter

startupWikitext string

5

activeWikitext string

3

recoveryWikitext string

7

totalWikitext string

14

guardWikitext string

LH

cancelWikitext string

Chn Sp SA

hitconfirmWikitext string

13

hitAdvWikitext string

+4

blockAdvWikitext string

-2

punishAdvWikitext string

+8

perfParryAdvWikitext string

-8

DRcancelHitWikitext string

+4

DRcancelBlkWikitext string

-2

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

14

blockstunWikitext string

8

hitstopWikitext string

9

driveDmgBlkWikitext string

500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

250

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Chains into 5LP/2LP/2LK; SA2 cancel: +7/+1

FieldField typeValue
moveIdStringguile_5mp
moveTypeStringground_normal
charaStringGuile
inputString5MP
nameWikitext

Standing Medium Punch

imagesList of String, delimiter: ,SF6_Guile_5MP.png
hitboxesList of String, delimiter: ,SF6_Guile_5MP_hitbox.png
damageWikitext string

600

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

7

activeWikitext string

3

recoveryWikitext string

15

totalWikitext string

24

guardWikitext string

LH

cancelWikitext string

Sp SA TC

hitconfirmWikitext string

15 (17 TC)

hitAdvWikitext string

+6

blockAdvWikitext string

0

punishAdvWikitext string

+10

perfParryAdvWikitext string

-16

DRcancelHitWikitext string

+14

DRcancelBlkWikitext string

+8

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

24

blockstunWikitext string

18

hitstopWikitext string

11

driveDmgBlkWikitext string

3000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1500

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Main combo starter, can chain into 4HP Target Combo; SA2 cancel: +17/+11

FieldField typeValue
moveIdStringguile_5hp
moveTypeStringground_normal
charaStringGuile
inputString5HP
nameWikitext

Standing Heavy Punch

imagesList of String, delimiter: ,SF6_Guile_5HP.png
hitboxesList of String, delimiter: ,SF6_Guile_5HP_hitbox.png
damageWikitext string

900

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

7

activeWikitext string

3

recoveryWikitext string

23

totalWikitext string

32

guardWikitext string

LH

cancelWikitext string

Sp SA

hitconfirmWikitext string

17

hitAdvWikitext string

-1

blockAdvWikitext string

-6

punishAdvWikitext string

+14 Stagger

perfParryAdvWikitext string

-24

DRcancelHitWikitext string

+15

DRcancelBlkWikitext string

+10

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

25

blockstunWikitext string

20

hitstopWikitext string

13

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

[8000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Stagger effect makes it useful as a whiff punish; SA2 cancel: +18/+13

FieldField typeValue
moveIdStringguile_5lk
moveTypeStringground_normal
charaStringGuile
inputString5LK
nameWikitext

Standing Light Kick

imagesList of String, delimiter: ,SF6_Guile_5LK.png
hitboxesList of String, delimiter: ,SF6_Guile_5LK_hitbox.png
damageWikitext string

300

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

10% Starter

startupWikitext string

5

activeWikitext string

2

recoveryWikitext string

12

totalWikitext string

18

guardWikitext string

LH

cancelWikitext string

Sp SA

hitconfirmWikitext string

12

hitAdvWikitext string

+3

blockAdvWikitext string

-1

punishAdvWikitext string

+7

perfParryAdvWikitext string

-12

DRcancelHitWikitext string

+5

DRcancelBlkWikitext string

+1

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

17

blockstunWikitext string

13

hitstopWikitext string

9

driveDmgBlkWikitext string

500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

250

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Decent range light poke, but must let go of back charge before LK input making the execution a bit harder; SA2 cancel: +10/+6; DR cancel is delayed until after 1st recovery frame

FieldField typeValue
moveIdStringguile_5mk
moveTypeStringground_normal
charaStringGuile
inputString5MK
nameWikitext

Standing Medium Kick

imagesList of String, delimiter: ,SF6_Guile_5MK.png
hitboxesList of String, delimiter: ,SF6_Guile_5MK_hitbox.png
damageWikitext string

700

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

7

activeWikitext string

5

recoveryWikitext string

18

totalWikitext string

29

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+1

blockAdvWikitext string

-4

punishAdvWikitext string

+5

perfParryAdvWikitext string

-21

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

24

blockstunWikitext string

19

hitstopWikitext string

11

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[6000]

driveGainWikitext string

2000

superGainHitWikitext string

700 (490)

superGainBlkWikitext string

350 (175)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Solid anti-air

FieldField typeValue
moveIdStringguile_5hk
moveTypeStringground_normal
charaStringGuile
inputString5HK
nameWikitext

Standing Heavy Kick

imagesList of String, delimiter: ,SF6_Guile_5HK.png
hitboxesList of String, delimiter: ,SF6_Guile_5HK_hitbox.png
damageWikitext string

800

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

13

activeWikitext string

3

recoveryWikitext string

21

totalWikitext string

36

guardWikitext string

LH

cancelWikitext string

SA

hitconfirmWikitext string

17

hitAdvWikitext string

+3

blockAdvWikitext string

-4

punishAdvWikitext string

+7

perfParryAdvWikitext string

-22

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

27

blockstunWikitext string

20

hitstopWikitext string

13

driveDmgBlkWikitext string

6000

driveDmgHitWikitext string

[10000]

driveGainWikitext string

3000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

SA2 cancel: +20/+13

FieldField typeValue
moveIdStringguile_2lp
moveTypeStringground_normal
charaStringGuile
inputString2LP
nameWikitext

Crouching Light Punch

imagesList of String, delimiter: ,SF6_Guile_2LP.png
hitboxesList of String, delimiter: ,SF6_Guile_2LP_hitbox.png
damageWikitext string

300

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

10% Starter

startupWikitext string

4

activeWikitext string

3

recoveryWikitext string

8

totalWikitext string

14

guardWikitext string

LH

cancelWikitext string

Chn Sp SA

hitconfirmWikitext string

13

hitAdvWikitext string

+5

blockAdvWikitext string

-2

punishAdvWikitext string

+9

perfParryAdvWikitext string

-9

DRcancelHitWikitext string

+4

DRcancelBlkWikitext string

-3

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

16

blockstunWikitext string

9

hitstopWikitext string

9

driveDmgBlkWikitext string

500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

250

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Chains into 5LP/2LP/2LK; SA2 cancel: +9/+2; DR cancel is delayed until after active frames

FieldField typeValue
moveIdStringguile_2mp
moveTypeStringground_normal
charaStringGuile
inputString2MP
nameWikitext

Crouching Medium Punch

imagesList of String, delimiter: ,SF6_Guile_2MP.png
hitboxesList of String, delimiter: ,SF6_Guile_2MP_hitbox.png
damageWikitext string

600

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

6

activeWikitext string

3

recoveryWikitext string

13

totalWikitext string

21

guardWikitext string

LH

cancelWikitext string

Sp SA TC

hitconfirmWikitext string

15 (16 TC)

hitAdvWikitext string

+4

blockAdvWikitext string

-2

punishAdvWikitext string

+8

perfParryAdvWikitext string

-14

DRcancelHitWikitext string

+10

DRcancelBlkWikitext string

+4

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

20

blockstunWikitext string

14

hitstopWikitext string

11

driveDmgBlkWikitext string

3000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1500

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Low pushback on hit; chains into itself for a launching Target Combo; SA2 cancel: +13/+7

FieldField typeValue
moveIdStringguile_2hp
moveTypeStringground_normal
charaStringGuile
inputString2HP
nameWikitext

Crouching Heavy Punch

imagesList of String, delimiter: ,SF6_Guile_2HP.png
hitboxesList of String, delimiter: ,SF6_Guile_2HP_hitbox.png
damageWikitext string

