User:SWK/sandbox

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Special Moves

Endokuken
QCF+P/236P
Jago 236Phb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LP 24(6%) 24(6%) -- ?? ?? Mid 15 -- 30 45f +3 +3 -7 --
  • A fireball that travels at a slow speed.
  • Chargeable for 38 frames after which Jago shoots a Fully-Charged Endokuken with enhanced durability, frame data and size. "Charged Endokuken" is a big part of Jago's okizeme and a decent, albeit cumbersome meterless anti zoning tool
    • Light Charge Endokuken high durability and slow duration makes it kinda like a long range shield for Jago to safely move forward
    • The charge is dash and backdash cancelable which can fake people out on oki and in neutral
  • Light Endokuken being the slowest makes it great at getting frame advantage on block but makes it easier to blow through with a projectile invul shadow. Light gives the opponent the most
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MP 24(6%) 24(6%) -- ?? ?? Mid 15 -- 29 44f +4 +4 -6 --
  • A fireball that travels at a moderate speed.
  • Chargeable for 38 frames after which Jago shoots a Fully-Charged Endokuken with enhanced durability, frame data and size. "Charged Endokuken" is a big part of Jago's okizeme and a decent, albeit cumbersome meterless anti zoning tool
    • The charge is dash and backdash cancelable which can fake people out on oki and in neutral
  • Medium endokuken is an off-speed fireball for when Jago wants to throw off people expecting heavy Endokuken but don't want to give them the wide window to react L Endokuken gives
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
HP 24(6%) 24(6%) -- ?? ?? Mid 15 -- 28 43f +5 +5 -5 --
  • A Briskly-paced fireball.
  • Chargeable for 38 frames after which Jago shoots a Fully-Charged Endokuken with enhanced durability, frame data and size. "Charged Endokuken" is a big part of Jago's okizeme and a decent, albeit cumbersome meterless anti zoning tool
    • The charge is dash and backdash cancelable which can fake people out on oki and in neutral
  • Heavy Endokuken is the fastest and safest Endokuken and as such is the version Jago uses in most situation
    • The best version to use upclose/(E.g. the classic "Shoto Low Forward xx Fireball" blockstring) as it is the least negative point blank and manuals into lights/cl.MK/any version of Tiger's Fury
    • The best version to use in fireball wars as it has the shortest recovery at 28f
    • Effective in footsies as a whipping towel to safely poke at people at ranges where Jago's normals do not reach


Laser Sword
QCB+P/214P
Jago 214P.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LP 28(7%) 40(11%) -- ?? ?? Mid 8 3 21 31f +4 +9 0 Flipout
  • High-damage, single hit, even on block pressure "ender"/counter hit tool
    • Light Laser Sword has a lot of overlap in utility with Medium Laser Sword but does it faster which can confuse opponents expecting Medium
  • Flipout on juggle hit allowing Jago to go directly into mixups from a juggle
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MP 36(10%) 48(13%) -- ?? ?? Mid 9 3 25 36f +5 +10 +1 --
  • High-damage, single hit, plus on block pressure "ender?"/counter hit tool
  • Launches the opponent on juggle hit allowing Jago to continue the combos with manual normals, dp or shadow cancels
    • Loses juggle height especially without manuals so some juggles are restricted by height (e.g. [Launcher], M laser sword, M laser sword only combos if the first laser is able to hit the opponent with a high connect)
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
HP 28.1(7%) 40.1(11%) 2.7(0.7%) ?? ?? Mid 10 3[13]3 23 51f +6 +6 +2 --
  • Double hit, plus on block pressure extender and launcher in juggles
    • Heavy Laser Sword is used to bully opponents who do not have meter to shadow counter the second hit
    • NOT used as a punish starter since it does the same damage as L Laser Sword and gives worse scaling for doing that damage in 2 hits
  • Launches the opponent on juggle hit allowing Jago to continue the combos with manual normals, dp or shadow cancels
    • Gains juggle heights in combos which makes it well suited for cancels from anti airs (E.g. 2HP xx Heavy Laser is a excellent AA confirm and gives jago a lot of time and height to combo


Tiger Fury
DP+P/623P
Jago DPhb.png
--
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LP 52(14%) 64(18%) -- ?? ?? Mid 3 8 32 42f +25 +28 -27 Invincible 1-2f, Upper Body Invincible 3-7f, Throw Invincible 8-15f
  • Light Tiger's Fury is an invincible reversal that deals HEAVY damage in a compact form
    • Glacius' Heavy Puddle Punch and Shin Hisako's Heavy Awakened Soul are the only other invulnerable moves in the game that do 52.0(14%). Jago's floor for "damage from a reversal" is at the rest of the game's ceiling
  • Light Tiger's Fury allows for juggles into DP/Lights/Cl5MK on high connect hits
  • 3 frame startup so can be linked into from various attacks for a quick knockdown that builds mad PD
    • Light Tiger's Fury also combos into Shadow Endokuken on a simple majority of the cast
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MP 60(16%) 80(22%) -- ?? ?? Mid 3 8 38 48f +24 +26 -34 Invincible 1-3f, Upper Body Invincible 4-7f, Throw Invincible 8-15f
  • Medium Tiger's Fury is an invincible reversal that deals great damage
    • Medium Tiger's is a goldilocks middle point between two amazing specials in heavy and light. It gives opponents another strength to break and medium breaks are problematic for opponents due to the command overlap with shadow counter (which leads to dropped sweaty links becoming semi-intentional shadow counter baits)
  • 3 frame startup so can be linked into from various attacks for a quick knockdown that builds mad PD
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
HP 68(19%) 100(27%) -- ?? ?? Mid 3 8 47 57f +19 +20 -40 Invincible 1-4f, Upper Body Invincible 5-7f, Throw Invincible 8-15f
  • Heavy Tiger's Fury is an invincible reversal that deals MASSIVE damage especially Counter Hit H Tiger's Fury doing over a quarter of the opponent life in a single hit
  • 3 frame startup so can be linked into or juggled into from various attacks for a quick knockdown that builds a ton of PD

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Wind Kick
QCB+K/214K
Jago 214Khb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LK 20(5%) 32(9%) -- ?? ?? Mid 10 6 28 43f +5 +10 -4 Low invul 1-9f
  • Light Wind Kick is a lower body invulnerable opener that reaches a bit farther than Laser ASword
  • Light Wind Kick is the only version of Wind kick where you have to worry about it not reaching the opponent
  • Windkicks
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MK 24(6%) 36(10%) -- ?? ?? Mid 11 10 28 48f +4 +9 -6 Low invul 1-10f

To Do

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
HK 30(8%) 42(11%) -- ?? ?? Mid 14 19 35 67f +2 +7 -11 Low invul 1-13f

To Do