Ultimate Mortal Kombat 3/Classic Sub-Zero/Introduction

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Introduction

Placeholder

Biography

Thought to have been vanquished in the Shaolin Tournament, Sub-Zero mysteriously returns. It's believed this secretive member of the Lin Kuei, a legendary clan of Chinese "ninjas", has returned to again attempt an assassination of Shang Tsung. To do so, he must fight his way through Shao Kahn's tournament.

Classic Sub-Zero
Strengths Weaknesses
  • Male Ninja Normals: Male Ninjas have a great LP, HP, HK, RH and Uppercut.
  • Glitch Jab Launcher: CSub's launcher (HPHPdLPdHP) begins with HP, so it can be glitch jab option selected.
  • LK, HK, Sweep Punish: CSub punishes LK, HK and unsafe Sweeps on block at any range with Slide. This is especially useful when combined with his glitch jab launcher. Freeze can be used as a punish at close distances.
  • Good Punishment Mode Combo Damage: CSub punishes blocked Teleports for around 50%.
  • Male Ninja Hurtbox: The Male Ninja hurtbox is the status quo for UMK3 combos. Expect most combos to work against you.
  • Highly Dependent on Glitch Cancel: Many of CSub's relaunchers require Glitch Cancel. CSub's launcher can whiff without Glitch Cancel.
  • Poor Throw: The Male Ninja throw is negative on hit. At worst, it is universally punishable by uppercut in the corner.
  • Weak Crossup Anti Airs: CSub has trouble anti airing crossup jump attacks. Most of the time you are forced to Uppercut or try a risky Slide.
  • Weak Mids: CSub's mid auto combo only does 19%.
  • Tall Running Hurtbox: CSub cannot run under instant air projectiles like Kabal's instant air Gas Blast or Mileena's instant air Sai.

Notable Players

  • Gas, MKHolic, pozlovatel (CIS)
  • Believer (CIS)
  • Likemagic (CIS)