Notation | Meaning |
---|---|
(Leave a space) cancel from the previous normal to the following. | |
, | Link from the previous move to the following. |
> | Cancel the previous move into the following special / super move. |
~ | Cancel special into set followup or plink previous attack into the following. |
dl. / delay | Delay the following move. |
whiff | Must whiff the following move. |
land | Must land on the ground before the next move. |
rejump | Must land then jump again before the next move. |
j. / sj. | Move is done in a jump / superjump. |
jc / sjc | Cancel previous move into a jump / superjump. |
ia./tk. | Instant Air or Tiger Knee Special or Super Move. |
XX | Any two attack buttons excluding S. |
NXX | Dash / Airdash in N direction. |
X+S | Any other attack button and S pressed at the same time. |
AA | Anti-Air |
[X] | Hold input |
-X- | Release input |
(N) | Connect with only the Nth hit of this attack. |
(Move) | Move is optional. |
[sequence] x N | Repeat sequence N times. |
Combos
Solo Combos
Investigation Mode
2L > 2M > 5H > 6H > 5S sjc. j.5M > j.5H > j.2H > j.5S, land, (corner only in brackets) [236H, 5H > 5S sjc. j.5M > j.5M > j.5H > j.5S, land,] 22S xx 214XX (487,000 for 1 bar, 534,000 with corner extension)
Basic combo route in Investigation Mode. It's not really a combo-centric mode.
(Corner Only) 6M xx 236M, 5M > 5H > 6H > 5S sjc. j.5M > j.5M > j.5H > j.5S, land, 236M, 5H > 5S sjc. j.5H > j.5S(394,000 for 0 bar, builds 0.8 bars of meter.)
Video Timestamp. Oof.
Trial Mode
j.2H > j.5S, land 5H > H jc. j.5M > j.5M > j.5S, land, 5H > H jc. j.5M > j.5M > j.5S, land, 5H xx 236XX, (Corner only after this point) 5H > 5S sjc. j.5M > j.5M > j.5H > j.5H > j.5S, land, 236L xx 214XX (~750,000 for 2 bars, builds ~1.1 bars of meter)
Video Timestamp. Jump loop using the jump-cancel property of Phoenix's 5H>H Command Normal.
2L > 5H > 6H xx 623L, L+M~H (Dash plink Heavy) > H jc. j.2H > j.5S, land, 5H > 5S sjc. j.5M > j.5H > j.5H > j.2H (Dizzy), land, 5H > 5S sjc. j.5M > j.5M > j.5H > j.5H > j.5S, land, 236L xx 214XX (619,000 damage for 1 bar, builds ~1.2 bars of meter)
Utilizes three Trial Mode Command Normals in order to fill Dizzy gauge. This is the recommended BnB, but may need modification on the fly if previous hits cause the Dizzy to trigger earlier than planned.
X-Factor Combos
-
Sample Team Combos
Using Spencer assist for evidence gathering
Conversions from Mata Unblockable using Spencer/Doom
Conversion from Maya Unblockable using Cap/Deadpool
Double Jail (not practical but cool)
Beginner Combos
Core Combos
Advanced Combos
- May only work on a few characters or in specific circumstances.
- Can have any amount of requirements such as meter, positioning, starter.
- Are not necessarily harder than core combos, but require more specific knowledge.