900

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

9

activeWikitext string

5

recoveryWikitext string

20

totalWikitext string

33

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

0

blockAdvWikitext string

-9

punishAdvWikitext string

+4

perfParryAdvWikitext string

-23

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

25

blockstunWikitext string

16

hitstopWikitext string

13

driveDmgBlkWikitext string

6000

driveDmgHitWikitext string

[10000]

driveGainWikitext string

3000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Good vertical anti-air (cannot hit cross-up); forces stand on hit

FieldField typeValue
moveIdStringguile_2lk
moveTypeStringground_normal
charaStringGuile
inputString2LK
nameWikitext

Crouching Light Kick

imagesList of String, delimiter: ,SF6_Guile_2LK.png
hitboxesList of String, delimiter: ,SF6_Guile_2LK_hitbox.png
damageWikitext string

200

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

10% Starter

startupWikitext string

5

activeWikitext string

2

recoveryWikitext string

13

totalWikitext string

19

guardWikitext string

L

cancelWikitext string

Chn

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+1

blockAdvWikitext string

-5

punishAdvWikitext string

+5

perfParryAdvWikitext string

-13

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

16

blockstunWikitext string

10

hitstopWikitext string

9

driveDmgBlkWikitext string

500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

250

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Chains into 5LP/2LP/2LK

FieldField typeValue
moveIdStringguile_2mk
moveTypeStringground_normal
charaStringGuile
inputString2MK
nameWikitext

Crouching Medium Kick

imagesList of String, delimiter: ,SF6_Guile_2MK.png
hitboxesList of String, delimiter: ,SF6_Guile_2MK_hitbox.png
damageWikitext string

500

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Starter

startupWikitext string

8

activeWikitext string

3

recoveryWikitext string

18

totalWikitext string

28

guardWikitext string

L

cancelWikitext string

TC

hitconfirmWikitext string

18

hitAdvWikitext string

+4

blockAdvWikitext string

-5

punishAdvWikitext string

+8

perfParryAdvWikitext string

-19

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

25

blockstunWikitext string

16

hitstopWikitext string

11

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[6000]

driveGainWikitext string

2000

superGainHitWikitext string

600 (420)

superGainBlkWikitext string

300 (150)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Good poke, especially when used from Drive Rush

FieldField typeValue
moveIdStringguile_2hk
moveTypeStringground_normal
charaStringGuile
inputString2HK
nameWikitext

Crouching Heavy Kick

imagesList of String, delimiter: ,SF6_Guile_2HK.png SF6_Guile_2HK_2.png
hitboxesList of String, delimiter: ,SF6_Guile_2HK_hitbox.png SF6_Guile_2HK_2_hitbox.png
damageWikitext string

450x2

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Starter

startupWikitext string

9

activeWikitext string

2(16)3

recoveryWikitext string

21

totalWikitext string

50

guardWikitext string

L,L

cancelWikitext string

TC

hitconfirmWikitext string

26 (29 PC)

hitAdvWikitext string

HKD +34

blockAdvWikitext string

-12

punishAdvWikitext string

HKD +44

perfParryAdvWikitext string

-22

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

19,-

blockstunWikitext string

19,12

hitstopWikitext string

13,13

driveDmgBlkWikitext string

2000x2

driveDmgHitWikitext string

[10000]

driveGainWikitext string

1500x2

superGainHitWikitext string

500x2 (350x2)

superGainBlkWikitext string

250x2 (125x2)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

2 hits; both hits have juggle potential (not a Hard Knockdown when juggled); 1st hit launches opponent into limited juggle state on Punish Counter; Target Combo follow-up only combos on Drive Rush, Punish Counter, or when 2HK is juggled into

FieldField typeValue
moveIdStringGuile_jlp
moveTypeStringair_normal
charaStringGuile
inputStringj.LP
nameWikitext

Jump LP

imagesList of String, delimiter: ,SF6_Guile_jlp.png
hitboxesList of String, delimiter: ,SF6_Guile_jlp_hitbox.png
damageWikitext string

300

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

4

activeWikitext string

10

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

-2

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

13

blockstunWikitext string

9

hitstopWikitext string

9

driveDmgBlkWikitext string

1500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

500

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Can be used as a fuzzy instant overhead

FieldField typeValue
moveIdStringGuile_jmp
moveTypeStringair_normal
charaStringGuile
inputStringj.MP
nameWikitext

Jump MP

imagesList of String, delimiter: ,SF6_Guile_jmp.png
hitboxesList of String, delimiter: ,SF6_Guile_jmp_hitbox.png
damageWikitext string

700

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

7

activeWikitext string

3

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

-2

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

15

blockstunWikitext string

11

hitstopWikitext string

11

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1000

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Puts airborne opponents into limited juggle state; shifts Guile's hurtbox upward during startup

FieldField typeValue
moveIdStringGuile_jhp
moveTypeStringair_normal
charaStringGuile
inputStringj.HP
nameWikitext

Jump HP

imagesList of String, delimiter: ,SF6_Guile_jhp.png
hitboxesList of String, delimiter: ,SF6_Guile_jhp_hitbox.png
damageWikitext string

800

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

9

activeWikitext string

4

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

-2

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

19

blockstunWikitext string

15

hitstopWikitext string

13

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Spikes airborne opponents on counter-hit/Punish Counter

FieldField typeValue
moveIdStringGuile_jlk
moveTypeStringair_normal
charaStringGuile
inputStringj.LK
nameWikitext

Jump LK

imagesList of String, delimiter: ,SF6_Guile_jlk.png
hitboxesList of String, delimiter: ,SF6_Guile_jlk_hitbox.png
damageWikitext string

300

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

6

activeWikitext string

10

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

-2

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

13

blockstunWikitext string

10

hitstopWikitext string

9

driveDmgBlkWikitext string

1500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

500

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Cross-up

FieldField typeValue
moveIdStringGuile_jmk
moveTypeStringair_normal
charaStringGuile
inputStringj.MK
nameWikitext

Jump MK

imagesList of String, delimiter: ,SF6_Guile_jmk.png
hitboxesList of String, delimiter: ,SF6_Guile_jmk_hitbox.png
damageWikitext string

500

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

7

activeWikitext string

7

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

-2

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

17

blockstunWikitext string

13

hitstopWikitext string

11

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1000

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Shifts Guile's hurtbox upward during startup

FieldField typeValue
moveIdStringGuile_jhk
moveTypeStringair_normal
charaStringGuile
inputStringj.HK
nameWikitext

Jump HK

imagesList of String, delimiter: ,SF6_Guile_jhk.png
hitboxesList of String, delimiter: ,SF6_Guile_jhk_hitbox.png
damageWikitext string

800

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

10

activeWikitext string

5

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

-2

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

19

blockstunWikitext string

15

hitstopWikitext string

13

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Decent horizontal jump-in

FieldField typeValue
moveIdStringGuile_6mp
moveTypeStringground_normal
charaStringGuile
inputString6MP
nameWikitext

Full Bullet Magnum

imagesList of String, delimiter: ,SF6_Guile_6mp.png
hitboxesList of String, delimiter: ,SF6_Guile_6mp_hitbox.png
damageWikitext string

800

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

20

activeWikitext string

3

recoveryWikitext string

19

totalWikitext string

41

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+2

blockAdvWikitext string

-3

punishAdvWikitext string

+6

perfParryAdvWikitext string

-20

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

24

blockstunWikitext string

19

hitstopWikitext string

11

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1000

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Fast and high damage for a command overhead; spike knockdown vs. airborne opponents

FieldField typeValue
moveIdStringGuile_6hp
moveTypeStringground_normal
charaStringGuile
inputString6HP
nameWikitext

Spinning Back Knuckle

imagesList of String, delimiter: ,SF6_Guile_6hp.png
hitboxesList of String, delimiter: ,SF6_Guile_6hp_hitbox.png
damageWikitext string

