Ultimate Mortal Kombat 3/Scorpion/Introduction

From SuperCombo Wiki

Introduction

Resurfacing from the Netherrealm after the events of the second tournament, Scorpion's allegiances during the Outworld invasion are up in the air. The only thing that is certain is that he is still seeking out the Lin Kuei warrior known as Sub-Zero.

While his return to the series was welcome following his strange absence from vanilla MK3, Scorpion has the misfortune of being redundant within the game's cast. This is due to Human Smoke having access to everything Scorpion does and with more tools on top of that. Without Human Smoke's higher combo damage and move speed, Scorpion is resigned to the mid tier.

Biography

When Shao Kahn makes a failed attempt at stealing the souls which occupy Earth's hell, Scorpion is able to escape from the nether region. Free to roam the Earth once more, Scorpion holds allegiance with no one. He's a wild card in Earth's struggle against the Outworld.

Scorpion
Strengths Weaknesses
  • Good Rushdown: Scorpions's pressure consists of kara jabs, mid auto combo staggers, crossup jump kicks with Air Throw buffers and Teleports.
  • Great Runaway: Scorpion can use Teleport to reset spacing if the opponent gets too close.
  • Male Ninja Normals: Male Ninjas have a great LP, HP, HK, RH and Uppercut.
  • LK, HK, Sweep Punish: Scorpion can punish LK, HK and unsafe Sweeps on block with Spear. Scorpion's Spear will not punish Female Ninja's and Liu Kang's Sweep due to low hurtboxes.
  • Good Punishment Mode Combo Damage: Scorpion punishes blocked Teleports for around 50%.
  • Teleport: Teleport allows Scorpion to escape corners and run jab pressure.
  • Air Throw Air throws are generally great. Buffer air throw before every jump kick Teleport in case the opponent tried to jump.
  • Good Anti Airs: Scorpion can anti normal jump attacks with HP, HK, Uppercut and RH. If RH is done at the edge of the screen, Teleport can be juggled after for a full combo. Scorpion can anti air crossups with air throw or reset neutral with Teleport.
  • Male Ninja Hurtbox: The Male Ninja hurtbox is the status quo for UMK3 combos. Expect most combos to work against you.
  • Poor Throw: The Male Ninja throw is negative on hit. At worst, it is universally punishable by uppercut in the corner.
  • Weak Ground Combo Damage: Scorpion's ground combo damage is around 30%.

Notable Players

  • Stew (UK)