UMVC3/Storm/Combos

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< UMVC3‎ | Storm


Motion Input Chart
7 Ub.png 8 U.png 9 Uf.png
4 B.png 5 N.png 6 F.png
1 Db.png 2 D.png 3 Df.png
Notation Meaning
(Leave a space) cancel from the previous normal to the following.
, Link from the previous move to the following.
> Cancel the previous move into the following special / super move.
~ Cancel special into set followup or plink previous attack into the following.
dl. / delay Delay the following move.
whiff Must whiff the following move.
land Must land on the ground before the next move.
rejump Must land then jump again before the next move.
j. / sj. Move is done in a jump / superjump.
jc / sjc Cancel previous move into a jump / superjump.
ia./tk. Instant Air or Tiger Knee Special or Super Move.
XX Any two attack buttons excluding S.
NXX Dash / Airdash in N direction.
X+S Any other attack button and S pressed at the same time.
AA Anti-Air
[X] Hold input
-X- Release input
(N) Connect with only the Nth hit of this attack.
(Move) Move is optional.
[sequence] x N Repeat sequence N times.

Combos

Solo Combos

2L > 2M > 5H jc. j.5H xx airdash down, [2H jc. j.5H xx airdash down] x4, 2H > 5S sjc. j.5H > j.5S, land, 214XX (610,000 damage for 1 bar, builds ~0.8 bars of meter).

Storm's standard jump-cancel combo. It works midscreen, but is much easier in the corner. Feel free to cut one or two jump-cancel loops if you are struggling with them, as they individually do not add much damage. With any Storm combo that ends with raw Hailstorm, you can alternatively activate a THC if you are willing to spend the meter and your teammate's THC Hypers are a worthwhile damage increase.

2L > 2M > 5S sjc. j.5H xx airdash down-forward, j.5H, rejump, j.5H xx airdash forward, j.5H, land, 5M > 2H jc. j.5H xx airdash forward, j.5S, land, 214L xx 214XX (606,000 damage for 1 bar, builds ~0.9 bars of meter.)

Alternate combo route with slightly more meter build and a significant amount of corner carry. Because Storm uses an j.5S Air Combo Finisher so low to the ground, she has time to charge up a Double Typhoon for slightly more damage. Be careful not to use 2H in this route, as it knocks the opponent too high into the air.

j.5S, rejump > float j.5L > j.5H, land, dash 5M > 2H jc. j.5M > j.5M > j.5S, land, 5M jc. j.5S xx airdash down, 5M > 2H jc. j.5H > j.5S xx airdash forward, j.5H, land, 5M > 2H jc. j.5H xx airdash down, 5M > 5S sjc. j.5H > j.5S, land, 214XX (602,000 damage for 1 bar, builds ~1.1 bars of meter.)

Solo combo route optimized for meter gain. It's very difficult for Storm to build a full bar of meter in one combo.

2L > 2M > 2H jc. j.5S xx 3X+S > 6X+S > 2X+S, land, 5M jc. j.5H xx airdash down, 5M > 5S sjc. j.5H > j.5S, land, 214XX(606,000 damage for 1 bar, builds ~0.75 bars of meter.)

If Storm directs Lightning Attack down towards the ground, she can recover fast enough to pick up the combo with 5M.

X-Factor Combos

j.5S, land, 2L > 2M > 2H (Activate X-Factor), 5M jc. j.5H > j.5S xx airdash forward, j.5H, land, 5M jc. j.5H > j.5S xx airdash forward, j.5H, land, 5M jc. j.5H xx airdash forward, j.5H, land, 5M > 5S sjc. j.5H xx 623L, j.5S, land, 214L xx 214XX (~1,014,000 damage, Costs at least 1 bar of meter, builds 1.5 bars.)

Basically a standard Storm combo but with the damage and speed boosts from X-Factor. Storm can link attacks after Lightning Sphere even outside of X-Factor, if hitstun deterioration has not progressed too far.

(X-Factor Level 2 or 3), 5S sjc. j.5H > j.5S, land, 214L, 5S sjc. j.5H > j.5S, land, 214L, 5S sjc. etc.

Storm can relaunch after Double Typhoon multiple times in level 2 or 3 X-Factor, making for an easy, high-damage loop. Unfortunately, this route takes up a lot of time, wasting precious X-Factor duration.

Sample Team Combos

j.5S, land, 2M > 2H jc. 6X+S > 6X+S > 2X+S, land, 5M jc. j.5H > j.5S xx airdash forward j.5H, land, 5M > 5S+A (Akuma - Tatsumaki) xx 214S, j.5H [xx airdash forward j.5H] x3 > j.5S, land, 214L xx 214XX, 623XX (876,000 damage for 2 bar, builds ~1.2 bars of meter.)

Storm struggles to use assists to extend combos because she is already fighting against hitstun deterioration to use all of her solo extensions. This sample shows how a long-duration assist such as Akuma's tatsu assist can allow Storm to activate flight mid-combo and transition into airdash j.5H loops for extra damage. If Hailstorm hits high enough, Storm can link Elemental Rage afterwards for additional damage, as shown here.

TAC Infinites

Corner All Directions


Beginner Combos


Combos One Star.png
Basic, simple combos with few requirements or restrictions.
  • Work on all or nearly all characters.
  • Require little to no resources (Meter, Assists, Character Specific Stocks).
  • Need minimal adjustments for positioning or starter.

Core Combos


Combos Two Stars.png
Core combos that balances reward with execution and reliability.
  • Works against a selected set of characters.
  • Can require adjustments for positioning and resources.
  • Are expected to be consistently performable by a skilled player who main the character.

Advanced Combos


Combos Three Stars.png
Advanced Combos are specialized in usage, require awareness, execution, and have advantages over core combos.
  • May only work on a few characters or in specific circumstances.
  • Can have any amount of requirements such as meter, positioning, starter.
  • Are not necessarily harder than core combos, but require more specific knowledge.

Assist Extensions

Comboing in X-Factor