800

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

16

activeWikitext string

3

recoveryWikitext string

20

totalWikitext string

38

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+5

blockAdvWikitext string

+3

punishAdvWikitext string

+9

perfParryAdvWikitext string

-21

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

28

blockstunWikitext string

26

hitstopWikitext string

13

driveDmgBlkWikitext string

6000

driveDmgHitWikitext string

[12000]

driveGainWikitext string

3000

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Whiffs vs. crouching opponents; has some juggle potential; long forward movement

FieldField typeValue
moveIdStringGuile_4hp
moveTypeStringground_normal
charaStringGuile
inputString4HP
nameWikitext

Burning Straight

imagesList of String, delimiter: ,SF6_Guile_4hp.png
hitboxesList of String, delimiter: ,SF6_Guile_4hp_hitbox.png
damageWikitext string

800

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

9

activeWikitext string

3

recoveryWikitext string

21

totalWikitext string

32

guardWikitext string

LH

cancelWikitext string

Sp SA

hitconfirmWikitext string

17

hitAdvWikitext string

+1

blockAdvWikitext string

-4

punishAdvWikitext string

+5

perfParryAdvWikitext string

-22

DRcancelHitWikitext string

+15

DRcancelBlkWikitext string

+10

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

25

blockstunWikitext string

20

hitstopWikitext string

13

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

[8000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Good buffer tool that allows Guile to maintain back charge; SA2 cancel: +18/+13

FieldField typeValue
moveIdStringGuile_4lk
moveTypeStringground_normal
charaStringGuile
inputString4LK
nameWikitext

Knee Bazooka

imagesList of String, delimiter: ,SF6_Guile_4lk.png
hitboxesList of String, delimiter: ,SF6_Guile_4lk_hitbox.png
damageWikitext string

500

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

8

activeWikitext string

5

recoveryWikitext string

15

totalWikitext string

27

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

0(+4)

blockAdvWikitext string

-4(0)

punishAdvWikitext string

+4(+8)

perfParryAdvWikitext string

-18(-14)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

20

blockstunWikitext string

16

hitstopWikitext string

13

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[3000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

7-17f low crush (not airborne); has some juggle potential; great approach option out of Drive Rush; can be used to hop over knocked down opponent; the final active frame requires incredible precise spacing to connect (for practical purposes, the max frame advantage is +3/-1)

FieldField typeValue
moveIdStringGuile_4mk_or_6mk
moveTypeStringground_normal
charaStringGuile
inputString4MK or 6MK
nameWikitext

Rolling Sobat

imagesList of String, delimiter: ,SF6_Guile_4mk_or_6mk.png
hitboxesList of String, delimiter: ,SF6_Guile_6mk_hitbox.png SF6_Guile_4mk_hitbox.png
damageWikitext string

700

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

11

activeWikitext string

3

recoveryWikitext string

18(21)

totalWikitext string

31(34)

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+3

blockAdvWikitext string

-6

punishAdvWikitext string

+7

perfParryAdvWikitext string

-19

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

24

blockstunWikitext string

15

hitstopWikitext string

11

driveDmgBlkWikitext string

3000

driveDmgHitWikitext string

[6000]

driveGainWikitext string

1500

superGainHitWikitext string

700 (490)

superGainBlkWikitext string

350 (175)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

7-17f low crush (not airborne); has some juggle potential; 6MK version has 3f extra recovery on whiff; strong neutral tool; better hitbox priority on 4MK version

FieldField typeValue
moveIdStringGuile_6hk
moveTypeStringground_normal
charaStringGuile
inputString6HK
nameWikitext

Reverse Spin Kick

imagesList of String, delimiter: ,SF6_Guile_6hk.png
hitboxesList of String, delimiter: ,SF6_Guile_6hk_hitbox.png
damageWikitext string

1000

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

17

activeWikitext string

3

recoveryWikitext string

26

totalWikitext string

45

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-1

blockAdvWikitext string

-8

punishAdvWikitext string

KD +55

perfParryAdvWikitext string

-27

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

28

blockstunWikitext string

21

hitstopWikitext string

15

driveDmgBlkWikitext string

6000

driveDmgHitWikitext string

[10000]

driveGainWikitext string

3000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

4-28 Throw

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

4-28f low crush/throw invuln (not airborne); Counter-hit causes knockdown vs. grounded opponents (KD +29); Punish Counter causes KD vs. grounded and limited juggle state vs. airborne

FieldField typeValue
moveIdStringGuile_3hk
moveTypeStringground_normal
charaStringGuile
inputString3HK
nameWikitext

Guile High Kick

imagesList of String, delimiter: ,SF6_Guile_3hk.png
hitboxesList of String, delimiter: ,SF6_Guile_3hk_hitbox.png
damageWikitext string

1000

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

10

activeWikitext string

3

recoveryWikitext string

23

totalWikitext string

35

guardWikitext string

LH

cancelWikitext string

Sp SA

hitconfirmWikitext string

23

hitAdvWikitext string

0

blockAdvWikitext string

-9

punishAdvWikitext string

KD +46 Spin

perfParryAdvWikitext string

-24

DRcancelHitWikitext string

+9

DRcancelBlkWikitext string

0

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

-

blockstunWikitext string

17

hitstopWikitext string

13

driveDmgBlkWikitext string

6000

driveDmgHitWikitext string

[10000]

driveGainWikitext string

3000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Whiffs vs. crouching (can still connect if opponent extends an upward hurtbox); puts airborne opponents into limited juggle state; launches into spinning free juggle state on Punish Counter; not a reliable anti-air; SA2 cancel: +12/+3; special/DR cancel is delayed until after 5th recovery frame

FieldField typeValue
moveIdStringGuile_5mp_4hp
moveTypeStringground_normal
charaStringGuile
inputString5MP~4HP
nameWikitext

Recoil Cannon

imagesList of String, delimiter: ,SF6_Guile_5mp_4hp.png
hitboxesList of String, delimiter: ,SF6_Guile_5mp_4hp_hitbox.png
damageWikitext string

600

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

16

activeWikitext string

3

recoveryWikitext string

26

totalWikitext string

44

guardWikitext string

LH

cancelWikitext string

Sp SA kara

hitconfirmWikitext string

50-51

hitAdvWikitext string

KD +35

blockAdvWikitext string

-9

punishAdvWikitext string

KD +35

perfParryAdvWikitext string

-27

DRcancelHitWikitext string

KD +54

DRcancelBlkWikitext string

+10

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

20

hitstopWikitext string

13

driveDmgBlkWikitext string

3000

driveDmgHitWikitext string

[7000]

driveGainWikitext string

1000

superGainHitWikitext string

800 (560)

superGainBlkWikitext string

400 (200)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

2f gap on block; puts opponents into limited juggle state; frames 8-9 of 4HP animation are kara-cancelable (shifts Guile backwards); SA2 cancel: KD+57/+13

FieldField typeValue
moveIdStringGuile_2mp_2mp
moveTypeStringground_normal
charaStringGuile
inputString2MP~2MP
nameWikitext

Double Shot

imagesList of String, delimiter: ,SF6_Guile_2mp_2mp.png
hitboxesList of String, delimiter: ,SF6_Guile_2mp_2mp_hitbox.png
damageWikitext string

360

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

10% Immediate

startupWikitext string

12

activeWikitext string

3

recoveryWikitext string

16

totalWikitext string

30

guardWikitext string

LH

cancelWikitext string

Sp SA

hitconfirmWikitext string

41(15)

hitAdvWikitext string

KD +44

blockAdvWikitext string

-6

punishAdvWikitext string

KD +44

perfParryAdvWikitext string

-17

DRcancelHitWikitext string

KD +53

DRcancelBlkWikitext string

+3

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

13

hitstopWikitext string

11

driveDmgBlkWikitext string

1500

driveDmgHitWikitext string

[4000]

driveGainWikitext string

500

superGainHitWikitext string

250 (175)

superGainBlkWikitext string

125 (62)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Puts opponents into limited juggle state; +12 extra KD Adv when canceled into SA2; 2f gap between hits on block; SA2 cancel: KD+56/+6

