User:Speedmccool25/sandbox/Introduction

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Introduction

Forest is a character that drowns the opponent in blows, then looks for a moment to backdash or sidestep around the opponent's retaliation to net huge damage. Forest has great all around damage on his moves and juggles, with and without Counter Hits. It's not uncommon for Forest to dramatically turn the match around with just a single opening. His combo damage in juggles is extremely high, and he has a decent i8 punisher for those moves that recover close to him. Forest's poking game is also very good, with fast, plus on block options for up close ranges, and some longer range options as well. Forest also has a variety of frame traps, with his great frame advantages and multiple parries, making it hard to know when to press against him. His Fake Step punch parry is incredibly rewarding if landed successfully, and against characters that heavily rely on punches (or lazy Mishimas who rely heavily on electric for their gameplan), it forces them to play differently, lest they eat a 60-70% combo.

To balance this out, Forest has to be a little more careful when trying to approach the opponent, as his longer range pokes are either slow, not very rewarding, or are very unsafe on block. Up close, he lacks a good low to gain plus frames on hit, with the exception of the generic d+4, which doesn't do much damage and puts him into full crouch. He also does not have a fast way to close the distance, such as a Mishima wavedash. Even his running 3, which for every other character gives a free hit or even full launch on block, does not give him a followup in any way. His safer poke moves have less range, and the longer range tools usually have a lot of recovery, which leaves him rather open to being whiff punished. This is a major drawback, as Tekken 3 is a game with very high damage and very good movement, so keeping things compact is important. Even still, Forest has a great set of tools for goading out the opponent into making the wrong read. If you love fast, aggressive characters that can turn on a dime to a defensive punisher, or just think Bruce Lee is awesome, then enter the dragon with Forest.

Strengths Weaknesses
  • Extremely High Damage: Forest has incredible damage on many of his juggles. On top of this, his juggles are very consistent, making his damage on average higher than most characters.
  • Parry Monster: Forest has three different parries, two of which (b+1+2 and d+1+3_2+4) lead to a launcher if it catches the opponent.
  • Strong Short Range Game: Forest's moves are fast, are usually plus or safe on block, and he has many delayable strings off those fast attacks to dissuade the opponent from pressing.
  • Magic 4: Great magic 4; i11, somewhat tracks in both directions, and launches on counterhit into an easy b+2,3,4 for very nice damage.
  • Hard to Get In: Forest struggles at longer ranges with poking and approaching, and must rely on strong movement and fundamentals to get in close.
  • Poor Long Range Options: Many long range attacks are very unsafe, further emphasizing your need to approach.
  • Lack of Safe Power Low: "Safe" and "Power Low", in any other Tekken game, don't fit in the same sentence. But in a game where a character like Jin has a launching hellsweep that's only -12, not having an extremely strong low option hurts quite a bit.