UMVC3/Hawkeye/Combos

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< UMVC3‎ | Hawkeye


Motion Input Chart
7 Ub.png 8 U.png 9 Uf.png
4 B.png 5 N.png 6 F.png
1 Db.png 2 D.png 3 Df.png
Notation Meaning
(Leave a space) cancel from the previous normal to the following.
, Link from the previous move to the following.
> Cancel the previous move into the following special / super move.
~ Cancel special into set followup or plink previous attack into the following.
dl. / delay Delay the following move.
whiff Must whiff the following move.
land Must land on the ground before the next move.
rejump Must land then jump again before the next move.
j. / sj. Move is done in a jump / superjump.
jc / sjc Cancel previous move into a jump / superjump.
ia./tk. Instant Air or Tiger Knee Special or Super Move.
XX Any two attack buttons excluding S.
NXX Dash / Airdash in N direction.
X+S Any other attack button and S pressed at the same time.
AA Anti-Air
[X] Hold input
-X- Release input
(N) Connect with only the Nth hit of this attack.
(Move) Move is optional.
[sequence] x N Repeat sequence N times.

Combos

Solo Combos

2L > 2M > 3H > 5S sjc. j.5M > j.5M > j.5H > j.5S, land, 6M, 3H > 5S sjc. j.5M > j.5M > j.5H > j.5S, land, 214L > L xx j.236XX (463,000 for 1 bar, builds ~0.9 bars of meter)

Standard one bar hitconfirm. Keep in mind that Hawkeye has several mostly-interchangeable OTG options to use depending on screen position. 6M requires a specific spacing relative to the opponent, which you can adjust beforehand with a dash or backdash. Alternatively, you can use 214L/214H > M to relaunch with a Ground Bounce.

2L > 2M > 3H > 5S sjc. j.5M > j.5M > j.5H > j.5S, land, 214L > M, 3H > 5S sjc. j.5M > j.5M > j.5H > j.5S, land, 6M, short dash, 3H > 5S sjc. 6239L (Tiger Knee) xx 623XX, 236XX (600,000 for 2 bars, builds ~0.9 bars of meter)

Video Example. Alternate ender to most standard BnBs for 2 bar. Works only in the corner.

236M, [5H xx 236M, (short dash,)]x5, 3H > 5S etc.

Video Timestamp. Hawkeye can loop either the air or grounded capture states of Net Arrow using a single 5H shot as a bridge. He can advance forward between reps to eventually start a close-range combo if desired, or simply repeat the loop for easy high damage.

X-Factor Combos

TBW

Sample Team Combos

Throw Hard Tags to Dante and Doom

Hawkeye/Dante THC reference

Hawkeye extensions with Dante, Strider and Spencer

Hawkeye/Skrull/Jill


Beginner Combos


Combos One Star.png
Basic, simple combos with few requirements or restrictions.
  • Work on all or nearly all characters.
  • Require little to no resources (Meter, Assists, Character Specific Stocks).
  • Need minimal adjustments for positioning or starter.

Core Combos


Combos Two Stars.png
Core combos that balances reward with execution and reliability.
  • Works against a selected set of characters.
  • Can require adjustments for positioning and resources.
  • Are expected to be consistently performable by a skilled player who main the character.

Advanced Combos


Combos Three Stars.png
Advanced Combos are specialized in usage, require awareness, execution, and have advantages over core combos.
  • May only work on a few characters or in specific circumstances.
  • Can have any amount of requirements such as meter, positioning, starter.
  • Are not necessarily harder than core combos, but require more specific knowledge.

Assist Extensions

Comboing in X-Factor