FieldField typeValue
moveIdStringGuile_2mk_6mp
moveTypeStringground_normal
charaStringGuile
inputString2MK~6MP
nameWikitext

Drake Fang

imagesList of String, delimiter: ,SF6_Guile_2mk_6mp.png
hitboxesList of String, delimiter: ,SF6_Guile_2mk_6mp_hitbox.png
damageWikitext string

800(640)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

20

activeWikitext string

3

recoveryWikitext string

21

totalWikitext string

42

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+1

blockAdvWikitext string

-5

punishAdvWikitext string

+5

perfParryAdvWikitext string

-22

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

25

blockstunWikitext string

19

hitstopWikitext string

11

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1000

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

(refers to 20% scaled damage from 2MK); low into overhead string; has a 5f gap between hits on block that can lead to trade combos

FieldField typeValue
moveIdStringGuile_2hk_3hk
moveTypeStringground_normal
charaStringGuile
inputString2HK~3HK
nameWikitext

Phantom Cutter

imagesList of String, delimiter: ,SF6_Guile_2hk_3hk.png
hitboxesList of String, delimiter: ,SF6_Guile_2hk_3hk_hitbox.png
damageWikitext string

600(480)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

10

activeWikitext string

3

recoveryWikitext string

25

totalWikitext string

37

guardWikitext string

LH

cancelWikitext string

Sp SA

hitconfirmWikitext string

57 (60 PC)

hitAdvWikitext string

KD +33

blockAdvWikitext string

-10(-30)

punishAdvWikitext string

KD +35

perfParryAdvWikitext string

-24

DRcancelHitWikitext string

KD +44(45)

DRcancelBlkWikitext string

+1

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

16

hitstopWikitext string

13

driveDmgBlkWikitext string

7000

driveDmgHitWikitext string

[7000]

driveGainWikitext string

1000

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

(refers to 20% scaled damage from 2HK); only combos from 1st hit of 2HK on Punish Counter, after Drive Rush, or in juggles; very lenient confirm window; puts opponent into limited juggle state; whiffs vs. crouching opponents (except after Punish Counter); SA2 cancel: KD +47/+4; special/DR cancel is delayed until after 5th recovery frame

FieldField typeValue
moveIdStringGuile_lplk
moveTypeStringthrow
charaStringGuile
inputStringLPLK
nameWikitext

Dragon Suplex

imagesList of String, delimiter: ,SF6_Guile_lplk.png
hitboxesList of String, delimiter: ,SF6_Guile_lplk_hitbox.png
damageWikitext string

1200 (2040)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Immediate

startupWikitext string

5

activeWikitext string

3

recoveryWikitext string

23

totalWikitext string

30

guardWikitext string

T

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +15

blockAdvWikitext string

-

punishAdvWikitext string

HKD +15

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

[10000]

driveGainWikitext string

2000

superGainHitWikitext string

2000(1400) [4000(2800)]

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

No corner throw loop without Drive Rush (with frame-perfect timing, can throw loop vs. Blanka, E. Honda, and Zangief)

FieldField typeValue
moveIdStringGuile_4lplk
moveTypeStringthrow
charaStringGuile
inputString4LPLK
nameWikitext

Judo Throw

imagesList of String, delimiter: ,SF6_Guile_4lplk.png
hitboxesList of String, delimiter: ,SF6_Guile_lplk_hitbox.png
damageWikitext string

1200 (2040)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Immediate

startupWikitext string

5

activeWikitext string

3

recoveryWikitext string

23

totalWikitext string

30

guardWikitext string

T

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +18

blockAdvWikitext string

-

punishAdvWikitext string

HKD +18

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

[10000]

driveGainWikitext string

2000

superGainHitWikitext string

2000(1400) [4000(2800)]

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Side switch; can walk for throw/strike oki after back throwing opponent into corner

FieldField typeValue
moveIdStringGuile_lplk_air
moveTypeStringthrow
charaStringGuile
inputStringLPLK (air)
nameWikitext

Flying Mare

imagesList of String, delimiter: ,SF6_Guile_lplk_air.png
hitboxesList of String, delimiter: ,SF6_Guile_lplk_air_hitbox.png
damageWikitext string

1200 (2040)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

5

activeWikitext string

3

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

T

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +21(23)

blockAdvWikitext string

-

punishAdvWikitext string

HKD +21(23)

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

[10000]

driveGainWikitext string

2000

superGainHitWikitext string

2000(1400) [4000(2800)]

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Higher air throw gives slightly better KD Adv.; gives oki if near the corner

FieldField typeValue
moveIdStringGuile_4lplk_air
moveTypeStringthrow
charaStringGuile
inputString4LPLK (air)
nameWikitext

Flying Buster Drop

imagesList of String, delimiter: ,SF6_Guile_4lplk_air.png
hitboxesList of String, delimiter: ,SF6_Guile_4lplk_air_hitbox.png
damageWikitext string

1200 (2040)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

5

activeWikitext string

3

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

T

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +15

blockAdvWikitext string

-

punishAdvWikitext string

HKD +15

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

[10000]

driveGainWikitext string

2000

superGainHitWikitext string

2000(1400) [4000(2800)]

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Side switch; if throwing opponent back into the corner, can Drive Rush for meaty strike (no true throw oki)

FieldField typeValue
moveIdStringGuile_hphk
moveTypeStringdrive
charaStringGuile
inputStringHPHK
nameWikitext

Blitz Combination

imagesList of String, delimiter: ,SF6_Guile_hphk.png
hitboxesList of String, delimiter: ,SF6_Guile_hphk_hitbox.png
damageWikitext string

800

chipWikitext string

200

dmgScalingWikitext string

20% Starter

startupWikitext string

26

activeWikitext string

2

recoveryWikitext string

35

totalWikitext string

62

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +35 / Wall Splat KD +65

blockAdvWikitext string

-3 / Wall Splat HKD +72

punishAdvWikitext string

Crumple (Standing +21, Juggle +46, HKD +104)

perfParryAdvWikitext string

-35

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

34

hitstopWikitext string

25

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

10000 [15000]

driveGainWikitext string

-10000

superGainHitWikitext string

[3000(2100)]

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

1-27

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

0

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height.

FieldField typeValue
moveIdStringGuile_6hphk
moveTypeStringdrive
charaStringGuile
inputString6HPHK
nameWikitext

Strike Eagle

imagesList of String, delimiter: ,SF6_Guile_6hphk.png
hitboxesList of String, delimiter: ,SF6_Guile_6hphk_hitbox.png
damageWikitext string

500 recoverable

chipWikitext string

125 recoverable

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

20(18)

activeWikitext string

3

recoveryWikitext string

26(31)

totalWikitext string

48(53)

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +23

blockAdvWikitext string

-6

punishAdvWikitext string

KD +23

perfParryAdvWikitext string

-27

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

23

hitstopWikitext string

20

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

-20000

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

1-22(20) Full

armorWikitext string

Break

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

200

jugIncreaseWikitext string

100

jugLimitWikitext string

1

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

18f startup refers to wake-up version; 4f screen freeze when used out of blockstun; 5f extra recovery on hit; see Drive Reversal.

FieldField typeValue
moveIdStringGuile_mpmk
moveTypeStringdrive
charaStringGuile
inputStringMPMK
nameWikitext

Drive Parry

imagesList of String, delimiter: ,SF6_Guile_mpmk.png
hitboxesList of String, delimiter: ,SF6_Guile_mpmk_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

50% Multiplier (Perfect)

startupWikitext string

1

activeWikitext string

12 or until released

recoveryWikitext string

33(1)(11)

totalWikitext string

45(3)

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

-5000,250~

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

6 Full (after Perfect Parry)

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo.

