User:Zendo/sandbox

From SuperCombo Wiki

Performing 8 Way Run Attacks while moving in any direction

Although it is the fastest way to perform them while standing still, 8 Way Run moves don’t actually require a double tapped directional input as the movelist would suggest. 8 Way Run moves only require the player to be in an 8 Way Run state, then press the appropriate direction and attack button. For example, if a player does Sc 6.pngSc 6.pngSc 3.pngSc 22.pngSc B.png, the resulting move will be Sc 2.pngSc 22.pngSc B.png. A more accurate way to describe the input for Sc 2.pngSc 22.pngSc B.png would be: 8 Way Run stateSc +.pngSc 2.pngSc +.pngSc B.png . Many characters strongest whiff punishers are 8 Way Run moves, such as Nightmare’s Sc 6.pngSc 66.pngSc B.png. This technique allows you to perform this move while sidestepping and backstepping.


Post GI Strategy

Abare

Abare is the concept of attacking while at minus frames. This concept is not unique to Soulcalibur, but it is worth mentioning as an especially valid option in Soulcalibur 6 because the presence of GI (and evasion) means it’s a moderate risk for the player with advantage to use an attack. Moves with evasion, such as tech crouching and tech jumping attacks, can be great to interrupt your opponents mixup or evade highs/low attacks. The frame advantage from fast attacks is also quite small, so mashing a fast attack while at minus frames will eliminate the opponent’s slower, more threatening mixup options. Mashing at minus frames will also condition the opponent to use frame trap options, which in turn can allow the defender to capitalize on the use of guard impact.