User:Markie/sandbox

From SuperCombo Wiki

DRAFT: IN-DEPTH ON A MOVE

A A ~RC
AA
Sc A.pngSc A.png AA - Attack Level: Sc H.pngSc H.png
Impact Damage Block Hit Counter Guard Burst
12 10,12 2 12 12 3%
Normal Hit Combo. Sc SS.png into RC
  • Maxi’s fastest immediate options after move is blocked:
    • PSL1 / 6 ~RO H/M horizontal GI (i2 - i16)
    • PSL2 / 4 ~LO H/M horizontal GI (i2 - i16)
    • B+K ~NG H/M vertical GI (i2 - i20)
    • B+G ~HG RI (i2 - i12)
    • Guard (i10)
    • GI / RI (i12 - i21, open to i22 - i56 moves)
    • RC K (i14)
    • RC SC A+B (i16)
    • 4A+B+K (i16)
    • RC A ~BL / RC A A ~LI / RC A [A] ~LO / RC A B / RC SC A B ~LI (i20)
  • Opponent can immediately GI / RI (-2 - 2 = i4 - 9 = i13 - 35 = i46) i4 - i13 moves, open to i14 - i46 moves


How do I use Maxi A A?
(General strategy for how to use Maxi A A)
Opponent: What if I block Maxi A A?
General
(General strategy for dealing with Maxi A A individually and in relation to other moves goes here)
Dealing with frame data
Maxi has +2 frame advantage on block, and can:
  • RC A ~BL / RC A A ~LI / RC A [A] ~LO / RC A B / RC SC A B ~LI (+2 - i22 = i20)
  • RC B ~LI (+2 - i26 = i24)
  • RC K (+2 - i16 = i14)
  • RC SC A+B (+2 - i18 = i16)
  • PSL1 / 6 ~RO (+2 - 4 = i2 - 14 = i16) GIs i2 - i16 H/M horizontals
    • RO A ~BL / RO A K / RO A [K] / RO SC A A+B ~BL (i16 - i14 = i30)
    • RO B ~RC / RO B B ~RC / RO B B K / RO SC B B A+B ~LO (i16 - i18 = i34)
    • RO K / 7SS RO K (i16 - i24 = i40)
    • RO SC A+B ~RO (i16 - i29 = i45)
    • B+K ~NG (i16 - 4 = i20 - 18 = i38) GIs i20 - i38 H/M verticals
    • B+G ~HG (i16 - 4 = i20 - 10 = i30) RIs i20 - i30 moves
    • Do nothing ~Neutral (+2 - 18 = i16)
  • PSL2 / 4 ~LO (+2 - 4 = i2 - 14 = i16) GIs i2 - i16 H/M horizontals
    • LO A / LO A K (i16 - i32 = i48)
    • LO B ~RC / LO B K / LO SC B A+B (i16 - i16 = i32)
    • LO K (i16 - i20 = i36)
    • LO SC A+B (i16 - i20 = i36)
    • B+K ~NG (i16 - 4 = i20 - 18 = i38) GIs i20 - i38 H/M verticals
    • B+G ~HG (i16 - 4 = i20 - 10 = i30) RIs i20 - i30 moves
  • PSL5 ~BL (i16 - i16 = i32)
    • Do nothing ~Neutral (i32 - 14 = i46)
  • B+K ~NG (+2 - 4 = i2 - 18 = i20) GIs i2 - i20 H/M verticals
  • B+G ~HG (+2 - 4 = i2 - 10 = i12) RIs i2 - i12 moves
  • Do nothing ~Neutral (i10)

DRAFT: STRATEGY PAGES

Yoshimitsu General Overview

List of Yoshimitsu's moves in neutral / WS based on startup frames

Startup Frames Moves
i10 A / A A / SC A A A+B / A A aB
Example Example


List of Yoshimitsu's moves in neutral / WS based on frame advantage/disadvantage on block

Frames on block Moves
-8 A / A A / SC A A A+B / A A aB
Example Example

List of Yoshimitsu's moves in neutral / WS based on frame advantage/disadvantage on Neutral Hit

List of Yoshimitsu's moves in neutral / WS based on frame advantage/disadvantage on Counter Hit

DRAFT: ADVANCED MATCHUPS, PUNISHING FRAME DATA

What is Yoshmitsu's "get-in" game?

What is Yoshimitsu's "keep-out" game?

What are Yoshimitsu's best pushback moves?

What is Yoshimitsu's guard break game?

What are Yoshimitsu's best okizeme applications?

How do I pressure my opponent with Meditation stance?

How do I land a 6A+K / 33_66_99A+K / etc. on my opponent?

DRAFT: ANTI-CHARACTER

What are my character's specific counters to [CHARACTER STANCE]?