< UMVC3 | Nemesis T-Type(Redirected from UMVC3/Nemesis/Combos)
Notation | Meaning |
---|---|
(Leave a space) cancel from the previous normal to the following. | |
, | Link from the previous move to the following. |
> | Cancel the previous move into the following special / super move. |
~ | Cancel special into set followup or plink previous attack into the following. |
dl. / delay | Delay the following move. |
whiff | Must whiff the following move. |
land | Must land on the ground before the next move. |
rejump | Must land then jump again before the next move. |
j. / sj. | Move is done in a jump / superjump. |
jc / sjc | Cancel previous move into a jump / superjump. |
ia./tk. | Instant Air or Tiger Knee Special or Super Move. |
XX | Any two attack buttons excluding S. |
NXX | Dash / Airdash in N direction. |
X+S | Any other attack button and S pressed at the same time. |
AA | Anti-Air |
[X] | Hold input |
-X- | Release input |
(N) | Connect with only the Nth hit of this attack. |
(Move) | Move is optional. |
[sequence] x N | Repeat sequence N times. |
Combos
Solo Combos
2L > 2M > 5H xx 623M, 2M > 5H xx 236L, 2H > 5S sjc. j.5M > j.5M > j.5H > j.5S, land, 236XX (740,000 for 1 bar, builds 1 bar of meter.).
Simple BnB combo that utilizes both ground bounce and wall bounce. Fairly consistent from every screen position.
63214L, 2M > 5S sjc. j.5M > j.5M > j.5H > j.2H, land, 5S sjc. j.5M > j.5M > j.5H > j.5S, land, 236XX (581,000 for 1 bar, builds 1 bar of meter)
Nemesis can use the significant hitstun of j.2H to perform rejump loops. This works anywhere on the screen, but is easier to time in the corner.
X-Factor Combos
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Sample Team Combos
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Beginner Combos
Core Combos
Advanced Combos
Advanced Combos are specialized in usage, require awareness, execution, and have advantages over core combos.
- May only work on a few characters or in specific circumstances.
- Can have any amount of requirements such as meter, positioning, starter.
- Are not necessarily harder than core combos, but require more specific knowledge.