Ultimate Mortal Kombat 3/Ermac/Introduction

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Introduction

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Biography

An enigma to all who come into contact with him, Ermac's past remains shrouded in mystery. It's believed that he exists as a life force brought together by the souls of extinguished Outworld warriors. Shao Kahn has managed to take possession of these souls, and use them to fight on the side of tyranny.

Ermac
Strengths Weaknesses
  • Great Rushdown: Ermac's pressure consists of kara jabs, mid launchers and Teleports.
  • Great Runaway: Ermac can use Teleport to reset spacing if the opponent gets too close.
  • Male Ninja Normals: Male Ninjas have a great LP, HP, HK, RH and Uppercut.
  • High Combo Damage: Ermac generally does 50-100% off any hit.
  • Universal Relaunch: Ermac can relaunch every character in the game no matter what.
  • Teleport: Teleport allows Ermac to escape corners and run jab pressure.
  • Glitch Jab Launcher: One of Ermac's launchers (HPHPbLPdfLP) begins with a HP, so it can be glitch jab option selected.
  • LK, HK, Sweep Punish: Ermac can punish LK, HK and unsafe Sweeps at any range on block with Telekinetic Slam. This is especially useful when combined with his glitch jab launcher.
  • Good Anti Airs: Ermac can anti normal jump attacks with HP, HK, Uppercut and RH. If RH is done at the edge of the screen, Teleport can be juggled after for a full combo.
  • Male Ninja Hurtbox: The Male Ninja hurtbox is the status quo for UMK3 combos. Expect most combos to work against you.
  • Weak Anti Air Options against Crossups: Ermac has trouble anti airing crossup jump attacks. Most of the time you are forced to Uppercut or Teleport to reset the neutral.
  • Poor Throw: The Male Ninja throw is negative on hit. At worst, it is universally punishable by uppercut in the corner.

Notable Players

  • Hanzo (Venezuela)
  • Friesen (CIS)
  • Mafioso (CIS)
  • Speed (Brazil)
  • ded (Bulgaria)