FieldField typeValue
moveIdStringGuile_66
moveTypeStringdrive
charaStringGuile
inputString66
nameWikitext

Drive Rush

imagesList of String, delimiter: ,SF6_Guile_66.png
hitboxesList of String, delimiter: ,SF6_Guile_66_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

15% Multiplier (Mid-Combo)

startupWikitext string

9(11)

activeWikitext string

45(46)

recoveryWikitext string

24(23)

totalWikitext string
guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

-10000(-30000)

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.805 (min/throw), 1.898 (min/block), 3.461 (max/final DR frame)

FieldField typeValue
moveIdStringGuile_46lp
moveTypeStringspecial
charaStringGuile
inputString[4]6LP
nameWikitext

Sonic Boom

imagesList of String, delimiter: ,SF6_Guile_46lp.png
hitboxesList of String, delimiter: ,SF6_Guile_46lp_hitbox.png
damageWikitext string

550 (600)

chipWikitext string

138 (150)

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

10

activeWikitext string

-

recoveryWikitext string

30

totalWikitext string

40

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

11

hitAdvWikitext string

+3(+4)

blockAdvWikitext string

-3

punishAdvWikitext string

+7(8)

perfParryAdvWikitext string

-20

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

34(35)

blockstunWikitext string

28

hitstopWikitext string

8

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[3000]

driveGainWikitext string

1000

superGainHitWikitext string

600 (420)

superGainBlkWikitext string

300 (150)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

0.047

notesWikitext string

1-hit projectile; 45f charge (charge lasts 10f after releasing back direction); input 6+LP within 3f of each other for Perfect timing (better damage and Hit advantage); can follow up with Sonic Break (6P) during SA2

FieldField typeValue
moveIdStringGuile_46mp
moveTypeStringspecial
charaStringGuile
inputString[4]6MP
nameWikitext

Sonic Boom

imagesList of String, delimiter: ,SF6_Guile_46mp.png
hitboxesList of String, delimiter: ,SF6_Guile_46mp_hitbox.png
damageWikitext string

550 (600)

chipWikitext string

138 (150)

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

10

activeWikitext string

-

recoveryWikitext string

30

totalWikitext string

40

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

11

hitAdvWikitext string

+3(+4)

blockAdvWikitext string

-3

punishAdvWikitext string

+7(8)

perfParryAdvWikitext string

-20

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

34(35)

blockstunWikitext string

28

hitstopWikitext string

8

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[3000]

driveGainWikitext string

1000

superGainHitWikitext string

600 (420)

superGainBlkWikitext string

300 (150)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

0.064

notesWikitext string

1-hit projectile; 45f charge (charge lasts 10f after releasing back direction); input 6+LP within 3f of each other for Perfect timing (better damage and Hit advantage); can follow up with Sonic Break (6P) during SA2

FieldField typeValue
moveIdStringGuile_46hp
moveTypeStringspecial
charaStringGuile
inputString[4]6HP
nameWikitext

Sonic Boom

imagesList of String, delimiter: ,SF6_Guile_46hp.png
hitboxesList of String, delimiter: ,SF6_Guile_46hp_hitbox.png
damageWikitext string

550 (600)

chipWikitext string

138 (150)

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

10

activeWikitext string

-

recoveryWikitext string

30

totalWikitext string

40

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

11

hitAdvWikitext string

+3(+4)

blockAdvWikitext string

-3

punishAdvWikitext string

+7(8)

perfParryAdvWikitext string

-20

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

34(35)

blockstunWikitext string

28

hitstopWikitext string

8

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[3000]

driveGainWikitext string

1000

superGainHitWikitext string

600 (420)

superGainBlkWikitext string

300 (150)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

0.091

notesWikitext string

1-hit projectile; 45f charge (charge lasts 10f after releasing back direction); input 6+LP within 3f of each other for Perfect timing (better damage and Hit advantage); can follow up with Sonic Break (6P) during SA2

FieldField typeValue
moveIdStringGuile_46pp
moveTypeStringspecial
charaStringGuile
inputString[4]6PP
nameWikitext

Sonic Boom

imagesList of String, delimiter: ,SF6_Guile_46pp.png
hitboxesList of String, delimiter: ,SF6_Guile_46pp_hitbox.png
damageWikitext string

500x2 (1000)

chipWikitext string

125x2

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

10

activeWikitext string

-

recoveryWikitext string

28

totalWikitext string

38

guardWikitext string

LH

cancelWikitext string

SA2 SA3

hitconfirmWikitext string

11

hitAdvWikitext string

KD +48

blockAdvWikitext string

+3

punishAdvWikitext string

KD +48

perfParryAdvWikitext string

-7

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

32 total

hitstopWikitext string

5,6

driveDmgBlkWikitext string

1000x2

driveDmgHitWikitext string

[2500x2]

driveGainWikitext string

-20000

superGainHitWikitext string

300x2 (210x2)

superGainBlkWikitext string

150x2 (75x2)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

0.12

notesWikitext string

2-hit OD projectile; 45f charge (charge lasts 13f after releasing back direction); does not have a Perfect timing version; puts opponents into limited juggle state; can follow up with Sonic Break (6P) during SA2; SA2 cancel: KD+65/+25

FieldField typeValue
moveIdStringGuile_28lk
moveTypeStringspecial
charaStringGuile
inputString[2]8LK
nameWikitext

Somersault Kick

imagesList of String, delimiter: ,SF6_Guile_28lk.png
hitboxesList of String, delimiter: ,SF6_Guile_28lk_hitbox.png
damageWikitext string

1000 (1200)

chipWikitext string

250 (300)

dmgScalingWikitext string

30% Starter

startupWikitext string

5

activeWikitext string

6

recoveryWikitext string

26+15 land

totalWikitext string

51

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

17

hitAdvWikitext string

KD +36

blockAdvWikitext string

-30

punishAdvWikitext string

KD +36

perfParryAdvWikitext string

-45

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

17

hitstopWikitext string

15

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

1-7 Air

armorWikitext string

{{{armor}}}

airborneWikitext string

8-36 (FKD)

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

45f charge (charge lasts 12f after releasing down direction); cannot hit cross-ups; input 8+LK within 3f of each other for Perfect timing (better damage); does 200 less damage on active frames 3-6 (800 regular, 1000 perfect)

FieldField typeValue
moveIdStringGuile_28mk
moveTypeStringspecial
charaStringGuile
inputString[2]8MK
nameWikitext

Somersault Kick

imagesList of String, delimiter: ,SF6_Guile_28mk.png
hitboxesList of String, delimiter: ,SF6_Guile_28mk_hitbox.png
damageWikitext string

1100 (1300)

chipWikitext string

275 (325)

dmgScalingWikitext string

30% Starter

startupWikitext string

6

activeWikitext string

6

recoveryWikitext string

27+15 land

totalWikitext string

53

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

17

hitAdvWikitext string

KD +37

blockAdvWikitext string

-31

punishAdvWikitext string

KD +37

perfParryAdvWikitext string

-46

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

17

hitstopWikitext string

15

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

1-8 Air

armorWikitext string

{{{armor}}}

airborneWikitext string

8-38 (FKD)

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

45f charge (charge lasts 12f after releasing down direction); cannot hit cross-ups; input 8+MK within 3f of each other for Perfect timing (better damage); does 300 less damage on active frames 3-6 (800 regular, 1000 perfect)

FieldField typeValue
moveIdStringGuile_28hk
moveTypeStringspecial
charaStringGuile
inputString[2]8HK
nameWikitext

Somersault Kick

imagesList of String, delimiter: ,SF6_Guile_28hk.png
hitboxesList of String, delimiter: ,SF6_Guile_28hk_hitbox.png
damageWikitext string

