User:KingNinja

40 edits

Movelist

UNDER CONSTRUCTION

Unique Attacks:

Star Debut
F.pngKof.lp.pngKof.sp.png
Star Debut (f+A).png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - Specials - - - - Knocks down - -

Athena's CD attack from KOF02 gains a new use in this game! It's still similar to her CD like before however it's faster in this game. You can combo into this from any of her standing/crouching normals,meaning this is another good alternative for BnBs in replacement for Cl.C into Psycho Sword. On block you can cancel this into a bunch of special moves like Psycho Ball meaning it's also good for blockstrings.

Phoenix Bomb
AIRD.pngKof.lk.png
Phoenix Bomb (j.d+B).png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Overhead - - - - - Specials/Supers - - - - Knocks down -6 -

Athena's jumping unique overhead. It knocks the opponent down on hit even if you cancel it to another move.When the opponent is blocking they can punish you so it's recommended you cancel it into Phoenix Arrow if you use this move. j.A and j.C can chain into this on block and whiff.

Renkantai
F.pngKof.lk.png
Renkan Tai (f+B).png
Kyo's can can kicks but it doesn't launch anymore
Renkan Tai (f+B) 2.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - Specials/Supers - - - - - +4 -

Athena's famous f+B move. Unfortunately in this game it can only combo in the corner unlike other games,but when you do get in the corner you have quite a few options. You can combo into D Phoenix Arrow,both versions of Psycho Sword,or if you have meter Shining Crystal Bit or Phoenix Fang Arrow.Don't forget you get the full 2 hit move if you cancel a lighter normal into f+B. On block after B Phoenix Arrow you can do a couple of crouching Bs to keep up the pressure,however the opponent still has a chance to mash on block,so DP is the better answer.


MSA Switch
Qcf.pngKof.lk.pngKof.sp.png/Kof.sp.pngKof.sk.png
MSA.png
Yoink!
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - -Mid - - - - - - - - - - - - -

Athena's MSA switch. If you are stuck in the corner and you are finding it hard to land a throw on the opponent,it's best to just use her MSA switch attack and tag to someone else. It has a lot of startup but it should be able to catch people offguard.

MSA Entry Attack
MSA Enter.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - -High - - - - - - - - - - - - -

Athena's MSA Entry. Usually I wouldn't say much about this move however Athena's MSA Entry Attack switches sides,so it's best to keep this in mind when you are switching to Athena's during a MSA combo.



Throws:

Bit Throw
B.png/F.png+Kof.sp.png/Kof.sk.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Throw - - - - - - - - - - - - -

Athena's classic throw. It's only one grab in this game,as opposed to other KOFs.The D version throws the opponent forward while the C throws backwards. If I were you I would abuse the hell outta this grab,especially in the corner,as you can set up some tick throw shenanigans,or some other messed up situation.One such example is,after you use f+AC, use Psycho Teleport,then once you are up and close in the opponent,use the D grab and it keeps them in the corner.(That way you can keep them in a endless loop forever.....hehehehe) You can also use the C version if you are stuck in the corner.

Psychic Throw
AIR any direction except U.png+Kof.sp.png/Kof.sk.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Throw - - - - - - - - - - - - -

Athena's air grab. This move could be a great alternative if you don't like DPing whenever the opponent jumps,or air-to airing. It shut down any attempts of doing any fishy stuff in the air.


Special Moves:


Psycho Ball
Qcb.pngP.png
Psycho Ball (qcb+P).png
"just spam Psycho ball lol"
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - -Mid - - - - - - - - - - - - -

Athena's most iconic move,and the bane to people who hate zoning.This is her most used move,the only time you shouldn't be using it is if you are close to the opponent or the opponent is a grappler like Clark,or Tizoc. Use it to pressure the opponent from afar to get close to you,then when they jump, PSYCHO SWORD!

Phoenix Arrow
AIRQcb.png+K.png
Phoenix Arrow (j.qcf+K).png
Phoenix Arrow (j.qcf+K) 2.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - - - - - -