UMVC3/Trish/Combos

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< UMVC3‎ | Trish


Motion Input Chart
7 Ub.png 8 U.png 9 Uf.png
4 B.png 5 N.png 6 F.png
1 Db.png 2 D.png 3 Df.png
Notation Meaning
(Leave a space) cancel from the previous normal to the following.
, Link from the previous move to the following.
> Cancel the previous move into the following special / super move.
~ Cancel special into set followup or plink previous attack into the following.
dl. / delay Delay the following move.
whiff Must whiff the following move.
land Must land on the ground before the next move.
rejump Must land then jump again before the next move.
j. / sj. Move is done in a jump / superjump.
jc / sjc Cancel previous move into a jump / superjump.
ia./tk. Instant Air or Tiger Knee Special or Super Move.
XX Any two attack buttons excluding S.
NXX Dash / Airdash in N direction.
X+S Any other attack button and S pressed at the same time.
AA Anti-Air
[X] Hold input
-X- Release input
(N) Connect with only the Nth hit of this attack.
(Move) Move is optional.
[sequence] x N Repeat sequence N times.

Combos

Solo Combos

2L > 2M > 2H > 5S sjc. j.5M > j.2H xx 214L, airdash j.5M > j.5H, land, 5H > 5S sjc. j.5M > j.5M jc. j.5M > j.5M > j.5S, land, j.2369XX (637,000 for 1 bar, builds ~0.8 bars of meter.)

Standard BnB route. The airdash can be difficult to time properly, but in many cases it can be omitted and the combo will still work properly. Try to position Trish immediately above the opponent when ending with air hyper, or several of the projectiles will miss, lowering damage output.

j.5H (air-to-air) xx j.214M, j.5S xx 214S, j.5L > j.5M > j.5M > j.5H xx 214S (unfly), j.5H, land, 5H > 5S sjc. j.5M > j.5M jc. j.5M > j.5M > j.5S, land, j.2369XX (576,000 damage for 1 bar, builds ~0.8 bars of meter.)

Since Air Peekaboo stabilizes both Trish and her opponent's position, it can be used for difficult, but consistent air-to-air conversions.

X-Factor Combos

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Sample Team Combos

2L > 2M > 2H > 5S sjc. j.5M > j.2H xx 214L, airdash j.5M > j.5H, land, 5H > 5S sjc. j.5M > j.5M jc. j.5M > j.5M > j.5S, land, Call assist (Doom - Hidden Missiles) j.2369XX, land (assist hits), 214XX, Hard Tag (Vergil), 214H, j.2H, land, 3H xx 236MH (910,000 for 3 bar, builds ~1 bar of meter.)

Hidden Missiles called immediately before an OTG super allows Trish to follow up afterwards, including with Round Harvest. If Trish can combo into Round Harvest, she can hard tag to another character who can continue the combo from there.


Beginner Combos


Combos One Star.png
Basic, simple combos with few requirements or restrictions.
  • Work on all or nearly all characters.
  • Require little to no resources (Meter, Assists, Character Specific Stocks).
  • Need minimal adjustments for positioning or starter.

Core Combos


Combos Two Stars.png
Core combos that balances reward with execution and reliability.
  • Works against a selected set of characters.
  • Can require adjustments for positioning and resources.
  • Are expected to be consistently performable by a skilled player who main the character.

Advanced Combos


Combos Three Stars.png
Advanced Combos are specialized in usage, require awareness, execution, and have advantages over core combos.
  • May only work on a few characters or in specific circumstances.
  • Can have any amount of requirements such as meter, positioning, starter.
  • Are not necessarily harder than core combos, but require more specific knowledge.

Assist Extensions

Comboing in X-Factor