1200 (1400)

chipWikitext string

300 (350)

dmgScalingWikitext string

30% Starter

startupWikitext string

7

activeWikitext string

6

recoveryWikitext string

28+15 land

totalWikitext string

55

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

17

hitAdvWikitext string

KD +39

blockAdvWikitext string

-32

punishAdvWikitext string

KD +39

perfParryAdvWikitext string

-47

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

17

hitstopWikitext string

15

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

1-9 Air

armorWikitext string

{{{armor}}}

airborneWikitext string

8-40 (FKD)

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

45f charge (charge lasts 12f after releasing down direction); cannot hit cross-ups; input 8+HK within 3f of each other for Perfect timing (better damage); does 400 less damage on active frames 3-6 (800 regular, 1000 perfect)

FieldField typeValue
moveIdStringGuile_28kk
moveTypeStringspecial
charaStringGuile
inputString[2]8KK
nameWikitext

Somersault Kick

imagesList of String, delimiter: ,SF6_Guile_28kk.png
hitboxesList of String, delimiter: ,SF6_Guile_28kk_hitbox.png
damageWikitext string

1000(700),600

chipWikitext string

250,150

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

6

activeWikitext string

4,2

recoveryWikitext string

26+20 land

totalWikitext string

57

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +29

blockAdvWikitext string

-33(-37)

punishAdvWikitext string

KD +29

perfParryAdvWikitext string

-50

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

19 total (15 crouch)

hitstopWikitext string

15,15

driveDmgBlkWikitext string

2000x2

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

-20000

superGainHitWikitext string

500x2 (350x2)

superGainBlkWikitext string

250x2 (125x2)

invulnWikitext string

1-11 Full

armorWikitext string

{{{armor}}}

airborneWikitext string

8-37 (FKD)

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

45f charge (charge lasts 15f after releasing down direction); cannot hit cross-ups; does not have a Perfect timing version; 2nd hit whiffs vs. crouch block (4f worse advantage, less chip damage); 1st hit does 300 less damage on active frames 3-4 (high anti-air or long range connect)

FieldField typeValue
moveIdStringGuile_214lp
moveTypeStringspecial
charaStringGuile
inputString214LP
nameWikitext

Sonic Blade

imagesList of String, delimiter: ,SF6_Guile_214lp.png
hitboxesList of String, delimiter: ,SF6_Guile_214lp_hitbox.png SF6_Guile_214lp_hitbox2.png
damageWikitext string

400

chipWikitext string

100

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

16

activeWikitext string

[45]

recoveryWikitext string

26

totalWikitext string

42

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-3

blockAdvWikitext string

-4

punishAdvWikitext string

+1

perfParryAdvWikitext string

-16

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

24

blockstunWikitext string

23

hitstopWikitext string

8

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[3000]

driveGainWikitext string

1000

superGainHitWikitext string

600 (420)

superGainBlkWikitext string

300 (150)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

1 hit; [] refers to stationary projectile active time; can enhance a Sonic Boom by inputting 6P during recovery (no charge required), or by using [4]6P through the Sonic Blade after 214P recovery; Guile has a wide lower body hurtbox, making him vulnerable to ranged low pokes and sweeps; cannot activate SA1 while Sonic Blade is active on-screen

FieldField typeValue
moveIdStringGuile_214mp
moveTypeStringspecial
charaStringGuile
inputString214MP
nameWikitext

Sonic Blade

imagesList of String, delimiter: ,SF6_Guile_214mp.png
hitboxesList of String, delimiter: ,SF6_Guile_214mp_hitbox.png
damageWikitext string

400

chipWikitext string

100

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

21

activeWikitext string

[85]

recoveryWikitext string

29

totalWikitext string

50

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-6

blockAdvWikitext string

-7

punishAdvWikitext string

-2

perfParryAdvWikitext string

-19

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

24

blockstunWikitext string

23

hitstopWikitext string

8

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[3000]

driveGainWikitext string

1000

superGainHitWikitext string

600 (420)

superGainBlkWikitext string

300 (150)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

1 hit; [] refers to stationary projectile active time; can enhance a Sonic Boom by inputting 6P during recovery (no charge required), or by using [4]6P through the Sonic Blade after 214P recovery; Guile has a wide lower body hurtbox, making him vulnerable to ranged low pokes and sweeps; cannot activate SA1 while Sonic Blade is active on-screen

FieldField typeValue
moveIdStringGuile_214hp
moveTypeStringspecial
charaStringGuile
inputString214HP
nameWikitext

Sonic Blade

imagesList of String, delimiter: ,SF6_Guile_214hp.png
hitboxesList of String, delimiter: ,SF6_Guile_214hp_hitbox.png
damageWikitext string

250x2 (500)

chipWikitext string

63x2

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

31

activeWikitext string

[100]

recoveryWikitext string

23

totalWikitext string

54

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+1

blockAdvWikitext string

-1

punishAdvWikitext string

+1

perfParryAdvWikitext string

-2

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

25

blockstunWikitext string

23 total

hitstopWikitext string

4,4

driveDmgBlkWikitext string

1000x2

driveDmgHitWikitext string

[3000]

driveGainWikitext string

1000x2

superGainHitWikitext string

300x2 (210x2)

superGainBlkWikitext string

150x2 (75x2)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

2 hits; [] refers to stationary projectile active time; can enhance a Sonic Boom by inputting 6P during recovery (no charge required), or by using [4]6P through the Sonic Blade after 214P recovery; Guile has a wide lower body hurtbox, making him vulnerable to ranged low pokes and sweeps; cannot activate SA1 while Sonic Blade is active on-screen

FieldField typeValue
moveIdStringGuile_214p_6p
moveTypeStringspecial
charaStringGuile
inputString214P ~ 6P
nameWikitext

Sonic Cross

imagesList of String, delimiter: ,SF6_Guile_214p_6p.png
hitboxesList of String, delimiter: ,SF6_Guile_214p_6p_hitbox.png
damageWikitext string

600(800),400

chipWikitext string

150(200),100

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

10

activeWikitext string

-

recoveryWikitext string

28

totalWikitext string

38

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

11

hitAdvWikitext string

KD +44~

blockAdvWikitext string

-1

punishAdvWikitext string

KD +44~

perfParryAdvWikitext string

-9~

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

28

hitstopWikitext string

8,12

driveDmgBlkWikitext string

2500,1000

driveDmgHitWikitext string

[1500x2]

driveGainWikitext string

1000

superGainHitWikitext string

600 (420)

superGainBlkWikitext string

300 (150)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

LP 0.035 (9f~) / MP 0.064 / HP 0.081

notesWikitext string

No charge required to throw projectile; the 6P button strength determines projectile speed; enhanced version becomes a 2-hit projectile that puts opponents into limited juggle state on hit; input 6+P within 3f of each other for Perfect Boom (+200 damage on 1st hit); if Sonic Blade dissipates before Boom passes through it, the projectile is not enhanced; the projectile speed of 214P~6LP is very slow for the first 8 frames (almost stationary)

FieldField typeValue
moveIdStringGuile_214p_6pp
moveTypeStringspecial
charaStringGuile
inputString214P ~ 6PP
nameWikitext

Sonic Cross

imagesList of String, delimiter: ,SF6_Guile_214p_6pp.png
hitboxesList of String, delimiter: ,SF6_Guile_214p_6pp_hitbox.png
damageWikitext string

