X-Men: Children of the Atom/Cyclops/Introduction

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Introduction/Summary

Character Overview: Cyclops is a shoto type character with his version of an uppercut and stylish fireball in the way of his HP and optic blast moves. A very beginner friendly character to play with a variety of tools and very good normals to help him contest with the stronger characters. His main game plan consists of controlling space with his oppressive air normals + double jump options and S.HP/Cr.HP to halt the opponents offense and slow the pace of the fight. In order to be strong with this character he requires some execution with his Crouch.Dash.LK plus Crouch Cancel HK in addition to knowledge of all his tools. If you are learning this game for the first time he’s a good character to pick up and play to get a feel for the game and stick with.

Xmcota-cyclops.png
Strengths Weaknesses
  • Air normals have large hitboxes and priority (+ down ones especially).
  • J.MK and J.down+Hp have unblockable frames (these work if the opponent is not already in blockstun)
  • Very good space control
  • Great Damage/Stun off of stray hits
  • Can chase “Flying” characters via use of super jump+double jump
  • Air throw is punishable on hit
  • One of the longest OTG times, making for some "Cyclops only" combos.
  • Slow Optic Blast/ Poor Recovery
  • Has a tough time versus smaller characters due to most moves hitting high