- Difficult to Juggle: Shang's hurtbox very small when being juggled. Many max damage combo routes are not possible vs him.
- Highly Flexible Gameplan: Shang's Morphs grant him a plethora of options. Players can Morph into characters appropriate for any situation.
- Great Jabs: Shang's LP jabs are actually better than Male Ninja's.
- Good Zoning: Shang can zone effective using the Single, Double and Triple Flaming Skulls.
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- High Execution: Optimal Shang play requires seamless Morphs during combos, neutral and pressure.
- Weak Ground Combo Damage: Shang has low ground combo damage outside of Morphs.
- Weak Anti Airs: Shang lacks powerful anti airs outside of Morphs.
- High Crouching Hurtbox: Shang's crouching hurtbox is larger than normal. He cannot neutral duck under many attacks that normal characters can (Sub-Zero's Freeze, Jade's Shadow Kick).
- Corner Trapped Crouching: Shang is corner trapped crouching by Female Ninjas, Sindel and Sonya.
- Cannot Block During Morphback: Shang is is put into a juggle state during Morphback and cannot block. He is susceptible to Morphback infinites.
- No LK, HK, Sweep Punish: Shang does not have a special move that punishes LK, HK and unsafe Sweeps on block outside of Morphs.
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