400x2,500 (1300)

chipWikitext string

100x2,125

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

10

activeWikitext string

-

recoveryWikitext string

28

totalWikitext string

38

guardWikitext string

LH

cancelWikitext string

SA2 SA3

hitconfirmWikitext string

11

hitAdvWikitext string

KD +48~

blockAdvWikitext string

+3

punishAdvWikitext string

KD +48~

perfParryAdvWikitext string

+4~

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

30

hitstopWikitext string

8x3

driveDmgBlkWikitext string

2500x2,1000

driveDmgHitWikitext string

[1000x2,3000]

driveGainWikitext string

-20000

superGainHitWikitext string

600 (420)

superGainBlkWikitext string

300 (150)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

1-8f: 0.005+0.005/frame; 9f: 0.155 + 0.005/frame

notesWikitext string

No charge required to throw projectile; enhanced version becomes a 3-hit OD projectile that puts opponents into limited juggle state on hit; if Sonic Blade dissipates before OD Boom passes through it, the projectile remains a regular OD Sonic Boom; SA2 cancel: KD+65/+25; projectile speed accelerates until no longer on screen

FieldField typeValue
moveIdStringGuile_214pp
moveTypeStringspecial
charaStringGuile
inputString214PP
nameWikitext

Sonic Cross

imagesList of String, delimiter: ,SF6_Guile_214pp.png
hitboxesList of String, delimiter: ,SF6_Guile_214pp_hitbox.png
damageWikitext string

300x2

chipWikitext string

75x2

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

15

activeWikitext string

[100]

recoveryWikitext string

24

totalWikitext string

39

guardWikitext string

LH

cancelWikitext string

SA2 SA3

hitconfirmWikitext string

6

hitAdvWikitext string

KD +53

blockAdvWikitext string

-4

punishAdvWikitext string

KD +53

perfParryAdvWikitext string

-3

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

21 total

hitstopWikitext string

5,5

driveDmgBlkWikitext string

1000x2

driveDmgHitWikitext string

[3000]

driveGainWikitext string

-20000

superGainHitWikitext string

300x2 (210x2)

superGainBlkWikitext string

150x2 (75x2)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

2-hit OD projectile; [] refers to stationary projectile active time; on grounded connect, 1st hit knocks down and the 2nd hit remains active; either hit puts opponent into limited juggle state; cannot activate SA1 while Sonic Blade is active on-screen; SA2 cancel: KD+68/+11

FieldField typeValue
moveIdStringGuile_214pp_6p
moveTypeStringspecial
charaStringGuile
inputString214PP ~ 6P
nameWikitext

Sonic Cross

imagesList of String, delimiter: ,SF6_Guile_214pp_6p.png
hitboxesList of String, delimiter: ,SF6_Guile_214pp_6p_hitbox.png
damageWikitext string

400x2,500 (1300)

chipWikitext string

100x2,125

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

10

activeWikitext string

-

recoveryWikitext string

28

totalWikitext string

38

guardWikitext string

LH

cancelWikitext string

SA2* SA3

hitconfirmWikitext string

11

hitAdvWikitext string

KD +47

blockAdvWikitext string

-3

punishAdvWikitext string

KD +47

perfParryAdvWikitext string

-9~

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

30

hitstopWikitext string

8x3

driveDmgBlkWikitext string

2500x2,1000

driveDmgHitWikitext string

[1000x2,3000]

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

600 (420)

superGainBlkWikitext string

300 (150)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

1-8f: 0.005+0.005/frame; 9f: 0.155 + 0.005/frame

notesWikitext string

No charge required to throw projectile; puts opponents into limited juggle state; only the Enhanced Boom is cancelable to SA2; if the OD Sonic Blade is blocked immediately at close range, it will dissipate before the Boom follow-up comes out, making the cancel impossible; SA2 cancel: KD+64/+24; projectile speed accelerates until no longer on screen

FieldField typeValue
moveIdStringGuile_214pp_6pp
moveTypeStringspecial
charaStringGuile
inputString214PP ~ 6PP
nameWikitext

Sonic Cross

imagesList of String, delimiter: ,SF6_Guile_214pp_6pp.png
hitboxesList of String, delimiter: ,SF6_Guile_214pp_6pp_hitbox.png
damageWikitext string

400x3,500 (1700)

chipWikitext string

100x3,125

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

10

activeWikitext string

-

recoveryWikitext string

28

totalWikitext string

38

guardWikitext string

LH

cancelWikitext string

SA2 SA3

hitconfirmWikitext string

11

hitAdvWikitext string

KD Spin + Splat

blockAdvWikitext string

+3

punishAdvWikitext string

KD Spin + Wallsplat

perfParryAdvWikitext string

+15~

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

31

hitstopWikitext string

8x3

driveDmgBlkWikitext string

2500x3,1000

driveDmgHitWikitext string

[1000x3,3000]

driveGainWikitext string

-20000

superGainHitWikitext string

800 (560)

superGainBlkWikitext string

400 (200)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

1-8f: 0.008+0.008/frame; 9f: 2.08 + 0.008/frame

notesWikitext string

No charge required to throw projectile; puts opponents into limited juggle state; costs 4 total stocks of Drive Gauge counting the initial Sonic Blade activation; causes a short wallsplat animation if the opponent is near the corner; SA2 cancel: KD+65/+25; projectile speed accelerates until no longer on screen

FieldField typeValue
moveIdStringGuile_pp
moveTypeStringspecial
charaStringGuile
inputStringPP
nameWikitext

Sonic Break

imagesList of String, delimiter: ,SF6_Guile_pp.png
hitboxesList of String, delimiter: ,SF6_Guile_pp_hitbox.png
damageWikitext string

600 each

chipWikitext string

150 each

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

11

activeWikitext string

-

recoveryWikitext string

25

totalWikitext string

36

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+2

blockAdvWikitext string

-2

punishAdvWikitext string

+6

perfParryAdvWikitext string

-15

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

28

blockstunWikitext string

24

hitstopWikitext string

8

driveDmgBlkWikitext string

2000 each

driveDmgHitWikitext string

1000/[3000]

driveGainWikitext string

1000

superGainHitWikitext string

300* (210)

superGainBlkWikitext string

150* (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

LP 0.05 / MP 0.064 / HP 0.081

notesWikitext string

1-hit projectile; only possible during SA2 install (1500f timer); each use drains timer by 200f (maximum 5 per sequence); projectile speed changes based on directional input (1PP/4PP slow, 5PP/2PP medium, 6PP/3PP fast); Guile only builds super meter for himself if projectile connects after install timer has expired

FieldField typeValue
moveIdStringGuile_46p_p_followup
moveTypeStringspecial
charaStringGuile
inputString[4]6P~P
nameWikitext

Sonic Break (follow-up)

imagesList of String, delimiter: ,SF6_Guile_46p_p_followup.png
hitboxesList of String, delimiter: ,SF6_Guile_46p_p_followup_hitbox.png
damageWikitext string

600 each

chipWikitext string

150 each

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

11

activeWikitext string

-

recoveryWikitext string

25

totalWikitext string

36

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+2

blockAdvWikitext string

-2

punishAdvWikitext string

+6

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

28

blockstunWikitext string

24

hitstopWikitext string

8

driveDmgBlkWikitext string

2000 each

driveDmgHitWikitext string

1000/[3000]

driveGainWikitext string

1000

superGainHitWikitext string

300* (210)

superGainBlkWikitext string

150* (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

LP 0.05 / MP 0.064 / HP 0.081

notesWikitext string

1-hit projectile; only possible during SA2 install (1500f timer); each use drains timer by 200f (maximum 4 follow-ups per sequence); button strength determines projectile speed; Guile only builds super meter for himself if projectile connects after install timer has expired

FieldField typeValue
moveIdStringGuile_46pp_p_followup
moveTypeStringspecial
charaStringGuile
inputString[4]6PP~P
nameWikitext

OD Sonic Break (follow-up)

imagesList of String, delimiter: ,SF6_Guile_46pp_p_followup.png
hitboxesList of String, delimiter: ,SF6_Guile_46pp_p_followup_hitbox.png
damageWikitext string

