User:Bee chan/sandbox

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Kenshiroportrait.png
Kenshiroportrait.png



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| Easy | Medium | Difficult | Advanced | Unrecorded |



About "Dribble" Combos::

Hokuto no Ken 'Dribble' combos can be performed after a roughly 31-hit air combo by repeatedly dashing and hitting and opponent just as they rebound off the floor, much like you would dribble a basketball. At the beginning the 'dribble' only causes the opponent to bounce a little and the timing can be very severe - however, as you keep following up with more hits, the victim starts to bounce higher and higher, eventually reaching the Basuke state. Dribbles can be performed with very little gauge and are often the most practical 100% combo starters, but they are usually harder to perform than Hyakuretsu combos. See here for an example of a Dribble combo.



Easy


Notation
~D > 236D > air dash j.C > c.D > 236D > high jump j.A > j.B > j.A > j.B > (j.A >) j.D > land~
Damage Meter Use Boost Use
30 - -
Hits Stars
4 0

Kenshiro's most basic and often-used combo. The last j.A will miss if the opponent is too high in the air, and thus must be left out in some situations. The air dash j.C can be changed to j.D, or replaced with forward jump j.C > slight delay j.D if you find it difficult to perform. Cannot be used on crouching opponents except Heart, and, if you change the first far D to far C, Rei. This combo works on all characters but can be hard to pull off on Toki, against who you need to time your attacks precisely.



Medium

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Difficult


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Advanced


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Unrecorded



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