X-Men: Children of the Atom/Colossus/Introduction

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Introduction

Colossus is a slow, powerful character who emphasizes on using his large buttons to control space and pressure his opponents into allowing him to start his potentially deadly throw combos. Colossus is easy to pick up and play with a simple game plan which is why he is considered strong but suffers when opponents can keep him away or out prioritize his normals. Colossus has one of the best supers in the game for guard cancelling and can sit on a life lead with full meter effectively walling out opponents who can not open him up without committing to a risky strategy.

Attack Chain

Ground Chain: Colossus can chain any light button into any button of greater strength. Colossus can not combo middle buttons into buttons of a greater strength.
Normal Jump Chain: Any kick to any punch.
Super Jump Chain: Any kick to any punch.


Xmcota-colossus.png
Strengths Weaknesses
  • All normals chip on block.
  • Strong long rage buttons, j.towards HP and cr.HK notably.
  • Shoulder tackle can neutralize projectiles up to 3 hits, can be stopped after hitting for combos/safe block strings and can stop a lot of Storm's normals.
  • Very large throw range and the ability to reposition the opponent where he likes depending on the throw used. Can also pick opponents up off of the ground (a bit gimmicky but effective on opponents who can't roll away from it like Cyclops.)
  • Effective super for instant guard cancelling an over aggressive opponent, invincible on startup and can be done in the air.
  • Counter throw can force the opponents into making poor decisions and narrow their options to open you up.
  • Counter throw depends on meter, and can only be performed in the first tech window. Colossus has a hard time generating meter without taking risks.
  • Throw game is drastically weakened against other heavy characters.
  • Long start up on his forward dash (about 6 frames) means you have to commit to your movement, can not wavedash forwards but can wavedash backwards.
  • Has trouble hitting the air above his head which makes chasing flying/double jumping characters a pain.
  • Has hard matchups against the big 3 (Wolverine, Omega Red, Sentinel).