500x2 (1000)

chipWikitext string

125x2

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

11

activeWikitext string

-

recoveryWikitext string

24

totalWikitext string

35

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +54~

blockAdvWikitext string

+3

punishAdvWikitext string

KD +54~

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

28 total

hitstopWikitext string

6,6

driveDmgBlkWikitext string

2500x2 each

driveDmgHitWikitext string

7002 each

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

300x2* (210x2)

superGainBlkWikitext string

150x2* (75x2)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

0.12

notesWikitext string

2-hit OD projectile; only possible during SA2 install (1500f timer); each use drains timer by 200f (maximum 2 follow-ups per sequence); Guile only builds super meter for himself if projectile connects after install timer has expired

FieldField typeValue
moveIdStringGuile_4646p
moveTypeStringsuper
charaStringGuile
inputString[4]646P
nameWikitext

Sonic Hurricane

imagesList of String, delimiter: ,SF6_Guile_4646p.png
hitboxesList of String, delimiter: ,SF6_Guile_4646p_hitbox.png
damageWikitext string

200x6,800 (2000)

chipWikitext string

50x6,200

dmgScalingWikitext string

30% Minimum

startupWikitext string

8

activeWikitext string

51

recoveryWikitext string

81

totalWikitext string

89

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +41

blockAdvWikitext string

-26

punishAdvWikitext string

KD +41

perfParryAdvWikitext string

+30

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

56 total

hitstopWikitext string

2x6

driveDmgBlkWikitext string

360x6,340 (2500)

driveDmgHitWikitext string

720x6,680 (5000)

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

-10000

superGainBlkWikitext string

-10000

invulnWikitext string

1 Full, 2-8 Strike/Throw

armorWikitext string

Break

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

45f charge (charge lasts 28f after releasing back direction); 7-hit Super projectile; can input this horizontal version with LP or MP; cannot be used while Sonic Blade projectile is active on-screen

FieldField typeValue
moveIdStringGuile_4646hp
moveTypeStringsuper
charaStringGuile
inputString[4]646HP
nameWikitext

Sonic Hurricane

imagesList of String, delimiter: ,SF6_Guile_4646hp.png
hitboxesList of String, delimiter: ,SF6_Guile_4646hp_hitbox.png
damageWikitext string

200x6,600 (1800)

chipWikitext string

50x6,200

dmgScalingWikitext string

30% Minimum

startupWikitext string

7

activeWikitext string

52

recoveryWikitext string

68

totalWikitext string

75

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +70

blockAdvWikitext string

-2

punishAdvWikitext string

KD +70

perfParryAdvWikitext string

+48

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

67 total

hitstopWikitext string

1,10x5

driveDmgBlkWikitext string

360x6,340 (2500)

driveDmgHitWikitext string

720x6,680 (5000)

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

-10000

superGainBlkWikitext string

-10000

invulnWikitext string

1 Full

armorWikitext string

Break

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

45f charge (charge lasts 28f after releasing back direction); 7-hit Super projectile; primarily used in air juggles (whiffs on crouching opponents, can hit standing opponents at close range); puts opponent into limited juggle state; KD Adv. can vary depending on juggle height; cannot be used while Sonic Blade projectile is active on-screen

FieldField typeValue
moveIdStringGuile_214214p
moveTypeStringsuper
charaStringGuile
inputString214214P
nameWikitext

Solid Puncher

imagesList of String, delimiter: ,SF6_Guile_214214p.png
hitboxesList of String, delimiter: ,SF6_Guile_214214p_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

1

activeWikitext string

(1500)

recoveryWikitext string

5

totalWikitext string

6

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

-20000

superGainBlkWikitext string

-20000

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Gives access to Sonic Break follow-ups; remaining active time decreases by 200f with each Sonic Break use (maximum 7 uses)

FieldField typeValue
moveIdStringGuile_4646k
moveTypeStringsuper
charaStringGuile
inputString[4]646K
nameWikitext

Crossfire Somersault

imagesList of String, delimiter: ,SF6_Guile_4646k.png
hitboxesList of String, delimiter: ,SF6_Guile_4646k_hitbox.png SF6_Guile_4646k_hitbox2.png
damageWikitext string

4000(3000)

chipWikitext string

1000(750)

dmgScalingWikitext string

50% Minimum; 10% Immediate (Sp)

startupWikitext string

9

activeWikitext string

6

recoveryWikitext string

30+40 land

totalWikitext string

84

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +16

blockAdvWikitext string

-59

punishAdvWikitext string

HKD +16

perfParryAdvWikitext string

-74

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

17

hitstopWikitext string

15

driveDmgBlkWikitext string

7500

driveDmgHitWikitext string

15000(10000)

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

-30000

superGainBlkWikitext string

-30000

invulnWikitext string

1-14 Full

armorWikitext string

Break

airborneWikitext string

12-44 (FKD)

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

45f charge; active frames 3-6 give a non-cinematic hit with reduced damage and chip; cannot hit cross-up; cinematic time regenerates ~1.8 Drive bars for Guile

FieldField typeValue
moveIdStringGuile_4646k(ca)
moveTypeStringsuper
charaStringGuile
inputString[4]646K
nameWikitext

Crossfire Somersault (CA)

imagesList of String, delimiter: ,SF6_Guile_4646k_ca.png
hitboxesList of String, delimiter: ,SF6_Guile_4646k_ca_hitbox.png
damageWikitext string

4500(3500)

chipWikitext string

1250(875)

dmgScalingWikitext string

50% Minimum; 10% Immediate (Sp)

startupWikitext string

9

activeWikitext string

6

recoveryWikitext string

30+40 land

totalWikitext string

84

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +16

blockAdvWikitext string

-59

punishAdvWikitext string

HKD +16

perfParryAdvWikitext string

-74

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

17

hitstopWikitext string

15

driveDmgBlkWikitext string

10000

driveDmgHitWikitext string

20000(10000)

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

-30000

superGainBlkWikitext string

-30000

invulnWikitext string

1-14 Full

armorWikitext string

Break

airborneWikitext string

12-44 (FKD)

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

45f charge; active frames 3-6 give a non-cinematic hit with reduced damage and chip; cannot hit cross-up; available at 25% HP or below; cinematic time regenerates ~2 Drive bars for Guile

FieldField typeValue
moveIdStringGuile_5pppkkk
moveTypeStringtaunt
charaStringGuile
inputString5PPPKKK
nameWikitext

Neutral Taunt

imagesList of String, delimiter: ,SF6_Guile_5pppkkk.png
hitboxesList of String, delimiter: ,
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

116 (total)

activeWikitext string

-

recoveryWikitext string

-

totalWikitext string

116

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

"Got you in my sights."

FieldField typeValue
moveIdStringGuile_6pppkkk
moveTypeStringtaunt
charaStringGuile
inputString6PPPKKK
nameWikitext

Forward Taunt

imagesList of String, delimiter: ,SF6_Guile_6pppkkk.png
hitboxesList of String, delimiter: ,
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

225 (total)

activeWikitext string

-

recoveryWikitext string

-

totalWikitext string

225

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

"You won't know what hit you."

FieldField typeValue
moveIdStringGuile_4pppkkk
moveTypeStringtaunt
charaStringGuile
inputString4PPPKKK
nameWikitext

Back Taunt

imagesList of String, delimiter: ,SF6_Guile_4pppkkk.png
hitboxesList of String, delimiter: ,
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

325 (total)

activeWikitext string

-

recoveryWikitext string

-

totalWikitext string

325

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

"This is a war, and I'm ready for you."

FieldField typeValue
moveIdStringGuile_2pppkkk
moveTypeStringtaunt
charaStringGuile
inputString2PPPKKK
nameWikitext

Down Taunt

imagesList of String, delimiter: ,SF6_Guile_2pppkkk.png
hitboxesList of String, delimiter: ,
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

73 (total)

activeWikitext string

-

recoveryWikitext string

-

totalWikitext string

73

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

"Come on!"