Introduction
- Charge time: 36 frames
Colors
or | or | or |
---|---|---|
-- Gongfuren
Move List
Command Normals
Name
Command
Notes
Sweep
+
Stepkick
+
Hopkick
+
Divekick
(in air) +
Special Moves
Name
Command
Notes
Saiunricchu Mozuotoshi
(charge) +
Kikkajyunikou Jibashiri
+
Gekkouippa Makigeri
+
version cancelable into super jump.
Utsusemi
(peak of super jump)
Kumofumi
(next to wall during a jump)
Super Special Moves
Name
Command
Notes
Shinshinmumyou Togihotaru
+
Last hit is super jump cancelable.
Tenraigin Kuchinawaichigo
+
Move Analysis
Normal Moves
Command Normals
Sweep ( + )
<Description here> |
Stepkick ( + )
<Description here> |
Hopkick ( + )
<Description here> |
Divekick (in air, + )
<Description here> |
Special Moves
Super Special Moves
Shinshinmumyou Togihotaru ( + )
<Description here> |
Tenraigin Kuchinawaichigo ( + )
<Description here> |
Frame Data
Combos
Meterless
Midscreen
- 2C,6B,214D SJC j.D,land 2C
- j.D,2D,214D SJC j.A>C
- 2C,6B,214D SJC j.D land 2C
Corner
- j.A>C,2C,6B,214D SJC D,D+P land 214B
1/2 Meter
- j.C,5A,5A,214BD SJC j.A>C
1 Meter
- j.A>C,2B,2A,236236D SJC j.D land 5C
- j.3B,5A,2A
- Far 5D,6B,236236D
Corner
- j.A>C,2C,6B,236236D SJC j.3B
1 1/2 Meter
2 Meter
Strategy
Matchups
vs. Azure
(No strategies)
vs. Kotaro
(No strategies)
vs. Aja
(No strategies)
vs. Kou
(No strategies)
vs. Hanzo
(No strategies)
vs. Jyuzumaru
(No strategies)
vs. Dark Jyuzumaru
(No strategies)
vs. Hina
(No strategies)
vs. Shimo
(No strategies)
vs. Jet
(No strategies)
vs. Chadha
(No strategies)
vs. Crow
(No strategies)